-   
- ////////////////////////////////////////////////////////////////////////////// 
- // 
- //  Copyright (c) Microsoft Corporation.  All rights reserved. 
- // 
- //  File:       D3D10Effect.h 
- //  Content:    D3D10 Stateblock/Effect Types & APIs 
- // 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- #ifndef __D3D10EFFECT_H__ 
- #define __D3D10EFFECT_H__ 
-   
- #include "d3d10.h" 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // File contents: 
- // 
- // 1) Stateblock enums, structs, interfaces, flat APIs 
- // 2) Effect enums, structs, interfaces, flat APIs 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- //---------------------------------------------------------------------------- 
- // D3D10_DEVICE_STATE_TYPES: 
- // 
- // Used in ID3D10StateBlockMask function calls 
- // 
- //---------------------------------------------------------------------------- 
-   
- typedef enum _D3D10_DEVICE_STATE_TYPES 
- { 
-      
-     D3D10_DST_SO_BUFFERS=1,             // Single-value state (atomical gets/sets) 
-     D3D10_DST_OM_RENDER_TARGETS,        // Single-value state (atomical gets/sets) 
-     D3D10_DST_OM_DEPTH_STENCIL_STATE,   // Single-value state 
-     D3D10_DST_OM_BLEND_STATE,           // Single-value state 
-   
-     D3D10_DST_VS,                       // Single-value state 
-     D3D10_DST_VS_SAMPLERS,              // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT 
-     D3D10_DST_VS_SHADER_RESOURCES,      // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 
-     D3D10_DST_VS_CONSTANT_BUFFERS,      // Count:                        
-   
-     D3D10_DST_GS,                       // Single-value state 
-     D3D10_DST_GS_SAMPLERS,              // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT 
-     D3D10_DST_GS_SHADER_RESOURCES,      // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 
-     D3D10_DST_GS_CONSTANT_BUFFERS,      // Count: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 
-   
-     D3D10_DST_PS,                       // Single-value state 
-     D3D10_DST_PS_SAMPLERS,              // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT 
-     D3D10_DST_PS_SHADER_RESOURCES,      // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 
-     D3D10_DST_PS_CONSTANT_BUFFERS,      // Count: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 
-      
-     D3D10_DST_IA_VERTEX_BUFFERS,        // Count: D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 
-     D3D10_DST_IA_INDEX_BUFFER,          // Single-value state 
-     D3D10_DST_IA_INPUT_LAYOUT,          // Single-value state 
-     D3D10_DST_IA_PRIMITIVE_TOPOLOGY,    // Single-value state 
-   
-     D3D10_DST_RS_VIEWPORTS,             // Single-value state (atomical gets/sets) 
-     D3D10_DST_RS_SCISSOR_RECTS,         // Single-value state (atomical gets/sets) 
-     D3D10_DST_RS_RASTERIZER_STATE,      // Single-value state 
-   
-     D3D10_DST_PREDICATION,              // Single-value state 
- } D3D10_DEVICE_STATE_TYPES; 
-   
- //---------------------------------------------------------------------------- 
- // D3D10_DEVICE_STATE_TYPES: 
- // 
- // Used in ID3D10StateBlockMask function calls 
- // 
- //---------------------------------------------------------------------------- 
-   
- #ifndef D3D10_BYTES_FROM_BITS 
- #define D3D10_BYTES_FROM_BITS(x) (((x) + 7) / 8) 
- #endif // D3D10_BYTES_FROM_BITS 
-   
- typedef struct _D3D10_STATE_BLOCK_MASK 
- { 
-     BYTE VS; 
-     BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; 
-     BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; 
-     BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; 
-      
-     BYTE GS; 
-     BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; 
-     BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; 
-     BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; 
-      
-     BYTE PS; 
-     BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; 
-     BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; 
-     BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; 
-      
-     BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]; 
-     BYTE IAIndexBuffer; 
-     BYTE IAInputLayout; 
-     BYTE IAPrimitiveTopology; 
-      
-     BYTE OMRenderTargets; 
-     BYTE OMDepthStencilState; 
-     BYTE OMBlendState; 
-      
-     BYTE RSViewports; 
-     BYTE RSScissorRects; 
-     BYTE RSRasterizerState; 
-      
-     BYTE SOBuffers; 
-      
-     BYTE Predication; 
- } D3D10_STATE_BLOCK_MASK; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10StateBlock ////////////////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3D10StateBlock ID3D10StateBlock; 
- typedef interface ID3D10StateBlock *LPD3D10STATEBLOCK; 
-   
- // {0803425A-57F5-4dd6-9465-A87570834A08} 
- DEFINE_GUID(IID_ID3D10StateBlock,  
- 0x803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x8); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10StateBlock 
-   
- DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown) 
- { 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-      
-     STDMETHOD(Capture)(THIS) PURE; 
-     STDMETHOD(Apply)(THIS) PURE; 
-     STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE; 
-     STDMETHOD(GetDevice)(THIS_ ID3D10Device **ppDevice) PURE; 
- }; 
-   
- #ifdef __cplusplus 
- extern "C" { 
- #endif //__cplusplus 
-   
- //---------------------------------------------------------------------------- 
- // D3D10_STATE_BLOCK_MASK and manipulation functions 
- // ------------------------------------------------- 
- // 
- // These functions exist to facilitate working with the D3D10_STATE_BLOCK_MASK 
- // structure. 
