- #ifndef __gl2_h_ 
- #define __gl2_h_ 
-   
- /* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ 
-   
- /*#include <GLES2/gl2platform.h>*/ 
-   
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /* 
-  * This document is licensed under the SGI Free Software B License Version 
-  * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 
-  */ 
-   
- /*------------------------------------------------------------------------- 
-  * Data type definitions 
-  *-----------------------------------------------------------------------*/ 
-   
- typedef void             GLvoid; 
- typedef char             GLchar; 
- typedef unsigned int     GLenum; 
- typedef unsigned char    GLboolean; 
- typedef unsigned int     GLbitfield; 
- typedef khronos_int8_t   GLbyte; 
- typedef short            GLshort; 
- typedef int              GLint; 
- typedef int              GLsizei; 
- typedef khronos_uint8_t  GLubyte; 
- typedef unsigned short   GLushort; 
- typedef unsigned int     GLuint; 
- typedef khronos_float_t  GLfloat; 
- typedef khronos_float_t  GLclampf; 
- typedef khronos_int32_t  GLfixed; 
-   
- /* GL types for handling large vertex buffer objects */ 
- typedef khronos_intptr_t GLintptr; 
- typedef khronos_ssize_t  GLsizeiptr; 
-   
- /* OpenGL ES core versions */ 
- #define GL_ES_VERSION_2_0                 1 
-   
- /* ClearBufferMask */ 
- #define GL_DEPTH_BUFFER_BIT               0x00000100 
- #define GL_STENCIL_BUFFER_BIT             0x00000400 
- #define GL_COLOR_BUFFER_BIT               0x00004000 
-   
- /* Boolean */ 
- #define GL_FALSE                          0 
- #define GL_TRUE                           1 
-   
- /* BeginMode */ 
- #define GL_POINTS                         0x0000 
- #define GL_LINES                          0x0001 
- #define GL_LINE_LOOP                      0x0002 
- #define GL_LINE_STRIP                     0x0003 
- #define GL_TRIANGLES                      0x0004 
- #define GL_TRIANGLE_STRIP                 0x0005 
- #define GL_TRIANGLE_FAN                   0x0006 
-   
- /* AlphaFunction (not supported in ES20) */ 
- /*      GL_NEVER */ 
- /*      GL_LESS */ 
- /*      GL_EQUAL */ 
- /*      GL_LEQUAL */ 
- /*      GL_GREATER */ 
- /*      GL_NOTEQUAL */ 
- /*      GL_GEQUAL */ 
- /*      GL_ALWAYS */ 
-   
- /* BlendingFactorDest */ 
- #define GL_ZERO                           0 
- #define GL_ONE                            1 
- #define GL_SRC_COLOR                      0x0300 
- #define GL_ONE_MINUS_SRC_COLOR            0x0301 
- #define GL_SRC_ALPHA                      0x0302 
- #define GL_ONE_MINUS_SRC_ALPHA            0x0303 
- #define GL_DST_ALPHA                      0x0304 
- #define GL_ONE_MINUS_DST_ALPHA            0x0305 
-   
- /* BlendingFactorSrc */ 
- /*      GL_ZERO */ 
- /*      GL_ONE */ 
- #define GL_DST_COLOR                      0x0306 
- #define GL_ONE_MINUS_DST_COLOR            0x0307 
- #define GL_SRC_ALPHA_SATURATE             0x0308 
- /*      GL_SRC_ALPHA */ 
- /*      GL_ONE_MINUS_SRC_ALPHA */ 
- /*      GL_DST_ALPHA */ 
- /*      GL_ONE_MINUS_DST_ALPHA */ 
-   
- /* BlendEquationSeparate */ 
- #define GL_FUNC_ADD                       0x8006 
- #define GL_BLEND_EQUATION                 0x8009 
- #define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */ 
- #define GL_BLEND_EQUATION_ALPHA           0x883D 
-   
- /* BlendSubtract */ 
- #define GL_FUNC_SUBTRACT                  0x800A 
- #define GL_FUNC_REVERSE_SUBTRACT          0x800B 
-   
- /* Separate Blend Functions */ 
- #define GL_BLEND_DST_RGB                  0x80C8 
- #define GL_BLEND_SRC_RGB                  0x80C9 
- #define GL_BLEND_DST_ALPHA                0x80CA 
- #define GL_BLEND_SRC_ALPHA                0x80CB 
- #define GL_CONSTANT_COLOR                 0x8001 
- #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002 
- #define GL_CONSTANT_ALPHA                 0x8003 
- #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004 
