- /*=========================================================================*\ 
-   
-     Copyright (c) Microsoft Corporation.  All rights reserved. 
-   
- \*=========================================================================*/ 
-   
- #pragma once 
-   
- /*=========================================================================*\ 
-     D2D Status Codes 
- \*=========================================================================*/ 
-   
- #define FACILITY_D2D 0x899 
-   
- #define MAKE_D2DHR( sev, code )\ 
-     MAKE_HRESULT( sev, FACILITY_D2D, (code) ) 
-   
- #define MAKE_D2DHR_ERR( code )\ 
-     MAKE_D2DHR( 1, code ) 
-   
-   
- //+---------------------------------------------------------------------------- 
- // 
- // D2D error codes 
- // 
- //------------------------------------------------------------------------------ 
-   
- // 
- //  Error codes shared with WINCODECS 
- // 
-   
- // 
- // The pixel format is not supported. 
- // 
- #define D2DERR_UNSUPPORTED_PIXEL_FORMAT     WINCODEC_ERR_UNSUPPORTEDPIXELFORMAT 
-   
- // 
- // Error codes that were already returned in prior versions and were part of the 
- // MIL facility. 
-   
- // 
- // Error codes mapped from WIN32 where there isn't already another HRESULT based 
- // define 
- // 
-   
- // 
- // The supplied buffer was too small to accomodate the data. 
- // 
- #define D2DERR_INSUFFICIENT_BUFFER          HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER) 
-   
-   
- // 
- // D2D specific codes 
- // 
-   
- // 
- // The object was not in the correct state to process the method. 
- // 
- #define D2DERR_WRONG_STATE                  MAKE_D2DHR_ERR(0x001) 
-   
- // 
- // The object has not yet been initialized. 
- // 
- #define D2DERR_NOT_INITIALIZED              MAKE_D2DHR_ERR(0x002) 
-   
- // 
- // The requested opertion is not supported. 
- // 
- #define D2DERR_UNSUPPORTED_OPERATION        MAKE_D2DHR_ERR(0x003) 
-   
- // 
- // The geomery scanner failed to process the data. 
- // 
- #define D2DERR_SCANNER_FAILED               MAKE_D2DHR_ERR(0x004) 
-   
- // 
- // D2D could not access the screen. 
- // 
- #define D2DERR_SCREEN_ACCESS_DENIED         MAKE_D2DHR_ERR(0x005) 
-   
- // 
- // A valid display state could not be determined. 
- // 
- #define D2DERR_DISPLAY_STATE_INVALID        MAKE_D2DHR_ERR(0x006) 
-   
- // 
- // The supplied vector is vero. 
- // 
- #define D2DERR_ZERO_VECTOR                  MAKE_D2DHR_ERR(0x007) 
-   
- // 
- // An internal error (D2D bug) occurred. On checked builds, we would assert. 
- // 
- // The application should close this instance of D2D and should consider 
- // restarting its process. 
- // 
- #define D2DERR_INTERNAL_ERROR               MAKE_D2DHR_ERR(0x008) 
-   
- // 
- // The display format we need to render is not supported by the 
- // hardware device. 
- // 
- #define D2DERR_DISPLAY_FORMAT_NOT_SUPPORTED MAKE_D2DHR_ERR(0x009) 
-   
- // 
- // A call to this method is invalid. 
- // 
- #define D2DERR_INVALID_CALL                 MAKE_D2DHR_ERR(0x00A) 
-   
- // 
- // No HW rendering device is available for this operation. 
- // 
- #define D2DERR_NO_HARDWARE_DEVICE           MAKE_D2DHR_ERR(0x00B) 
-   
- // 
- // There has been a presentation error that may be recoverable. The caller 
- // needs to recreate, rerender the entire frame, and reattempt present. 
- // 
- #define D2DERR_RECREATE_TARGET              MAKE_D2DHR_ERR(0x00C) 
-   
- // 
- // Shader construction failed because it was too complex. 
- // 
- #define D2DERR_TOO_MANY_SHADER_ELEMENTS     MAKE_D2DHR_ERR(0x00D) 
-   
- // 
- // Shader compilation failed. 
- // 
- #define D2DERR_SHADER_COMPILE_FAILED        MAKE_D2DHR_ERR(0x00E) 
-   
- // 
- // Requested DX surface size exceeded maximum texture size. 
- // 
- #define D2DERR_MAX_TEXTURE_SIZE_EXCEEDED    MAKE_D2DHR_ERR(0x00F) 
-   
- // 
- // The requested D2D version is not supported. 
- // 
- #define D2DERR_UNSUPPORTED_VERSION          MAKE_D2DHR_ERR(0x010) 
-   
- // 
- // Invalid number. 
- // 
- #define D2DERR_BAD_NUMBER                   MAKE_D2DHR_ERR(0x0011) 
-   
- // 
- // Objects used together must be created from the same factory instance. 
- // 
- #define D2DERR_WRONG_FACTORY                MAKE_D2DHR_ERR(0x012) 
-   
- // 
- // A layer resource can only be in use once at any point in time. 
- // 
- #define D2DERR_LAYER_ALREADY_IN_USE         MAKE_D2DHR_ERR(0x013) 
-   
- // 
- // The pop call did not match the corresponding push call 
- // 
- #define D2DERR_POP_CALL_DID_NOT_MATCH_PUSH  MAKE_D2DHR_ERR(0x014) 
-   
- // 
- // The resource was realized on the wrong render target 
- // 
- #define D2DERR_WRONG_RESOURCE_DOMAIN        MAKE_D2DHR_ERR(0x015) 
-   
- // 
- // The push and pop calls were unbalanced 
- // 
- #define D2DERR_PUSH_POP_UNBALANCED          MAKE_D2DHR_ERR(0x016) 
-   
- // 
- // Attempt to copy from a render target while a layer or clip rect is applied 
- // 
- #define D2DERR_RENDER_TARGET_HAS_LAYER_OR_CLIPRECT MAKE_D2DHR_ERR(0x017) 
-   
- // 
- // The brush types are incompatible for the call. 
- // 
- #define D2DERR_INCOMPATIBLE_BRUSH_TYPES     MAKE_D2DHR_ERR(0x018) 
-   
- // 
- // An unknown win32 failure occurred. 
- // 
- #define D2DERR_WIN32_ERROR                  MAKE_D2DHR_ERR(0x019) 
-   
- // 
- // The render target is not compatible with GDI 
- // 
- #define D2DERR_TARGET_NOT_GDI_COMPATIBLE    MAKE_D2DHR_ERR(0x01A) 
-   
- // 
- // A text client drawing effect object is of the wrong type 
- //  
- #define D2DERR_TEXT_EFFECT_IS_WRONG_TYPE    MAKE_D2DHR_ERR(0x01B) 
-   
- // 
- // The application is holding a reference to the IDWriteTextRenderer interface  
- // after the corresponding DrawText or DrawTextLayout call has returned. The  
- // IDWriteTextRenderer instance will be zombied. 
- //  
- #define D2DERR_TEXT_RENDERER_NOT_RELEASED   MAKE_D2DHR_ERR(0x01C) 
-   
- // 
- // The requested size is larger than the guaranteed supported texture size. 
- //  
- #define D2DERR_EXCEEDS_MAX_BITMAP_SIZE     MAKE_D2DHR_ERR(0x01D) 
-