- // 
- // D3D10_STATE_BLOCK_MASK *pResult or *pMask 
- //   The state block mask to operate on 
- // 
- // D3D10_STATE_BLOCK_MASK *pA, *pB 
- //   The source state block masks for the binary union/intersect/difference 
- //   operations. 
- // 
- // D3D10_DEVICE_STATE_TYPES StateType 
- //   The specific state type to enable/disable/query 
- // 
- // UINT RangeStart, RangeLength, Entry 
- //   The specific bit or range of bits for a given state type to operate on. 
- //   Consult the comments for D3D10_DEVICE_STATE_TYPES and  
- //   D3D10_STATE_BLOCK_MASK for information on the valid bit ranges for  
- //   each state. 
- // 
- //---------------------------------------------------------------------------- 
-   
- HRESULT WINAPI D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); 
- HRESULT WINAPI D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); 
- HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); 
- HRESULT WINAPI D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); 
- HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); 
- HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *pMask); 
- HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *pMask); 
- BOOL    WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT Entry); 
-   
- //---------------------------------------------------------------------------- 
- // D3D10CreateStateBlock 
- // --------------------- 
- // 
- // Creates a state block object based on the mask settings specified 
- //   in a D3D10_STATE_BLOCK_MASK structure. 
- // 
- // ID3D10Device *pDevice 
- //      The device interface to associate with this state block 
- // 
- // D3D10_STATE_BLOCK_MASK *pStateBlockMask 
- //      A bit mask whose settings are used to generate a state block 
- //      object. 
- // 
- // ID3D10StateBlock **ppStateBlock 
- //      The resulting state block object.  This object will save/restore 
- //      only those pieces of state that were set in the state block 
- //      bit mask 
- //---------------------------------------------------------------------------- 
-   
- HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *pDevice, D3D10_STATE_BLOCK_MASK *pStateBlockMask, ID3D10StateBlock **ppStateBlock); 
-   
- #ifdef __cplusplus 
- } 
- #endif //__cplusplus 
-   
- //---------------------------------------------------------------------------- 
- // D3D10_COMPILE & D3D10_EFFECT flags: 
- // ------------------------------------- 
- // 
- // These flags are passed in when creating an effect, and affect 
- // either compilation behavior or runtime effect behavior 
- // 
- // D3D10_EFFECT_COMPILE_CHILD_EFFECT 
- //   Compile this .fx file to a child effect. Child effects have no initializers 
- //   for any shared values as these are initialied in the master effect (pool). 
- // 
- // D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS 
- //   By default, performance mode is enabled.  Performance mode disallows 
- //   mutable state objects by preventing non-literal expressions from appearing in 
- //   state object definitions.  Specifying this flag will disable the mode and allow 
- //   for mutable state objects. 
- // 
- // D3D10_EFFECT_SINGLE_THREADED 
- //   Do not attempt to synchronize with other threads loading effects into the 
- //   same pool. 
- // 
- //---------------------------------------------------------------------------- 
-   
- #define D3D10_EFFECT_COMPILE_CHILD_EFFECT              (1 << 0) 
- #define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS            (1 << 1) 
- #define D3D10_EFFECT_SINGLE_THREADED                   (1 << 3) 
-   
-   
- //---------------------------------------------------------------------------- 
- // D3D10_EFFECT_VARIABLE flags: 
- // ---------------------------- 
- // 
- // These flags describe an effect variable (global or annotation), 
- // and are returned in D3D10_EFFECT_VARIABLE_DESC::Flags. 
- // 
- // D3D10_EFFECT_VARIABLE_POOLED 
- //   Indicates that the this variable or constant buffer resides 
- //   in an effect pool. If this flag is not set, then the variable resides 
- //   in a standalone effect (if ID3D10Effect::GetPool returns NULL) 
- //   or a child effect (if ID3D10Effect::GetPool returns non-NULL) 
- // 
- // D3D10_EFFECT_VARIABLE_ANNOTATION 
- //   Indicates that this is an annotation on a technique, pass, or global 
- //   variable. Otherwise, this is a global variable. Annotations cannot 
- //   be shared. 