- #define GL_BLEND_COLOR                    0x8005 
-   
- /* Buffer Objects */ 
- #define GL_ARRAY_BUFFER                   0x8892 
- #define GL_ELEMENT_ARRAY_BUFFER           0x8893 
- #define GL_ARRAY_BUFFER_BINDING           0x8894 
- #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895 
-   
- #define GL_STREAM_DRAW                    0x88E0 
- #define GL_STATIC_DRAW                    0x88E4 
- #define GL_DYNAMIC_DRAW                   0x88E8 
-   
- #define GL_BUFFER_SIZE                    0x8764 
- #define GL_BUFFER_USAGE                   0x8765 
-   
- #define GL_CURRENT_VERTEX_ATTRIB          0x8626 
-   
- /* CullFaceMode */ 
- #define GL_FRONT                          0x0404 
- #define GL_BACK                           0x0405 
- #define GL_FRONT_AND_BACK                 0x0408 
-   
- /* DepthFunction */ 
- /*      GL_NEVER */ 
- /*      GL_LESS */ 
- /*      GL_EQUAL */ 
- /*      GL_LEQUAL */ 
- /*      GL_GREATER */ 
- /*      GL_NOTEQUAL */ 
- /*      GL_GEQUAL */ 
- /*      GL_ALWAYS */ 
-   
- /* EnableCap */ 
- #define GL_TEXTURE_2D                     0x0DE1 
- #define GL_CULL_FACE                      0x0B44 
- #define GL_BLEND                          0x0BE2 
- #define GL_DITHER                         0x0BD0 
- #define GL_STENCIL_TEST                   0x0B90 
- #define GL_DEPTH_TEST                     0x0B71 
- #define GL_SCISSOR_TEST                   0x0C11 
- #define GL_POLYGON_OFFSET_FILL            0x8037 
- #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E 
- #define GL_SAMPLE_COVERAGE                0x80A0 
-   
- /* ErrorCode */ 
- #define GL_NO_ERROR                       0 
- #define GL_INVALID_ENUM                   0x0500 
- #define GL_INVALID_VALUE                  0x0501 
- #define GL_INVALID_OPERATION              0x0502 
- #define GL_OUT_OF_MEMORY                  0x0505 
-   
- /* FrontFaceDirection */ 
- #define GL_CW                             0x0900 
- #define GL_CCW                            0x0901 
-   
- /* GetPName */ 
- #define GL_LINE_WIDTH                     0x0B21 
- #define GL_ALIASED_POINT_SIZE_RANGE       0x846D 
- #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E 
- #define GL_CULL_FACE_MODE                 0x0B45 
- #define GL_FRONT_FACE                     0x0B46 
- #define GL_DEPTH_RANGE                    0x0B70 
- #define GL_DEPTH_WRITEMASK                0x0B72 
- #define GL_DEPTH_CLEAR_VALUE              0x0B73 
- #define GL_DEPTH_FUNC                     0x0B74 
- #define GL_STENCIL_CLEAR_VALUE            0x0B91 
- #define GL_STENCIL_FUNC                   0x0B92 
- #define GL_STENCIL_FAIL                   0x0B94 
- #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95 
- #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96 
- #define GL_STENCIL_REF                    0x0B97 
- #define GL_STENCIL_VALUE_MASK             0x0B93 
- #define GL_STENCIL_WRITEMASK              0x0B98 
- #define GL_STENCIL_BACK_FUNC              0x8800 
- #define GL_STENCIL_BACK_FAIL              0x8801 
- #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802 
- #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803 
- #define GL_STENCIL_BACK_REF               0x8CA3 
- #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4 
- #define GL_STENCIL_BACK_WRITEMASK         0x8CA5 
- #define GL_VIEWPORT                       0x0BA2 
- #define GL_SCISSOR_BOX                    0x0C10 
- /*      GL_SCISSOR_TEST */ 
- #define GL_COLOR_CLEAR_VALUE              0x0C22 
- #define GL_COLOR_WRITEMASK                0x0C23 
- #define GL_UNPACK_ALIGNMENT               0x0CF5 
- #define GL_PACK_ALIGNMENT                 0x0D05 
- #define GL_MAX_TEXTURE_SIZE               0x0D33 
- #define GL_MAX_VIEWPORT_DIMS              0x0D3A 
- #define GL_SUBPIXEL_BITS                  0x0D50 
- #define GL_RED_BITS                       0x0D52 
- #define GL_GREEN_BITS                     0x0D53 
