- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_render.h 
-  * 
-  *  Header file for SDL 2D rendering functions. 
-  * 
-  *  This API supports the following features: 
-  *      * single pixel points 
-  *      * single pixel lines 
-  *      * filled rectangles 
-  *      * texture images 
-  * 
-  *  The primitives may be drawn in opaque, blended, or additive modes. 
-  * 
-  *  The texture images may be drawn in opaque, blended, or additive modes. 
-  *  They can have an additional color tint or alpha modulation applied to 
-  *  them, and may also be stretched with linear interpolation. 
-  * 
-  *  This API is designed to accelerate simple 2D operations. You may 
-  *  want more functionality such as polygons and particle effects and 
-  *  in that case you should use SDL's OpenGL/Direct3D support or one 
-  *  of the many good 3D engines. 
-  * 
-  *  These functions must be called from the main thread. 
-  *  See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 
-  */ 
-   
- #ifndef SDL_render_h_ 
- #define SDL_render_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_rect.h" 
- #include "SDL_video.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  *  \brief Flags used when creating a rendering context 
-  */ 
- typedef enum 
- { 
-     SDL_RENDERER_SOFTWARE = 0x00000001,         /**< The renderer is a software fallback */ 
-     SDL_RENDERER_ACCELERATED = 0x00000002,      /**< The renderer uses hardware 
-                                                      acceleration */ 
-     SDL_RENDERER_PRESENTVSYNC = 0x00000004,     /**< Present is synchronized 
-                                                      with the refresh rate */ 
-     SDL_RENDERER_TARGETTEXTURE = 0x00000008     /**< The renderer supports 
-                                                      rendering to texture */ 
- } SDL_RendererFlags; 
-   
- /** 
-  *  \brief Information on the capabilities of a render driver or context. 
-  */ 
- typedef struct SDL_RendererInfo 
- { 
-     const char *name;           /**< The name of the renderer */ 
-     Uint32 flags;               /**< Supported ::SDL_RendererFlags */ 
-     Uint32 num_texture_formats; /**< The number of available texture formats */ 
-     Uint32 texture_formats[16]; /**< The available texture formats */ 
-     int max_texture_width;      /**< The maximum texture width */ 
-     int max_texture_height;     /**< The maximum texture height */ 
- } SDL_RendererInfo; 
-   
- /** 
-  *  \brief The access pattern allowed for a texture. 
-  */ 
- typedef enum 
- { 
-     SDL_TEXTUREACCESS_STATIC,    /**< Changes rarely, not lockable */ 
-     SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ 
-     SDL_TEXTUREACCESS_TARGET     /**< Texture can be used as a render target */ 
- } SDL_TextureAccess; 
-   
- /** 
-  *  \brief The texture channel modulation used in SDL_RenderCopy(). 
-  */ 
- typedef enum 
- { 
-     SDL_TEXTUREMODULATE_NONE = 0x00000000,     /**< No modulation */ 
-     SDL_TEXTUREMODULATE_COLOR = 0x00000001,    /**< srcC = srcC * color */ 
-     SDL_TEXTUREMODULATE_ALPHA = 0x00000002     /**< srcA = srcA * alpha */ 
- } SDL_TextureModulate; 
-   
- /** 
-  *  \brief Flip constants for SDL_RenderCopyEx 
-  */ 
- typedef enum 
- { 
-     SDL_FLIP_NONE = 0x00000000,     /**< Do not flip */ 
-     SDL_FLIP_HORIZONTAL = 0x00000001,    /**< flip horizontally */ 
-     SDL_FLIP_VERTICAL = 0x00000002     /**< flip vertically */ 
- } SDL_RendererFlip; 
-   
- /** 
-  *  \brief A structure representing rendering state 
-  */ 
- struct SDL_Renderer; 
- typedef struct SDL_Renderer SDL_Renderer; 
-   
- /** 
-  *  \brief An efficient driver-specific representation of pixel data 
-  */ 
- struct SDL_Texture; 
- typedef struct SDL_Texture SDL_Texture; 
-   
-   
- /* Function prototypes */ 
-   
- /** 
-  *  \brief Get the number of 2D rendering drivers available for the current 
-  *         display. 
-  * 
-  *  A render driver is a set of code that handles rendering and texture 
-  *  management on a particular display.  Normally there is only one, but 
-  *  some drivers may have several available with different capabilities. 
