-   
- ////////////////////////////////////////////////////////////////////////////// 
- // 
- //  Copyright (c) Microsoft Corporation.  All rights reserved. 
- // 
- //  File:       d3dx9effect.h 
- //  Content:    D3DX effect types and Shaders 
- // 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- #include "d3dx9.h" 
-   
- #ifndef __D3DX9EFFECT_H__ 
- #define __D3DX9EFFECT_H__ 
-   
-   
- //---------------------------------------------------------------------------- 
- // D3DXFX_DONOTSAVESTATE 
- //   This flag is used as a parameter to ID3DXEffect::Begin().  When this flag 
- //   is specified, device state is not saved or restored in Begin/End. 
- // D3DXFX_DONOTSAVESHADERSTATE 
- //   This flag is used as a parameter to ID3DXEffect::Begin().  When this flag 
- //   is specified, shader device state is not saved or restored in Begin/End. 
- //   This includes pixel/vertex shaders and shader constants 
- // D3DXFX_DONOTSAVESAMPLERSTATE 
- //   This flag is used as a parameter to ID3DXEffect::Begin(). When this flag 
- //   is specified, sampler device state is not saved or restored in Begin/End. 
- // D3DXFX_NOT_CLONEABLE 
- //   This flag is used as a parameter to the D3DXCreateEffect family of APIs. 
- //   When this flag is specified, the effect will be non-cloneable and will not 
- //   contain any shader binary data. 
- //   Furthermore, GetPassDesc will not return shader function pointers.  
- //   Setting this flag reduces effect memory usage by about 50%. 
- //---------------------------------------------------------------------------- 
-   
- #define D3DXFX_DONOTSAVESTATE         (1 << 0) 
- #define D3DXFX_DONOTSAVESHADERSTATE   (1 << 1) 
- #define D3DXFX_DONOTSAVESAMPLERSTATE  (1 << 2) 
-   
- #define D3DXFX_NOT_CLONEABLE          (1 << 11) 
- #define D3DXFX_LARGEADDRESSAWARE      (1 << 17) 
-   
- //---------------------------------------------------------------------------- 
- // D3DX_PARAMETER_SHARED 
- //   Indicates that the value of a parameter will be shared with all effects 
- //   which share the same namespace.  Changing the value in one effect will 
- //   change it in all. 
- // 
- // D3DX_PARAMETER_LITERAL 
- //   Indicates that the value of this parameter can be treated as literal. 
- //   Literal parameters can be marked when the effect is compiled, and their 
- //   cannot be changed after the effect is compiled.  Shared parameters cannot 
- //   be literal. 
- //---------------------------------------------------------------------------- 
-   
- #define D3DX_PARAMETER_SHARED       (1 << 0) 
- #define D3DX_PARAMETER_LITERAL      (1 << 1) 
- #define D3DX_PARAMETER_ANNOTATION   (1 << 2) 
-   
- //---------------------------------------------------------------------------- 
- // D3DXEFFECT_DESC: 
- //---------------------------------------------------------------------------- 
-   
- typedef struct _D3DXEFFECT_DESC 
- { 
-     LPCSTR Creator;                     // Creator string 
-     UINT Parameters;                    // Number of parameters 
-     UINT Techniques;                    // Number of techniques 
-     UINT Functions;                     // Number of function entrypoints 
-   
- } D3DXEFFECT_DESC; 
-   
-   
- //---------------------------------------------------------------------------- 
- // D3DXPARAMETER_DESC: 
- //---------------------------------------------------------------------------- 
-   
- typedef struct _D3DXPARAMETER_DESC 
- { 
-     LPCSTR Name;                        // Parameter name 
-     LPCSTR Semantic;                    // Parameter semantic 
-     D3DXPARAMETER_CLASS Class;          // Class 
-     D3DXPARAMETER_TYPE Type;            // Component type 
-     UINT Rows;                          // Number of rows 
-     UINT Columns;                       // Number of columns 
-     UINT Elements;                      // Number of array elements 
-     UINT Annotations;                   // Number of annotations 
-     UINT StructMembers;                 // Number of structure member sub-parameters 
-     DWORD Flags;                        // D3DX_PARAMETER_* flags 
-     UINT Bytes;                         // Parameter size, in bytes 
-   
- } D3DXPARAMETER_DESC; 
-   
-   
- //---------------------------------------------------------------------------- 
- // D3DXTECHNIQUE_DESC: 
- //---------------------------------------------------------------------------- 
-   
- typedef struct _D3DXTECHNIQUE_DESC 
- { 
-     LPCSTR Name;                        // Technique name 
-     UINT Passes;                        // Number of passes 
-     UINT Annotations;                   // Number of annotations 
-   
- } D3DXTECHNIQUE_DESC; 
-   
-   
- //---------------------------------------------------------------------------- 
- // D3DXPASS_DESC: 
- //---------------------------------------------------------------------------- 
-   
- typedef struct _D3DXPASS_DESC 
- { 
-     LPCSTR Name;                        // Pass name 
-     UINT Annotations;                   // Number of annotations 
-   
-     CONST DWORD *pVertexShaderFunction; // Vertex shader function 
-     CONST DWORD *pPixelShaderFunction;  // Pixel shader function 
-   
- } D3DXPASS_DESC; 
-   
-   
- //---------------------------------------------------------------------------- 
- // D3DXFUNCTION_DESC: 