- #define GL_BLUE_BITS                      0x0D54 
- #define GL_ALPHA_BITS                     0x0D55 
- #define GL_DEPTH_BITS                     0x0D56 
- #define GL_STENCIL_BITS                   0x0D57 
- #define GL_POLYGON_OFFSET_UNITS           0x2A00 
- /*      GL_POLYGON_OFFSET_FILL */ 
- #define GL_POLYGON_OFFSET_FACTOR          0x8038 
- #define GL_TEXTURE_BINDING_2D             0x8069 
- #define GL_SAMPLE_BUFFERS                 0x80A8 
- #define GL_SAMPLES                        0x80A9 
- #define GL_SAMPLE_COVERAGE_VALUE          0x80AA 
- #define GL_SAMPLE_COVERAGE_INVERT         0x80AB 
-   
- /* GetTextureParameter */ 
- /*      GL_TEXTURE_MAG_FILTER */ 
- /*      GL_TEXTURE_MIN_FILTER */ 
- /*      GL_TEXTURE_WRAP_S */ 
- /*      GL_TEXTURE_WRAP_T */ 
-   
- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 
- #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3 
-   
- /* HintMode */ 
- #define GL_DONT_CARE                      0x1100 
- #define GL_FASTEST                        0x1101 
- #define GL_NICEST                         0x1102 
-   
- /* HintTarget */ 
- #define GL_GENERATE_MIPMAP_HINT            0x8192 
-   
- /* DataType */ 
- #define GL_BYTE                           0x1400 
- #define GL_UNSIGNED_BYTE                  0x1401 
- #define GL_SHORT                          0x1402 
- #define GL_UNSIGNED_SHORT                 0x1403 
- #define GL_INT                            0x1404 
- #define GL_UNSIGNED_INT                   0x1405 
- #define GL_FLOAT                          0x1406 
- #define GL_FIXED                          0x140C 
-   
- /* PixelFormat */ 
- #define GL_DEPTH_COMPONENT                0x1902 
- #define GL_ALPHA                          0x1906 
- #define GL_RGB                            0x1907 
- #define GL_RGBA                           0x1908 
- #define GL_LUMINANCE                      0x1909 
- #define GL_LUMINANCE_ALPHA                0x190A 
-   
- /* PixelType */ 
- /*      GL_UNSIGNED_BYTE */ 
- #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033 
- #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034 
- #define GL_UNSIGNED_SHORT_5_6_5           0x8363 
-   
- /* Shaders */ 
- #define GL_FRAGMENT_SHADER                  0x8B30 
- #define GL_VERTEX_SHADER                    0x8B31 
- #define GL_MAX_VERTEX_ATTRIBS               0x8869 
- #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB 
- #define GL_MAX_VARYING_VECTORS              0x8DFC 
- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C 
- #define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872 
- #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD 
- #define GL_SHADER_TYPE                      0x8B4F 
- #define GL_DELETE_STATUS                    0x8B80 
- #define GL_LINK_STATUS                      0x8B82 
- #define GL_VALIDATE_STATUS                  0x8B83 
- #define GL_ATTACHED_SHADERS                 0x8B85 
- #define GL_ACTIVE_UNIFORMS                  0x8B86 
- #define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87 
- #define GL_ACTIVE_ATTRIBUTES                0x8B89 
- #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A 
- #define GL_SHADING_LANGUAGE_VERSION         0x8B8C 
- #define GL_CURRENT_PROGRAM                  0x8B8D 
-   
- /* StencilFunction */ 
- #define GL_NEVER                          0x0200 
- #define GL_LESS                           0x0201 
- #define GL_EQUAL                          0x0202 
- #define GL_LEQUAL                         0x0203 
- #define GL_GREATER                        0x0204 
- #define GL_NOTEQUAL                       0x0205 
- #define GL_GEQUAL                         0x0206 
- #define GL_ALWAYS                         0x0207 
-   
- /* StencilOp */ 
- /*      GL_ZERO */ 
- #define GL_KEEP                           0x1E00 
- #define GL_REPLACE                        0x1E01 
- #define GL_INCR                           0x1E02 