-  * 
-  *  \sa SDL_GetRenderDriverInfo() 
-  *  \sa SDL_CreateRenderer() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); 
-   
- /** 
-  *  \brief Get information about a specific 2D rendering driver for the current 
-  *         display. 
-  * 
-  *  \param index The index of the driver to query information about. 
-  *  \param info  A pointer to an SDL_RendererInfo struct to be filled with 
-  *               information on the rendering driver. 
-  * 
-  *  \return 0 on success, -1 if the index was out of range. 
-  * 
-  *  \sa SDL_CreateRenderer() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, 
-                                                     SDL_RendererInfo * info); 
-   
- /** 
-  *  \brief Create a window and default renderer 
-  * 
-  *  \param width    The width of the window 
-  *  \param height   The height of the window 
-  *  \param window_flags The flags used to create the window 
-  *  \param window   A pointer filled with the window, or NULL on error 
-  *  \param renderer A pointer filled with the renderer, or NULL on error 
-  * 
-  *  \return 0 on success, or -1 on error 
-  */ 
- extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( 
-                                 int width, int height, Uint32 window_flags, 
-                                 SDL_Window **window, SDL_Renderer **renderer); 
-   
-   
- /** 
-  *  \brief Create a 2D rendering context for a window. 
-  * 
-  *  \param window The window where rendering is displayed. 
-  *  \param index    The index of the rendering driver to initialize, or -1 to 
-  *                  initialize the first one supporting the requested flags. 
-  *  \param flags    ::SDL_RendererFlags. 
-  * 
-  *  \return A valid rendering context or NULL if there was an error. 
-  * 
-  *  \sa SDL_CreateSoftwareRenderer() 
-  *  \sa SDL_GetRendererInfo() 
-  *  \sa SDL_DestroyRenderer() 
-  */ 
- extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, 
-                                                int index, Uint32 flags); 
-   
- /** 
-  *  \brief Create a 2D software rendering context for a surface. 
-  * 
-  *  \param surface The surface where rendering is done. 
-  * 
-  *  \return A valid rendering context or NULL if there was an error. 
-  * 
-  *  \sa SDL_CreateRenderer() 
-  *  \sa SDL_DestroyRenderer() 
-  */ 
- extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); 
-   
- /** 
-  *  \brief Get the renderer associated with a window. 
-  */ 
- extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); 
-   
- /** 
-  *  \brief Get information about a rendering context. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, 
-                                                 SDL_RendererInfo * info); 
-   
- /** 
-  *  \brief Get the output size in pixels of a rendering context. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, 
-                                                       int *w, int *h); 
-   
- /** 
-  *  \brief Create a texture for a rendering context. 
-  * 
-  *  \param renderer The renderer. 
-  *  \param format The format of the texture. 
-  *  \param access One of the enumerated values in ::SDL_TextureAccess. 
-  *  \param w      The width of the texture in pixels. 
-  *  \param h      The height of the texture in pixels. 
-  * 
-  *  \return The created texture is returned, or NULL if no rendering context was 
-  *          active,  the format was unsupported, or the width or height were out 
-  *          of range. 
-  * 
-  *  \note The contents of the texture are not defined at creation. 
-  * 
-  *  \sa SDL_QueryTexture() 
-  *  \sa SDL_UpdateTexture() 
-  *  \sa SDL_DestroyTexture() 
-  */ 
- extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, 
-                                                         Uint32 format, 
-                                                         int access, int w, 
-                                                         int h); 
-   
- /** 
-  *  \brief Create a texture from an existing surface. 
-  * 
-  *  \param renderer The renderer. 
-  *  \param surface The surface containing pixel data used to fill the texture. 
-  * 
-  *  \return The created texture is returned, or NULL on error. 
-  * 
-  *  \note The surface is not modified or freed by this function. 
-  * 
-  *  \sa SDL_QueryTexture() 
-  *  \sa SDL_DestroyTexture() 
-  */ 
- extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); 
-   
- /** 
-  *  \brief Query the attributes of a texture 
-  * 
-  *  \param texture A texture to be queried. 
-  *  \param format  A pointer filled in with the raw format of the texture.  The 
-  *                 actual format may differ, but pixel transfers will use this 
-  *                 format. 
-  *  \param access  A pointer filled in with the actual access to the texture. 
-  *  \param w       A pointer filled in with the width of the texture in pixels. 
