/*==========================================================================;
 
 *
 
 *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
 
 *
 
 *  File:       d3d9types.h
 
 *  Content:    Direct3D capabilities include file
 
 *
 
 ***************************************************************************/
 
 
 
#ifndef _d3d9TYPES_H_
 
#define _d3d9TYPES_H_
 
 
 
#ifndef DIRECT3D_VERSION
 
#define DIRECT3D_VERSION         0x0900
 
#endif  //DIRECT3D_VERSION
 
 
 
// include this file content only if compiling for DX9 interfaces
 
#if(DIRECT3D_VERSION >= 0x0900)
 
 
 
#include <float.h>
 
 
 
#if _MSC_VER >= 1200
 
#pragma warning(push)
 
#endif
 
#pragma warning(disable:4201) // anonymous unions warning
 
#if defined(_X86_) || defined(_IA64_)
 
#pragma pack(4)
 
#endif
 
 
 
// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
 
#ifndef D3DCOLOR_DEFINED
 
typedef DWORD D3DCOLOR;
 
#define D3DCOLOR_DEFINED
 
#endif
 
 
 
// maps unsigned 8 bits/channel to D3DCOLOR
 
#define D3DCOLOR_ARGB(a,r,g,b) \
 
    ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
 
#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
 
#define D3DCOLOR_XRGB(r,g,b)   D3DCOLOR_ARGB(0xff,r,g,b)
 
 
 
#define D3DCOLOR_XYUV(y,u,v)   D3DCOLOR_ARGB(0xff,y,u,v)
 
#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
 
 
 
// maps floating point channels (0.f to 1.f range) to D3DCOLOR
 
#define D3DCOLOR_COLORVALUE(r,g,b,a) \
 
    D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
 
 
 
 
 
#ifndef D3DVECTOR_DEFINED
 
typedef struct _D3DVECTOR {
 
    float x;
 
    float y;
 
    float z;
 
} D3DVECTOR;
 
#define D3DVECTOR_DEFINED
 
#endif
 
 
 
#ifndef D3DCOLORVALUE_DEFINED
 
typedef struct _D3DCOLORVALUE {
 
    float r;
 
    float g;
 
    float b;
 
    float a;
 
} D3DCOLORVALUE;
 
#define D3DCOLORVALUE_DEFINED
 
#endif
 
 
 
#ifndef D3DRECT_DEFINED
 
typedef struct _D3DRECT {
 
    LONG x1;
 
    LONG y1;
 
    LONG x2;
 
    LONG y2;
 
} D3DRECT;
 
#define D3DRECT_DEFINED
 
#endif
 
 
 
#ifndef D3DMATRIX_DEFINED
 
typedef struct _D3DMATRIX {
 
    union {
 
        struct {
 
            float        _11, _12, _13, _14;
 
            float        _21, _22, _23, _24;
 
            float        _31, _32, _33, _34;
 
            float        _41, _42, _43, _44;
 
 
 
        };
 
        float m[4][4];
 
    };
 
} D3DMATRIX;
 
#define D3DMATRIX_DEFINED
 
#endif
 
 
 
typedef struct _D3DVIEWPORT9 {
 
    DWORD       X;
 
    DWORD       Y;            /* Viewport Top left */
 
    DWORD       Width;
 
    DWORD       Height;       /* Viewport Dimensions */
 
    float       MinZ;         /* Min/max of clip Volume */
 
    float       MaxZ;
 
} D3DVIEWPORT9;
 
 
 
/*
 
 * Values for clip fields.
 
 */
 
 
 
// Max number of user clipping planes, supported in D3D.
 
#define D3DMAXUSERCLIPPLANES 32
 
 
 
// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
 
//
 
#define D3DCLIPPLANE0 (1 << 0)
 
#define D3DCLIPPLANE1 (1 << 1)
 
#define D3DCLIPPLANE2 (1 << 2)
 
#define D3DCLIPPLANE3 (1 << 3)
 
#define D3DCLIPPLANE4 (1 << 4)
 
#define D3DCLIPPLANE5 (1 << 5)
 
 
 
// The following bits are used in the ClipUnion and ClipIntersection
 
// members of the D3DCLIPSTATUS9
 
//
 
 
 
#define D3DCS_LEFT        0x00000001L
 
#define D3DCS_RIGHT       0x00000002L
 
#define D3DCS_TOP         0x00000004L
 
#define D3DCS_BOTTOM      0x00000008L
 
#define D3DCS_FRONT       0x00000010L
 
#define D3DCS_BACK        0x00000020L
 
#define D3DCS_PLANE0      0x00000040L
 
#define D3DCS_PLANE1      0x00000080L
 
#define D3DCS_PLANE2      0x00000100L
 
#define D3DCS_PLANE3      0x00000200L
 
#define D3DCS_PLANE4      0x00000400L
 
#define D3DCS_PLANE5      0x00000800L
 
 
 
#define D3DCS_ALL (D3DCS_LEFT   | \
 
                   D3DCS_RIGHT  | \
 
                   D3DCS_TOP    | \
 
                   D3DCS_BOTTOM | \
 
                   D3DCS_FRONT  | \
 
                   D3DCS_BACK   | \
 
                   D3DCS_PLANE0 | \
 
                   D3DCS_PLANE1 | \
 
                   D3DCS_PLANE2 | \
 
                   D3DCS_PLANE3 | \
 
                   D3DCS_PLANE4 | \
 
                   D3DCS_PLANE5)
 
 
 
typedef struct _D3DCLIPSTATUS9 {
 
    DWORD ClipUnion;
 
    DWORD ClipIntersection;
 
} D3DCLIPSTATUS9;
 
 
 
typedef struct _D3DMATERIAL9 {
 
    D3DCOLORVALUE   Diffuse;        /* Diffuse color RGBA */
 
    D3DCOLORVALUE   Ambient;        /* Ambient color RGB */
 
    D3DCOLORVALUE   Specular;       /* Specular 'shininess' */
 
    D3DCOLORVALUE   Emissive;       /* Emissive color RGB */
 
    float           Power;          /* Sharpness if specular highlight */
 
} D3DMATERIAL9;
 
 
 
typedef enum _D3DLIGHTTYPE {
 
    D3DLIGHT_POINT          = 1,
 
    D3DLIGHT_SPOT           = 2,
 
    D3DLIGHT_DIRECTIONAL    = 3,
 
    D3DLIGHT_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
 
} D3DLIGHTTYPE;
 
 
 
typedef struct _D3DLIGHT9 {
 
    D3DLIGHTTYPE    Type;            /* Type of light source */
 
    D3DCOLORVALUE   Diffuse;         /* Diffuse color of light */
 
    D3DCOLORVALUE   Specular;        /* Specular color of light */
 
    D3DCOLORVALUE   Ambient;         /* Ambient color of light */
 
    D3DVECTOR       Position;         /* Position in world space */
 
    D3DVECTOR       Direction;        /* Direction in world space */
 
    float           Range;            /* Cutoff range */
 
    float           Falloff;          /* Falloff */
 
    float           Attenuation0;     /* Constant attenuation */
 
    float           Attenuation1;     /* Linear attenuation */
 
    float           Attenuation2;     /* Quadratic attenuation */
 
    float           Theta;            /* Inner angle of spotlight cone */
 
    float           Phi;              /* Outer angle of spotlight cone */
 
} D3DLIGHT9;
 
 
 
/*
 
 * Options for clearing
 
 */
 
#define D3DCLEAR_TARGET            0x00000001l  /* Clear target surface */
 
#define D3DCLEAR_ZBUFFER           0x00000002l  /* Clear target z buffer */
 
#define D3DCLEAR_STENCIL           0x00000004l  /* Clear stencil planes */
 
 
 
/*
 
 * The following defines the rendering states
 
 */
 
 
 
typedef enum _D3DSHADEMODE {
 
    D3DSHADE_FLAT               = 1,
 
    D3DSHADE_GOURAUD            = 2,
 
    D3DSHADE_PHONG              = 3,
 
    D3DSHADE_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
 
} D3DSHADEMODE;
 
 
 
typedef enum _D3DFILLMODE {
 
    D3DFILL_POINT               = 1,
 
    D3DFILL_WIREFRAME           = 2,
 
    D3DFILL_SOLID               = 3,
 
    D3DFILL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
 
} D3DFILLMODE;
 
 
 
typedef enum _D3DBLEND {
 
    D3DBLEND_ZERO               = 1,
 
    D3DBLEND_ONE                = 2,
 
    D3DBLEND_SRCCOLOR           = 3,
 
    D3DBLEND_INVSRCCOLOR        = 4,
 
    D3DBLEND_SRCALPHA           = 5,
 
    D3DBLEND_INVSRCALPHA        = 6,
 
    D3DBLEND_DESTALPHA          = 7,
 
    D3DBLEND_INVDESTALPHA       = 8,
 
    D3DBLEND_DESTCOLOR          = 9,
 
    D3DBLEND_INVDESTCOLOR       = 10,
 
    D3DBLEND_SRCALPHASAT        = 11,
 
    D3DBLEND_BOTHSRCALPHA       = 12,
 
    D3DBLEND_BOTHINVSRCALPHA    = 13,
 
    D3DBLEND_BLENDFACTOR        = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
 
    D3DBLEND_INVBLENDFACTOR     = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
 
/* D3D9Ex only -- */
 
#if !defined(D3D_DISABLE_9EX)
 
 
 
    D3DBLEND_SRCCOLOR2          = 16,
 
    D3DBLEND_INVSRCCOLOR2       = 17,
 
 
 
#endif // !D3D_DISABLE_9EX
 
/* -- D3D9Ex only */
 
    D3DBLEND_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
 
} D3DBLEND;
 
 
 
typedef enum _D3DBLENDOP {
 
    D3DBLENDOP_ADD              = 1,
 
    D3DBLENDOP_SUBTRACT         = 2,
 
    D3DBLENDOP_REVSUBTRACT      = 3,
 
    D3DBLENDOP_MIN              = 4,
 
    D3DBLENDOP_MAX              = 5,
 
    D3DBLENDOP_FORCE_DWORD      = 0x7fffffff, /* force 32-bit size enum */
 
} D3DBLENDOP;
 
 
 
typedef enum _D3DTEXTUREADDRESS {
 
    D3DTADDRESS_WRAP            = 1,
 
    D3DTADDRESS_MIRROR          = 2,
 
    D3DTADDRESS_CLAMP           = 3,
 
    D3DTADDRESS_BORDER          = 4,
 
    D3DTADDRESS_MIRRORONCE      = 5,
 
    D3DTADDRESS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
 
} D3DTEXTUREADDRESS;
 
 
 
typedef enum _D3DCULL {
 
    D3DCULL_NONE                = 1,
 
    D3DCULL_CW                  = 2,
 
    D3DCULL_CCW                 = 3,
 
    D3DCULL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
 
} D3DCULL;
 
 
 
typedef enum _D3DCMPFUNC {
 
    D3DCMP_NEVER                = 1,
 
    D3DCMP_LESS                 = 2,
 
    D3DCMP_EQUAL                = 3,
 
    D3DCMP_LESSEQUAL            = 4,
 
    D3DCMP_GREATER              = 5,
 
    D3DCMP_NOTEQUAL             = 6,
 
    D3DCMP_GREATEREQUAL         = 7,
 
    D3DCMP_ALWAYS               = 8,
 
    D3DCMP_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */
 
} D3DCMPFUNC;
 
 
 
typedef enum _D3DSTENCILOP {
 
    D3DSTENCILOP_KEEP           = 1,
 
    D3DSTENCILOP_ZERO           = 2,
 
    D3DSTENCILOP_REPLACE        = 3,
 
    D3DSTENCILOP_INCRSAT        = 4,
 
    D3DSTENCILOP_DECRSAT        = 5,
 
    D3DSTENCILOP_INVERT         = 6,
 
    D3DSTENCILOP_INCR           = 7,
 
    D3DSTENCILOP_DECR           = 8,
 
    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
 
} D3DSTENCILOP;
 
 
 
typedef enum _D3DFOGMODE {
 
    D3DFOG_NONE                 = 0,
 
    D3DFOG_EXP                  = 1,
 
    D3DFOG_EXP2                 = 2,
 
    D3DFOG_LINEAR               = 3,
 
    D3DFOG_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */
 
} D3DFOGMODE;
 
 
 
typedef enum _D3DZBUFFERTYPE {
 
    D3DZB_FALSE                 = 0,
 
    D3DZB_TRUE                  = 1, // Z buffering
 
    D3DZB_USEW                  = 2, // W buffering
 
    D3DZB_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
 
} D3DZBUFFERTYPE;
 
 
 
// Primitives supported by draw-primitive API
 
typedef enum _D3DPRIMITIVETYPE {
 
    D3DPT_POINTLIST             = 1,
 
    D3DPT_LINELIST              = 2,
 
    D3DPT_LINESTRIP             = 3,
 
    D3DPT_TRIANGLELIST          = 4,
 
    D3DPT_TRIANGLESTRIP         = 5,
 
    D3DPT_TRIANGLEFAN           = 6,
 
    D3DPT_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
 
} D3DPRIMITIVETYPE;
 