- #define GL_DECR                           0x1E03 
- #define GL_INVERT                         0x150A 
- #define GL_INCR_WRAP                      0x8507 
- #define GL_DECR_WRAP                      0x8508 
-   
- /* StringName */ 
- #define GL_VENDOR                         0x1F00 
- #define GL_RENDERER                       0x1F01 
- #define GL_VERSION                        0x1F02 
- #define GL_EXTENSIONS                     0x1F03 
-   
- /* TextureMagFilter */ 
- #define GL_NEAREST                        0x2600 
- #define GL_LINEAR                         0x2601 
-   
- /* TextureMinFilter */ 
- /*      GL_NEAREST */ 
- /*      GL_LINEAR */ 
- #define GL_NEAREST_MIPMAP_NEAREST         0x2700 
- #define GL_LINEAR_MIPMAP_NEAREST          0x2701 
- #define GL_NEAREST_MIPMAP_LINEAR          0x2702 
- #define GL_LINEAR_MIPMAP_LINEAR           0x2703 
-   
- /* TextureParameterName */ 
- #define GL_TEXTURE_MAG_FILTER             0x2800 
- #define GL_TEXTURE_MIN_FILTER             0x2801 
- #define GL_TEXTURE_WRAP_S                 0x2802 
- #define GL_TEXTURE_WRAP_T                 0x2803 
-   
- /* TextureTarget */ 
- /*      GL_TEXTURE_2D */ 
- #define GL_TEXTURE                        0x1702 
-   
- #define GL_TEXTURE_CUBE_MAP               0x8513 
- #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514 
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515 
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516 
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517 
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518 
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519 
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A 
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C 
-   
- /* TextureUnit */ 
- #define GL_TEXTURE0                       0x84C0 
- #define GL_TEXTURE1                       0x84C1 
- #define GL_TEXTURE2                       0x84C2 
- #define GL_TEXTURE3                       0x84C3 
- #define GL_TEXTURE4                       0x84C4 
- #define GL_TEXTURE5                       0x84C5 
- #define GL_TEXTURE6                       0x84C6 
- #define GL_TEXTURE7                       0x84C7 
- #define GL_TEXTURE8                       0x84C8 
- #define GL_TEXTURE9                       0x84C9 
- #define GL_TEXTURE10                      0x84CA 
- #define GL_TEXTURE11                      0x84CB 
- #define GL_TEXTURE12                      0x84CC 
- #define GL_TEXTURE13                      0x84CD 
- #define GL_TEXTURE14                      0x84CE 
- #define GL_TEXTURE15                      0x84CF 
- #define GL_TEXTURE16                      0x84D0 
- #define GL_TEXTURE17                      0x84D1 
- #define GL_TEXTURE18                      0x84D2 
- #define GL_TEXTURE19                      0x84D3 
- #define GL_TEXTURE20                      0x84D4 
- #define GL_TEXTURE21                      0x84D5 
- #define GL_TEXTURE22                      0x84D6 
- #define GL_TEXTURE23                      0x84D7 
- #define GL_TEXTURE24                      0x84D8 
- #define GL_TEXTURE25                      0x84D9 
- #define GL_TEXTURE26                      0x84DA 
- #define GL_TEXTURE27                      0x84DB 
- #define GL_TEXTURE28                      0x84DC 
- #define GL_TEXTURE29                      0x84DD 
- #define GL_TEXTURE30                      0x84DE 
- #define GL_TEXTURE31                      0x84DF 
- #define GL_ACTIVE_TEXTURE                 0x84E0 
-   
- /* TextureWrapMode */ 
- #define GL_REPEAT                         0x2901 
- #define GL_CLAMP_TO_EDGE                  0x812F 
- #define GL_MIRRORED_REPEAT                0x8370 
-   
- /* Uniform Types */ 
- #define GL_FLOAT_VEC2                     0x8B50 
- #define GL_FLOAT_VEC3                     0x8B51 
- #define GL_FLOAT_VEC4                     0x8B52 
- #define GL_INT_VEC2                       0x8B53 