-  *  \param h       A pointer filled in with the height of the texture in pixels. 
-  * 
-  *  \return 0 on success, or -1 if the texture is not valid. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 
-                                              Uint32 * format, int *access, 
-                                              int *w, int *h); 
-   
- /** 
-  *  \brief Set an additional color value used in render copy operations. 
-  * 
-  *  \param texture The texture to update. 
-  *  \param r       The red color value multiplied into copy operations. 
-  *  \param g       The green color value multiplied into copy operations. 
-  *  \param b       The blue color value multiplied into copy operations. 
-  * 
-  *  \return 0 on success, or -1 if the texture is not valid or color modulation 
-  *          is not supported. 
-  * 
-  *  \sa SDL_GetTextureColorMod() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 
-                                                    Uint8 r, Uint8 g, Uint8 b); 
-   
-   
- /** 
-  *  \brief Get the additional color value used in render copy operations. 
-  * 
-  *  \param texture The texture to query. 
-  *  \param r         A pointer filled in with the current red color value. 
-  *  \param g         A pointer filled in with the current green color value. 
-  *  \param b         A pointer filled in with the current blue color value. 
-  * 
-  *  \return 0 on success, or -1 if the texture is not valid. 
-  * 
-  *  \sa SDL_SetTextureColorMod() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, 
-                                                    Uint8 * r, Uint8 * g, 
-                                                    Uint8 * b); 
-   
- /** 
-  *  \brief Set an additional alpha value used in render copy operations. 
-  * 
-  *  \param texture The texture to update. 
-  *  \param alpha     The alpha value multiplied into copy operations. 
-  * 
-  *  \return 0 on success, or -1 if the texture is not valid or alpha modulation 
-  *          is not supported. 
-  * 
-  *  \sa SDL_GetTextureAlphaMod() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, 
-                                                    Uint8 alpha); 
-   
- /** 
-  *  \brief Get the additional alpha value used in render copy operations. 
-  * 
-  *  \param texture The texture to query. 
-  *  \param alpha     A pointer filled in with the current alpha value. 
-  * 
-  *  \return 0 on success, or -1 if the texture is not valid. 
-  * 
-  *  \sa SDL_SetTextureAlphaMod() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, 
-                                                    Uint8 * alpha); 
-   
- /** 
-  *  \brief Set the blend mode used for texture copy operations. 
-  * 
-  *  \param texture The texture to update. 
-  *  \param blendMode ::SDL_BlendMode to use for texture blending. 
-  * 
-  *  \return 0 on success, or -1 if the texture is not valid or the blend mode is 
-  *          not supported. 
-  * 
-  *  \note If the blend mode is not supported, the closest supported mode is 
-  *        chosen. 
-  * 
-  *  \sa SDL_GetTextureBlendMode() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, 
-                                                     SDL_BlendMode blendMode); 
-   
- /** 
-  *  \brief Get the blend mode used for texture copy operations. 
-  * 
-  *  \param texture   The texture to query. 
-  *  \param blendMode A pointer filled in with the current blend mode. 
-  * 
-  *  \return 0 on success, or -1 if the texture is not valid. 
-  * 
-  *  \sa SDL_SetTextureBlendMode() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, 
-                                                     SDL_BlendMode *blendMode); 
-   
- /** 
-  *  \brief Update the given texture rectangle with new pixel data. 
-  * 
-  *  \param texture   The texture to update 
-  *  \param rect      A pointer to the rectangle of pixels to update, or NULL to 
-  *                   update the entire texture. 
-  *  \param pixels    The raw pixel data in the format of the texture. 
-  *  \param pitch     The number of bytes in a row of pixel data, including padding between lines. 
-  * 
-  *  The pixel data must be in the format of the texture. The pixel format can be 
-  *  queried with SDL_QueryTexture. 
-  * 
-  *  \return 0 on success, or -1 if the texture is not valid. 
-  * 
-  *  \note This is a fairly slow function. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 
-                                               const SDL_Rect * rect, 
-                                               const void *pixels, int pitch); 
-   
- /** 
-  *  \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. 
-  * 
-  *  \param texture   The texture to update 
-  *  \param rect      A pointer to the rectangle of pixels to update, or NULL to 
-  *                   update the entire texture. 
-  *  \param Yplane    The raw pixel data for the Y plane. 
