- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_syswm.h 
-  * 
-  *  Include file for SDL custom system window manager hooks. 
-  */ 
-   
- #ifndef SDL_syswm_h_ 
- #define SDL_syswm_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_error.h" 
- #include "SDL_video.h" 
- #include "SDL_version.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  *  \file SDL_syswm.h 
-  * 
-  *  Your application has access to a special type of event ::SDL_SYSWMEVENT, 
-  *  which contains window-manager specific information and arrives whenever 
-  *  an unhandled window event occurs.  This event is ignored by default, but 
-  *  you can enable it with SDL_EventState(). 
-  */ 
- #ifdef SDL_PROTOTYPES_ONLY 
- struct SDL_SysWMinfo; 
- #else 
-   
- #if defined(SDL_VIDEO_DRIVER_WINDOWS) 
- #ifndef WIN32_LEAN_AND_MEAN 
- #define WIN32_LEAN_AND_MEAN 
- #endif 
- #include <windows.h> 
- #endif 
-   
- #if defined(SDL_VIDEO_DRIVER_WINRT) 
- #include <Inspectable.h> 
- #endif 
-   
- /* This is the structure for custom window manager events */ 
- #if defined(SDL_VIDEO_DRIVER_X11) 
- #if defined(__APPLE__) && defined(__MACH__) 
- /* conflicts with Quickdraw.h */ 
- #define Cursor X11Cursor 
- #endif 
-   
- #include <X11/Xlib.h> 
- #include <X11/Xatom.h> 
-   
- #if defined(__APPLE__) && defined(__MACH__) 
- /* matches the re-define above */ 
- #undef Cursor 
- #endif 
-   
- #endif /* defined(SDL_VIDEO_DRIVER_X11) */ 
-   
- #if defined(SDL_VIDEO_DRIVER_DIRECTFB) 
- #include <directfb.h> 
- #endif 
-   
- #if defined(SDL_VIDEO_DRIVER_COCOA) 
- #ifdef __OBJC__ 
- @class NSWindow; 
- #else 
- typedef struct _NSWindow NSWindow; 
- #endif 
- #endif 
-   
- #if defined(SDL_VIDEO_DRIVER_UIKIT) 
- #ifdef __OBJC__ 
- #include <UIKit/UIKit.h> 
- #else 
- typedef struct _UIWindow UIWindow; 
- typedef struct _UIViewController UIViewController; 
- #endif 
- typedef Uint32 GLuint; 
- #endif 
-   
- #if defined(SDL_VIDEO_DRIVER_ANDROID) 
- typedef struct ANativeWindow ANativeWindow; 
- typedef void *EGLSurface; 
- #endif 
-   
- #if defined(SDL_VIDEO_DRIVER_VIVANTE) 
- #include "SDL_egl.h" 
- #endif 
-   
- /** 
-  *  These are the various supported windowing subsystems 
-  */ 
- typedef enum 
- { 
-     SDL_SYSWM_UNKNOWN, 
-     SDL_SYSWM_WINDOWS, 
-     SDL_SYSWM_X11, 
-     SDL_SYSWM_DIRECTFB, 
-     SDL_SYSWM_COCOA, 
-     SDL_SYSWM_UIKIT, 
-     SDL_SYSWM_WAYLAND, 
-     SDL_SYSWM_MIR, 
-     SDL_SYSWM_WINRT, 
-     SDL_SYSWM_ANDROID, 
-     SDL_SYSWM_VIVANTE, 
-     SDL_SYSWM_OS2 
- } SDL_SYSWM_TYPE; 
-   
- /** 
-  *  The custom event structure. 
-  */ 
- struct SDL_SysWMmsg 
- { 
-     SDL_version version; 
-     SDL_SYSWM_TYPE subsystem; 
-     union 
-     { 
- #if defined(SDL_VIDEO_DRIVER_WINDOWS) 
-         struct { 
-             HWND hwnd;                  /**< The window for the message */ 
-             UINT msg;                   /**< The type of message */ 
-             WPARAM wParam;              /**< WORD message parameter */ 
-             LPARAM lParam;              /**< LONG message parameter */ 
-         } win; 
- #endif 
- #if defined(SDL_VIDEO_DRIVER_X11) 
-         struct { 
-             XEvent event; 
-         } x11; 
- #endif 
- #if defined(SDL_VIDEO_DRIVER_DIRECTFB) 
-         struct { 
-             DFBEvent event; 
-         } dfb; 
- #endif 
- #if defined(SDL_VIDEO_DRIVER_COCOA) 
-         struct 
-         { 
-             /* Latest version of Xcode clang complains about empty structs in C v. C++: 
-                  error: empty struct has size 0 in C, size 1 in C++ 
-              */ 
-             int dummy; 
-             /* No Cocoa window events yet */ 
-         } cocoa; 
- #endif 
- #if defined(SDL_VIDEO_DRIVER_UIKIT) 
-         struct 
-         { 
-             int dummy; 
-             /* No UIKit window events yet */ 
-         } uikit; 
- #endif 
- #if defined(SDL_VIDEO_DRIVER_VIVANTE) 
-         struct 
-         { 
-             int dummy; 
-             /* No Vivante window events yet */ 
-         } vivante; 
- #endif 
-         /* Can't have an empty union */ 
-         int dummy; 
-     } msg; 
- }; 
-   
- /** 
-  *  The custom window manager information structure. 