- #define GL_INT_VEC3                       0x8B54 
- #define GL_INT_VEC4                       0x8B55 
- #define GL_BOOL                           0x8B56 
- #define GL_BOOL_VEC2                      0x8B57 
- #define GL_BOOL_VEC3                      0x8B58 
- #define GL_BOOL_VEC4                      0x8B59 
- #define GL_FLOAT_MAT2                     0x8B5A 
- #define GL_FLOAT_MAT3                     0x8B5B 
- #define GL_FLOAT_MAT4                     0x8B5C 
- #define GL_SAMPLER_2D                     0x8B5E 
- #define GL_SAMPLER_CUBE                   0x8B60 
-   
- /* Vertex Arrays */ 
- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622 
- #define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623 
- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624 
- #define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625 
- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A 
- #define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645 
- #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 
-   
- /* Read Format */ 
- #define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A 
- #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 
-   
- /* Shader Source */ 
- #define GL_COMPILE_STATUS                 0x8B81 
- #define GL_INFO_LOG_LENGTH                0x8B84 
- #define GL_SHADER_SOURCE_LENGTH           0x8B88 
- #define GL_SHADER_COMPILER                0x8DFA 
-   
- /* Shader Binary */ 
- #define GL_SHADER_BINARY_FORMATS          0x8DF8 
- #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9 
-   
- /* Shader Precision-Specified Types */ 
- #define GL_LOW_FLOAT                      0x8DF0 
- #define GL_MEDIUM_FLOAT                   0x8DF1 
- #define GL_HIGH_FLOAT                     0x8DF2 
- #define GL_LOW_INT                        0x8DF3 
- #define GL_MEDIUM_INT                     0x8DF4 
- #define GL_HIGH_INT                       0x8DF5 
-   
- /* Framebuffer Object. */ 
- #define GL_FRAMEBUFFER                    0x8D40 
- #define GL_RENDERBUFFER                   0x8D41 
-   
- #define GL_RGBA4                          0x8056 
- #define GL_RGB5_A1                        0x8057 
- #define GL_RGB565                         0x8D62 
- #define GL_DEPTH_COMPONENT16              0x81A5 
- #define GL_STENCIL_INDEX8                 0x8D48 
-   
- #define GL_RENDERBUFFER_WIDTH             0x8D42 
- #define GL_RENDERBUFFER_HEIGHT            0x8D43 
- #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44 
- #define GL_RENDERBUFFER_RED_SIZE          0x8D50 
- #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51 
- #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52 
- #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53 
- #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54 
- #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55 
-   
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0 
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1 
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2 
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 
-   
- #define GL_COLOR_ATTACHMENT0              0x8CE0 
- #define GL_DEPTH_ATTACHMENT               0x8D00 
- #define GL_STENCIL_ATTACHMENT             0x8D20 
-   
- #define GL_NONE                           0 
-   
- #define GL_FRAMEBUFFER_COMPLETE                      0x8CD5 
- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6 
- #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 
- #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9 
- #define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD 
-   
- #define GL_FRAMEBUFFER_BINDING            0x8CA6 
- #define GL_RENDERBUFFER_BINDING           0x8CA7 
- #define GL_MAX_RENDERBUFFER_SIZE          0x84E8 
-   
- #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506 
-   
- /*------------------------------------------------------------------------- 
-  * GL core functions. 