-  *  \param Ypitch    The number of bytes between rows of pixel data for the Y plane. 
-  *  \param Uplane    The raw pixel data for the U plane. 
-  *  \param Upitch    The number of bytes between rows of pixel data for the U plane. 
-  *  \param Vplane    The raw pixel data for the V plane. 
-  *  \param Vpitch    The number of bytes between rows of pixel data for the V plane. 
-  * 
-  *  \return 0 on success, or -1 if the texture is not valid. 
-  * 
-  *  \note You can use SDL_UpdateTexture() as long as your pixel data is 
-  *        a contiguous block of Y and U/V planes in the proper order, but 
-  *        this function is available if your pixel data is not contiguous. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 
-                                                  const SDL_Rect * rect, 
-                                                  const Uint8 *Yplane, int Ypitch, 
-                                                  const Uint8 *Uplane, int Upitch, 
-                                                  const Uint8 *Vplane, int Vpitch); 
-   
- /** 
-  *  \brief Lock a portion of the texture for write-only pixel access. 
-  * 
-  *  \param texture   The texture to lock for access, which was created with 
-  *                   ::SDL_TEXTUREACCESS_STREAMING. 
-  *  \param rect      A pointer to the rectangle to lock for access. If the rect 
-  *                   is NULL, the entire texture will be locked. 
-  *  \param pixels    This is filled in with a pointer to the locked pixels, 
-  *                   appropriately offset by the locked area. 
-  *  \param pitch     This is filled in with the pitch of the locked pixels. 
-  * 
-  *  \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. 
-  * 
-  *  \sa SDL_UnlockTexture() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 
-                                             const SDL_Rect * rect, 
-                                             void **pixels, int *pitch); 
-   
- /** 
-  *  \brief Unlock a texture, uploading the changes to video memory, if needed. 
-  * 
-  *  \sa SDL_LockTexture() 
-  */ 
- extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 
-   
- /** 
-  * \brief Determines whether a window supports the use of render targets 
-  * 
-  * \param renderer The renderer that will be checked 
-  * 
-  * \return SDL_TRUE if supported, SDL_FALSE if not. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); 
-   
- /** 
-  * \brief Set a texture as the current rendering target. 
-  * 
-  * \param renderer The renderer. 
-  * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target 
-  * 
-  * \return 0 on success, or -1 on error 
-  * 
-  *  \sa SDL_GetRenderTarget() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, 
-                                                 SDL_Texture *texture); 
-   
- /** 
-  * \brief Get the current render target or NULL for the default render target. 
-  * 
-  * \return The current render target 
-  * 
-  *  \sa SDL_SetRenderTarget() 
-  */ 
- extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); 
-   
- /** 
-  *  \brief Set device independent resolution for rendering 
-  * 
-  *  \param renderer The renderer for which resolution should be set. 
-  *  \param w      The width of the logical resolution 
-  *  \param h      The height of the logical resolution 
-  * 
-  *  This function uses the viewport and scaling functionality to allow a fixed logical 
-  *  resolution for rendering, regardless of the actual output resolution.  If the actual 
-  *  output resolution doesn't have the same aspect ratio the output rendering will be 
-  *  centered within the output display. 
-  * 
-  *  If the output display is a window, mouse events in the window will be filtered 
-  *  and scaled so they seem to arrive within the logical resolution. 
-  * 
-  *  \note If this function results in scaling or subpixel drawing by the 
-  *        rendering backend, it will be handled using the appropriate 
-  *        quality hints. 
-  * 
-  *  \sa SDL_RenderGetLogicalSize() 
-  *  \sa SDL_RenderSetScale() 
-  *  \sa SDL_RenderSetViewport() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); 
-   
- /** 
-  *  \brief Get device independent resolution for rendering 
-  * 
-  *  \param renderer The renderer from which resolution should be queried. 
-  *  \param w      A pointer filled with the width of the logical resolution 
-  *  \param h      A pointer filled with the height of the logical resolution 
-  * 
-  *  \sa SDL_RenderSetLogicalSize() 
-  */ 
- extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); 
-   
- /** 
-  *  \brief Set whether to force integer scales for resolution-independent rendering 
-  * 
-  *  \param renderer The renderer for which integer scaling should be set. 
-  *  \param enable   Enable or disable integer scaling 
-  * 
-  *  This function restricts the logical viewport to integer values - that is, when 
-  *  a resolution is between two multiples of a logical size, the viewport size is 
-  *  rounded down to the lower multiple. 