 
 
typedef enum _D3DTRANSFORMSTATETYPE {
 
    D3DTS_VIEW          = 2,
 
    D3DTS_PROJECTION    = 3,
 
    D3DTS_TEXTURE0      = 16,
 
    D3DTS_TEXTURE1      = 17,
 
    D3DTS_TEXTURE2      = 18,
 
    D3DTS_TEXTURE3      = 19,
 
    D3DTS_TEXTURE4      = 20,
 
    D3DTS_TEXTURE5      = 21,
 
    D3DTS_TEXTURE6      = 22,
 
    D3DTS_TEXTURE7      = 23,
 
    D3DTS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
 
} D3DTRANSFORMSTATETYPE;
 
 
 
#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
 
#define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
 
#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
 
#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
 
#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
 
 
 
typedef enum _D3DRENDERSTATETYPE {
 
    D3DRS_ZENABLE                   = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
 
    D3DRS_FILLMODE                  = 8,    /* D3DFILLMODE */
 
    D3DRS_SHADEMODE                 = 9,    /* D3DSHADEMODE */
 
    D3DRS_ZWRITEENABLE              = 14,   /* TRUE to enable z writes */
 
    D3DRS_ALPHATESTENABLE           = 15,   /* TRUE to enable alpha tests */
 
    D3DRS_LASTPIXEL                 = 16,   /* TRUE for last-pixel on lines */
 
    D3DRS_SRCBLEND                  = 19,   /* D3DBLEND */
 
    D3DRS_DESTBLEND                 = 20,   /* D3DBLEND */
 
    D3DRS_CULLMODE                  = 22,   /* D3DCULL */
 
    D3DRS_ZFUNC                     = 23,   /* D3DCMPFUNC */
 
    D3DRS_ALPHAREF                  = 24,   /* D3DFIXED */
 
    D3DRS_ALPHAFUNC                 = 25,   /* D3DCMPFUNC */
 
    D3DRS_DITHERENABLE              = 26,   /* TRUE to enable dithering */
 
    D3DRS_ALPHABLENDENABLE          = 27,   /* TRUE to enable alpha blending */
 
    D3DRS_FOGENABLE                 = 28,   /* TRUE to enable fog blending */
 
    D3DRS_SPECULARENABLE            = 29,   /* TRUE to enable specular */
 
    D3DRS_FOGCOLOR                  = 34,   /* D3DCOLOR */
 
    D3DRS_FOGTABLEMODE              = 35,   /* D3DFOGMODE */
 
    D3DRS_FOGSTART                  = 36,   /* Fog start (for both vertex and pixel fog) */
 
    D3DRS_FOGEND                    = 37,   /* Fog end      */
 
    D3DRS_FOGDENSITY                = 38,   /* Fog density  */
 
    D3DRS_RANGEFOGENABLE            = 48,   /* Enables range-based fog */
 
    D3DRS_STENCILENABLE             = 52,   /* BOOL enable/disable stenciling */
 
    D3DRS_STENCILFAIL               = 53,   /* D3DSTENCILOP to do if stencil test fails */
 
    D3DRS_STENCILZFAIL              = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
 
    D3DRS_STENCILPASS               = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
 
    D3DRS_STENCILFUNC               = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
 
    D3DRS_STENCILREF                = 57,   /* Reference value used in stencil test */
 
    D3DRS_STENCILMASK               = 58,   /* Mask value used in stencil test */
 
    D3DRS_STENCILWRITEMASK          = 59,   /* Write mask applied to values written to stencil buffer */
 
    D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */
 
    D3DRS_WRAP0                     = 128,  /* wrap for 1st texture coord. set */
 
    D3DRS_WRAP1                     = 129,  /* wrap for 2nd texture coord. set */
 
    D3DRS_WRAP2                     = 130,  /* wrap for 3rd texture coord. set */
 
    D3DRS_WRAP3                     = 131,  /* wrap for 4th texture coord. set */
 
    D3DRS_WRAP4                     = 132,  /* wrap for 5th texture coord. set */
 
    D3DRS_WRAP5                     = 133,  /* wrap for 6th texture coord. set */
 
    D3DRS_WRAP6                     = 134,  /* wrap for 7th texture coord. set */
 
    D3DRS_WRAP7                     = 135,  /* wrap for 8th texture coord. set */
 
    D3DRS_CLIPPING                  = 136,
 
    D3DRS_LIGHTING                  = 137,
 
    D3DRS_AMBIENT                   = 139,
 
    D3DRS_FOGVERTEXMODE             = 140,
 
    D3DRS_COLORVERTEX               = 141,
 
    D3DRS_LOCALVIEWER               = 142,
 
    D3DRS_NORMALIZENORMALS          = 143,
 
    D3DRS_DIFFUSEMATERIALSOURCE     = 145,
 
    D3DRS_SPECULARMATERIALSOURCE    = 146,
 
    D3DRS_AMBIENTMATERIALSOURCE     = 147,
 
    D3DRS_EMISSIVEMATERIALSOURCE    = 148,
 
    D3DRS_VERTEXBLEND               = 151,
 
    D3DRS_CLIPPLANEENABLE           = 152,
 
    D3DRS_POINTSIZE                 = 154,   /* float point size */
 
    D3DRS_POINTSIZE_MIN             = 155,   /* float point size min threshold */
 
    D3DRS_POINTSPRITEENABLE         = 156,   /* BOOL point texture coord control */
 
    D3DRS_POINTSCALEENABLE          = 157,   /* BOOL point size scale enable */
 
    D3DRS_POINTSCALE_A              = 158,   /* float point attenuation A value */
 
    D3DRS_POINTSCALE_B              = 159,   /* float point attenuation B value */
 
    D3DRS_POINTSCALE_C              = 160,   /* float point attenuation C value */
 
    D3DRS_MULTISAMPLEANTIALIAS      = 161,  // BOOL - set to do FSAA with multisample buffer
 
    D3DRS_MULTISAMPLEMASK           = 162,  // DWORD - per-sample enable/disable
 
    D3DRS_PATCHEDGESTYLE            = 163,  // Sets whether patch edges will use float style tessellation
 
    D3DRS_DEBUGMONITORTOKEN         = 165,  // DEBUG ONLY - token to debug monitor
 
    D3DRS_POINTSIZE_MAX             = 166,   /* float point size max threshold */
 
    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
 
    D3DRS_COLORWRITEENABLE          = 168,  // per-channel write enable
 
    D3DRS_TWEENFACTOR               = 170,   // float tween factor
 
    D3DRS_BLENDOP                   = 171,   // D3DBLENDOP setting
 
    D3DRS_POSITIONDEGREE            = 172,   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
 
    D3DRS_NORMALDEGREE              = 173,   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
 
    D3DRS_SCISSORTESTENABLE         = 174,
 
    D3DRS_SLOPESCALEDEPTHBIAS       = 175,
 
    D3DRS_ANTIALIASEDLINEENABLE     = 176,
 
    D3DRS_MINTESSELLATIONLEVEL      = 178,
 
    D3DRS_MAXTESSELLATIONLEVEL      = 179,
 
    D3DRS_ADAPTIVETESS_X            = 180,
 
    D3DRS_ADAPTIVETESS_Y            = 181,
 
    D3DRS_ADAPTIVETESS_Z            = 182,
 
    D3DRS_ADAPTIVETESS_W            = 183,
 
    D3DRS_ENABLEADAPTIVETESSELLATION = 184,
 
    D3DRS_TWOSIDEDSTENCILMODE       = 185,   /* BOOL enable/disable 2 sided stenciling */
 
    D3DRS_CCW_STENCILFAIL           = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */
 
    D3DRS_CCW_STENCILZFAIL          = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
 
    D3DRS_CCW_STENCILPASS           = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
 
    D3DRS_CCW_STENCILFUNC           = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
 
    D3DRS_COLORWRITEENABLE1         = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
 
    D3DRS_COLORWRITEENABLE2         = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
 
    D3DRS_COLORWRITEENABLE3         = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
 
    D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
 
    D3DRS_SRGBWRITEENABLE           = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
 
    D3DRS_DEPTHBIAS                 = 195,
 
    D3DRS_WRAP8                     = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
 
    D3DRS_WRAP9                     = 199,
 
    D3DRS_WRAP10                    = 200,
 
    D3DRS_WRAP11                    = 201,
 
    D3DRS_WRAP12                    = 202,
 
    D3DRS_WRAP13                    = 203,
 
    D3DRS_WRAP14                    = 204,
 
    D3DRS_WRAP15                    = 205,
 
    D3DRS_SEPARATEALPHABLENDENABLE  = 206,  /* TRUE to enable a separate blending function for the alpha channel */
 
    D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
 
    D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
 
    D3DRS_BLENDOPALPHA              = 209,  /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
 
 
 
 
 
    D3DRS_FORCE_DWORD               = 0x7fffffff, /* force 32-bit size enum */
 
} D3DRENDERSTATETYPE;
 
 
 
// Maximum number of simultaneous render targets D3D supports
 
#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
 
 
 
// Values for material source
 
typedef enum _D3DMATERIALCOLORSOURCE
 
{
 
    D3DMCS_MATERIAL         = 0,            // Color from material is used
 
    D3DMCS_COLOR1           = 1,            // Diffuse vertex color is used
 
    D3DMCS_COLOR2           = 2,            // Specular vertex color is used
 
    D3DMCS_FORCE_DWORD      = 0x7fffffff,   // force 32-bit size enum
 
} D3DMATERIALCOLORSOURCE;
 
 
 
// Bias to apply to the texture coordinate set to apply a wrap to.
 
#define D3DRENDERSTATE_WRAPBIAS                 128UL
 
 
 
/* Flags to construct the WRAP render states */
 
#define D3DWRAP_U   0x00000001L
 
#define D3DWRAP_V   0x00000002L
 
#define D3DWRAP_W   0x00000004L
 
 
 
/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
 
#define D3DWRAPCOORD_0   0x00000001L    // same as D3DWRAP_U
 
#define D3DWRAPCOORD_1   0x00000002L    // same as D3DWRAP_V
 
#define D3DWRAPCOORD_2   0x00000004L    // same as D3DWRAP_W
 
#define D3DWRAPCOORD_3   0x00000008L
 
 
 
/* Flags to construct D3DRS_COLORWRITEENABLE */
 
#define D3DCOLORWRITEENABLE_RED     (1L<<0)
 
#define D3DCOLORWRITEENABLE_GREEN   (1L<<1)
 
#define D3DCOLORWRITEENABLE_BLUE    (1L<<2)
 
#define D3DCOLORWRITEENABLE_ALPHA   (1L<<3)
 
 
 
/*
 
 * State enumerants for per-stage processing of fixed function pixel processing
 
 * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
 
 */
 
typedef enum _D3DTEXTURESTAGESTATETYPE
 
{
 
    D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
 
    D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */
 
    D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */
 
    D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
 
    D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */
 
    D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */
 
    D3DTSS_BUMPENVMAT00   =  7, /* float (bump mapping matrix) */
 
    D3DTSS_BUMPENVMAT01   =  8, /* float (bump mapping matrix) */
 
    D3DTSS_BUMPENVMAT10   =  9, /* float (bump mapping matrix) */
 
    D3DTSS_BUMPENVMAT11   = 10, /* float (bump mapping matrix) */
 
    D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */
 
    D3DTSS_BUMPENVLSCALE  = 22, /* float scale for bump map luminance */
 
    D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
 
    D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
 
    D3DTSS_COLORARG0      = 26, /* D3DTA_* third arg for triadic ops */
 
    D3DTSS_ALPHAARG0      = 27, /* D3DTA_* third arg for triadic ops */
 
    D3DTSS_RESULTARG      = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
 
    D3DTSS_CONSTANT       = 32, /* Per-stage constant D3DTA_CONSTANT */
 
 
 
 
 
    D3DTSS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
 
} D3DTEXTURESTAGESTATETYPE;
 
 
 
/*
 
 * State enumerants for per-sampler texture processing.
 
 */
 
typedef enum _D3DSAMPLERSTATETYPE
 
{
 
    D3DSAMP_ADDRESSU       = 1,  /* D3DTEXTUREADDRESS for U coordinate */
 
    D3DSAMP_ADDRESSV       = 2,  /* D3DTEXTUREADDRESS for V coordinate */
 
    D3DSAMP_ADDRESSW       = 3,  /* D3DTEXTUREADDRESS for W coordinate */
 
    D3DSAMP_BORDERCOLOR    = 4,  /* D3DCOLOR */
 
    D3DSAMP_MAGFILTER      = 5,  /* D3DTEXTUREFILTER filter to use for magnification */
 
    D3DSAMP_MINFILTER      = 6,  /* D3DTEXTUREFILTER filter to use for minification */
 
    D3DSAMP_MIPFILTER      = 7,  /* D3DTEXTUREFILTER filter to use between mipmaps during minification */
 
    D3DSAMP_MIPMAPLODBIAS  = 8,  /* float Mipmap LOD bias */
 
    D3DSAMP_MAXMIPLEVEL    = 9,  /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
 
    D3DSAMP_MAXANISOTROPY  = 10, /* DWORD maximum anisotropy */
 
    D3DSAMP_SRGBTEXTURE    = 11, /* Default = 0 (which means Gamma 1.0,
 
                                   no correction required.) else correct for
 
                                   Gamma = 2.2 */
 
    D3DSAMP_ELEMENTINDEX   = 12, /* When multi-element texture is assigned to sampler, this
 
                                    indicates which element index to use.  Default = 0.  */
 
    D3DSAMP_DMAPOFFSET     = 13, /* Offset in vertices in the pre-sampled displacement map.
 