- // 
- // D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 
- //   Indicates that the variable has been explicitly bound using the 
- //   register keyword. 
- //---------------------------------------------------------------------------- 
-   
- #define D3D10_EFFECT_VARIABLE_POOLED                  (1 << 0) 
- #define D3D10_EFFECT_VARIABLE_ANNOTATION              (1 << 1) 
- #define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT     (1 << 2) 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectType ////////////////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- //---------------------------------------------------------------------------- 
- // D3D10_EFFECT_TYPE_DESC: 
- // 
- // Retrieved by ID3D10EffectType::GetDesc() 
- //---------------------------------------------------------------------------- 
-   
- typedef struct _D3D10_EFFECT_TYPE_DESC 
- { 
-     LPCSTR  TypeName;               // Name of the type  
-                                     // (e.g. "float4" or "MyStruct") 
-   
-     D3D10_SHADER_VARIABLE_CLASS    Class;  // (e.g. scalar, vector, object, etc.) 
-     D3D10_SHADER_VARIABLE_TYPE     Type;   // (e.g. float, texture, vertexshader, etc.) 
-      
-     UINT    Elements;               // Number of elements in this type 
-                                     // (0 if not an array)  
-     UINT    Members;                // Number of members 
-                                     // (0 if not a structure) 
-     UINT    Rows;                   // Number of rows in this type 
-                                     // (0 if not a numeric primitive) 
-     UINT    Columns;                // Number of columns in this type 
-                                     // (0 if not a numeric primitive) 
-      
-     UINT    PackedSize;             // Number of bytes required to represent 
-                                     // this data type, when tightly packed 
-     UINT    UnpackedSize;           // Number of bytes occupied by this data 
-                                     // type, when laid out in a constant buffer 
-     UINT    Stride;                 // Number of bytes to seek between elements, 
-                                     // when laid out in a constant buffer 
- } D3D10_EFFECT_TYPE_DESC; 
-   
- typedef interface ID3D10EffectType ID3D10EffectType; 
- typedef interface ID3D10EffectType *LPD3D10EFFECTTYPE; 
-   
- // {4E9E1DDC-CD9D-4772-A837-00180B9B88FD} 
- DEFINE_GUID(IID_ID3D10EffectType,  
- 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x0, 0x18, 0xb, 0x9b, 0x88, 0xfd); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectType 
-   
- DECLARE_INTERFACE(ID3D10EffectType) 
- { 
-     STDMETHOD_(BOOL, IsValid)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *pDesc) PURE; 
-     STDMETHOD_(ID3D10EffectType*, GetMemberTypeByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectType*, GetMemberTypeByName)(THIS_ LPCSTR Name) PURE; 
-     STDMETHOD_(ID3D10EffectType*, GetMemberTypeBySemantic)(THIS_ LPCSTR Semantic) PURE; 
-     STDMETHOD_(LPCSTR, GetMemberName)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(LPCSTR, GetMemberSemantic)(THIS_ UINT Index) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectVariable ////////////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- //---------------------------------------------------------------------------- 
- // D3D10_EFFECT_VARIABLE_DESC: 
- // 
- // Retrieved by ID3D10EffectVariable::GetDesc() 
- //---------------------------------------------------------------------------- 
-   
- typedef struct _D3D10_EFFECT_VARIABLE_DESC 
- { 
-     LPCSTR  Name;                   // Name of this variable, annotation,  
-                                     // or structure member 
-     LPCSTR  Semantic;               // Semantic string of this variable 
-                                     // or structure member (NULL for  
-                                     // annotations or if not present) 
-      
-     UINT    Flags;                  // D3D10_EFFECT_VARIABLE_* flags 
-     UINT    Annotations;            // Number of annotations on this variable 
-                                     // (always 0 for annotations) 
-   
-     UINT    BufferOffset;           // Offset into containing cbuffer or tbuffer 
-                                     // (always 0 for annotations or variables 
-                                     // not in constant buffers) 
-   
-     UINT    ExplicitBindPoint;      // Used if the variable has been explicitly bound 
-                                     // using the register keyword. Check Flags for 
-                                     // D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT; 
- } D3D10_EFFECT_VARIABLE_DESC; 
-   
- typedef interface ID3D10EffectVariable ID3D10EffectVariable; 
- typedef interface ID3D10EffectVariable *LPD3D10EFFECTVARIABLE; 
-   
- // {AE897105-00E6-45bf-BB8E-281DD6DB8E1B} 
- DEFINE_GUID(IID_ID3D10EffectVariable,  
- 0xae897105, 0xe6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectVariable 
-   
- // Forward defines 
- typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable; 
- typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable; 
- typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable; 
- typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable; 
- typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable; 
- typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable; 
- typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable; 
- typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer; 
- typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable; 
- typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable; 
- typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable; 
- typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable; 
- typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable; 
-   
- DECLARE_INTERFACE(ID3D10EffectVariable) 
- { 
-     STDMETHOD_(BOOL, IsValid)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; 
-   
-     STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; 
-      
-     STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; 
-      
-     STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectScalarVariable //////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable; 
- typedef interface ID3D10EffectScalarVariable *LPD3D10EFFECTSCALARVARIABLE; 
-   
- // {00E48F7B-D2C8-49e8-A86C-022DEE53431F} 
- DEFINE_GUID(IID_ID3D10EffectScalarVariable,  
- 0xe48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x2, 0x2d, 0xee, 0x53, 0x43, 0x1f); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectScalarVariable 
-   
- DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable) 
- { 
-     STDMETHOD_(BOOL, IsValid)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; 
-      
-     STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; 
-      
-     STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; 
-      
-     STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; 
-     STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; 
-      
-     STDMETHOD(SetFloat)(THIS_ float Value) PURE; 
-     STDMETHOD(GetFloat)(THIS_ float *pValue) PURE;     
-      
-     STDMETHOD(SetFloatArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetFloatArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; 
-      
-     STDMETHOD(SetInt)(THIS_ int Value) PURE; 
-     STDMETHOD(GetInt)(THIS_ int *pValue) PURE; 
-      
-     STDMETHOD(SetIntArray)(THIS_ int *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetIntArray)(THIS_ int *pData, UINT Offset, UINT Count) PURE; 
-      
-     STDMETHOD(SetBool)(THIS_ BOOL Value) PURE; 
-     STDMETHOD(GetBool)(THIS_ BOOL *pValue) PURE; 
-      
-     STDMETHOD(SetBoolArray)(THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetBoolArray)(THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectVectorVariable //////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable; 
- typedef interface ID3D10EffectVectorVariable *LPD3D10EFFECTVECTORVARIABLE; 
-   
- // {62B98C44-1F82-4c67-BCD0-72CF8F217E81} 
- DEFINE_GUID(IID_ID3D10EffectVectorVariable,  
- 0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectVectorVariable 
-   
- DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable) 
- { 
-     STDMETHOD_(BOOL, IsValid)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; 
-      
-     STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; 
-      
-     STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;  
-     STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; 
-      
-     STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; 
-     STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; 
-      
-     STDMETHOD(SetBoolVector) (THIS_ BOOL *pData) PURE; 
-     STDMETHOD(SetIntVector)  (THIS_ int *pData) PURE; 
-     STDMETHOD(SetFloatVector)(THIS_ float *pData) PURE; 
-   
-     STDMETHOD(GetBoolVector) (THIS_ BOOL *pData) PURE; 
-     STDMETHOD(GetIntVector)  (THIS_ int *pData) PURE; 
-     STDMETHOD(GetFloatVector)(THIS_ float *pData) PURE; 
-   
-     STDMETHOD(SetBoolVectorArray) (THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(SetIntVectorArray)  (THIS_ int *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(SetFloatVectorArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; 
-   
-     STDMETHOD(GetBoolVectorArray) (THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetIntVectorArray)  (THIS_ int *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetFloatVectorArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectMatrixVariable //////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable; 
- typedef interface ID3D10EffectMatrixVariable *LPD3D10EFFECTMATRIXVARIABLE; 
-   
- // {50666C24-B82F-4eed-A172-5B6E7E8522E0} 
- DEFINE_GUID(IID_ID3D10EffectMatrixVariable,  
- 0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectMatrixVariable 
-   
- DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable) 
- { 
-     STDMETHOD_(BOOL, IsValid)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; 
-      
-     STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; 
-      
-     STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; 
-      
-     STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; 
-     STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; 
-      
-     STDMETHOD(SetMatrix)(THIS_ float *pData) PURE; 
-     STDMETHOD(GetMatrix)(THIS_ float *pData) PURE; 
-      
-     STDMETHOD(SetMatrixArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetMatrixArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; 
-      
-     STDMETHOD(SetMatrixTranspose)(THIS_ float *pData) PURE; 
-     STDMETHOD(GetMatrixTranspose)(THIS_ float *pData) PURE; 
-      
-     STDMETHOD(SetMatrixTransposeArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetMatrixTransposeArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectStringVariable //////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable; 
- typedef interface ID3D10EffectStringVariable *LPD3D10EFFECTSTRINGVARIABLE; 
-   
- // {71417501-8DF9-4e0a-A78A-255F9756BAFF} 
- DEFINE_GUID(IID_ID3D10EffectStringVariable,  
- 0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectStringVariable 
-   
- DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable) 