- //---------------------------------------------------------------------------- 
-   
- typedef struct _D3DXFUNCTION_DESC 
- { 
-     LPCSTR Name;                        // Function name 
-     UINT Annotations;                   // Number of annotations 
-   
- } D3DXFUNCTION_DESC; 
-   
-   
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3DXEffectPool /////////////////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3DXEffectPool ID3DXEffectPool; 
- typedef interface ID3DXEffectPool *LPD3DXEFFECTPOOL; 
-   
- // {9537AB04-3250-412e-8213-FCD2F8677933} 
- DEFINE_GUID(IID_ID3DXEffectPool,  
- 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); 
-   
-   
- #undef INTERFACE 
- #define INTERFACE ID3DXEffectPool 
-   
- DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown) 
- { 
-     // IUnknown 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-   
-     // No public methods 
- }; 
-   
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3DXBaseEffect /////////////////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3DXBaseEffect ID3DXBaseEffect; 
- typedef interface ID3DXBaseEffect *LPD3DXBASEEFFECT; 
-   
- // {017C18AC-103F-4417-8C51-6BF6EF1E56BE} 
- DEFINE_GUID(IID_ID3DXBaseEffect,  
- 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe); 
-   
-   
- #undef INTERFACE 
- #define INTERFACE ID3DXBaseEffect 
-   
- DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown) 
- { 
-     // IUnknown 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-   
-     // Descs 
-     STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE; 
-     STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE; 
-     STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; 
-     STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE; 
-     STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE; 
-   
-     // Handle operations 
-     STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE; 
-   
-     // Get/Set Parameters 
-     STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE; 
-     STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE; 
-     STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE; 
-     STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE; 
-     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE; 
-     STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE; 
-     STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE; 
-     STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE; 
-     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE; 
-     STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE; 
-     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE; 
-     STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE; 
-     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE; 
-     STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE; 
-     STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE; 
-     STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE; 
-     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE; 
-     STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE; 
-     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; 
-     STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; 
-     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; 
-     STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; 
-     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; 
-     STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; 
-     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; 
-     STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; 
-     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; 
-     STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; 
-     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; 
-     STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; 
-     STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE; 
-     STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE; 
-     STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE; 
-     STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE; 
-     STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE; 
-     STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE; 
-   
-     //Set Range of an Array to pass to device 
-     //Useful for sending only a subrange of an array down to the device 
-     STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;  
-   
- }; 
-   
-   
- //---------------------------------------------------------------------------- 
- // ID3DXEffectStateManager: 
- // ------------------------ 
- // This is a user implemented interface that can be used to manage device  
- // state changes made by an Effect. 
- //---------------------------------------------------------------------------- 
-   
- typedef interface ID3DXEffectStateManager ID3DXEffectStateManager; 
- typedef interface ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER; 
-   
- // {79AAB587-6DBC-4fa7-82DE-37FA1781C5CE} 
- DEFINE_GUID(IID_ID3DXEffectStateManager,  
- 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3DXEffectStateManager 
-   
- DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown) 
- { 
-     // The user must correctly implement QueryInterface, AddRef, and Release. 