                                    Only valid for D3DDMAPSAMPLER sampler  */
 
    D3DSAMP_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
 
} D3DSAMPLERSTATETYPE;
 
 
 
/* Special sampler which is used in the tesselator */
 
#define D3DDMAPSAMPLER 256
 
 
 
// Samplers used in vertex shaders
 
#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
 
#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
 
#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
 
#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
 
 
 
// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
 
// and normal in the camera space) should be taken as texture coordinates
 
// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
 
//
 
#define D3DTSS_TCI_PASSTHRU                             0x00000000
 
#define D3DTSS_TCI_CAMERASPACENORMAL                    0x00010000
 
#define D3DTSS_TCI_CAMERASPACEPOSITION                  0x00020000
 
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR          0x00030000
 
#define D3DTSS_TCI_SPHEREMAP                            0x00040000
 
 
 
/*
 
 * Enumerations for COLOROP and ALPHAOP texture blending operations set in
 
 * texture processing stage controls in D3DTSS.
 
 */
 
typedef enum _D3DTEXTUREOP
 
{
 
    // Control
 
    D3DTOP_DISABLE              = 1,      // disables stage
 
    D3DTOP_SELECTARG1           = 2,      // the default
 
    D3DTOP_SELECTARG2           = 3,
 
 
 
    // Modulate
 
    D3DTOP_MODULATE             = 4,      // multiply args together
 
    D3DTOP_MODULATE2X           = 5,      // multiply and  1 bit
 
    D3DTOP_MODULATE4X           = 6,      // multiply and  2 bits
 
 
 
    // Add
 
    D3DTOP_ADD                  =  7,   // add arguments together
 
    D3DTOP_ADDSIGNED            =  8,   // add with -0.5 bias
 
    D3DTOP_ADDSIGNED2X          =  9,   // as above but left  1 bit
 
    D3DTOP_SUBTRACT             = 10,   // Arg1 - Arg2, with no saturation
 
    D3DTOP_ADDSMOOTH            = 11,   // add 2 args, subtract product
 
                                        // Arg1 + Arg2 - Arg1*Arg2
 
                                        // = Arg1 + (1-Arg1)*Arg2
 
 
 
    // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
 
    D3DTOP_BLENDDIFFUSEALPHA    = 12, // iterated alpha
 
    D3DTOP_BLENDTEXTUREALPHA    = 13, // texture alpha
 
    D3DTOP_BLENDFACTORALPHA     = 14, // alpha from D3DRS_TEXTUREFACTOR
 
 
 
    // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
 
    D3DTOP_BLENDTEXTUREALPHAPM  = 15, // texture alpha
 
    D3DTOP_BLENDCURRENTALPHA    = 16, // by alpha of current color
 
 
 
    // Specular mapping
 
    D3DTOP_PREMODULATE            = 17,     // modulate with next texture before use
 
    D3DTOP_MODULATEALPHA_ADDCOLOR = 18,     // Arg1.RGB + Arg1.A*Arg2.RGB
 
                                            // COLOROP only
 
    D3DTOP_MODULATECOLOR_ADDALPHA = 19,     // Arg1.RGB*Arg2.RGB + Arg1.A
 
                                            // COLOROP only
 
    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,  // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
 
                                            // COLOROP only
 
    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,  // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
 
                                            // COLOROP only
 
 
 
    // Bump mapping
 
    D3DTOP_BUMPENVMAP           = 22, // per pixel env map perturbation
 
    D3DTOP_BUMPENVMAPLUMINANCE  = 23, // with luminance channel
 
 
 
    // This can do either diffuse or specular bump mapping with correct input.
 
    // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
 
    // where each component has been scaled and offset to make it signed.
 
    // The result is replicated into all four (including alpha) channels.
 
    // This is a valid COLOROP only.
 
    D3DTOP_DOTPRODUCT3          = 24,
 
 
 
    // Triadic ops
 
    D3DTOP_MULTIPLYADD          = 25, // Arg0 + Arg1*Arg2
 
    D3DTOP_LERP                 = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2
 
 
 
    D3DTOP_FORCE_DWORD = 0x7fffffff,
 
} D3DTEXTUREOP;
 
 
 
/*
 
 * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
 
 * operations set in texture processing stage controls in D3DRENDERSTATE.
 
 */
 
#define D3DTA_SELECTMASK        0x0000000f  // mask for arg selector
 
#define D3DTA_DIFFUSE           0x00000000  // select diffuse color (read only)
 
#define D3DTA_CURRENT           0x00000001  // select stage destination register (read/write)
 
#define D3DTA_TEXTURE           0x00000002  // select texture color (read only)
 
#define D3DTA_TFACTOR           0x00000003  // select D3DRS_TEXTUREFACTOR (read only)
 
#define D3DTA_SPECULAR          0x00000004  // select specular color (read only)
 
#define D3DTA_TEMP              0x00000005  // select temporary register color (read/write)
 
#define D3DTA_CONSTANT          0x00000006  // select texture stage constant
 
#define D3DTA_COMPLEMENT        0x00000010  // take 1.0 - x (read modifier)
 
#define D3DTA_ALPHAREPLICATE    0x00000020  // replicate alpha to color components (read modifier)
 
 
 
//
 
// Values for D3DSAMP_***FILTER texture stage states
 
//
 
typedef enum _D3DTEXTUREFILTERTYPE
 
{
 
    D3DTEXF_NONE            = 0,    // filtering disabled (valid for mip filter only)
 
    D3DTEXF_POINT           = 1,    // nearest
 
    D3DTEXF_LINEAR          = 2,    // linear interpolation
 
    D3DTEXF_ANISOTROPIC     = 3,    // anisotropic
 
    D3DTEXF_PYRAMIDALQUAD   = 6,    // 4-sample tent
 
    D3DTEXF_GAUSSIANQUAD    = 7,    // 4-sample gaussian
 
/* D3D9Ex only -- */
 
#if !defined(D3D_DISABLE_9EX)
 
 
 
    D3DTEXF_CONVOLUTIONMONO = 8,    // Convolution filter for monochrome textures
 
 
 
#endif // !D3D_DISABLE_9EX
 
/* -- D3D9Ex only */
 
    D3DTEXF_FORCE_DWORD     = 0x7fffffff,   // force 32-bit size enum
 
} D3DTEXTUREFILTERTYPE;
 
 
 
/* Bits for Flags in ProcessVertices call */
 
 
 
#define D3DPV_DONOTCOPYDATA     (1 << 0)
 
 
 
//-------------------------------------------------------------------
 
 
 
// Flexible vertex format bits
 
//
 
#define D3DFVF_RESERVED0        0x001
 
#define D3DFVF_POSITION_MASK    0x400E
 
#define D3DFVF_XYZ              0x002
 
#define D3DFVF_XYZRHW           0x004
 
#define D3DFVF_XYZB1            0x006
 
#define D3DFVF_XYZB2            0x008
 
#define D3DFVF_XYZB3            0x00a
 
#define D3DFVF_XYZB4            0x00c
 
#define D3DFVF_XYZB5            0x00e
 
#define D3DFVF_XYZW             0x4002
 
 
 
#define D3DFVF_NORMAL           0x010
 
#define D3DFVF_PSIZE            0x020
 
#define D3DFVF_DIFFUSE          0x040
 
#define D3DFVF_SPECULAR         0x080
 
 
 
#define D3DFVF_TEXCOUNT_MASK    0xf00
 
#define D3DFVF_TEXCOUNT_SHIFT   8
 
#define D3DFVF_TEX0             0x000
 
#define D3DFVF_TEX1             0x100
 
#define D3DFVF_TEX2             0x200
 
#define D3DFVF_TEX3             0x300
 
#define D3DFVF_TEX4             0x400
 
#define D3DFVF_TEX5             0x500
 
#define D3DFVF_TEX6             0x600
 
#define D3DFVF_TEX7             0x700
 
#define D3DFVF_TEX8             0x800
 
 
 
#define D3DFVF_LASTBETA_UBYTE4   0x1000
 
#define D3DFVF_LASTBETA_D3DCOLOR 0x8000
 
 
 
#define D3DFVF_RESERVED2         0x6000  // 2 reserved bits
 
 
 
//---------------------------------------------------------------------
 
// Vertex Shaders
 
//
 
 
 
// Vertex shader declaration
 
 
 
// Vertex element semantics
 
//
 
typedef enum _D3DDECLUSAGE
 
{
 
    D3DDECLUSAGE_POSITION = 0,
 
    D3DDECLUSAGE_BLENDWEIGHT,   // 1
 
    D3DDECLUSAGE_BLENDINDICES,  // 2
 
    D3DDECLUSAGE_NORMAL,        // 3
 
    D3DDECLUSAGE_PSIZE,         // 4
 
    D3DDECLUSAGE_TEXCOORD,      // 5
 
    D3DDECLUSAGE_TANGENT,       // 6
 
    D3DDECLUSAGE_BINORMAL,      // 7
 
    D3DDECLUSAGE_TESSFACTOR,    // 8
 
    D3DDECLUSAGE_POSITIONT,     // 9
 
    D3DDECLUSAGE_COLOR,         // 10
 
    D3DDECLUSAGE_FOG,           // 11
 
    D3DDECLUSAGE_DEPTH,         // 12
 
    D3DDECLUSAGE_SAMPLE,        // 13
 
} D3DDECLUSAGE;
 
 
 
#define MAXD3DDECLUSAGE         D3DDECLUSAGE_SAMPLE
 
#define MAXD3DDECLUSAGEINDEX    15
 
#define MAXD3DDECLLENGTH        64 // does not include "end" marker vertex element
 
 
 
typedef enum _D3DDECLMETHOD
 
{
 
    D3DDECLMETHOD_DEFAULT = 0,
 
    D3DDECLMETHOD_PARTIALU,
 
    D3DDECLMETHOD_PARTIALV,
 
    D3DDECLMETHOD_CROSSUV,    // Normal
 
    D3DDECLMETHOD_UV,
 
    D3DDECLMETHOD_LOOKUP,               // Lookup a displacement map
 
    D3DDECLMETHOD_LOOKUPPRESAMPLED,     // Lookup a pre-sampled displacement map
 
} D3DDECLMETHOD;
 
 
 
#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
 
 
 
// Declarations for _Type fields
 
//
 
typedef enum _D3DDECLTYPE
 
{
 
    D3DDECLTYPE_FLOAT1    =  0,  // 1D float expanded to (value, 0., 0., 1.)
 
    D3DDECLTYPE_FLOAT2    =  1,  // 2D float expanded to (value, value, 0., 1.)
 
    D3DDECLTYPE_FLOAT3    =  2,  // 3D float expanded to (value, value, value, 1.)
 
    D3DDECLTYPE_FLOAT4    =  3,  // 4D float
 
    D3DDECLTYPE_D3DCOLOR  =  4,  // 4D packed unsigned bytes mapped to 0. to 1. range
 
                                 // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
 
    D3DDECLTYPE_UBYTE4    =  5,  // 4D unsigned byte
 
    D3DDECLTYPE_SHORT2    =  6,  // 2D signed short expanded to (value, value, 0., 1.)
 
    D3DDECLTYPE_SHORT4    =  7,  // 4D signed short
 
 
 
// The following types are valid only with vertex shaders >= 2.0
 
 
 
 
 
    D3DDECLTYPE_UBYTE4N   =  8,  // Each of 4 bytes is normalized by dividing to 255.0
 
    D3DDECLTYPE_SHORT2N   =  9,  // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
 
    D3DDECLTYPE_SHORT4N   = 10,  // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
 
    D3DDECLTYPE_USHORT2N  = 11,  // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
 
    D3DDECLTYPE_USHORT4N  = 12,  // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
 
    D3DDECLTYPE_UDEC3     = 13,  // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
 
    D3DDECLTYPE_DEC3N     = 14,  // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
 
    D3DDECLTYPE_FLOAT16_2 = 15,  // Two 16-bit floating point values, expanded to (value, value, 0, 1)
 
    D3DDECLTYPE_FLOAT16_4 = 16,  // Four 16-bit floating point values
 
    D3DDECLTYPE_UNUSED    = 17,  // When the type field in a decl is unused.
 