- { 
-     STDMETHOD_(BOOL, IsValid)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; 
-      
-     STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; 
-      
-     STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; 
-      
-     STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-      
-     STDMETHOD(GetString)(THIS_ LPCSTR *ppString) PURE; 
-     STDMETHOD(GetStringArray)(THIS_ LPCSTR *ppStrings, UINT Offset, UINT Count) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectShaderResourceVariable //////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable; 
- typedef interface ID3D10EffectShaderResourceVariable *LPD3D10EFFECTSHADERRESOURCEVARIABLE; 
-   
- // {C0A7157B-D872-4b1d-8073-EFC2ACD4B1FC} 
- DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable,  
- 0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc); 
-   
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectShaderResourceVariable 
-   
- DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable) 
- { 
-     STDMETHOD_(BOOL, IsValid)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; 
-      
-     STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; 
-      
-     STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; 
-      
-     STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-      
-     STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *pResource) PURE; 
-     STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **ppResource) PURE; 
-      
-     STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **ppResources, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **ppResources, UINT Offset, UINT Count) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectRenderTargetViewVariable ////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable; 
- typedef interface ID3D10EffectRenderTargetViewVariable *LPD3D10EFFECTRENDERTARGETVIEWVARIABLE; 
-   
- // {28CA0CC3-C2C9-40bb-B57F-67B737122B17} 
- DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable,  
- 0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectRenderTargetViewVariable 
-   
- DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable) 
- { 
-     STDMETHOD_(BOOL, IsValid)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; 
-      
-     STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; 
-      
-     STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; 
-      
-     STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-      
-     STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *pResource) PURE; 
-     STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **ppResource) PURE; 
-      
-     STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **ppResources, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **ppResources, UINT Offset, UINT Count) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectDepthStencilViewVariable ////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable; 
- typedef interface ID3D10EffectDepthStencilViewVariable *LPD3D10EFFECTDEPTHSTENCILVIEWVARIABLE; 
-   
- // {3E02C918-CC79-4985-B622-2D92AD701623} 
- DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable,  
- 0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectDepthStencilViewVariable 
-   
- DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable) 
- { 
-     STDMETHOD_(BOOL, IsValid)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; 
-      
-     STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; 
-      
-     STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; 
-      
-     STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-      
-     STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *pResource) PURE; 
-     STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **ppResource) PURE; 
-      
-     STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectConstantBuffer //////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer; 
- typedef interface ID3D10EffectConstantBuffer *LPD3D10EFFECTCONSTANTBUFFER; 
-   
- // {56648F4D-CC8B-4444-A5AD-B5A3D76E91B3} 
- DEFINE_GUID(IID_ID3D10EffectConstantBuffer,  
- 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectConstantBuffer 
-   
- DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable) 
- { 
-     STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; 
-      
-     STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; 
-      
-     STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; 
-      
-     STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-      
-     STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *pConstantBuffer) PURE; 
-     STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **ppConstantBuffer) PURE; 
-      
-     STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *pTextureBuffer) PURE; 
-     STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **ppTextureBuffer) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectShaderVariable //////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- //---------------------------------------------------------------------------- 
- // D3D10_EFFECT_SHADER_DESC: 
- // 
- // Retrieved by ID3D10EffectShaderVariable::GetShaderDesc() 
- //---------------------------------------------------------------------------- 
-   
- typedef struct _D3D10_EFFECT_SHADER_DESC 
- { 
-     CONST BYTE *pInputSignature;    // Passed into CreateInputLayout, 
-                                     // valid on VS and GS only 
-      
-     BOOL IsInline;                  // Is this an anonymous shader variable 
-                                     // resulting from an inline shader assignment? 