-   
-     // IUnknown 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-   
-     // The following methods are called by the Effect when it wants to make  
-     // the corresponding device call.  Note that: 
-     // 1. Users manage the state and are therefore responsible for making the  
-     //    the corresponding device calls themselves inside their callbacks.   
-     // 2. Effects pay attention to the return values of the callbacks, and so  
-     //    users must pay attention to what they return in their callbacks. 
-   
-     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix) PURE; 
-     STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9 *pMaterial) PURE; 
-     STDMETHOD(SetLight)(THIS_ DWORD Index, CONST D3DLIGHT9 *pLight) PURE; 
-     STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE; 
-     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE; 
-     STDMETHOD(SetTexture)(THIS_ DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture) PURE; 
-     STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE; 
-     STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE; 
-     STDMETHOD(SetNPatchMode)(THIS_ FLOAT NumSegments) PURE; 
-     STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; 
-     STDMETHOD(SetVertexShader)(THIS_ LPDIRECT3DVERTEXSHADER9 pShader) PURE; 
-     STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE; 
-     STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE; 
-     STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE; 
-     STDMETHOD(SetPixelShader)(THIS_ LPDIRECT3DPIXELSHADER9 pShader) PURE; 
-     STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE; 
-     STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE; 
-     STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE; 
- }; 
-   
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3DXEffect /////////////////////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3DXEffect ID3DXEffect; 
- typedef interface ID3DXEffect *LPD3DXEFFECT; 
-   
- // {F6CEB4B3-4E4C-40dd-B883-8D8DE5EA0CD5} 
- DEFINE_GUID(IID_ID3DXEffect,  
- 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0xc, 0xd5); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3DXEffect 
-   
- DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect) 
- { 
-     // ID3DXBaseEffect 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-   
-     // Descs 
-     STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE; 
-     STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE; 
-     STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; 
-     STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE; 
-     STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE; 
-   
-     // Handle operations 
-     STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE; 
-   
-     // Get/Set Parameters 
-     STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE; 
-     STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE; 
-     STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE; 
-     STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE; 
-     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE; 
-     STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE; 
-     STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE; 
-     STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE; 
-     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE; 
-     STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE; 
-     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE; 
-     STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE; 
-     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE; 
-     STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE; 
-     STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE; 
-     STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE; 
-     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE; 
-     STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE; 
-     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; 
-     STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; 
-     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; 
-     STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; 
-     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; 
-     STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; 
-     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; 
-     STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; 
-     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; 
-     STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; 
-     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; 
-     STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; 
-     STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE; 
-     STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE; 
-     STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE; 
-     STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE; 
-     STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE; 
-     STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE; 
-   
-         //Set Range of an Array to pass to device 
-         //Usefull for sending only a subrange of an array down to the device 
-         STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;  
-         // ID3DXBaseEffect 
-      
-      
-     // Pool 
-     STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* ppPool) PURE; 
-   
-     // Selecting and setting a technique 
-     STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE hTechnique) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE; 
-     STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE hTechnique) PURE; 
-     STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE hTechnique, D3DXHANDLE *pTechnique) PURE; 
-     STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE hParameter, D3DXHANDLE hTechnique) PURE; 
-   
-     // Using current technique 
-     // Begin           starts active technique 
-     // BeginPass       begins a pass 
-     // CommitChanges   updates changes to any set calls in the pass. This should be called before 
-     //                 any DrawPrimitive call to d3d 
-     // EndPass         ends a pass 
-     // End             ends active technique 
-     STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE; 
-     STDMETHOD(BeginPass)(THIS_ UINT Pass) PURE; 
-     STDMETHOD(CommitChanges)(THIS) PURE; 
-     STDMETHOD(EndPass)(THIS) PURE; 
-     STDMETHOD(End)(THIS) PURE; 