} D3DDECLTYPE;
 
 
 
#define MAXD3DDECLTYPE      D3DDECLTYPE_UNUSED
 
 
 
typedef struct _D3DVERTEXELEMENT9
 
{
 
    WORD    Stream;     // Stream index
 
    WORD    Offset;     // Offset in the stream in bytes
 
    BYTE    Type;       // Data type
 
    BYTE    Method;     // Processing method
 
    BYTE    Usage;      // Semantics
 
    BYTE    UsageIndex; // Semantic index
 
} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
 
 
 
// This is used to initialize the last vertex element in a vertex declaration
 
// array
 
//
 
#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
 
 
 
// Maximum supported number of texture coordinate sets
 
#define D3DDP_MAXTEXCOORD   8
 
 
 
//---------------------------------------------------------------------
 
// Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter
 
//---------------------------------------------------------------------
 
#define D3DSTREAMSOURCE_INDEXEDDATA  (1<<30)
 
#define D3DSTREAMSOURCE_INSTANCEDATA (2<<30)
 
 
 
 
 
 
 
//---------------------------------------------------------------------
 
//
 
// The internal format of Pixel Shader (PS) & Vertex Shader (VS)
 
// Instruction Tokens is defined in the Direct3D Device Driver Kit
 
//
 
//---------------------------------------------------------------------
 
 
 
//
 
// Instruction Token Bit Definitions
 
//
 
#define D3DSI_OPCODE_MASK       0x0000FFFF
 
 
 
#define D3DSI_INSTLENGTH_MASK   0x0F000000
 
#define D3DSI_INSTLENGTH_SHIFT  24
 
 
 
typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
 
{
 
    D3DSIO_NOP          = 0,
 
    D3DSIO_MOV          ,
 
    D3DSIO_ADD          ,
 
    D3DSIO_SUB          ,
 
    D3DSIO_MAD          ,
 
    D3DSIO_MUL          ,
 
    D3DSIO_RCP          ,
 
    D3DSIO_RSQ          ,
 
    D3DSIO_DP3          ,
 
    D3DSIO_DP4          ,
 
    D3DSIO_MIN          ,
 
    D3DSIO_MAX          ,
 
    D3DSIO_SLT          ,
 
    D3DSIO_SGE          ,
 
    D3DSIO_EXP          ,
 
    D3DSIO_LOG          ,
 
    D3DSIO_LIT          ,
 
    D3DSIO_DST          ,
 
    D3DSIO_LRP          ,
 
    D3DSIO_FRC          ,
 
    D3DSIO_M4x4         ,
 
    D3DSIO_M4x3         ,
 
    D3DSIO_M3x4         ,
 
    D3DSIO_M3x3         ,
 
    D3DSIO_M3x2         ,
 
    D3DSIO_CALL         ,
 
    D3DSIO_CALLNZ       ,
 
    D3DSIO_LOOP         ,
 
    D3DSIO_RET          ,
 
    D3DSIO_ENDLOOP      ,
 
    D3DSIO_LABEL        ,
 
    D3DSIO_DCL          ,
 
    D3DSIO_POW          ,
 
    D3DSIO_CRS          ,
 
    D3DSIO_SGN          ,
 
    D3DSIO_ABS          ,
 
    D3DSIO_NRM          ,
 
    D3DSIO_SINCOS       ,
 
    D3DSIO_REP          ,
 
    D3DSIO_ENDREP       ,
 
    D3DSIO_IF           ,
 
    D3DSIO_IFC          ,
 
    D3DSIO_ELSE         ,
 
    D3DSIO_ENDIF        ,
 
    D3DSIO_BREAK        ,
 
    D3DSIO_BREAKC       ,
 
    D3DSIO_MOVA         ,
 
    D3DSIO_DEFB         ,
 
    D3DSIO_DEFI         ,
 
 
 
    D3DSIO_TEXCOORD     = 64,
 
    D3DSIO_TEXKILL      ,
 
    D3DSIO_TEX          ,
 
    D3DSIO_TEXBEM       ,
 
    D3DSIO_TEXBEML      ,
 
    D3DSIO_TEXREG2AR    ,
 
    D3DSIO_TEXREG2GB    ,
 
    D3DSIO_TEXM3x2PAD   ,
 
    D3DSIO_TEXM3x2TEX   ,
 
    D3DSIO_TEXM3x3PAD   ,
 
    D3DSIO_TEXM3x3TEX   ,
 
    D3DSIO_RESERVED0    ,
 
    D3DSIO_TEXM3x3SPEC  ,
 
    D3DSIO_TEXM3x3VSPEC ,
 
    D3DSIO_EXPP         ,
 
    D3DSIO_LOGP         ,
 
    D3DSIO_CND          ,
 
    D3DSIO_DEF          ,
 
    D3DSIO_TEXREG2RGB   ,
 
    D3DSIO_TEXDP3TEX    ,
 
    D3DSIO_TEXM3x2DEPTH ,
 
    D3DSIO_TEXDP3       ,
 
    D3DSIO_TEXM3x3      ,
 
    D3DSIO_TEXDEPTH     ,
 
    D3DSIO_CMP          ,
 
    D3DSIO_BEM          ,
 
    D3DSIO_DP2ADD       ,
 
    D3DSIO_DSX          ,
 
    D3DSIO_DSY          ,
 
    D3DSIO_TEXLDD       ,
 
    D3DSIO_SETP         ,
 
    D3DSIO_TEXLDL       ,
 
    D3DSIO_BREAKP       ,
 
 
 
    D3DSIO_PHASE        = 0xFFFD,
 
    D3DSIO_COMMENT      = 0xFFFE,
 
    D3DSIO_END          = 0xFFFF,
 
 
 
    D3DSIO_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum
 
} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
 
 
 
//---------------------------------------------------------------------
 
// Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
 
//
 
#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f
 
#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
 
 
 
//---------------------------------------------------------------------
 
// Co-Issue Instruction Modifier - if set then this instruction is to be
 
// issued in parallel with the previous instruction(s) for which this bit
 
// is not set.
 
//
 
#define D3DSI_COISSUE           0x40000000
 
 
 
//---------------------------------------------------------------------
 
// Opcode specific controls
 
 
 
#define D3DSP_OPCODESPECIFICCONTROL_MASK  0x00ff0000
 
#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
 
 
 
// ps_2_0 texld controls
 
#define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
 
#define D3DSI_TEXLD_BIAS    (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
 
 
 
// Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
 
typedef enum _D3DSHADER_COMPARISON
 
{
 
                         // < = >
 
    D3DSPC_RESERVED0= 0, // 0 0 0
 
    D3DSPC_GT       = 1, // 0 0 1
 
    D3DSPC_EQ       = 2, // 0 1 0
 
    D3DSPC_GE       = 3, // 0 1 1
 
    D3DSPC_LT       = 4, // 1 0 0
 
    D3DSPC_NE       = 5, // 1 0 1
 
    D3DSPC_LE       = 6, // 1 1 0
 
    D3DSPC_RESERVED1= 7  // 1 1 1
 
} D3DSHADER_COMPARISON;
 
 
 
// Comparison is part of instruction opcode token:
 
#define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT
 
#define D3DSHADER_COMPARISON_MASK  (0x7<<D3DSHADER_COMPARISON_SHIFT)
 
 
 
//---------------------------------------------------------------------
 
// Predication flags on instruction token
 
#define D3DSHADER_INSTRUCTION_PREDICATED    (0x1 << 28)
 
 
 
//---------------------------------------------------------------------
 
// DCL Info Token Controls
 
 
 
// For dcl info tokens requiring a semantic (usage + index)
 
#define D3DSP_DCL_USAGE_SHIFT 0
 
#define D3DSP_DCL_USAGE_MASK  0x0000000f
 
 
 
#define D3DSP_DCL_USAGEINDEX_SHIFT 16
 
#define D3DSP_DCL_USAGEINDEX_MASK  0x000f0000
 
 
 
// DCL pixel shader sampler info token.
 
#define D3DSP_TEXTURETYPE_SHIFT 27
 
#define D3DSP_TEXTURETYPE_MASK  0x78000000
 
 
 
typedef enum _D3DSAMPLER_TEXTURE_TYPE
 
{
 
    D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value
 
    D3DSTT_2D      = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)
 
    D3DSTT_CUBE    = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)
 
    D3DSTT_VOLUME  = 4<<D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture)
 
    D3DSTT_FORCE_DWORD  = 0x7fffffff,      // force 32-bit size enum
 
} D3DSAMPLER_TEXTURE_TYPE;
 
 
 
//---------------------------------------------------------------------
 
// Parameter Token Bit Definitions
 
//
 
#define D3DSP_REGNUM_MASK       0x000007FF
 
 
 
// destination parameter write mask
 
#define D3DSP_WRITEMASK_0       0x00010000  // Component 0 (X;Red)
 
#define D3DSP_WRITEMASK_1       0x00020000  // Component 1 (Y;Green)
 
#define D3DSP_WRITEMASK_2       0x00040000  // Component 2 (Z;Blue)
 
#define D3DSP_WRITEMASK_3       0x00080000  // Component 3 (W;Alpha)
 
#define D3DSP_WRITEMASK_ALL     0x000F0000  // All Components
 
 
 
// destination parameter modifiers
 
#define D3DSP_DSTMOD_SHIFT      20
 
#define D3DSP_DSTMOD_MASK       0x00F00000
 
 
 
// Bit masks for destination parameter modifiers
 
#define    D3DSPDM_NONE                 (0<<D3DSP_DSTMOD_SHIFT) // nop
 
#define    D3DSPDM_SATURATE             (1<<D3DSP_DSTMOD_SHIFT) // clamp to 0. to 1. range
 
#define    D3DSPDM_PARTIALPRECISION     (2<<D3DSP_DSTMOD_SHIFT) // Partial precision hint
 
#define    D3DSPDM_MSAMPCENTROID        (4<<D3DSP_DSTMOD_SHIFT) // Relevant to multisampling only:
 
                                                                //      When the pixel center is not covered, sample
 
                                                                //      attribute or compute gradients/LOD
 
                                                                //      using multisample "centroid" location.
 
                                                                //      "Centroid" is some location within the covered
 
                                                                //      region of the pixel.
 
 
 
// destination parameter 
 
#define D3DSP_DSTSHIFT_SHIFT    24
 
#define D3DSP_DSTSHIFT_MASK     0x0F000000
 
 
 
// destination/source parameter register type
 
#define D3DSP_REGTYPE_SHIFT     28
 
#define D3DSP_REGTYPE_SHIFT2    8
 
#define D3DSP_REGTYPE_MASK      0x70000000
 
#define D3DSP_REGTYPE_MASK2     0x00001800
 
 
 
typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
 
{
 
    D3DSPR_TEMP           =  0, // Temporary Register File
 
    D3DSPR_INPUT          =  1, // Input Register File
 
    D3DSPR_CONST          =  2, // Constant Register File
 
    D3DSPR_ADDR           =  3, // Address Register (VS)
 
    D3DSPR_TEXTURE        =  3, // Texture Register File (PS)
 
    D3DSPR_RASTOUT        =  4, // Rasterizer Register File
 
    D3DSPR_ATTROUT        =  5, // Attribute Output Register File
 
    D3DSPR_TEXCRDOUT      =  6, // Texture Coordinate Output Register File
 
    D3DSPR_OUTPUT         =  6, // Output register file for VS3.0+
 
    D3DSPR_CONSTINT       =  7, // Constant Integer Vector Register File
 
    D3DSPR_COLOROUT       =  8, // Color Output Register File
 
    D3DSPR_DEPTHOUT       =  9, // Depth Output Register File
 
    D3DSPR_SAMPLER        = 10, // Sampler State Register File
 
    D3DSPR_CONST2         = 11, // Constant Register File  2048 - 4095
 
    D3DSPR_CONST3         = 12, // Constant Register File  4096 - 6143
 
    D3DSPR_CONST4         = 13, // Constant Register File  6144 - 8191
 
    D3DSPR_CONSTBOOL      = 14, // Constant Boolean register file
 
    D3DSPR_LOOP           = 15, // Loop counter register file
 
    D3DSPR_TEMPFLOAT16    = 16, // 16-bit float temp register file
 
    D3DSPR_MISCTYPE       = 17, // Miscellaneous (single) registers.
 
    D3DSPR_LABEL          = 18, // Label
 
    D3DSPR_PREDICATE      = 19, // Predicate register
 
    D3DSPR_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum
 
} D3DSHADER_PARAM_REGISTER_TYPE;
 
 
 
// The miscellaneous register file (D3DSPR_MISCTYPES)
 
// contains register types for which there is only ever one
 
// register (i.e. the register # is not needed).
 