-      
-      
-     // -- The following fields are not valid after Optimize() -- 
-     CONST BYTE *pBytecode;          // Shader bytecode 
-     UINT BytecodeLength; 
-      
-     LPCSTR SODecl;                  // Stream out declaration string (for GS with SO) 
-      
-     UINT NumInputSignatureEntries;  // Number of entries in the input signature 
-     UINT NumOutputSignatureEntries; // Number of entries in the output signature 
- } D3D10_EFFECT_SHADER_DESC; 
-   
-   
- typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable; 
- typedef interface ID3D10EffectShaderVariable *LPD3D10EFFECTSHADERVARIABLE; 
-   
- // {80849279-C799-4797-8C33-0407A07D9E06} 
- DEFINE_GUID(IID_ID3D10EffectShaderVariable,  
- 0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x4, 0x7, 0xa0, 0x7d, 0x9e, 0x6); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectShaderVariable 
-   
- DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable) 
- { 
-     STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; 
-      
-     STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; 
-      
-     STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; 
-          
-     STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-      
-     STDMETHOD(GetShaderDesc)(THIS_ UINT ShaderIndex, D3D10_EFFECT_SHADER_DESC *pDesc) PURE; 
-      
-     STDMETHOD(GetVertexShader)(THIS_ UINT ShaderIndex, ID3D10VertexShader **ppVS) PURE; 
-     STDMETHOD(GetGeometryShader)(THIS_ UINT ShaderIndex, ID3D10GeometryShader **ppGS) PURE; 
-     STDMETHOD(GetPixelShader)(THIS_ UINT ShaderIndex, ID3D10PixelShader **ppPS) PURE; 
-      
-     STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE; 
-     STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectBlendVariable ///////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable; 
- typedef interface ID3D10EffectBlendVariable *LPD3D10EFFECTBLENDVARIABLE; 
-   
- // {1FCD2294-DF6D-4eae-86B3-0E9160CFB07B} 
- DEFINE_GUID(IID_ID3D10EffectBlendVariable,  
- 0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0xe, 0x91, 0x60, 0xcf, 0xb0, 0x7b); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectBlendVariable 
-   
- DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable) 
- { 
-     STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; 
-      
-     STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; 
-      
-     STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; 
-      
-     STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-      
-     STDMETHOD(GetBlendState)(THIS_ UINT Index, ID3D10BlendState **ppBlendState) PURE; 
-     STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_BLEND_DESC *pBlendDesc) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectDepthStencilVariable ////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable; 
- typedef interface ID3D10EffectDepthStencilVariable *LPD3D10EFFECTDEPTHSTENCILVARIABLE; 
-   
- // {AF482368-330A-46a5-9A5C-01C71AF24C8D} 
- DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable,  
- 0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x1, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectDepthStencilVariable 
-   
- DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable) 
- { 
-     STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; 
-      
-     STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; 
-      
-     STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; 
-      
-     STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-      
-     STDMETHOD(GetDepthStencilState)(THIS_ UINT Index, ID3D10DepthStencilState **ppDepthStencilState) PURE; 
-     STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectRasterizerVariable //////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable; 
- typedef interface ID3D10EffectRasterizerVariable *LPD3D10EFFECTRASTERIZERVARIABLE; 
-   
- // {21AF9F0E-4D94-4ea9-9785-2CB76B8C0B34} 
- DEFINE_GUID(IID_ID3D10EffectRasterizerVariable,  
- 0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0xb, 0x34); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectRasterizerVariable 
-   
- DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable) 
- { 
-     STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; 
-      
-     STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; 
-      
-     STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; 
-      
-     STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-      
-     STDMETHOD(GetRasterizerState)(THIS_ UINT Index, ID3D10RasterizerState **ppRasterizerState) PURE; 
-     STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_RASTERIZER_DESC *pRasterizerDesc) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectSamplerVariable /////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable; 
- typedef interface ID3D10EffectSamplerVariable *LPD3D10EFFECTSAMPLERVARIABLE; 
-   
- // {6530D5C7-07E9-4271-A418-E7CE4BD1E480} 
- DEFINE_GUID(IID_ID3D10EffectSamplerVariable,  
- 0x6530d5c7, 0x7e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectSamplerVariable 
-   
- DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable) 
- { 
-     STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; 
-      
-     STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; 
-      
-     STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; 
-     STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; 
-      
-     STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-     STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; 
-      
-     STDMETHOD(GetSampler)(THIS_ UINT Index, ID3D10SamplerState **ppSampler) PURE; 
-     STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_SAMPLER_DESC *pSamplerDesc) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectPass ////////////////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- //---------------------------------------------------------------------------- 
- // D3D10_PASS_DESC: 
- // 
- // Retrieved by ID3D10EffectPass::GetDesc() 
- //---------------------------------------------------------------------------- 
-   
- typedef struct _D3D10_PASS_DESC 
- { 
-     LPCSTR Name;                    // Name of this pass (NULL if not anonymous)     
-     UINT Annotations;               // Number of annotations on this pass 
-      
-     BYTE *pIAInputSignature;        // Signature from VS or GS (if there is no VS) 
-                                     // or NULL if neither exists 
-     SIZE_T IAInputSignatureSize;    // Singature size in bytes                                 
-                                      
-     UINT StencilRef;                // Specified in SetDepthStencilState() 
-     UINT SampleMask;                // Specified in SetBlendState() 
-     FLOAT BlendFactor[4];           // Specified in SetBlendState() 
- } D3D10_PASS_DESC; 
-   
- //---------------------------------------------------------------------------- 
- // D3D10_PASS_SHADER_DESC: 
- // 
- // Retrieved by ID3D10EffectPass::Get**ShaderDesc() 
- //---------------------------------------------------------------------------- 
-   
- typedef struct _D3D10_PASS_SHADER_DESC 
- { 
-     ID3D10EffectShaderVariable *pShaderVariable;    // The variable that this shader came from. 