-  * 
-  *  When this structure is returned, it holds information about which 
-  *  low level system it is using, and will be one of SDL_SYSWM_TYPE. 
-  */ 
- struct SDL_SysWMinfo 
- { 
-     SDL_version version; 
-     SDL_SYSWM_TYPE subsystem; 
-     union 
-     { 
- #if defined(SDL_VIDEO_DRIVER_WINDOWS) 
-         struct 
-         { 
-             HWND window;                /**< The window handle */ 
-             HDC hdc;                    /**< The window device context */ 
-             HINSTANCE hinstance;        /**< The instance handle */ 
-         } win; 
- #endif 
- #if defined(SDL_VIDEO_DRIVER_WINRT) 
-         struct 
-         { 
-             IInspectable * window;      /**< The WinRT CoreWindow */ 
-         } winrt; 
- #endif 
- #if defined(SDL_VIDEO_DRIVER_X11) 
-         struct 
-         { 
-             Display *display;           /**< The X11 display */ 
-             Window window;              /**< The X11 window */ 
-         } x11; 
- #endif 
- #if defined(SDL_VIDEO_DRIVER_DIRECTFB) 
-         struct 
-         { 
-             IDirectFB *dfb;             /**< The directfb main interface */ 
-             IDirectFBWindow *window;    /**< The directfb window handle */ 
-             IDirectFBSurface *surface;  /**< The directfb client surface */ 
-         } dfb; 
- #endif 
- #if defined(SDL_VIDEO_DRIVER_COCOA) 
-         struct 
-         { 
- #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) 
-             NSWindow __unsafe_unretained *window; /**< The Cocoa window */ 
- #else 
-             NSWindow *window;                     /**< The Cocoa window */ 
- #endif 
-         } cocoa; 
- #endif 
- #if defined(SDL_VIDEO_DRIVER_UIKIT) 
-         struct 
-         { 
- #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) 
-             UIWindow __unsafe_unretained *window; /**< The UIKit window */ 
- #else 
-             UIWindow *window;                     /**< The UIKit window */ 
- #endif 
-             GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ 
-             GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ 
-             GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ 
-         } uikit; 
- #endif 
- #if defined(SDL_VIDEO_DRIVER_WAYLAND) 
-         struct 
-         { 
-             struct wl_display *display;            /**< Wayland display */ 
-             struct wl_surface *surface;            /**< Wayland surface */ 
-             struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */ 
-         } wl; 
- #endif 
- #if defined(SDL_VIDEO_DRIVER_MIR) 
-         struct 
-         { 
-             struct MirConnection *connection;  /**< Mir display server connection */ 
-             struct MirSurface *surface;  /**< Mir surface */ 
-         } mir; 
- #endif 
-   
- #if defined(SDL_VIDEO_DRIVER_ANDROID) 
-         struct 
-         { 
-             ANativeWindow *window; 
-             EGLSurface surface; 
-         } android; 
- #endif 
-   
- #if defined(SDL_VIDEO_DRIVER_VIVANTE) 
-         struct 
-         { 
-             EGLNativeDisplayType display; 
-             EGLNativeWindowType window; 
-         } vivante; 
- #endif 
-   
-         /* Make sure this union is always 64 bytes (8 64-bit pointers). */ 
-         /* Be careful not to overflow this if you add a new target! */ 
-         Uint8 dummy[64]; 
-     } info; 
- }; 
-   
- #endif /* SDL_PROTOTYPES_ONLY */ 
-   
- typedef struct SDL_SysWMinfo SDL_SysWMinfo; 
-   
- /* Function prototypes */ 
- /** 
-  *  \brief This function allows access to driver-dependent window information. 
-  * 
-  *  \param window The window about which information is being requested 
-  *  \param info This structure must be initialized with the SDL version, and is 
-  *              then filled in with information about the given window. 
-  * 
-  *  \return SDL_TRUE if the function is implemented and the version member of 
-  *          the \c info struct is valid, SDL_FALSE otherwise. 
-  * 
-  *  You typically use this function like this: 
-  *  \code 
-  *  SDL_SysWMinfo info; 
-  *  SDL_VERSION(&info.version); 
-  *  if ( SDL_GetWindowWMInfo(window, &info) ) { ... } 
-  *  \endcode 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, 
-                                                      SDL_SysWMinfo * info); 
-   
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_syswm_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-