-  * 
-  *  \sa SDL_RenderSetLogicalSize() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, 
-                                                       SDL_bool enable); 
-   
- /** 
-  *  \brief Get whether integer scales are forced for resolution-independent rendering 
-  * 
-  *  \param renderer The renderer from which integer scaling should be queried. 
-  * 
-  *  \sa SDL_RenderSetIntegerScale() 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); 
-   
- /** 
-  *  \brief Set the drawing area for rendering on the current target. 
-  * 
-  *  \param renderer The renderer for which the drawing area should be set. 
-  *  \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. 
-  * 
-  *  The x,y of the viewport rect represents the origin for rendering. 
-  * 
-  *  \return 0 on success, or -1 on error 
-  * 
-  *  \note If the window associated with the renderer is resized, the viewport is automatically reset. 
-  * 
-  *  \sa SDL_RenderGetViewport() 
-  *  \sa SDL_RenderSetLogicalSize() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, 
-                                                   const SDL_Rect * rect); 
-   
- /** 
-  *  \brief Get the drawing area for the current target. 
-  * 
-  *  \sa SDL_RenderSetViewport() 
-  */ 
- extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, 
-                                                    SDL_Rect * rect); 
-   
- /** 
-  *  \brief Set the clip rectangle for the current target. 
-  * 
-  *  \param renderer The renderer for which clip rectangle should be set. 
-  *  \param rect   A pointer to the rectangle to set as the clip rectangle, or 
-  *                NULL to disable clipping. 
-  * 
-  *  \return 0 on success, or -1 on error 
-  * 
-  *  \sa SDL_RenderGetClipRect() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, 
-                                                   const SDL_Rect * rect); 
-   
- /** 
-  *  \brief Get the clip rectangle for the current target. 
-  * 
-  *  \param renderer The renderer from which clip rectangle should be queried. 
-  *  \param rect   A pointer filled in with the current clip rectangle, or 
-  *                an empty rectangle if clipping is disabled. 
-  * 
-  *  \sa SDL_RenderSetClipRect() 
-  */ 
- extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, 
-                                                    SDL_Rect * rect); 
-   
- /** 
-  *  \brief Get whether clipping is enabled on the given renderer. 
-  * 
-  *  \param renderer The renderer from which clip state should be queried. 
-  * 
-  *  \sa SDL_RenderGetClipRect() 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); 
-   
-   
- /** 
-  *  \brief Set the drawing scale for rendering on the current target. 
-  * 
-  *  \param renderer The renderer for which the drawing scale should be set. 
-  *  \param scaleX The horizontal scaling factor 
-  *  \param scaleY The vertical scaling factor 
-  * 
-  *  The drawing coordinates are scaled by the x/y scaling factors 
-  *  before they are used by the renderer.  This allows resolution 
-  *  independent drawing with a single coordinate system. 
-  * 
-  *  \note If this results in scaling or subpixel drawing by the 
-  *        rendering backend, it will be handled using the appropriate 
-  *        quality hints.  For best results use integer scaling factors. 
-  * 
-  *  \sa SDL_RenderGetScale() 
-  *  \sa SDL_RenderSetLogicalSize() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, 
-                                                float scaleX, float scaleY); 
-   
- /** 
-  *  \brief Get the drawing scale for the current target. 
-  * 
-  *  \param renderer The renderer from which drawing scale should be queried. 
-  *  \param scaleX A pointer filled in with the horizontal scaling factor 
-  *  \param scaleY A pointer filled in with the vertical scaling factor 
-  * 
-  *  \sa SDL_RenderSetScale() 
-  */ 
- extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, 
-                                                float *scaleX, float *scaleY); 
-   
- /** 
-  *  \brief Set the color used for drawing operations (Rect, Line and Clear). 
-  * 
-  *  \param renderer The renderer for which drawing color should be set. 
-  *  \param r The red value used to draw on the rendering target. 
-  *  \param g The green value used to draw on the rendering target. 
-  *  \param b The blue value used to draw on the rendering target. 
-  *  \param a The alpha value used to draw on the rendering target, usually 
-  *           ::SDL_ALPHA_OPAQUE (255). 