-   
-     // Managing D3D Device 
-     STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; 
-     STDMETHOD(OnLostDevice)(THIS) PURE; 
-     STDMETHOD(OnResetDevice)(THIS) PURE; 
-   
-     // Logging device calls 
-     STDMETHOD(SetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER pManager) PURE; 
-     STDMETHOD(GetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER *ppManager) PURE; 
-   
-     // Parameter blocks 
-     STDMETHOD(BeginParameterBlock)(THIS) PURE; 
-     STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE; 
-     STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE hParameterBlock) PURE; 
-     STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE hParameterBlock) PURE; 
-   
-     // Cloning 
-     STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 pDevice, LPD3DXEFFECT* ppEffect) PURE; 
-      
-     // Fast path for setting variables directly in ID3DXEffect 
-     STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT ByteOffset, UINT Bytes) PURE; 
- }; 
-   
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3DXEffectCompiler /////////////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3DXEffectCompiler ID3DXEffectCompiler; 
- typedef interface ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER; 
-   
- // {51B8A949-1A31-47e6-BEA0-4B30DB53F1E0} 
- DEFINE_GUID(IID_ID3DXEffectCompiler,  
- 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0); 
-   
-   
- #undef INTERFACE 
- #define INTERFACE ID3DXEffectCompiler 
-   
- DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect) 
- { 
-     // ID3DXBaseEffect 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-   
-     // Descs 
-     STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE; 
-     STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE; 
-     STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; 
-     STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE; 
-     STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE; 
-   
-     // Handle operations 
-     STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE; 
-     STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE; 
-   
-     // Get/Set Parameters 
-     STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE; 
-     STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE; 
-     STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE; 
-     STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE; 
-     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE; 
-     STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE; 
-     STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE; 
-     STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE; 
-     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE; 
-     STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE; 
-     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE; 
-     STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE; 
-     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE; 
-     STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE; 
-     STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE; 
-     STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE; 
-     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE; 
-     STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE; 
-     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; 
-     STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; 
-     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; 
-     STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; 
-     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; 
-     STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; 
-     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; 
-     STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; 
-     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; 
-     STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; 
-     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; 
-     STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; 
-     STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE; 
-     STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE; 
-     STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE; 
-     STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE; 
-     STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE; 
-     STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE; 
-      
-         //Set Range of an Array to pass to device 
-         //Usefull for sending only a subrange of an array down to the device 
-         STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;  
-         // ID3DXBaseEffect 
-   
-     // Parameter sharing, specialization, and information 
-     STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL Literal) PURE; 
-     STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL *pLiteral) PURE; 
-   
-     // Compilation 
-     STDMETHOD(CompileEffect)(THIS_ DWORD Flags, 
-         LPD3DXBUFFER* ppEffect, LPD3DXBUFFER* ppErrorMsgs) PURE; 
-   
-     STDMETHOD(CompileShader)(THIS_ D3DXHANDLE hFunction, LPCSTR pTarget, DWORD Flags, 
-         LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable) PURE; 
- }; 
-   
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // APIs ////////////////////////////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
-   
- #ifdef __cplusplus 
- extern "C" { 
- #endif //__cplusplus 
-   
- //---------------------------------------------------------------------------- 
- // D3DXCreateEffectPool: 
- // --------------------- 
- // Creates an effect pool.  Pools are used for sharing parameters between 
- // multiple effects.  For all effects within a pool, shared parameters of the 
- // same name all share the same value. 
- // 
- // Parameters: 
- //  ppPool 
- //      Returns the created pool. 
- //---------------------------------------------------------------------------- 
-   
- HRESULT WINAPI 
-     D3DXCreateEffectPool( 
-         LPD3DXEFFECTPOOL*               ppPool); 
-   
-   
- //---------------------------------------------------------------------------- 
- // D3DXCreateEffect: 
- // ----------------- 
- // Creates an effect from an ascii or binary effect description. 
- // 
- // Parameters: 
- //  pDevice 
- //      Pointer of the device on which to create the effect 
- //  pSrcFile 
- //      Name of the file containing the effect description 
- //  hSrcModule 
- //      Module handle. if NULL, current module will be used. 