-                                                     // If this is an inline shader assignment, 
-                                                     //   the returned interface will be an  
-                                                     //   anonymous shader variable, which is 
-                                                     //   not retrievable any other way.  It's 
-                                                     //   name in the variable description will 
-                                                     //   be "$Anonymous". 
-                                                     // If there is no assignment of this type in 
-                                                     //   the pass block, pShaderVariable != NULL, 
-                                                     //   but pShaderVariable->IsValid() == FALSE. 
-      
-     UINT                        ShaderIndex;        // The element of pShaderVariable (if an array) 
-                                                     // or 0 if not applicable 
- } D3D10_PASS_SHADER_DESC; 
-   
- typedef interface ID3D10EffectPass ID3D10EffectPass; 
- typedef interface ID3D10EffectPass *LPD3D10EFFECTPASS; 
-   
- // {5CFBEB89-1A06-46e0-B282-E3F9BFA36A54} 
- DEFINE_GUID(IID_ID3D10EffectPass,  
- 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectPass 
-   
- DECLARE_INTERFACE(ID3D10EffectPass) 
- { 
-     STDMETHOD_(BOOL, IsValid)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *pDesc) PURE; 
-      
-     STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; 
-     STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; 
-     STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD(Apply)(THIS_ UINT Flags) PURE; 
-      
-     STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *pStateBlockMask) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectTechnique ///////////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- //---------------------------------------------------------------------------- 
- // D3D10_TECHNIQUE_DESC: 
- // 
- // Retrieved by ID3D10EffectTechnique::GetDesc() 
- //---------------------------------------------------------------------------- 
-   
- typedef struct _D3D10_TECHNIQUE_DESC 
- { 
-     LPCSTR  Name;                   // Name of this technique (NULL if not anonymous) 
-     UINT    Passes;                 // Number of passes contained within 
-     UINT    Annotations;            // Number of annotations on this technique 
- } D3D10_TECHNIQUE_DESC; 
-   
- typedef interface ID3D10EffectTechnique ID3D10EffectTechnique; 
- typedef interface ID3D10EffectTechnique *LPD3D10EFFECTTECHNIQUE; 
-   
- // {DB122CE8-D1C9-4292-B237-24ED3DE8B175} 
- DEFINE_GUID(IID_ID3D10EffectTechnique,  
- 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectTechnique 
-   
- DECLARE_INTERFACE(ID3D10EffectTechnique) 
- { 
-     STDMETHOD_(BOOL, IsValid)(THIS) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD_(ID3D10EffectPass*, GetPassByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectPass*, GetPassByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *pStateBlockMask) PURE; 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10Effect ////////////////////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- //---------------------------------------------------------------------------- 
- // D3D10_EFFECT_DESC: 
- // 
- // Retrieved by ID3D10Effect::GetDesc() 
- //---------------------------------------------------------------------------- 
-   
- typedef struct _D3D10_EFFECT_DESC 
- { 
-      
-     BOOL    IsChildEffect;          // TRUE if this is a child effect,  
-                                     // FALSE if this is standalone or an effect pool. 
-                                      
-     UINT    ConstantBuffers;        // Number of constant buffers in this effect, 
-                                     // excluding the effect pool. 
-     UINT    SharedConstantBuffers;  // Number of constant buffers shared in this 
-                                     // effect's pool. 
-                                      
-     UINT    GlobalVariables;        // Number of global variables in this effect, 
-                                     // excluding the effect pool. 
-     UINT    SharedGlobalVariables;  // Number of global variables shared in this 
-                                     // effect's pool. 
-                                      
-     UINT    Techniques;             // Number of techniques in this effect, 
-                                     // excluding the effect pool. 
