///////////////////////////////////////////////////////////////////////////
 
//
 
//  Copyright (C) Microsoft Corporation.  All Rights Reserved.
 
//
 
//  File:       d3dx11core.h
 
//  Content:    D3DX11 core types and functions
 
//
 
///////////////////////////////////////////////////////////////////////////
 
 
 
#include "d3dx11.h"
 
 
 
#ifndef __D3DX11CORE_H__
 
#define __D3DX11CORE_H__
 
 
 
// Current name of the DLL shipped in the same SDK as this header.
 
 
 
 
 
#define D3DX11_DLL_W L"d3dx11_42.dll"
 
#define D3DX11_DLL_A "d3dx11_42.dll"
 
 
 
#ifdef UNICODE
 
    #define D3DX11_DLL D3DX11_DLL_W 
 
#else
 
    #define D3DX11_DLL D3DX11_DLL_A
 
#endif
 
 
 
#ifdef __cplusplus
 
extern "C" {
 
#endif //__cplusplus
 
 
 
///////////////////////////////////////////////////////////////////////////
 
// D3DX11_SDK_VERSION:
 
// -----------------
 
// This identifier is passed to D3DX11CheckVersion in order to ensure that an
 
// application was built against the correct header files and lib files. 
 
// This number is incremented whenever a header (or other) change would 
 
// require applications to be rebuilt. If the version doesn't match, 
 
// D3DX11CreateVersion will return FALSE. (The number itself has no meaning.)
 
///////////////////////////////////////////////////////////////////////////
 
 
 
 
 
#define D3DX11_SDK_VERSION 42
 
 
 
 
 
#ifdef D3D_DIAG_DLL
 
BOOL WINAPI D3DX11DebugMute(BOOL Mute);  
 
#endif
 
HRESULT WINAPI D3DX11CheckVersion(UINT D3DSdkVersion, UINT D3DX11SdkVersion);
 
 
 
#ifdef __cplusplus
 
}
 
#endif //__cplusplus
 
 
 
 
 
 
 
//////////////////////////////////////////////////////////////////////////////
 
// ID3DX11ThreadPump:
 
//////////////////////////////////////////////////////////////////////////////
 
 
 
#undef INTERFACE
 
#define INTERFACE ID3DX11DataLoader
 
 
 
DECLARE_INTERFACE(ID3DX11DataLoader)
 
{
 
        STDMETHOD(Load)(THIS) PURE;
 
        STDMETHOD(Decompress)(THIS_ void **ppData, SIZE_T *pcBytes) PURE;
 
        STDMETHOD(Destroy)(THIS) PURE;
 
};
 
 
 
#undef INTERFACE
 
#define INTERFACE ID3DX11DataProcessor
 
 
 
DECLARE_INTERFACE(ID3DX11DataProcessor)
 
{
 
        STDMETHOD(Process)(THIS_ void *pData, SIZE_T cBytes) PURE;
 
        STDMETHOD(CreateDeviceObject)(THIS_ void **ppDataObject) PURE;
 
        STDMETHOD(Destroy)(THIS) PURE;
 
};
 
 
 
// {C93FECFA-6967-478a-ABBC-402D90621FCB}
 
DEFINE_GUID(IID_ID3DX11ThreadPump, 
 
0xc93fecfa, 0x6967, 0x478a, 0xab, 0xbc, 0x40, 0x2d, 0x90, 0x62, 0x1f, 0xcb);
 
 
 
#undef INTERFACE
 
#define INTERFACE ID3DX11ThreadPump
 
 
 
DECLARE_INTERFACE_(ID3DX11ThreadPump, IUnknown)
 
{
 
    // IUnknown
 
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
 
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
 
    STDMETHOD_(ULONG, Release)(THIS) PURE;
 
 
 
    // ID3DX11ThreadPump
 
    STDMETHOD(AddWorkItem)(THIS_ ID3DX11DataLoader *pDataLoader, ID3DX11DataProcessor *pDataProcessor, HRESULT *pHResult, void **ppDeviceObject) PURE;
 
    STDMETHOD_(UINT, GetWorkItemCount)(THIS) PURE;
 
      
 
    STDMETHOD(WaitForAllItems)(THIS) PURE;
 
    STDMETHOD(ProcessDeviceWorkItems)(THIS_ UINT iWorkItemCount);
 
 
 
    STDMETHOD(PurgeAllItems)(THIS) PURE;
 
    STDMETHOD(GetQueueStatus)(THIS_ UINT *pIoQueue, UINT *pProcessQueue, UINT *pDeviceQueue) PURE;
 
    
 
};
 
 
 
#ifdef __cplusplus
 
extern "C" {
 
#endif //__cplusplus
 
 
 
HRESULT WINAPI D3DX11CreateThreadPump(UINT cIoThreads, UINT cProcThreads, ID3DX11ThreadPump **ppThreadPump);
 
 
 
HRESULT WINAPI D3DX11UnsetAllDeviceObjects(ID3D11DeviceContext *pContext);
 
 
 
#ifdef __cplusplus
 
}
 
#endif //__cplusplus
 
 
 
///////////////////////////////////////////////////////////////////////////
 
 
 
#define _FACD3D  0x876
 
#define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )
 
#define MAKE_D3DSTATUS( code )  MAKE_HRESULT( 0, _FACD3D, code )
 
 
 
#define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
 
#define D3DERR_WASSTILLDRAWING                  MAKE_D3DHRESULT(540)
 
 
 
#endif //__D3DX11CORE_H__