- //  pSrcResource 
- //      Resource name in module 
- //  pSrcData 
- //      Pointer to effect description 
- //  SrcDataSize 
- //      Size of the effect description in bytes 
- //  pDefines 
- //      Optional NULL-terminated array of preprocessor macro definitions. 
- //  Flags 
- //      See D3DXSHADER_xxx flags. 
- //  pSkipConstants 
- //      A list of semi-colon delimited variable names.  The effect will 
- //      not set these variables to the device when they are referenced 
- //      by a shader.  NOTE: the variables specified here must be 
- //      register bound in the file and must not be used in expressions 
- //      in passes or samplers or the file will not load. 
- //  pInclude 
- //      Optional interface pointer to use for handling #include directives. 
- //      If this parameter is NULL, #includes will be honored when compiling 
- //      from file, and will error when compiling from resource or memory. 
- //  pPool 
- //      Pointer to ID3DXEffectPool object to use for shared parameters. 
- //      If NULL, no parameters will be shared. 
- //  ppEffect 
- //      Returns a buffer containing created effect. 
- //  ppCompilationErrors 
- //      Returns a buffer containing any error messages which occurred during 
- //      compile.  Or NULL if you do not care about the error messages. 
- // 
- //---------------------------------------------------------------------------- 
-   
- HRESULT WINAPI 
-     D3DXCreateEffectFromFileA( 
-         LPDIRECT3DDEVICE9               pDevice, 
-         LPCSTR                          pSrcFile, 
-         CONST D3DXMACRO*                pDefines, 
-         LPD3DXINCLUDE                   pInclude, 
-         DWORD                           Flags, 
-         LPD3DXEFFECTPOOL                pPool, 
-         LPD3DXEFFECT*                   ppEffect, 
-         LPD3DXBUFFER*                   ppCompilationErrors); 
-   
- HRESULT WINAPI 
-     D3DXCreateEffectFromFileW( 
-         LPDIRECT3DDEVICE9               pDevice, 
-         LPCWSTR                         pSrcFile, 
-         CONST D3DXMACRO*                pDefines, 
-         LPD3DXINCLUDE                   pInclude, 
-         DWORD                           Flags, 
-         LPD3DXEFFECTPOOL                pPool, 
-         LPD3DXEFFECT*                   ppEffect, 
-         LPD3DXBUFFER*                   ppCompilationErrors); 
-   
- #ifdef UNICODE 
- #define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW 
- #else 
- #define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA 
- #endif 
-   
-   
- HRESULT WINAPI 
-     D3DXCreateEffectFromResourceA( 
-         LPDIRECT3DDEVICE9               pDevice, 
-         HMODULE                         hSrcModule, 
-         LPCSTR                          pSrcResource, 
-         CONST D3DXMACRO*                pDefines, 
-         LPD3DXINCLUDE                   pInclude, 
-         DWORD                           Flags, 
-         LPD3DXEFFECTPOOL                pPool, 
-         LPD3DXEFFECT*                   ppEffect, 
-         LPD3DXBUFFER*                   ppCompilationErrors); 
-   
- HRESULT WINAPI 
-     D3DXCreateEffectFromResourceW( 
-         LPDIRECT3DDEVICE9               pDevice, 
-         HMODULE                         hSrcModule, 
-         LPCWSTR                         pSrcResource, 
-         CONST D3DXMACRO*                pDefines, 
-         LPD3DXINCLUDE                   pInclude, 
-         DWORD                           Flags, 
-         LPD3DXEFFECTPOOL                pPool, 
-         LPD3DXEFFECT*                   ppEffect, 
-         LPD3DXBUFFER*                   ppCompilationErrors); 
-   
- #ifdef UNICODE 
- #define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW 
- #else 
- #define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA 
- #endif 
-   
-   
- HRESULT WINAPI 
-     D3DXCreateEffect( 
-         LPDIRECT3DDEVICE9               pDevice, 
-         LPCVOID                         pSrcData, 