- } D3D10_EFFECT_DESC; 
-   
- typedef interface ID3D10Effect ID3D10Effect; 
- typedef interface ID3D10Effect *LPD3D10EFFECT; 
-   
- // {51B0CA8B-EC0B-4519-870D-8EE1CB5017C7} 
- DEFINE_GUID(IID_ID3D10Effect,  
- 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0xd, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10Effect 
-   
- DECLARE_INTERFACE_(ID3D10Effect, IUnknown) 
- { 
-     // IUnknown 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-      
-     STDMETHOD_(BOOL, IsValid)(THIS) PURE; 
-     STDMETHOD_(BOOL, IsPool)(THIS) PURE; 
-   
-     // Managing D3D Device 
-     STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE; 
-      
-     // New Reflection APIs 
-     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *pDesc) PURE; 
-      
-     STDMETHOD_(ID3D10EffectConstantBuffer*, GetConstantBufferByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectConstantBuffer*, GetConstantBufferByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD_(ID3D10EffectVariable*, GetVariableByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetVariableByName)(THIS_ LPCSTR Name) PURE; 
-     STDMETHOD_(ID3D10EffectVariable*, GetVariableBySemantic)(THIS_ LPCSTR Semantic) PURE; 
-      
-     STDMETHOD_(ID3D10EffectTechnique*, GetTechniqueByIndex)(THIS_ UINT Index) PURE; 
-     STDMETHOD_(ID3D10EffectTechnique*, GetTechniqueByName)(THIS_ LPCSTR Name) PURE; 
-      
-     STDMETHOD(Optimize)(THIS) PURE; 
-     STDMETHOD_(BOOL, IsOptimized)(THIS) PURE; 
-   
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3D10EffectPool ////////////////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3D10EffectPool ID3D10EffectPool; 
- typedef interface ID3D10EffectPool *LPD3D10EFFECTPOOL; 
-   
- // {9537AB04-3250-412e-8213-FCD2F8677933} 
- DEFINE_GUID(IID_ID3D10EffectPool,  
- 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3D10EffectPool 
-   
- DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown) 
- { 
-     // IUnknown 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-      
-     STDMETHOD_(ID3D10Effect*, AsEffect)(THIS) PURE; 
-      
-     // No public methods 
- }; 
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // APIs ////////////////////////////////////////////////////////////////////// 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- #ifdef __cplusplus 
- extern "C" { 
- #endif //__cplusplus 
-   
- //---------------------------------------------------------------------------- 
- // D3D10CreateEffectFromXXXX: 
- // -------------------------- 
- // Creates an effect from a binary effect or file 
- // 
- // Parameters: 
- // 
- // [in] 
- // 
- // 
- //  pData 
- //      Blob of effect data, either ASCII (uncompiled, for D3D10CompileEffectFromMemory) or binary (compiled, for D3D10CreateEffect*) 
- //  DataLength 
- //      Length of the data blob 
- // 
- //  pSrcFileName 
- //      Name of the ASCII Effect file pData was obtained from 
- // 
- //  pDefines 
- //      Optional NULL-terminated array of preprocessor macro definitions. 
- //  pInclude 
- //      Optional interface pointer to use for handling #include directives. 
- //      If this parameter is NULL, #includes will be honored when compiling 
- //      from file, and will error when compiling from resource or memory. 
- //  HLSLFlags 
- //      Compilation flags pertaining to shaders and data types, honored by 
- //      the HLSL compiler 
- //  FXFlags 
- //      Compilation flags pertaining to Effect compilation, honored 
- //      by the Effect compiler 
- //  pDevice 
- //      Pointer to the D3D10 device on which to create Effect resources 
- //  pEffectPool 
- //      Pointer to an Effect pool to share variables with or NULL 
- // 
- // [out] 
- // 
- //  ppEffect 
- //      Address of the newly created Effect interface 
- //  ppEffectPool 
- //      Address of the newly created Effect pool interface 
- //  ppErrors 
- //      If non-NULL, address of a buffer with error messages that occurred  
- //      during parsing or compilation 
- // 
- //---------------------------------------------------------------------------- 
-   
- HRESULT WINAPI D3D10CompileEffectFromMemory(void *pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,  
-     ID3D10Include *pInclude, UINT HLSLFlags, UINT FXFlags,  
-     ID3D10Blob **ppCompiledEffect, ID3D10Blob **ppErrors); 
-   
- HRESULT WINAPI D3D10CreateEffectFromMemory(void *pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device *pDevice,  
-     ID3D10EffectPool *pEffectPool, ID3D10Effect **ppEffect); 
-   
- HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device *pDevice, 
-     ID3D10EffectPool **ppEffectPool); 
-   
-   
- //---------------------------------------------------------------------------- 
- // D3D10DisassembleEffect: 
- // ----------------------- 
- // Takes an effect interface, and returns a buffer containing text assembly. 
- // 
- // Parameters: 
- //  pEffect 
- //      Pointer to the runtime effect interface. 
- //  EnableColorCode 
- //      Emit HTML tags for color coding the output? 
- //  ppDisassembly 
- //      Returns a buffer containing the disassembled effect. 
- //---------------------------------------------------------------------------- 
-   
- HRESULT WINAPI D3D10DisassembleEffect(ID3D10Effect *pEffect, BOOL EnableColorCode, ID3D10Blob **ppDisassembly); 
-   
- #ifdef __cplusplus 
- } 
- #endif //__cplusplus 
-   
- #endif //__D3D10EFFECT_H__ 
-   
-   
-