-  * 
-  *  \return 0 on success, or -1 on error 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, 
-                                            Uint8 r, Uint8 g, Uint8 b, 
-                                            Uint8 a); 
-   
- /** 
-  *  \brief Get the color used for drawing operations (Rect, Line and Clear). 
-  * 
-  *  \param renderer The renderer from which drawing color should be queried. 
-  *  \param r A pointer to the red value used to draw on the rendering target. 
-  *  \param g A pointer to the green value used to draw on the rendering target. 
-  *  \param b A pointer to the blue value used to draw on the rendering target. 
-  *  \param a A pointer to the alpha value used to draw on the rendering target, 
-  *           usually ::SDL_ALPHA_OPAQUE (255). 
-  * 
-  *  \return 0 on success, or -1 on error 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, 
-                                            Uint8 * r, Uint8 * g, Uint8 * b, 
-                                            Uint8 * a); 
-   
- /** 
-  *  \brief Set the blend mode used for drawing operations (Fill and Line). 
-  * 
-  *  \param renderer The renderer for which blend mode should be set. 
-  *  \param blendMode ::SDL_BlendMode to use for blending. 
-  * 
-  *  \return 0 on success, or -1 on error 
-  * 
-  *  \note If the blend mode is not supported, the closest supported mode is 
-  *        chosen. 
-  * 
-  *  \sa SDL_GetRenderDrawBlendMode() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, 
-                                                        SDL_BlendMode blendMode); 
-   
- /** 
-  *  \brief Get the blend mode used for drawing operations. 
-  * 
-  *  \param renderer The renderer from which blend mode should be queried. 
-  *  \param blendMode A pointer filled in with the current blend mode. 
-  * 
-  *  \return 0 on success, or -1 on error 
-  * 
-  *  \sa SDL_SetRenderDrawBlendMode() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, 
-                                                        SDL_BlendMode *blendMode); 
-   
- /** 
-  *  \brief Clear the current rendering target with the drawing color 
-  * 
-  *  This function clears the entire rendering target, ignoring the viewport and 
-  *  the clip rectangle. 
-  * 
-  *  \return 0 on success, or -1 on error 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); 
-   
- /** 
-  *  \brief Draw a point on the current rendering target. 
-  * 
-  *  \param renderer The renderer which should draw a point. 
-  *  \param x The x coordinate of the point. 
-  *  \param y The y coordinate of the point. 
-  * 
-  *  \return 0 on success, or -1 on error 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, 
-                                                 int x, int y); 
-   
- /** 
-  *  \brief Draw multiple points on the current rendering target. 
-  * 
-  *  \param renderer The renderer which should draw multiple points. 
-  *  \param points The points to draw 
-  *  \param count The number of points to draw 
-  * 
-  *  \return 0 on success, or -1 on error 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, 
-                                                  const SDL_Point * points, 
-                                                  int count); 
-   
- /** 
-  *  \brief Draw a line on the current rendering target. 
-  * 
-  *  \param renderer The renderer which should draw a line. 
-  *  \param x1 The x coordinate of the start point. 
-  *  \param y1 The y coordinate of the start point. 
-  *  \param x2 The x coordinate of the end point. 
-  *  \param y2 The y coordinate of the end point. 
-  * 
-  *  \return 0 on success, or -1 on error 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, 
-                                                int x1, int y1, int x2, int y2); 
-   
- /** 
-  *  \brief Draw a series of connected lines on the current rendering target. 
-  * 
-  *  \param renderer The renderer which should draw multiple lines. 
-  *  \param points The points along the lines 
-  *  \param count The number of points, drawing count-1 lines 
-  * 
-  *  \return 0 on success, or -1 on error 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, 
-                                                 const SDL_Point * points, 
-                                                 int count); 
-   
- /** 
-  *  \brief Draw a rectangle on the current rendering target. 
-  * 
-  *  \param renderer The renderer which should draw a rectangle. 
-  *  \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. 
-  * 
-  *  \return 0 on success, or -1 on error 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, 
-                                                const SDL_Rect * rect); 
-   
- /** 
-  *  \brief Draw some number of rectangles on the current rendering target. 
-  * 
-  *  \param renderer The renderer which should draw multiple rectangles. 
-  *  \param rects A pointer to an array of destination rectangles. 
-  *  \param count The number of rectangles. 
-  * 
-  *  \return 0 on success, or -1 on error 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, 
-                                                 const SDL_Rect * rects, 
-                                                 int count); 
-   
- /** 
-  *  \brief Fill a rectangle on the current rendering target with the drawing color. 
