//---------------------------------------------------------------------------
 
// Copyright (c) Microsoft Corporation.  All rights reserved.
 
//
 
// This file is automatically generated.  Please do not edit it directly.
 
//
 
// File name: D2D1.h
 
//---------------------------------------------------------------------------
 
#pragma once
 
 
 
 
 
#ifndef _D2D1_H_
 
#define _D2D1_H_
 
 
 
#ifndef COM_NO_WINDOWS_H
 
#include <windows.h>
 
#endif // #ifndef COM_NO_WINDOWS_H
 
#include <unknwn.h>
 
#include <dcommon.h>
 
#include <D2DErr.h>
 
#include <D2DBaseTypes.h>
 
#include <dxgiformat.h>
 
#ifndef D2D_NO_INCLUDE_D3D10
 
#include <d3d10_1.h>
 
#endif // #ifndef D2D_NO_INCLUDE_D3D10
 
 
 
#ifndef D2D_USE_C_DEFINITIONS
 
 
 
//
 
// We use the 'C' definitions if C++ is not defined
 
// 
 
#ifndef __cplusplus
 
#define D2D_USE_C_DEFINITIONS
 
#endif
 
 
 
#endif // #ifndef D2D_USE_C_DEFINITIONS
 
 
 
#ifndef D2D1_DECLARE_INTERFACE
 
#define D2D1_DECLARE_INTERFACE(X) DECLSPEC_UUID(X) DECLSPEC_NOVTABLE
 
#endif
 
 
 
//
 
// Forward declarations here
 
//
 
 
 
typedef interface IDWriteTextFormat IDWriteTextFormat;
 
typedef interface IDWriteTextLayout IDWriteTextLayout;
 
typedef interface IDWriteRenderingParams IDWriteRenderingParams;
 
typedef interface IDXGISurface IDXGISurface;
 
typedef interface IWICBitmap IWICBitmap;
 
typedef interface IWICBitmapSource IWICBitmapSource;
 
 
 
typedef struct DWRITE_GLYPH_RUN DWRITE_GLYPH_RUN;
 
 
 
#ifndef D2D_USE_C_DEFINITIONS
 
 
 
interface ID2D1Factory;
 
interface ID2D1RenderTarget;
 
interface ID2D1BitmapRenderTarget;
 
interface ID2D1SimplifiedGeometrySink;
 
interface ID2D1TessellationSink;
 
interface ID2D1Geometry;
 
interface ID2D1Brush;
 
 
 
#else
 
 
 
typedef interface ID2D1Factory ID2D1Factory;
 
typedef interface ID2D1RenderTarget ID2D1RenderTarget;
 
typedef interface ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget;
 
typedef interface ID2D1SimplifiedGeometrySink ID2D1SimplifiedGeometrySink;; 
 
typedef interface ID2D1TessellationSink ID2D1TessellationSink; 
 
typedef interface ID2D1Geometry ID2D1Geometry; 
 
typedef interface ID2D1Brush ID2D1Brush; 
 
 
 
#endif
 
        
 
#define D2D1_INVALID_TAG ULONGLONG_MAX
 
#define D2D1_DEFAULT_FLATTENING_TOLERANCE (0.25f)
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_ALPHA_MODE
 
//
 
//  Synopsis:
 
//      Qualifies how alpha is to be treated in a bitmap or render target containing
 
//      alpha.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_ALPHA_MODE
 
{
 
        
 
        //
 
        // Alpha mode should be determined implicitly. Some target surfaces do not supply
 
        // or imply this information in which case alpha must be specified.
 
        //
 
        D2D1_ALPHA_MODE_UNKNOWN = 0,
 
        
 
        //
 
        // Treat the alpha as premultipled.
 
        //
 
        D2D1_ALPHA_MODE_PREMULTIPLIED = 1,
 
        
 
        //
 
        // Opacity is in the 'A' component only.
 
        //
 
        D2D1_ALPHA_MODE_STRAIGHT = 2,
 
        
 
        //
 
        // Ignore any alpha channel information.
 
        //
 
        D2D1_ALPHA_MODE_IGNORE = 3,
 
        D2D1_ALPHA_MODE_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_ALPHA_MODE;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_GAMMA
 
//
 
//  Synopsis:
 
//      This determines what gamma is used for interpolation/blending.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_GAMMA
 
{
 
        
 
        //
 
        // Colors are manipulated in 2.2 gamma color space.
 
        //
 
        D2D1_GAMMA_2_2 = 0,
 
        
 
        //
 
        // Colors are manipulated in 1.0 gamma color space.
 
