//////////////////////////////////////////////////////////////////////////////
 
//
 
//  Copyright (C) Microsoft Corporation.  All Rights Reserved.
 
//
 
//  File:       d3dx10.h
 
//  Content:    D3DX10 utility library
 
//
 
//////////////////////////////////////////////////////////////////////////////
 
 
 
#ifdef  __D3DX10_INTERNAL__
 
#error Incorrect D3DX10 header used
 
#endif
 
 
 
#ifndef __D3DX10_H__
 
#define __D3DX10_H__
 
 
 
 
 
// Defines
 
#include <limits.h>
 
#include <float.h>
 
 
 
#define D3DX10_DEFAULT            ((UINT) -1)
 
#define D3DX10_FROM_FILE          ((UINT) -3)
 
#define DXGI_FORMAT_FROM_FILE     ((DXGI_FORMAT) -3)
 
 
 
#ifndef D3DX10INLINE
 
#ifdef _MSC_VER
 
  #if (_MSC_VER >= 1200)
 
  #define D3DX10INLINE __forceinline
 
  #else
 
  #define D3DX10INLINE __inline
 
  #endif
 
#else
 
  #ifdef __cplusplus
 
  #define D3DX10INLINE inline
 
  #else
 
  #define D3DX10INLINE
 
  #endif
 
#endif
 
#endif
 
 
 
 
 
 
 
// Includes
 
#include "d3d10.h"
 
#include "d3dx10.h"
 
#include "d3dx10math.h"
 
#include "d3dx10core.h"
 
#include "d3dx10tex.h"
 
#include "d3dx10mesh.h"
 
#include "d3dx10async.h"
 
 
 
 
 
// Errors
 
#define _FACDD  0x876
 
#define MAKE_DDHRESULT( code )  MAKE_HRESULT( 1, _FACDD, code )
 
 
 
enum _D3DX10_ERR {
 
    D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER       = MAKE_DDHRESULT(2900),
 
    D3DX10_ERR_INVALID_MESH                     = MAKE_DDHRESULT(2901),
 
    D3DX10_ERR_CANNOT_ATTR_SORT                 = MAKE_DDHRESULT(2902),
 
    D3DX10_ERR_SKINNING_NOT_SUPPORTED           = MAKE_DDHRESULT(2903),
 
    D3DX10_ERR_TOO_MANY_INFLUENCES              = MAKE_DDHRESULT(2904),
 
    D3DX10_ERR_INVALID_DATA                     = MAKE_DDHRESULT(2905),
 
    D3DX10_ERR_LOADED_MESH_HAS_NO_DATA          = MAKE_DDHRESULT(2906),
 
    D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT         = MAKE_DDHRESULT(2907),
 
    D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM              = MAKE_DDHRESULT(2908),
 
};
 
 
 
 
 
#endif //__D3DX10_H__