// Rather than use up additional register types for such
 
// registers, they are defined
 
// as particular offsets into the misc. register file:
 
typedef enum _D3DSHADER_MISCTYPE_OFFSETS
 
{
 
    D3DSMO_POSITION   = 0, // Input position x,y,z,rhw (PS)
 
    D3DSMO_FACE   = 1, // Floating point primitive area (PS)
 
} D3DSHADER_MISCTYPE_OFFSETS;
 
 
 
// Register offsets in the Rasterizer Register File
 
//
 
typedef enum _D3DVS_RASTOUT_OFFSETS
 
{
 
    D3DSRO_POSITION = 0,
 
    D3DSRO_FOG,
 
    D3DSRO_POINT_SIZE,
 
    D3DSRO_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum
 
} D3DVS_RASTOUT_OFFSETS;
 
 
 
// Source operand addressing modes
 
 
 
#define D3DVS_ADDRESSMODE_SHIFT 13
 
#define D3DVS_ADDRESSMODE_MASK  (1 << D3DVS_ADDRESSMODE_SHIFT)
 
 
 
typedef enum _D3DVS_ADDRESSMODE_TYPE
 
{
 
    D3DVS_ADDRMODE_ABSOLUTE  = (0 << D3DVS_ADDRESSMODE_SHIFT),
 
    D3DVS_ADDRMODE_RELATIVE  = (1 << D3DVS_ADDRESSMODE_SHIFT),
 
    D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
 
} D3DVS_ADDRESSMODE_TYPE;
 
 
 
#define D3DSHADER_ADDRESSMODE_SHIFT 13
 
#define D3DSHADER_ADDRESSMODE_MASK  (1 << D3DSHADER_ADDRESSMODE_SHIFT)
 
 
 
typedef enum _D3DSHADER_ADDRESSMODE_TYPE
 
{
 
    D3DSHADER_ADDRMODE_ABSOLUTE  = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
 
    D3DSHADER_ADDRMODE_RELATIVE  = (1 << D3DSHADER_ADDRESSMODE_SHIFT),
 
    D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
 
} D3DSHADER_ADDRESSMODE_TYPE;
 
 
 
// Source operand swizzle definitions
 
//
 
#define D3DVS_SWIZZLE_SHIFT     16
 
#define D3DVS_SWIZZLE_MASK      0x00FF0000
 
 
 
// The following bits define where to take component X from:
 
 
 
#define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
 
#define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
 
#define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
 
#define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
 
 
 
// The following bits define where to take component Y from:
 
 
 
#define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
 
#define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
 
#define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
 
#define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
 
 
 
// The following bits define where to take component Z from:
 
 
 
#define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
 
#define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
 
#define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
 
#define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
 
 
 
// The following bits define where to take component W from:
 
 
 
#define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
 
#define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
 
#define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
 
#define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
 
 
 
// Value when there is no swizzle (X is taken from X, Y is taken from Y,
 
// Z is taken from Z, W is taken from W
 
//
 
#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
 
 
 
// source parameter swizzle
 
#define D3DSP_SWIZZLE_SHIFT     16
 
#define D3DSP_SWIZZLE_MASK      0x00FF0000
 
 
 
#define D3DSP_NOSWIZZLE \
 
    ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
 
      (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
 
      (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
 
      (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )
 
 
 
// pixel-shader swizzle ops
 
#define D3DSP_REPLICATERED \
 
    ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
 
      (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
 
      (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
 
      (0 << (D3DSP_SWIZZLE_SHIFT + 6)) )
 
 
 
#define D3DSP_REPLICATEGREEN \
 
    ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
 
      (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
 
      (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
 
      (1 << (D3DSP_SWIZZLE_SHIFT + 6)) )
 
 
 
#define D3DSP_REPLICATEBLUE \
 
    ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
 
      (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
 
      (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
 
      (2 << (D3DSP_SWIZZLE_SHIFT + 6)) )
 
 
 
#define D3DSP_REPLICATEALPHA \
 
    ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
 
      (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
 
      (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
 
      (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )
 
 
 
// source parameter modifiers
 
#define D3DSP_SRCMOD_SHIFT      24
 
#define D3DSP_SRCMOD_MASK       0x0F000000
 
 
 
typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
 
{
 
    D3DSPSM_NONE    = 0<<D3DSP_SRCMOD_SHIFT, // nop
 
    D3DSPSM_NEG     = 1<<D3DSP_SRCMOD_SHIFT, // negate
 
    D3DSPSM_BIAS    = 2<<D3DSP_SRCMOD_SHIFT, // bias
 
    D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate
 
    D3DSPSM_SIGN    = 4<<D3DSP_SRCMOD_SHIFT, // sign
 
    D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate
 
    D3DSPSM_COMP    = 6<<D3DSP_SRCMOD_SHIFT, // complement
 
    D3DSPSM_X2      = 7<<D3DSP_SRCMOD_SHIFT, // *2
 
    D3DSPSM_X2NEG   = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate
 
    D3DSPSM_DZ      = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component
 
    D3DSPSM_DW      = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component
 
    D3DSPSM_ABS     = 11<<D3DSP_SRCMOD_SHIFT, // abs()
 
    D3DSPSM_ABSNEG  = 12<<D3DSP_SRCMOD_SHIFT, // -abs()
 
    D3DSPSM_NOT     = 13<<D3DSP_SRCMOD_SHIFT, // for predicate register: "!p0"
 
    D3DSPSM_FORCE_DWORD = 0x7fffffff,        // force 32-bit size enum
 
} D3DSHADER_PARAM_SRCMOD_TYPE;
 
 
 
// pixel shader version token
 
#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))
 
 
 
// vertex shader version token
 
#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))
 
 
 
// extract major/minor from version cap
 
#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
 
#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
 
 
 
// destination/source parameter register type
 
#define D3DSI_COMMENTSIZE_SHIFT     16
 
#define D3DSI_COMMENTSIZE_MASK      0x7FFF0000
 
#define D3DSHADER_COMMENT(_DWordSize) \
 
    ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)
 
 
 
// pixel/vertex shader end token
 
#define D3DPS_END()  0x0000FFFF
 
#define D3DVS_END()  0x0000FFFF
 
 
 
 
 
//---------------------------------------------------------------------
 
 
 
// High order surfaces
 
//
 
typedef enum _D3DBASISTYPE
 
{
 
   D3DBASIS_BEZIER      = 0,
 
   D3DBASIS_BSPLINE     = 1,
 
   D3DBASIS_CATMULL_ROM = 2, /* In D3D8 this used to be D3DBASIS_INTERPOLATE */
 
   D3DBASIS_FORCE_DWORD = 0x7fffffff,
 
} D3DBASISTYPE;
 
 
 
typedef enum _D3DDEGREETYPE
 
{
 
   D3DDEGREE_LINEAR      = 1,
 
   D3DDEGREE_QUADRATIC   = 2,
 
   D3DDEGREE_CUBIC       = 3,
 
   D3DDEGREE_QUINTIC     = 5,
 
   D3DDEGREE_FORCE_DWORD = 0x7fffffff,
 
} D3DDEGREETYPE;
 
 
 
typedef enum _D3DPATCHEDGESTYLE
 
{
 
   D3DPATCHEDGE_DISCRETE    = 0,
 
   D3DPATCHEDGE_CONTINUOUS  = 1,
 
   D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
 
} D3DPATCHEDGESTYLE;
 
 
 
typedef enum _D3DSTATEBLOCKTYPE
 
{
 
    D3DSBT_ALL           = 1, // capture all state
 
    D3DSBT_PIXELSTATE    = 2, // capture pixel state
 
    D3DSBT_VERTEXSTATE   = 3, // capture vertex state
 
    D3DSBT_FORCE_DWORD   = 0x7fffffff,
 
} D3DSTATEBLOCKTYPE;
 
 
 
// The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
 
//
 
typedef enum _D3DVERTEXBLENDFLAGS
 
{
 
    D3DVBF_DISABLE  = 0,     // Disable vertex blending
 
    D3DVBF_1WEIGHTS = 1,     // 2 matrix blending
 
    D3DVBF_2WEIGHTS = 2,     // 3 matrix blending
 
    D3DVBF_3WEIGHTS = 3,     // 4 matrix blending
 
    D3DVBF_TWEENING = 255,   // blending using D3DRS_TWEENFACTOR
 
    D3DVBF_0WEIGHTS = 256,   // one matrix is used with weight 1.0
 
    D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
 
} D3DVERTEXBLENDFLAGS;
 
 
 
typedef enum _D3DTEXTURETRANSFORMFLAGS {
 
    D3DTTFF_DISABLE         = 0,    // texture coordinates are passed directly
 
    D3DTTFF_COUNT1          = 1,    // rasterizer should expect 1-D texture coords
 
    D3DTTFF_COUNT2          = 2,    // rasterizer should expect 2-D texture coords
 
    D3DTTFF_COUNT3          = 3,    // rasterizer should expect 3-D texture coords
 
    D3DTTFF_COUNT4          = 4,    // rasterizer should expect 4-D texture coords
 
    D3DTTFF_PROJECTED       = 256,  // texcoords to be divided by COUNTth element
 
    D3DTTFF_FORCE_DWORD     = 0x7fffffff,
 
} D3DTEXTURETRANSFORMFLAGS;
 
 
 
// Macros to set texture coordinate format bits in the FVF id
 
 
 
#define D3DFVF_TEXTUREFORMAT2 0         // Two floating point values
 
#define D3DFVF_TEXTUREFORMAT1 3         // One floating point value
 
#define D3DFVF_TEXTUREFORMAT3 1         // Three floating point values
 
#define D3DFVF_TEXTUREFORMAT4 2         // Four floating point values
 
 
 
#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
 
#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
 
#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
 
#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
 
 
 
 
 
//---------------------------------------------------------------------
 
 
 
/* Direct3D9 Device types */
 
typedef enum _D3DDEVTYPE
 
{
 
    D3DDEVTYPE_HAL         = 1,
 
    D3DDEVTYPE_REF         = 2,
 
    D3DDEVTYPE_SW          = 3,
 
 
 
    D3DDEVTYPE_NULLREF     = 4,
 
 
 
    D3DDEVTYPE_FORCE_DWORD  = 0x7fffffff
 
} D3DDEVTYPE;
 
 
 
/* Multi-Sample buffer types */
 
typedef enum _D3DMULTISAMPLE_TYPE
 
{
 
    D3DMULTISAMPLE_NONE            =  0,
 
    D3DMULTISAMPLE_NONMASKABLE     =  1,
 
    D3DMULTISAMPLE_2_SAMPLES       =  2,
 
    D3DMULTISAMPLE_3_SAMPLES       =  3,
 
    D3DMULTISAMPLE_4_SAMPLES       =  4,
 
    D3DMULTISAMPLE_5_SAMPLES       =  5,
 
    D3DMULTISAMPLE_6_SAMPLES       =  6,
 
    D3DMULTISAMPLE_7_SAMPLES       =  7,
 
    D3DMULTISAMPLE_8_SAMPLES       =  8,
 
    D3DMULTISAMPLE_9_SAMPLES       =  9,
 
    D3DMULTISAMPLE_10_SAMPLES      = 10,
 
    D3DMULTISAMPLE_11_SAMPLES      = 11,
 
    D3DMULTISAMPLE_12_SAMPLES      = 12,
 
    D3DMULTISAMPLE_13_SAMPLES      = 13,
 
    D3DMULTISAMPLE_14_SAMPLES      = 14,
 
    D3DMULTISAMPLE_15_SAMPLES      = 15,
 
    D3DMULTISAMPLE_16_SAMPLES      = 16,
 
 
 
    D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
 
} D3DMULTISAMPLE_TYPE;
 
 
 
/* Formats
 
 * Most of these names have the following convention:
 
 *      A = Alpha
 
 *      R = Red
 
 *      G = Green
 
 *      B = Blue
 
 *      X = Unused Bits
 
 *      P = Palette
 
 *      L = Luminance
 
 *      U = dU coordinate for BumpMap
 
 *      V = dV coordinate for BumpMap
 
 *      S = Stencil
 
 *      D = Depth (e.g. Z or W buffer)
 
 *      C = Computed from other channels (typically on certain read operations)
 
 *
 
 *      Further, the order of the pieces are from MSB first; hence
 
 *      D3DFMT_A8L8 indicates that the high byte of this two byte
 
 *      format is alpha.
 
 *
 
 *      D3DFMT_D16_LOCKABLE indicates:
 
 *           - An integer 16-bit value.
 
 *           - An app-lockable surface.
 
 *
 
 *      D3DFMT_D32F_LOCKABLE indicates:
 
 *           - An IEEE 754 floating-point value.
 
 *           - An app-lockable surface.
 
 *
 
 *      All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate:
 
 *          - no particular bit ordering per pixel, and
 
 *          - are not app lockable, and
 
 *          - the driver is allowed to consume more than the indicated
 
 *            number of bits per Depth channel (but not Stencil channel).
 
