- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- #ifndef SDL_mutex_h_ 
- #define SDL_mutex_h_ 
-   
- /** 
-  *  \file SDL_mutex.h 
-  * 
-  *  Functions to provide thread synchronization primitives. 
-  */ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_error.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  *  Synchronization functions which can time out return this value 
-  *  if they time out. 
-  */ 
- #define SDL_MUTEX_TIMEDOUT  1 
-   
- /** 
-  *  This is the timeout value which corresponds to never time out. 
-  */ 
- #define SDL_MUTEX_MAXWAIT   (~(Uint32)0) 
-   
-   
- /** 
-  *  \name Mutex functions 
-  */ 
- /* @{ */ 
-   
- /* The SDL mutex structure, defined in SDL_sysmutex.c */ 
- struct SDL_mutex; 
- typedef struct SDL_mutex SDL_mutex; 
-   
- /** 
-  *  Create a mutex, initialized unlocked. 
-  */ 
- extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); 
-   
- /** 
-  *  Lock the mutex. 
-  * 
-  *  \return 0, or -1 on error. 
-  */ 
- #define SDL_mutexP(m)   SDL_LockMutex(m) 
- extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex); 
-   
- /** 
-  *  Try to lock the mutex 
-  * 
-  *  \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error 
-  */ 
- extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex); 
-   
- /** 
-  *  Unlock the mutex. 
-  * 
-  *  \return 0, or -1 on error. 
-  * 
-  *  \warning It is an error to unlock a mutex that has not been locked by 
-  *           the current thread, and doing so results in undefined behavior. 
-  */ 
- #define SDL_mutexV(m)   SDL_UnlockMutex(m) 
- extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex); 
-   
- /** 
-  *  Destroy a mutex. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); 
-   
- /* @} *//* Mutex functions */ 
-   
-   
- /** 
-  *  \name Semaphore functions 
-  */ 
- /* @{ */ 
-   
- /* The SDL semaphore structure, defined in SDL_syssem.c */ 
- struct SDL_semaphore; 
- typedef struct SDL_semaphore SDL_sem; 
-   
- /** 
-  *  Create a semaphore, initialized with value, returns NULL on failure. 
-  */ 
- extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); 
-   
- /** 
-  *  Destroy a semaphore. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); 
-   
- /** 
-  *  This function suspends the calling thread until the semaphore pointed 
-  *  to by \c sem has a positive count. It then atomically decreases the 
-  *  semaphore count. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); 
-   
- /** 
-  *  Non-blocking variant of SDL_SemWait(). 
-  * 
-  *  \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would 
-  *          block, and -1 on error. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); 
-   
- /** 
-  *  Variant of SDL_SemWait() with a timeout in milliseconds. 
-  * 
-  *  \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not 
-  *          succeed in the allotted time, and -1 on error. 
-  * 
-  *  \warning On some platforms this function is implemented by looping with a 
-  *           delay of 1 ms, and so should be avoided if possible. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms); 
-   
- /** 
-  *  Atomically increases the semaphore's count (not blocking). 
-  * 
-  *  \return 0, or -1 on error. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); 
-   
- /** 
-  *  Returns the current count of the semaphore. 
-  */ 
- extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); 
-   
- /* @} *//* Semaphore functions */ 
-   
-   
- /** 
-  *  \name Condition variable functions 
-  */ 
- /* @{ */ 
-   
- /* The SDL condition variable structure, defined in SDL_syscond.c */ 
- struct SDL_cond; 
- typedef struct SDL_cond SDL_cond; 
-   
- /** 
-  *  Create a condition variable. 
-  * 
-  *  Typical use of condition variables: 
-  * 
-  *  Thread A: 
-  *    SDL_LockMutex(lock); 
-  *    while ( ! condition ) { 
-  *        SDL_CondWait(cond, lock); 
-  *    } 
-  *    SDL_UnlockMutex(lock); 
-  * 
-  *  Thread B: 
-  *    SDL_LockMutex(lock); 
-  *    ... 
-  *    condition = true; 
-  *    ... 
-  *    SDL_CondSignal(cond); 
-  *    SDL_UnlockMutex(lock); 
-  * 
-  *  There is some discussion whether to signal the condition variable 
-  *  with the mutex locked or not.  There is some potential performance 
-  *  benefit to unlocking first on some platforms, but there are some 
-  *  potential race conditions depending on how your code is structured. 
-  * 
-  *  In general it's safer to signal the condition variable while the 
-  *  mutex is locked. 
-  */ 
- extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); 
-   
- /** 
-  *  Destroy a condition variable. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); 
-   
- /** 
-  *  Restart one of the threads that are waiting on the condition variable. 
-  * 
-  *  \return 0 or -1 on error. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); 
-   
- /** 
-  *  Restart all threads that are waiting on the condition variable. 
-  * 
-  *  \return 0 or -1 on error. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); 
-   
- /** 
-  *  Wait on the condition variable, unlocking the provided mutex. 
-  * 
-  *  \warning The mutex must be locked before entering this function! 
-  * 
-  *  The mutex is re-locked once the condition variable is signaled. 
-  * 
-  *  \return 0 when it is signaled, or -1 on error. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex); 
-   
- /** 
-  *  Waits for at most \c ms milliseconds, and returns 0 if the condition 
-  *  variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not 
-  *  signaled in the allotted time, and -1 on error. 
-  * 
-  *  \warning On some platforms this function is implemented by looping with a 
-  *           delay of 1 ms, and so should be avoided if possible. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, 
-                                                 SDL_mutex * mutex, Uint32 ms); 
-   
- /* @} *//* Condition variable functions */ 
-   
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_mutex_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-