-         UINT                            SrcDataLen, 
-         CONST D3DXMACRO*                pDefines, 
-         LPD3DXINCLUDE                   pInclude, 
-         DWORD                           Flags, 
-         LPD3DXEFFECTPOOL                pPool, 
-         LPD3DXEFFECT*                   ppEffect, 
-         LPD3DXBUFFER*                   ppCompilationErrors); 
-   
- // 
- // Ex functions that accept pSkipConstants in addition to other parameters 
- // 
-   
- HRESULT WINAPI 
-     D3DXCreateEffectFromFileExA( 
-         LPDIRECT3DDEVICE9               pDevice, 
-         LPCSTR                          pSrcFile, 
-         CONST D3DXMACRO*                pDefines, 
-         LPD3DXINCLUDE                   pInclude, 
-         LPCSTR                          pSkipConstants,  
-         DWORD                           Flags, 
-         LPD3DXEFFECTPOOL                pPool, 
-         LPD3DXEFFECT*                   ppEffect, 
-         LPD3DXBUFFER*                   ppCompilationErrors); 
-   
- HRESULT WINAPI 
-     D3DXCreateEffectFromFileExW( 
-         LPDIRECT3DDEVICE9               pDevice, 
-         LPCWSTR                         pSrcFile, 
-         CONST D3DXMACRO*                pDefines, 
-         LPD3DXINCLUDE                   pInclude, 
-         LPCSTR                          pSkipConstants,  
-         DWORD                           Flags, 
-         LPD3DXEFFECTPOOL                pPool, 
-         LPD3DXEFFECT*                   ppEffect, 
-         LPD3DXBUFFER*                   ppCompilationErrors); 
-   
- #ifdef UNICODE 
- #define D3DXCreateEffectFromFileEx D3DXCreateEffectFromFileExW 
- #else 
- #define D3DXCreateEffectFromFileEx D3DXCreateEffectFromFileExA 
- #endif 
-   
-   
- HRESULT WINAPI 
-     D3DXCreateEffectFromResourceExA( 
-         LPDIRECT3DDEVICE9               pDevice, 
-         HMODULE                         hSrcModule, 
-         LPCSTR                          pSrcResource, 
-         CONST D3DXMACRO*                pDefines, 
-         LPD3DXINCLUDE                   pInclude, 
-         LPCSTR                          pSkipConstants,  
-         DWORD                           Flags, 
-         LPD3DXEFFECTPOOL                pPool, 
-         LPD3DXEFFECT*                   ppEffect, 
-         LPD3DXBUFFER*                   ppCompilationErrors); 
-   
- HRESULT WINAPI 
-     D3DXCreateEffectFromResourceExW( 
-         LPDIRECT3DDEVICE9               pDevice, 
-         HMODULE                         hSrcModule, 
-         LPCWSTR                         pSrcResource, 
-         CONST D3DXMACRO*                pDefines, 
-         LPD3DXINCLUDE                   pInclude, 
-         LPCSTR                          pSkipConstants,  
-         DWORD                           Flags, 
-         LPD3DXEFFECTPOOL                pPool, 
-         LPD3DXEFFECT*                   ppEffect, 
-         LPD3DXBUFFER*                   ppCompilationErrors); 
-   
- #ifdef UNICODE 
- #define D3DXCreateEffectFromResourceEx D3DXCreateEffectFromResourceExW 
- #else 
- #define D3DXCreateEffectFromResourceEx D3DXCreateEffectFromResourceExA 
- #endif 
-   
-   
- HRESULT WINAPI 
-     D3DXCreateEffectEx( 
-         LPDIRECT3DDEVICE9               pDevice, 
-         LPCVOID                         pSrcData, 
-         UINT                            SrcDataLen, 
-         CONST D3DXMACRO*                pDefines, 
-         LPD3DXINCLUDE                   pInclude, 
-         LPCSTR                          pSkipConstants,  
-         DWORD                           Flags, 
-         LPD3DXEFFECTPOOL                pPool, 
-         LPD3DXEFFECT*                   ppEffect, 
-         LPD3DXBUFFER*                   ppCompilationErrors); 
-   
- //---------------------------------------------------------------------------- 
- // D3DXCreateEffectCompiler: 
- // ------------------------- 
- // Creates an effect from an ascii or binary effect description. 