        //
 
        D2D1_GAMMA_1_0 = 1,
 
        D2D1_GAMMA_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_GAMMA;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_OPACITY_MASK_CONTENT
 
//
 
//  Synopsis:
 
//      Specifies what the contents are of an opacity mask.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_OPACITY_MASK_CONTENT
 
{
 
        
 
        //
 
        // The mask contains geometries or bitmaps.
 
        //
 
        D2D1_OPACITY_MASK_CONTENT_GRAPHICS = 0,
 
        
 
        //
 
        // The mask contains text rendered using one of the natural text modes.
 
        //
 
        D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL = 1,
 
        
 
        //
 
        // The mask contains text rendered using one of the GDI compatible text modes.
 
        //
 
        D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE = 2,
 
        D2D1_OPACITY_MASK_CONTENT_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_OPACITY_MASK_CONTENT;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_EXTEND_MODE
 
//
 
//  Synopsis:
 
//      Enum which descibes how to sample from a source outside it's base tile.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_EXTEND_MODE
 
{
 
        
 
        //
 
        // Extend the edges of the source out by clamping sample points outside the source
 
        // to the edges.
 
        //
 
        D2D1_EXTEND_MODE_CLAMP = 0,
 
        
 
        //
 
        // The base tile is drawn untransformed and the remainder are filled by repeating
 
        // the base tile.
 
        //
 
        D2D1_EXTEND_MODE_WRAP = 1,
 
        
 
        //
 
        // The same as wrap, but alternate tiles are flipped  The base tile is drawn
 
        // untransformed.
 
        //
 
        D2D1_EXTEND_MODE_MIRROR = 2,
 
        D2D1_EXTEND_MODE_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_EXTEND_MODE;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_ANTIALIAS_MODE
 
//
 
//  Synopsis:
 
//      Enum which descibes the manner in which we render edges of non-text primitives.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_ANTIALIAS_MODE
 
{
 
        
 
        //
 
        // The edges of each primitive are antialiased sequentially.
 
        //
 
        D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0,
 
        
 
        //
 
        // Each pixel is rendered if its pixel center is contained by the geometry.
 
        //
 
        D2D1_ANTIALIAS_MODE_ALIASED = 1,
 
        D2D1_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_ANTIALIAS_MODE;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_TEXT_ANTIALIAS_MODE
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_TEXT_ANTIALIAS_MODE
 
{
 
        
 
        //
 
        // Render text using the current system setting.
 
        //
 
        D2D1_TEXT_ANTIALIAS_MODE_DEFAULT = 0,
 
        
 
        //
 
        // Render text using ClearType.
 
        //
 
        D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE = 1,
 
        
 
        //
 
        // Render text using gray-scale.
 
        //
 
        D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE = 2,
 
        
 
        //
 
        // Render text aliased.
 
        //
 
        D2D1_TEXT_ANTIALIAS_MODE_ALIASED = 3,
 
        D2D1_TEXT_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_TEXT_ANTIALIAS_MODE;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_BITMAP_INTERPOLATION_MODE
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_BITMAP_INTERPOLATION_MODE
 
{
 
        
 
        //
 
        // Nearest Neighbor filtering. Also known as nearest pixel or nearest point
 
        // sampling.
 
        //
 
        D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0,
 
        
 
        //
 
        // Linear filtering.
 
        //
 
        D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = 1,
 
        D2D1_BITMAP_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_BITMAP_INTERPOLATION_MODE;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Flag:
 
//      D2D1_DRAW_TEXT_OPTIONS
 
//
 
//  Synopsis:
 
//      Modifications made to the draw text call that influence how the text is
 
//      rendered.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_DRAW_TEXT_OPTIONS
 
{
 
        
 
        //
 
        // Do not snap the baseline of the text vertically.
 
        //
 
        D2D1_DRAW_TEXT_OPTIONS_NO_SNAP = 0x00000001,
 
        
 
        //
 
        // Clip the text to the content bounds.
 
        //
 
        D2D1_DRAW_TEXT_OPTIONS_CLIP = 0x00000002,
 
        D2D1_DRAW_TEXT_OPTIONS_NONE = 0x00000000,
 
        D2D1_DRAW_TEXT_OPTIONS_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_DRAW_TEXT_OPTIONS;
 
 
 
DEFINE_ENUM_FLAG_OPERATORS(D2D1_DRAW_TEXT_OPTIONS);
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_PIXEL_FORMAT
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_PIXEL_FORMAT
 
{
 
    DXGI_FORMAT format;
 
    D2D1_ALPHA_MODE alphaMode;
 
 
 
} D2D1_PIXEL_FORMAT;
 