-  * 
-  *  \param renderer The renderer which should fill a rectangle. 
-  *  \param rect A pointer to the destination rectangle, or NULL for the entire 
-  *              rendering target. 
-  * 
-  *  \return 0 on success, or -1 on error 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, 
-                                                const SDL_Rect * rect); 
-   
- /** 
-  *  \brief Fill some number of rectangles on the current rendering target with the drawing color. 
-  * 
-  *  \param renderer The renderer which should fill multiple rectangles. 
-  *  \param rects A pointer to an array of destination rectangles. 
-  *  \param count The number of rectangles. 
-  * 
-  *  \return 0 on success, or -1 on error 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, 
-                                                 const SDL_Rect * rects, 
-                                                 int count); 
-   
- /** 
-  *  \brief Copy a portion of the texture to the current rendering target. 
-  * 
-  *  \param renderer The renderer which should copy parts of a texture. 
-  *  \param texture The source texture. 
-  *  \param srcrect   A pointer to the source rectangle, or NULL for the entire 
-  *                   texture. 
-  *  \param dstrect   A pointer to the destination rectangle, or NULL for the 
-  *                   entire rendering target. 
-  * 
-  *  \return 0 on success, or -1 on error 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, 
-                                            SDL_Texture * texture, 
-                                            const SDL_Rect * srcrect, 
-                                            const SDL_Rect * dstrect); 
-   
- /** 
-  *  \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center 
-  * 
-  *  \param renderer The renderer which should copy parts of a texture. 
-  *  \param texture The source texture. 
-  *  \param srcrect   A pointer to the source rectangle, or NULL for the entire 
-  *                   texture. 
-  *  \param dstrect   A pointer to the destination rectangle, or NULL for the 
-  *                   entire rendering target. 
-  *  \param angle    An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction 
-  *  \param center   A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). 
-  *  \param flip     An SDL_RendererFlip value stating which flipping actions should be performed on the texture 
-  * 
-  *  \return 0 on success, or -1 on error 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, 
-                                            SDL_Texture * texture, 
-                                            const SDL_Rect * srcrect, 
-                                            const SDL_Rect * dstrect, 
-                                            const double angle, 
-                                            const SDL_Point *center, 
-                                            const SDL_RendererFlip flip); 
-   
- /** 
-  *  \brief Read pixels from the current rendering target. 
-  * 
-  *  \param renderer The renderer from which pixels should be read. 
-  *  \param rect   A pointer to the rectangle to read, or NULL for the entire 
-  *                render target. 
-  *  \param format The desired format of the pixel data, or 0 to use the format 
-  *                of the rendering target 
-  *  \param pixels A pointer to be filled in with the pixel data 
-  *  \param pitch  The pitch of the pixels parameter. 
-  * 
-  *  \return 0 on success, or -1 if pixel reading is not supported. 
-  * 
-  *  \warning This is a very slow operation, and should not be used frequently. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, 
-                                                  const SDL_Rect * rect, 
-                                                  Uint32 format, 
-                                                  void *pixels, int pitch); 
-   
- /** 
-  *  \brief Update the screen with rendering performed. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); 
-   
- /** 
-  *  \brief Destroy the specified texture. 
-  * 
-  *  \sa SDL_CreateTexture() 
-  *  \sa SDL_CreateTextureFromSurface() 
-  */ 
- extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); 
-   
- /** 
-  *  \brief Destroy the rendering context for a window and free associated 
-  *         textures. 
-  * 
-  *  \sa SDL_CreateRenderer() 
-  */ 
- extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); 
-   
-   
- /** 
-  *  \brief Bind the texture to the current OpenGL/ES/ES2 context for use with 
-  *         OpenGL instructions. 
-  * 
-  *  \param texture  The SDL texture to bind 
-  *  \param texw     A pointer to a float that will be filled with the texture width 
-  *  \param texh     A pointer to a float that will be filled with the texture height 
-  * 
-  *  \return 0 on success, or -1 if the operation is not supported 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); 
-   
- /** 
-  *  \brief Unbind a texture from the current OpenGL/ES/ES2 context. 
-  * 
-  *  \param texture  The SDL texture to unbind 
-  * 
-  *  \return 0 on success, or -1 if the operation is not supported 
-  */ 
- extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); 
-   
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_render_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-