 */
 
#ifndef MAKEFOURCC
 
    #define MAKEFOURCC(ch0, ch1, ch2, ch3)                              \
 
                ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |       \
 
                ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
 
#endif /* defined(MAKEFOURCC) */
 
 
 
 
 
typedef enum _D3DFORMAT
 
{
 
    D3DFMT_UNKNOWN              =  0,
 
 
 
    D3DFMT_R8G8B8               = 20,
 
    D3DFMT_A8R8G8B8             = 21,
 
    D3DFMT_X8R8G8B8             = 22,
 
    D3DFMT_R5G6B5               = 23,
 
    D3DFMT_X1R5G5B5             = 24,
 
    D3DFMT_A1R5G5B5             = 25,
 
    D3DFMT_A4R4G4B4             = 26,
 
    D3DFMT_R3G3B2               = 27,
 
    D3DFMT_A8                   = 28,
 
    D3DFMT_A8R3G3B2             = 29,
 
    D3DFMT_X4R4G4B4             = 30,
 
    D3DFMT_A2B10G10R10          = 31,
 
    D3DFMT_A8B8G8R8             = 32,
 
    D3DFMT_X8B8G8R8             = 33,
 
    D3DFMT_G16R16               = 34,
 
    D3DFMT_A2R10G10B10          = 35,
 
    D3DFMT_A16B16G16R16         = 36,
 
 
 
    D3DFMT_A8P8                 = 40,
 
    D3DFMT_P8                   = 41,
 
 
 
    D3DFMT_L8                   = 50,
 
    D3DFMT_A8L8                 = 51,
 
    D3DFMT_A4L4                 = 52,
 
 
 
    D3DFMT_V8U8                 = 60,
 
    D3DFMT_L6V5U5               = 61,
 
    D3DFMT_X8L8V8U8             = 62,
 
    D3DFMT_Q8W8V8U8             = 63,
 
    D3DFMT_V16U16               = 64,
 
    D3DFMT_A2W10V10U10          = 67,
 
 
 
    D3DFMT_UYVY                 = MAKEFOURCC('U', 'Y', 'V', 'Y'),
 
    D3DFMT_R8G8_B8G8            = MAKEFOURCC('R', 'G', 'B', 'G'),
 
    D3DFMT_YUY2                 = MAKEFOURCC('Y', 'U', 'Y', '2'),
 
    D3DFMT_G8R8_G8B8            = MAKEFOURCC('G', 'R', 'G', 'B'),
 
    D3DFMT_DXT1                 = MAKEFOURCC('D', 'X', 'T', '1'),
 
    D3DFMT_DXT2                 = MAKEFOURCC('D', 'X', 'T', '2'),
 
    D3DFMT_DXT3                 = MAKEFOURCC('D', 'X', 'T', '3'),
 
    D3DFMT_DXT4                 = MAKEFOURCC('D', 'X', 'T', '4'),
 
    D3DFMT_DXT5                 = MAKEFOURCC('D', 'X', 'T', '5'),
 
 
 
    D3DFMT_D16_LOCKABLE         = 70,
 
    D3DFMT_D32                  = 71,
 
    D3DFMT_D15S1                = 73,
 
    D3DFMT_D24S8                = 75,
 
    D3DFMT_D24X8                = 77,
 
    D3DFMT_D24X4S4              = 79,
 
    D3DFMT_D16                  = 80,
 
 
 
    D3DFMT_D32F_LOCKABLE        = 82,
 
    D3DFMT_D24FS8               = 83,
 
 
 
/* D3D9Ex only -- */
 
#if !defined(D3D_DISABLE_9EX)
 
 
 
    /* Z-Stencil formats valid for CPU access */
 
    D3DFMT_D32_LOCKABLE         = 84,
 
    D3DFMT_S8_LOCKABLE          = 85,
 
 
 
#endif // !D3D_DISABLE_9EX
 
/* -- D3D9Ex only */
 
 
 
 
 
    D3DFMT_L16                  = 81,
 
 
 
    D3DFMT_VERTEXDATA           =100,
 
    D3DFMT_INDEX16              =101,
 
    D3DFMT_INDEX32              =102,
 
 
 
    D3DFMT_Q16W16V16U16         =110,
 
 
 
    D3DFMT_MULTI2_ARGB8         = MAKEFOURCC('M','E','T','1'),
 
 
 
    // Floating point surface formats
 
 
 
    // s10e5 formats (16-bits per channel)
 
    D3DFMT_R16F                 = 111,
 
    D3DFMT_G16R16F              = 112,
 
    D3DFMT_A16B16G16R16F        = 113,
 
 
 
    // IEEE s23e8 formats (32-bits per channel)
 
    D3DFMT_R32F                 = 114,
 
    D3DFMT_G32R32F              = 115,
 
    D3DFMT_A32B32G32R32F        = 116,
 
 
 
    D3DFMT_CxV8U8               = 117,
 
 
 
/* D3D9Ex only -- */
 
#if !defined(D3D_DISABLE_9EX)
 
 
 
    // Monochrome 1 bit per pixel format
 
    D3DFMT_A1                   = 118,
 
 
 
    // 2.8 biased fixed point
 
    D3DFMT_A2B10G10R10_XR_BIAS  = 119,
 
 
 
 
 
    // Binary format indicating that the data has no inherent type
 
    D3DFMT_BINARYBUFFER         = 199,
 
    
 
#endif // !D3D_DISABLE_9EX
 
/* -- D3D9Ex only */
 
 
 
 
 
    D3DFMT_FORCE_DWORD          =0x7fffffff
 
} D3DFORMAT;
 
 
 
/* Display Modes */
 
typedef struct _D3DDISPLAYMODE
 
{
 
    UINT            Width;
 
    UINT            Height;
 
    UINT            RefreshRate;
 
    D3DFORMAT       Format;
 
} D3DDISPLAYMODE;
 
 
 
/* Creation Parameters */
 
typedef struct _D3DDEVICE_CREATION_PARAMETERS
 
{
 
    UINT            AdapterOrdinal;
 
    D3DDEVTYPE      DeviceType;
 
    HWND            hFocusWindow;
 
    DWORD           BehaviorFlags;
 
} D3DDEVICE_CREATION_PARAMETERS;
 
 
 
 
 
/* SwapEffects */
 
typedef enum _D3DSWAPEFFECT
 
{
 
    D3DSWAPEFFECT_DISCARD           = 1,
 
    D3DSWAPEFFECT_FLIP              = 2,
 
    D3DSWAPEFFECT_COPY              = 3,
 
    D3DSWAPEFFECT_OVERLAY           = 4,
 
    D3DSWAPEFFECT_FLIPEX            = 5,
 
 
 
    D3DSWAPEFFECT_FORCE_DWORD       = 0x7fffffff
 
} D3DSWAPEFFECT;
 
 
 
/* Pool types */
 
typedef enum _D3DPOOL {
 
    D3DPOOL_DEFAULT                 = 0,
 
    D3DPOOL_MANAGED                 = 1,
 
    D3DPOOL_SYSTEMMEM               = 2,
 
    D3DPOOL_SCRATCH                 = 3,
 
 
 
    D3DPOOL_FORCE_DWORD             = 0x7fffffff
 
} D3DPOOL;
 
 
 
 
 
/* RefreshRate pre-defines */
 
#define D3DPRESENT_RATE_DEFAULT         0x00000000
 
 
 
 
 
/* Resize Optional Parameters */
 
typedef struct _D3DPRESENT_PARAMETERS_
 
{
 
    UINT                BackBufferWidth;
 
    UINT                BackBufferHeight;
 
    D3DFORMAT           BackBufferFormat;
 
    UINT                BackBufferCount;
 
 
 
    D3DMULTISAMPLE_TYPE MultiSampleType;
 
    DWORD               MultiSampleQuality;
 
 
 
    D3DSWAPEFFECT       SwapEffect;
 
    HWND                hDeviceWindow;
 
    BOOL                Windowed;
 
    BOOL                EnableAutoDepthStencil;
 
    D3DFORMAT           AutoDepthStencilFormat;
 
    DWORD               Flags;
 
 
 
    /* FullScreen_RefreshRateInHz must be zero for Windowed mode */
 
    UINT                FullScreen_RefreshRateInHz;
 
    UINT                PresentationInterval;
 
} D3DPRESENT_PARAMETERS;
 
 
 
// Values for D3DPRESENT_PARAMETERS.Flags
 
 
 
#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER      0x00000001
 
#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL     0x00000002
 
#define D3DPRESENTFLAG_DEVICECLIP               0x00000004
 
#define D3DPRESENTFLAG_VIDEO                    0x00000010
 
 
 
/* D3D9Ex only -- */
 
#if !defined(D3D_DISABLE_9EX)
 
 
 
#define D3DPRESENTFLAG_NOAUTOROTATE                    0x00000020
 
#define D3DPRESENTFLAG_UNPRUNEDMODE                    0x00000040
 
#define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB              0x00000080
 
#define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709             0x00000100
 
#define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC             0x00000200
 
#define D3DPRESENTFLAG_RESTRICTED_CONTENT              0x00000400
 
#define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800
 
 
 
#endif // !D3D_DISABLE_9EX
 
/* -- D3D9Ex only */
 
 
 
/* Gamma Ramp: Same as DX7 */
 
 
 
typedef struct _D3DGAMMARAMP
 
{
 
    WORD                red  [256];
 
    WORD                green[256];
 
    WORD                blue [256];
 
} D3DGAMMARAMP;
 
 
 
/* Back buffer types */
 
typedef enum _D3DBACKBUFFER_TYPE
 
{
 
    D3DBACKBUFFER_TYPE_MONO         = 0,
 
    D3DBACKBUFFER_TYPE_LEFT         = 1,
 
    D3DBACKBUFFER_TYPE_RIGHT        = 2,
 
 
 
    D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
 
} D3DBACKBUFFER_TYPE;
 
 
 
 
 
/* Types */
 
typedef enum _D3DRESOURCETYPE {
 
    D3DRTYPE_SURFACE                =  1,
 
    D3DRTYPE_VOLUME                 =  2,
 
    D3DRTYPE_TEXTURE                =  3,
 
    D3DRTYPE_VOLUMETEXTURE          =  4,
 
    D3DRTYPE_CUBETEXTURE            =  5,
 
    D3DRTYPE_VERTEXBUFFER           =  6,
 
    D3DRTYPE_INDEXBUFFER            =  7,           //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition
 
 
 
 
 
    D3DRTYPE_FORCE_DWORD            = 0x7fffffff
 
} D3DRESOURCETYPE;
 
 
 
/* Usages */
 
#define D3DUSAGE_RENDERTARGET       (0x00000001L)
 
#define D3DUSAGE_DEPTHSTENCIL       (0x00000002L)
 
#define D3DUSAGE_DYNAMIC            (0x00000200L)
 
 
 
/* D3D9Ex only -- */
 
#if !defined(D3D_DISABLE_9EX)
 
 
 
#define D3DUSAGE_NONSECURE          (0x00800000L)
 
 
 
#endif // !D3D_DISABLE_9EX
 
/* -- D3D9Ex only */
 
 
 
// When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return
 
// D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.
 
// D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros
 
// will return true and false respectively for this code.
 
#define D3DUSAGE_AUTOGENMIPMAP      (0x00000400L)
 
#define D3DUSAGE_DMAP               (0x00004000L)
 
 
 
// The following usages are valid only for querying CheckDeviceFormat
 
#define D3DUSAGE_QUERY_LEGACYBUMPMAP            (0x00008000L)
 
#define D3DUSAGE_QUERY_SRGBREAD                 (0x00010000L)
 
#define D3DUSAGE_QUERY_FILTER                   (0x00020000L)
 
#define D3DUSAGE_QUERY_SRGBWRITE                (0x00040000L)
 
#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x00080000L)
 
#define D3DUSAGE_QUERY_VERTEXTEXTURE            (0x00100000L)
 
#define D3DUSAGE_QUERY_WRAPANDMIP                   (0x00200000L)
 
 
 
/* Usages for Vertex/Index buffers */
 
#define D3DUSAGE_WRITEONLY          (0x00000008L)
 
#define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L)
 
#define D3DUSAGE_DONOTCLIP          (0x00000020L)
 
#define D3DUSAGE_POINTS             (0x00000040L)
 
#define D3DUSAGE_RTPATCHES          (0x00000080L)
 
#define D3DUSAGE_NPATCHES           (0x00000100L)
 
 
 
/* D3D9Ex only -- */
 
#if !defined(D3D_DISABLE_9EX)
 
 
 
#define D3DUSAGE_TEXTAPI                         (0x10000000L)
 
#define D3DUSAGE_RESTRICTED_CONTENT              (0x00000800L)
 
#define D3DUSAGE_RESTRICT_SHARED_RESOURCE        (0x00002000L)
 
#define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER (0x00001000L) 
 
 
 
#endif // !D3D_DISABLE_9EX
 
/* -- D3D9Ex only */
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
/* CubeMap Face identifiers */
 
typedef enum _D3DCUBEMAP_FACES
 
{
 
    D3DCUBEMAP_FACE_POSITIVE_X     = 0,
 
    D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
 
    D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
 
    D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
 
    D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
 
    D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
 
 
 
    D3DCUBEMAP_FACE_FORCE_DWORD    = 0x7fffffff
 
} D3DCUBEMAP_FACES;
 
 
 
 
 
/* Lock flags */
 
 
 
#define D3DLOCK_READONLY           0x00000010L
 
#define D3DLOCK_DISCARD            0x00002000L
 
#define D3DLOCK_NOOVERWRITE        0x00001000L
 
#define D3DLOCK_NOSYSLOCK          0x00000800L
 
#define D3DLOCK_DONOTWAIT          0x00004000L                  
 
 
 
#define D3DLOCK_NO_DIRTY_UPDATE     0x00008000L
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
/* Vertex Buffer Description */
 
typedef struct _D3DVERTEXBUFFER_DESC
 
{
 
    D3DFORMAT           Format;
 
    D3DRESOURCETYPE     Type;
 
    DWORD               Usage;
 
    D3DPOOL             Pool;
 
    UINT                Size;
 
 
 
    DWORD               FVF;
 