 
 
typedef D2D_POINT_2U D2D1_POINT_2U;
 
typedef D2D_POINT_2F D2D1_POINT_2F;
 
typedef D2D_RECT_F D2D1_RECT_F;
 
typedef D2D_RECT_U D2D1_RECT_U;
 
typedef D2D_SIZE_F D2D1_SIZE_F;
 
typedef D2D_SIZE_U D2D1_SIZE_U;
 
typedef D2D_COLOR_F D2D1_COLOR_F;
 
typedef D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F;
 
typedef UINT64 D2D1_TAG;
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_BITMAP_PROPERTIES
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_BITMAP_PROPERTIES
 
{
 
    D2D1_PIXEL_FORMAT pixelFormat;
 
    FLOAT dpiX;
 
    FLOAT dpiY;
 
 
 
} D2D1_BITMAP_PROPERTIES;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_GRADIENT_STOP
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_GRADIENT_STOP
 
{
 
    FLOAT position;
 
    D2D1_COLOR_F color;
 
 
 
} D2D1_GRADIENT_STOP;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_BRUSH_PROPERTIES
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_BRUSH_PROPERTIES
 
{
 
    FLOAT opacity;
 
    D2D1_MATRIX_3X2_F transform;
 
 
 
} D2D1_BRUSH_PROPERTIES;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_BITMAP_BRUSH_PROPERTIES
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_BITMAP_BRUSH_PROPERTIES
 
{
 
    D2D1_EXTEND_MODE extendModeX;
 
    D2D1_EXTEND_MODE extendModeY;
 
    D2D1_BITMAP_INTERPOLATION_MODE interpolationMode;
 
 
 
} D2D1_BITMAP_BRUSH_PROPERTIES;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES
 
{
 
    D2D1_POINT_2F startPoint;
 
    D2D1_POINT_2F endPoint;
 
 
 
} D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES
 
{
 
    D2D1_POINT_2F center;
 
    D2D1_POINT_2F gradientOriginOffset;
 
    FLOAT radiusX;
 
    FLOAT radiusY;
 
 
 
} D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_ARC_SIZE
 
//
 
//  Synopsis:
 
//      Differentiates which of the two possible arcs could match the given arc
 
//      parameters.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_ARC_SIZE
 
{
 
        D2D1_ARC_SIZE_SMALL = 0,
 
        D2D1_ARC_SIZE_LARGE = 1,
 
        D2D1_ARC_SIZE_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_ARC_SIZE;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_CAP_STYLE
 
//
 
//  Synopsis:
 
//      Enum which descibes the drawing of the ends of a line.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_CAP_STYLE
 
{
 
        
 
        //
 
        // Flat line cap.
 
        //
 
        D2D1_CAP_STYLE_FLAT = 0,
 
        
 
        //
 
        // Square line cap.
 
        //
 
        D2D1_CAP_STYLE_SQUARE = 1,
 
        
 
        //
 
        // Round line cap.
 
        //
 
        D2D1_CAP_STYLE_ROUND = 2,
 
        
 
        //
 
        // Triangle line cap.
 
        //
 
        D2D1_CAP_STYLE_TRIANGLE = 3,
 
        D2D1_CAP_STYLE_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_CAP_STYLE;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_DASH_STYLE
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_DASH_STYLE
 
{
 
        D2D1_DASH_STYLE_SOLID = 0,
 
        D2D1_DASH_STYLE_DASH = 1,
 
        D2D1_DASH_STYLE_DOT = 2,
 
        D2D1_DASH_STYLE_DASH_DOT = 3,
 
        D2D1_DASH_STYLE_DASH_DOT_DOT = 4,
 
        D2D1_DASH_STYLE_CUSTOM = 5,
 
        D2D1_DASH_STYLE_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_DASH_STYLE;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_LINE_JOIN
 
//
 
//  Synopsis:
 
//      Enum which descibes the drawing of the corners on the line.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_LINE_JOIN
 
{
 
        
 
        //
 
        // Miter join.
 
        //
 
        D2D1_LINE_JOIN_MITER = 0,
 
        
 
        //
 
        // Bevel join.
 
        //
 
        D2D1_LINE_JOIN_BEVEL = 1,
 
        
 
        //
 
        // Round join.
 
        //
 
        D2D1_LINE_JOIN_ROUND = 2,
 
        
 
        //
 
        // Miter/Bevel join.
 
        //
 
        D2D1_LINE_JOIN_MITER_OR_BEVEL = 3,
 
        D2D1_LINE_JOIN_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_LINE_JOIN;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_COMBINE_MODE
 
//
 
//  Synopsis:
 
//      This enumeration describes the type of combine operation to be performed.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_COMBINE_MODE
 
{
 
        
 
        //
 
        // Produce a geometry representing the set of points contained in either
 
        // the first or the second geometry.
 