-  *-----------------------------------------------------------------------*/ 
-   
- GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture); 
- GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 
- GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 
- GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 
- GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 
- GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 
- GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 
- GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 
- GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode ); 
- GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 
- GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 
- GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 
- GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); 
- GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); 
- GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target); 
- GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask); 
- GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 
- GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth); 
- GL_APICALL void         GL_APIENTRY glClearStencil (GLint s); 
- GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 
- GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader); 
- GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 
- GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 
- GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 
- GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 
- GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void); 
- GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type); 
- GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode); 
- GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); 
- GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); 
- GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program); 
- GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); 
- GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader); 
- GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); 
- GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func); 
- GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag); 
- GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 
- GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 
- GL_APICALL void         GL_APIENTRY glDisable (GLenum cap); 
- GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index); 
- GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 
- GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 
- GL_APICALL void         GL_APIENTRY glEnable (GLenum cap); 
- GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index); 
- GL_APICALL void         GL_APIENTRY glFinish (void); 
- GL_APICALL void         GL_APIENTRY glFlush (void); 
- GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 
- GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 
- GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode); 
- GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); 
- GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target); 
- GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); 
- GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); 
- GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); 
- GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 
- GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 
- GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 
- GL_APICALL GLint        GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); 
- GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); 
- GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); 
- GL_APICALL GLenum       GL_APIENTRY glGetError (void); 
- GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); 
- GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); 
- GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); 
- GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); 
- GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 
- GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); 
- GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 
- GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 
- GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 
- GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 
- GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); 
- GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); 
- GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); 
- GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); 
- GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); 
- GL_APICALL GLint        GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); 
- GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); 
- GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); 
- GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); 
- GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode); 
- GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer); 
- GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap); 
- GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 
- GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program); 
- GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 
- GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader); 
- GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture); 
- GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width); 
- GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program); 
- GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 
- GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 
- GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 
- GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void); 
- GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 
- GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 
- GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 
- GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 
- GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); 
- GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 
- GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 
- GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask); 
- GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 
- GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 
- GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 
- GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 
- GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 
- GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); 
- GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 
- GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); 
- GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); 
- GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x); 
- GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); 
- GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x); 
- GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); 
- GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); 
- GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); 
- GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); 
- GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); 
- GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); 
- GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); 
- GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); 
- GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); 
- GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 
- GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); 
- GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); 
- GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); 
- GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 
- GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 
- GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 
- GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program); 
- GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program); 
- GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 
- GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); 
- GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); 
- GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); 
- GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); 
- GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); 
- GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 
- GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); 
- GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); 
- GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 
-   
- #ifdef __cplusplus 
- } 
- #endif 
-   
- #endif /* __gl2_h_ */ 
-   
-