 
 
} D3DVERTEXBUFFER_DESC;
 
 
 
/* Index Buffer Description */
 
typedef struct _D3DINDEXBUFFER_DESC
 
{
 
    D3DFORMAT           Format;
 
    D3DRESOURCETYPE     Type;
 
    DWORD               Usage;
 
    D3DPOOL             Pool;
 
    UINT                Size;
 
} D3DINDEXBUFFER_DESC;
 
 
 
 
 
/* Surface Description */
 
typedef struct _D3DSURFACE_DESC
 
{
 
    D3DFORMAT           Format;
 
    D3DRESOURCETYPE     Type;
 
    DWORD               Usage;
 
    D3DPOOL             Pool;
 
 
 
    D3DMULTISAMPLE_TYPE MultiSampleType;
 
    DWORD               MultiSampleQuality;
 
    UINT                Width;
 
    UINT                Height;
 
} D3DSURFACE_DESC;
 
 
 
typedef struct _D3DVOLUME_DESC
 
{
 
    D3DFORMAT           Format;
 
    D3DRESOURCETYPE     Type;
 
    DWORD               Usage;
 
    D3DPOOL             Pool;
 
 
 
    UINT                Width;
 
    UINT                Height;
 
    UINT                Depth;
 
} D3DVOLUME_DESC;
 
 
 
/* Structure for LockRect */
 
typedef struct _D3DLOCKED_RECT
 
{
 
    INT                 Pitch;
 
    void*               pBits;
 
} D3DLOCKED_RECT;
 
 
 
/* Structures for LockBox */
 
typedef struct _D3DBOX
 
{
 
    UINT                Left;
 
    UINT                Top;
 
    UINT                Right;
 
    UINT                Bottom;
 
    UINT                Front;
 
    UINT                Back;
 
} D3DBOX;
 
 
 
typedef struct _D3DLOCKED_BOX
 
{
 
    INT                 RowPitch;
 
    INT                 SlicePitch;
 
    void*               pBits;
 
} D3DLOCKED_BOX;
 
 
 
/* Structures for LockRange */
 
typedef struct _D3DRANGE
 
{
 
    UINT                Offset;
 
    UINT                Size;
 
} D3DRANGE;
 
 
 
/* Structures for high order primitives */
 
typedef struct _D3DRECTPATCH_INFO
 
{
 
    UINT                StartVertexOffsetWidth;
 
    UINT                StartVertexOffsetHeight;
 
    UINT                Width;
 
    UINT                Height;
 
    UINT                Stride;
 
    D3DBASISTYPE        Basis;
 
    D3DDEGREETYPE       Degree;
 
} D3DRECTPATCH_INFO;
 
 
 
typedef struct _D3DTRIPATCH_INFO
 
{
 
    UINT                StartVertexOffset;
 
    UINT                NumVertices;
 
    D3DBASISTYPE        Basis;
 
    D3DDEGREETYPE       Degree;
 
} D3DTRIPATCH_INFO;
 
 
 
/* Adapter Identifier */
 
 
 
#define MAX_DEVICE_IDENTIFIER_STRING        512
 
typedef struct _D3DADAPTER_IDENTIFIER9
 
{
 
    char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
 
    char            Description[MAX_DEVICE_IDENTIFIER_STRING];
 
    char            DeviceName[32];         /* Device name for GDI (ex. \\.\DISPLAY1) */
 
 
 
#ifdef _WIN32
 
    LARGE_INTEGER   DriverVersion;          /* Defined for 32 bit components */
 
#else
 
    DWORD           DriverVersionLowPart;   /* Defined for 16 bit driver components */
 
    DWORD           DriverVersionHighPart;
 
#endif
 
 
 
    DWORD           VendorId;
 
    DWORD           DeviceId;
 
    DWORD           SubSysId;
 
    DWORD           Revision;
 
 
 
    GUID            DeviceIdentifier;
 
 
 
    DWORD           WHQLLevel;
 
 
 
} D3DADAPTER_IDENTIFIER9;
 
 
 
 
 
/* Raster Status structure returned by GetRasterStatus */
 
typedef struct _D3DRASTER_STATUS
 
{
 
    BOOL            InVBlank;
 
    UINT            ScanLine;
 
} D3DRASTER_STATUS;
 
 
 
 
 
 
 
/* Debug monitor tokens (DEBUG only)
 
 
 
   Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
 
   passing a token to the debug monitor.  For example, if, after passing
 
   D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
 
   are passed in, the enabled/disabled state of the debug
 
   monitor will still persist.
 
 
 
   The debug monitor defaults to enabled.
 
 
 
   Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
 
*/
 
typedef enum _D3DDEBUGMONITORTOKENS {
 
    D3DDMT_ENABLE            = 0,    // enable debug monitor
 
    D3DDMT_DISABLE           = 1,    // disable debug monitor
 
    D3DDMT_FORCE_DWORD     = 0x7fffffff,
 
} D3DDEBUGMONITORTOKENS;
 
 
 
// Async feedback
 
 
 
typedef enum _D3DQUERYTYPE {
 
    D3DQUERYTYPE_VCACHE                 = 4, /* D3DISSUE_END */
 
    D3DQUERYTYPE_RESOURCEMANAGER        = 5, /* D3DISSUE_END */
 
    D3DQUERYTYPE_VERTEXSTATS            = 6, /* D3DISSUE_END */
 
    D3DQUERYTYPE_EVENT                  = 8, /* D3DISSUE_END */
 
    D3DQUERYTYPE_OCCLUSION              = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */
 
    D3DQUERYTYPE_TIMESTAMP              = 10, /* D3DISSUE_END */
 
    D3DQUERYTYPE_TIMESTAMPDISJOINT      = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */
 
    D3DQUERYTYPE_TIMESTAMPFREQ          = 12, /* D3DISSUE_END */
 
    D3DQUERYTYPE_PIPELINETIMINGS        = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */
 
    D3DQUERYTYPE_INTERFACETIMINGS       = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */
 
    D3DQUERYTYPE_VERTEXTIMINGS          = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */
 
    D3DQUERYTYPE_PIXELTIMINGS           = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */
 
    D3DQUERYTYPE_BANDWIDTHTIMINGS       = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */
 
    D3DQUERYTYPE_CACHEUTILIZATION       = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */
 
/* D3D9Ex only -- */
 
#if !defined(D3D_DISABLE_9EX)
 
    D3DQUERYTYPE_MEMORYPRESSURE         = 19, /* D3DISSUE_BEGIN, D3DISSUE_END */
 
#endif // !D3D_DISABLE_9EX
 
} D3DQUERYTYPE;
 
 
 
// Flags field for Issue
 
#define D3DISSUE_END (1 << 0) // Tells the runtime to issue the end of a query, changing it's state to "non-signaled".
 
#define D3DISSUE_BEGIN (1 << 1) // Tells the runtime to issue the beginng of a query.
 
 
 
 
 
// Flags field for GetData
 
#define D3DGETDATA_FLUSH (1 << 0) // Tells the runtime to flush if the query is outstanding.
 
 
 
 
 
typedef struct _D3DRESOURCESTATS
 
{
 
// Data collected since last Present()
 
    BOOL    bThrashing;             /* indicates if thrashing */
 
    DWORD   ApproxBytesDownloaded;  /* Approximate number of bytes downloaded by resource manager */
 
    DWORD   NumEvicts;              /* number of objects evicted */
 
    DWORD   NumVidCreates;          /* number of objects created in video memory */
 
    DWORD   LastPri;                /* priority of last object evicted */
 
    DWORD   NumUsed;                /* number of objects set to the device */
 
    DWORD   NumUsedInVidMem;        /* number of objects set to the device, which are already in video memory */
 
// Persistent data
 
    DWORD   WorkingSet;             /* number of objects in video memory */
 
    DWORD   WorkingSetBytes;        /* number of bytes in video memory */
 
    DWORD   TotalManaged;           /* total number of managed objects */
 
    DWORD   TotalBytes;             /* total number of bytes of managed objects */
 
} D3DRESOURCESTATS;
 
 
 
#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
 
 
 
typedef struct _D3DDEVINFO_RESOURCEMANAGER
 
{
 
#ifndef WOW64_ENUM_WORKAROUND
 
    D3DRESOURCESTATS    stats[D3DRTYPECOUNT];
 
#else
 
    D3DRESOURCESTATS    stats[8];
 
#endif
 
} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER;
 
 
 
typedef struct _D3DDEVINFO_D3DVERTEXSTATS
 
{
 
    DWORD   NumRenderedTriangles;       /* total number of triangles that are not clipped in this frame */
 
    DWORD   NumExtraClippingTriangles;  /* Number of new triangles generated by clipping */
 
} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS;
 
 
 
 
 
typedef struct _D3DDEVINFO_VCACHE {
 
    DWORD   Pattern;                    /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */
 
    DWORD   OptMethod;                  /* optimization method 0 means longest strips, 1 means vertex cache based */
 
    DWORD   CacheSize;                  /* cache size to optimize for  (only required if type is 1) */
 
    DWORD   MagicNumber;                /* used to determine when to restart strips (only required if type is 1)*/
 
} D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE;
 
 
 
typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS
 
{
 
    FLOAT VertexProcessingTimePercent;
 
    FLOAT PixelProcessingTimePercent;
 
    FLOAT OtherGPUProcessingTimePercent;
 
    FLOAT GPUIdleTimePercent;
 
} D3DDEVINFO_D3D9PIPELINETIMINGS;
 
 
 
typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS
 
{
 
    FLOAT WaitingForGPUToUseApplicationResourceTimePercent;
 
    FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent;
 
    FLOAT WaitingForGPUToStayWithinLatencyTimePercent;
 
    FLOAT WaitingForGPUExclusiveResourceTimePercent;
 
    FLOAT WaitingForGPUOtherTimePercent;
 
} D3DDEVINFO_D3D9INTERFACETIMINGS;
 
 
 
typedef struct _D3DDEVINFO_D3D9STAGETIMINGS
 
{
 
    FLOAT MemoryProcessingPercent;
 
    FLOAT ComputationProcessingPercent;
 
} D3DDEVINFO_D3D9STAGETIMINGS;
 
 
 
typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS
 
{
 
    FLOAT MaxBandwidthUtilized;
 
    FLOAT FrontEndUploadMemoryUtilizedPercent;
 
    FLOAT VertexRateUtilizedPercent;
 
    FLOAT TriangleSetupRateUtilizedPercent;
 
    FLOAT FillRateUtilizedPercent;
 
} D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
 
 
 
typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION
 
{
 
    FLOAT TextureCacheHitRate; // Percentage of cache hits
 
    FLOAT PostTransformVertexCacheHitRate;
 
} D3DDEVINFO_D3D9CACHEUTILIZATION;
 
 
 
#if !defined(D3D_DISABLE_9EX)
 
 
 
typedef struct _D3DMEMORYPRESSURE
 
{
 
    UINT64  BytesEvictedFromProcess;
 
    UINT64  SizeOfInefficientAllocation;
 
    DWORD   LevelOfEfficiency;
 
} D3DMEMORYPRESSURE;
 
 
 
#endif
 
 
 
/* D3D9Ex only -- */
 
#if !defined(D3D_DISABLE_9EX)
 
 
 
typedef enum _D3DCOMPOSERECTSOP{
 
    D3DCOMPOSERECTS_COPY     = 1,
 
    D3DCOMPOSERECTS_OR       = 2,
 
    D3DCOMPOSERECTS_AND      = 3,
 
    D3DCOMPOSERECTS_NEG      = 4,
 
    D3DCOMPOSERECTS_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
 
} D3DCOMPOSERECTSOP;
 
 
 
typedef struct _D3DCOMPOSERECTDESC
 
{
 
    USHORT  X, Y;           // Top-left coordinates of a rect in the source surface
 
    USHORT  Width, Height;  // Dimensions of the rect
 
} D3DCOMPOSERECTDESC;
 
 
 
typedef struct _D3DCOMPOSERECTDESTINATION
 
{
 
    USHORT SrcRectIndex;    // Index of D3DCOMPOSERECTDESC
 
    USHORT Reserved;        // For alignment
 
    SHORT  X, Y;            // Top-left coordinates of the rect in the destination surface
 
} D3DCOMPOSERECTDESTINATION;
 
 
 
#define D3DCOMPOSERECTS_MAXNUMRECTS 0xFFFF
 
#define D3DCONVOLUTIONMONO_MAXWIDTH  7
 
#define D3DCONVOLUTIONMONO_MAXHEIGHT D3DCONVOLUTIONMONO_MAXWIDTH
 
#define D3DFMT_A1_SURFACE_MAXWIDTH  8192
 
#define D3DFMT_A1_SURFACE_MAXHEIGHT 2048
 
 
 
 
 
typedef struct _D3DPRESENTSTATS {
 
    UINT PresentCount;
 
    UINT PresentRefreshCount;
 
    UINT SyncRefreshCount;
 
    LARGE_INTEGER SyncQPCTime;
 
    LARGE_INTEGER SyncGPUTime;
 
} D3DPRESENTSTATS;
 
 
 
typedef enum D3DSCANLINEORDERING
 
{
 
    D3DSCANLINEORDERING_UNKNOWN                    = 0, 
 
    D3DSCANLINEORDERING_PROGRESSIVE                = 1,
 
    D3DSCANLINEORDERING_INTERLACED                 = 2,
 
} D3DSCANLINEORDERING;
 
 
 
 
 
typedef struct D3DDISPLAYMODEEX
 
{
 
    UINT                    Size;
 
    UINT                    Width;
 
    UINT                    Height;
 
    UINT                    RefreshRate;
 
    D3DFORMAT               Format;
 
    D3DSCANLINEORDERING     ScanLineOrdering;
 
} D3DDISPLAYMODEEX;
 
 
 
typedef struct D3DDISPLAYMODEFILTER
 
{
 
    UINT                    Size;
 
    D3DFORMAT               Format;
 
    D3DSCANLINEORDERING     ScanLineOrdering;
 
} D3DDISPLAYMODEFILTER;
 
 
 
 
 
typedef enum D3DDISPLAYROTATION
 
{
 
    D3DDISPLAYROTATION_IDENTITY = 1, // No rotation.           
 