- // 
- // Parameters: 
- //  pSrcFile 
- //      Name of the file containing the effect description 
- //  hSrcModule 
- //      Module handle. if NULL, current module will be used. 
- //  pSrcResource 
- //      Resource name in module 
- //  pSrcData 
- //      Pointer to effect description 
- //  SrcDataSize 
- //      Size of the effect description in bytes 
- //  pDefines 
- //      Optional NULL-terminated array of preprocessor macro definitions. 
- //  pInclude 
- //      Optional interface pointer to use for handling #include directives. 
- //      If this parameter is NULL, #includes will be honored when compiling 
- //      from file, and will error when compiling from resource or memory. 
- //  pPool 
- //      Pointer to ID3DXEffectPool object to use for shared parameters. 
- //      If NULL, no parameters will be shared. 
- //  ppCompiler 
- //      Returns a buffer containing created effect compiler. 
- //  ppParseErrors 
- //      Returns a buffer containing any error messages which occurred during 
- //      parse.  Or NULL if you do not care about the error messages. 
- // 
- //---------------------------------------------------------------------------- 
-   
- HRESULT WINAPI 
-     D3DXCreateEffectCompilerFromFileA( 
-         LPCSTR                          pSrcFile, 
-         CONST D3DXMACRO*                pDefines, 
-         LPD3DXINCLUDE                   pInclude, 
-         DWORD                           Flags, 
-         LPD3DXEFFECTCOMPILER*           ppCompiler, 
-         LPD3DXBUFFER*                   ppParseErrors); 
-   
- HRESULT WINAPI 
-     D3DXCreateEffectCompilerFromFileW( 
-         LPCWSTR                         pSrcFile, 
-         CONST D3DXMACRO*                pDefines, 
-         LPD3DXINCLUDE                   pInclude, 
-         DWORD                           Flags, 
-         LPD3DXEFFECTCOMPILER*           ppCompiler, 
-         LPD3DXBUFFER*                   ppParseErrors); 
-   
- #ifdef UNICODE 
- #define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileW 
- #else 
- #define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileA 
- #endif 
-   
-   
- HRESULT WINAPI 
-     D3DXCreateEffectCompilerFromResourceA( 
-         HMODULE                         hSrcModule, 
-         LPCSTR                          pSrcResource, 
-         CONST D3DXMACRO*                pDefines, 
-         LPD3DXINCLUDE                   pInclude, 
-         DWORD                           Flags, 
-         LPD3DXEFFECTCOMPILER*           ppCompiler, 
-         LPD3DXBUFFER*                   ppParseErrors); 
-   
- HRESULT WINAPI 
-     D3DXCreateEffectCompilerFromResourceW( 
-         HMODULE                         hSrcModule, 
-         LPCWSTR                         pSrcResource, 
-         CONST D3DXMACRO*                pDefines, 
-         LPD3DXINCLUDE                   pInclude, 
-         DWORD                           Flags, 
-         LPD3DXEFFECTCOMPILER*           ppCompiler, 
-         LPD3DXBUFFER*                   ppParseErrors); 
-   
- #ifdef UNICODE 
- #define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceW 
- #else 
- #define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceA 
- #endif 
-   
-   
- HRESULT WINAPI 
-     D3DXCreateEffectCompiler( 
-         LPCSTR                          pSrcData, 
-         UINT                            SrcDataLen, 
-         CONST D3DXMACRO*                pDefines, 
-         LPD3DXINCLUDE                   pInclude, 
-         DWORD                           Flags, 
-         LPD3DXEFFECTCOMPILER*           ppCompiler, 
-         LPD3DXBUFFER*                   ppParseErrors); 
-   
- //---------------------------------------------------------------------------- 
- // D3DXDisassembleEffect: 
- // ----------------------- 
- // 
- // Parameters: 
- //---------------------------------------------------------------------------- 
-   
- HRESULT WINAPI  
-     D3DXDisassembleEffect( 
-         LPD3DXEFFECT pEffect,  
-         BOOL EnableColorCode,  
-         LPD3DXBUFFER *ppDisassembly); 
-          
-   
-   
- #ifdef __cplusplus 
- } 
- #endif //__cplusplus 
-   
- #endif //__D3DX9EFFECT_H__ 
-   
-   
-