- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- #ifndef SDL_config_h_ 
- #define SDL_config_h_ 
-   
- #include "SDL_platform.h" 
-   
- /** 
-  *  \file SDL_config.h 
-  */ 
-   
- /* Add any platform that doesn't build using the configure system. */ 
- #if defined(__WIN32__) 
- #include "SDL_config_windows.h" 
- #elif defined(__WINRT__) 
- #include "SDL_config_winrt.h" 
- #elif defined(__MACOSX__) 
- #include "SDL_config_macosx.h" 
- #elif defined(__IPHONEOS__) 
- #include "SDL_config_iphoneos.h" 
- #elif defined(__ANDROID__) 
- #include "SDL_config_android.h" 
- #elif defined(__PSP__) 
- #include "SDL_config_psp.h" 
- #elif defined(__OS2__) 
- #include "SDL_config_os2.h" 
- #else 
- /* This is a minimal configuration just to get SDL running on new platforms. */ 
- #include "SDL_config_minimal.h" 
- #endif /* platform config */ 
-   
- #ifdef USING_GENERATED_CONFIG_H 
- #error Wrong SDL_config.h, check your include path? 
- #endif 
-   
- #endif /* SDL_config_h_ */ 
-