    D3DDISPLAYROTATION_90       = 2, // Rotated 90 degrees.
 
    D3DDISPLAYROTATION_180      = 3, // Rotated 180 degrees.
 
    D3DDISPLAYROTATION_270      = 4  // Rotated 270 degrees.
 
} D3DDISPLAYROTATION;
 
 
 
/* For use in ID3DResource9::SetPriority calls */
 
#define D3D9_RESOURCE_PRIORITY_MINIMUM       0x28000000
 
#define D3D9_RESOURCE_PRIORITY_LOW           0x50000000
 
#define D3D9_RESOURCE_PRIORITY_NORMAL        0x78000000
 
#define D3D9_RESOURCE_PRIORITY_HIGH          0xa0000000
 
#define D3D9_RESOURCE_PRIORITY_MAXIMUM       0xc8000000
 
 
 
#define D3D_OMAC_SIZE    16
 
 
 
typedef struct _D3D_OMAC
 
{
 
    BYTE Omac[D3D_OMAC_SIZE];
 
} D3D_OMAC;
 
 
 
typedef enum _D3DAUTHENTICATEDCHANNELTYPE
 
{
 
    D3DAUTHENTICATEDCHANNEL_D3D9            = 1,
 
    D3DAUTHENTICATEDCHANNEL_DRIVER_SOFTWARE = 2,
 
    D3DAUTHENTICATEDCHANNEL_DRIVER_HARDWARE = 3,
 
} D3DAUTHENTICATEDCHANNELTYPE;
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_INPUT
 
{
 
    GUID                               QueryType;
 
    HANDLE                             hChannel;
 
    UINT                               SequenceNumber;
 
} D3DAUTHENTICATEDCHANNEL_QUERY_INPUT;
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT
 
{
 
    D3D_OMAC                           omac;  
 
    GUID                               QueryType;
 
    HANDLE                             hChannel;
 
    UINT                               SequenceNumber;
 
    HRESULT                            ReturnCode;
 
} D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT;
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDQUERY_PROTECTION, 
 
0xa84eb584, 0xc495, 0x48aa, 0xb9, 0x4d, 0x8b, 0xd2, 0xd6, 0xfb, 0xce, 0x5);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS
 
{
 
    union
 
    {
 
        struct
 
        {
 
            UINT ProtectionEnabled                       : 1; 
 
            UINT OverlayOrFullscreenRequired             : 1;
 
            UINT Reserved                                : 30;
 
        };
 
        UINT  Value;
 
    };
 
 
 
} D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS;
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
 
 
 
    D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS ProtectionFlags;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT;
 
 
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDQUERY_CHANNELTYPE, 
 
0xbc1b18a5, 0xb1fb, 0x42ab, 0xbd, 0x94, 0xb5, 0x82, 0x8b, 0x4b, 0xf7, 0xbe);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
 
 
 
    D3DAUTHENTICATEDCHANNELTYPE ChannelType;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT;
 
 
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDQUERY_DEVICEHANDLE, 
 
0xec1c539d, 0x8cff, 0x4e2a, 0xbc, 0xc4, 0xf5, 0x69, 0x2f, 0x99, 0xf4, 0x80);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
 
 
 
    HANDLE   DeviceHandle;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT;
 
 
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDQUERY_CRYPTOSESSION, 
 
0x2634499e, 0xd018, 0x4d74, 0xac, 0x17, 0x7f, 0x72, 0x40, 0x59, 0x52, 0x8d);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
 
 
 
    HANDLE   DXVA2DecodeHandle;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT;
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
 
 
 
    HANDLE   DXVA2DecodeHandle;
 
    HANDLE   CryptoSessionHandle;
 
    HANDLE   DeviceHandle;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT;
 
 
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDQUERY_RESTRICTEDSHAREDRESOURCEPROCESSCOUNT, 
 
0xdb207b3, 0x9450, 0x46a6, 0x82, 0xde, 0x1b, 0x96, 0xd4, 0x4f, 0x9c, 0xf2);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
 
 
 
    UINT   NumRestrictedSharedResourceProcesses;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT;
 
 
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDQUERY_RESTRICTEDSHAREDRESOURCEPROCESS, 
 
0x649bbadb, 0xf0f4, 0x4639, 0xa1, 0x5b, 0x24, 0x39, 0x3f, 0xc3, 0xab, 0xac);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
 
 
 
    UINT     ProcessIndex;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT;
 
 
 
typedef enum _D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE
 
{
 
    PROCESSIDTYPE_UNKNOWN  = 0,
 
    PROCESSIDTYPE_DWM      = 1,
 
    PROCESSIDTYPE_HANDLE   = 2
 
} D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE;
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
 
 
 
    UINT                                          ProcessIndex;
 
    D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentifer;
 
    HANDLE                                        ProcessHandle;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT;
 
 
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDQUERY_UNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT, 
 
0x12f0bd6, 0xe662, 0x4474, 0xbe, 0xfd, 0xaa, 0x53, 0xe5, 0x14, 0x3c, 0x6d);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
 
 
 
    UINT   NumUnrestrictedProtectedSharedResources;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT;
 
 
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDQUERY_OUTPUTIDCOUNT, 
 
0x2c042b5e, 0x8c07, 0x46d5, 0xaa, 0xbe, 0x8f, 0x75, 0xcb, 0xad, 0x4c, 0x31);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
 
 
 
    HANDLE  DeviceHandle;
 
    HANDLE  CryptoSessionHandle;        
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT;
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
 
 
 
    HANDLE  DeviceHandle;
 
    HANDLE  CryptoSessionHandle;        
 
    UINT    NumOutputIDs;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT;
 
 
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDQUERY_OUTPUTID, 
 
0x839ddca3, 0x9b4e, 0x41e4, 0xb0, 0x53, 0x89, 0x2b, 0xd2, 0xa1, 0x1e, 0xe7);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
 
 
 
    HANDLE  DeviceHandle;
 
    HANDLE  CryptoSessionHandle;        
 
    UINT    OutputIDIndex;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT;
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
 
 
 
    HANDLE  DeviceHandle;
 
    HANDLE  CryptoSessionHandle;        
 
    UINT    OutputIDIndex;
 
    UINT64  OutputID;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT;
 
 
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDQUERY_ACCESSIBILITYATTRIBUTES, 
 
0x6214d9d2, 0x432c, 0x4abb, 0x9f, 0xce, 0x21, 0x6e, 0xea, 0x26, 0x9e, 0x3b);
 
 
 
typedef enum _D3DBUSTYPE
 
{
 
    D3DBUSTYPE_OTHER                                     = 0x00000000,
 
    D3DBUSTYPE_PCI                                       = 0x00000001,
 
    D3DBUSTYPE_PCIX                                      = 0x00000002,
 
    D3DBUSTYPE_PCIEXPRESS                                = 0x00000003,
 
    D3DBUSTYPE_AGP                                       = 0x00000004,
 
    D3DBUSIMPL_MODIFIER_INSIDE_OF_CHIPSET                = 0x00010000,
 
    D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP   = 0x00020000,
 
    D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000,
 
    D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR         = 0x00040000,
 
    D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000, 
 
    D3DBUSIMPL_MODIFIER_NON_STANDARD                     = 0x80000000,    
 
} D3DBUSTYPE;
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
 
 
 
    D3DBUSTYPE BusType;
 
    BOOL bAccessibleInContiguousBlocks;
 
    BOOL bAccessibleInNonContiguousBlocks;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT;
 
 
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDQUERY_ENCRYPTIONWHENACCESSIBLEGUIDCOUNT, 
 
0xb30f7066, 0x203c, 0x4b07, 0x93, 0xfc, 0xce, 0xaa, 0xfd, 0x61, 0x24, 0x1e);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
 
 
 
    UINT   NumEncryptionGuids;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT;
 
 
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDQUERY_ENCRYPTIONWHENACCESSIBLEGUID, 
 
0xf83a5958, 0xe986, 0x4bda, 0xbe, 0xb0, 0x41, 0x1f, 0x6a, 0x7a, 0x1, 0xb7);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
 
 
 
    UINT EncryptionGuidIndex;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT;
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
 
 
 
    UINT       EncryptionGuidIndex;
 
    GUID       EncryptionGuid;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT;
 
 
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDQUERY_CURRENTENCRYPTIONWHENACCESSIBLE, 
 
0xec1791c7, 0xdad3, 0x4f15, 0x9e, 0xc3, 0xfa, 0xa9, 0x3d, 0x60, 0xd4, 0xf0);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT
 
{
 
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
 
 
 
    GUID       EncryptionGuid;
 
 
 
} D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT;
 
 
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT
 
{
 
    D3D_OMAC                            omac;  
 
    GUID                                ConfigureType;      
 
    HANDLE                              hChannel;    
 
    UINT                                SequenceNumber;     
 
 
 
} D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT;
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT
 
{
 
    D3D_OMAC                            omac;  
 
    GUID                                ConfigureType;          
 
    HANDLE                              hChannel;
 
    UINT                                SequenceNumber;     
 
    HRESULT                             ReturnCode;
 
 
 
} D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT;
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_INITIALIZE, 
 
0x6114bdb, 0x3523, 0x470a, 0x8d, 0xca, 0xfb, 0xc2, 0x84, 0x51, 0x54, 0xf0);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE
 
{
 
    D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT   Parameters;
 
 
 
    UINT   StartSequenceQuery;
 
    UINT   StartSequenceConfigure;
 
 
 
} D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE;
 
 
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_PROTECTION, 
 
0x50455658, 0x3f47, 0x4362, 0xbf, 0x99, 0xbf, 0xdf, 0xcd, 0xe9, 0xed, 0x29);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION
 
{
 
    D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT   Parameters;
 
 
 
    D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS Protections;
 
 
 
} D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION;
 
 
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_CRYPTOSESSION, 
 
0x6346cc54, 0x2cfc, 0x4ad4, 0x82, 0x24, 0xd1, 0x58, 0x37, 0xde, 0x77, 0x0);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION
 
{
 
    D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT   Parameters;
 
 
 
    HANDLE      DXVA2DecodeHandle;
 
    HANDLE      CryptoSessionHandle;
 
    HANDLE      DeviceHandle;
 
 
 
} D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION;
 
 
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_SHAREDRESOURCE, 
 
0x772d047, 0x1b40, 0x48e8, 0x9c, 0xa6, 0xb5, 0xf5, 0x10, 0xde, 0x9f, 0x1);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE
 
{
 
    D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT       Parameters;
 
 
 
    D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentiferType;
 
    HANDLE                                        ProcessHandle;
 
    BOOL                                          AllowAccess;
 
 
 
} D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE;
 
 
 
 
 
DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_ENCRYPTIONWHENACCESSIBLE, 
 
0x41fff286, 0x6ae0, 0x4d43, 0x9d, 0x55, 0xa4, 0x6e, 0x9e, 0xfd, 0x15, 0x8a);
 
 
 
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION
 
{
 
    D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT   Parameters;
 
 
 
    GUID                                      EncryptionGuid;
 
 
 
} D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION;
 
 
 
typedef struct _D3DENCRYPTED_BLOCK_INFO
 
{
 
    UINT NumEncryptedBytesAtBeginning;    
 
    UINT NumBytesInSkipPattern;
 
    UINT NumBytesInEncryptPattern;
 
} D3DENCRYPTED_BLOCK_INFO;
 
 
 
typedef struct _D3DAES_CTR_IV
 
{
 
    UINT64   IV;         // Big-Endian IV
 
    UINT64   Count;      // Big-Endian Block Count
 
} D3DAES_CTR_IV;
 
 
 
 
 
 
 
#endif // !D3D_DISABLE_9EX
 
/* -- D3D9Ex only */
 
 
 
#pragma pack()
 
#if _MSC_VER >= 1200
 
#pragma warning(pop)
 
#else
 
#pragma warning(default:4201)
 
#endif
 
 
 
#endif /* (DIRECT3D_VERSION >= 0x0900) */
 
#endif /* _d3d9TYPES(P)_H_ */