        //
 
        D2D1_COMBINE_MODE_UNION = 0,
 
        
 
        //
 
        // Produce a geometry representing the set of points common to the first
 
        // and the second geometries.
 
        //
 
        D2D1_COMBINE_MODE_INTERSECT = 1,
 
        
 
        //
 
        // Produce a geometry representing the set of points contained in the
 
        // first geometry or the second geometry, but not both.
 
        //
 
        D2D1_COMBINE_MODE_XOR = 2,
 
        
 
        //
 
        // Produce a geometry representing the set of points contained in the
 
        // first geometry but not the second geometry.
 
        //
 
        D2D1_COMBINE_MODE_EXCLUDE = 3,
 
        D2D1_COMBINE_MODE_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_COMBINE_MODE;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_GEOMETRY_RELATION
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_GEOMETRY_RELATION
 
{
 
        
 
        //
 
        // The relation between the geometries couldn't be determined. This value is never
 
        // returned by any D2D method.
 
        //
 
        D2D1_GEOMETRY_RELATION_UNKNOWN = 0,
 
        
 
        //
 
        // The two geometries do not intersect at all.
 
        //
 
        D2D1_GEOMETRY_RELATION_DISJOINT = 1,
 
        
 
        //
 
        // The passed in geometry is entirely contained by the object.
 
        //
 
        D2D1_GEOMETRY_RELATION_IS_CONTAINED = 2,
 
        
 
        //
 
        // The object entirely contains the passed in geometry.
 
        //
 
        D2D1_GEOMETRY_RELATION_CONTAINS = 3,
 
        
 
        //
 
        // The two geometries overlap but neither completely contains the other.
 
        //
 
        D2D1_GEOMETRY_RELATION_OVERLAP = 4,
 
        D2D1_GEOMETRY_RELATION_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_GEOMETRY_RELATION;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_GEOMETRY_SIMPLIFICATION_OPTION
 
//
 
//  Synopsis:
 
//      Specifies how simple the output of a simplified geometry sink should be.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_GEOMETRY_SIMPLIFICATION_OPTION
 
{
 
        D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES = 0,
 
        D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES = 1,
 
        D2D1_GEOMETRY_SIMPLIFICATION_OPTION_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_GEOMETRY_SIMPLIFICATION_OPTION;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_FIGURE_BEGIN
 
//
 
//  Synopsis:
 
//      Indicates whether the given figure is filled or hollow.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_FIGURE_BEGIN
 
{
 
        D2D1_FIGURE_BEGIN_FILLED = 0,
 
        D2D1_FIGURE_BEGIN_HOLLOW = 1,
 
        D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_FIGURE_BEGIN;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_FIGURE_END
 
//
 
//  Synopsis:
 
//      Indicates whether the figure ir open or closed on its end point.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_FIGURE_END
 
{
 
        D2D1_FIGURE_END_OPEN = 0,
 
        D2D1_FIGURE_END_CLOSED = 1,
 
        D2D1_FIGURE_END_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_FIGURE_END;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_BEZIER_SEGMENT
 
//
 
//  Synopsis:
 
//      Describes a cubic bezier in a path.
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_BEZIER_SEGMENT
 
{
 
    D2D1_POINT_2F point1;
 
    D2D1_POINT_2F point2;
 
    D2D1_POINT_2F point3;
 
 
 
} D2D1_BEZIER_SEGMENT;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_TRIANGLE
 
//
 
//  Synopsis:
 
//      Describes a triangle.
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_TRIANGLE
 
{
 
    D2D1_POINT_2F point1;
 
    D2D1_POINT_2F point2;
 
    D2D1_POINT_2F point3;
 
 
 
} D2D1_TRIANGLE;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Flag:
 
//      D2D1_PATH_SEGMENT
 
//
 
//  Synopsis:
 
//      Indicates whether the given segment should be stroked, or, if the join between
 
//      this segment and the previous one should be smooth.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_PATH_SEGMENT
 
{
 
        D2D1_PATH_SEGMENT_NONE = 0x00000000,
 
        D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 0x00000001,
 
        D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 0x00000002,
 
        D2D1_PATH_SEGMENT_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_PATH_SEGMENT;
 
 
 
DEFINE_ENUM_FLAG_OPERATORS(D2D1_PATH_SEGMENT);
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_SWEEP_DIRECTION
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_SWEEP_DIRECTION
 
{
 
        D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE = 0,
 
        D2D1_SWEEP_DIRECTION_CLOCKWISE = 1,
 
        D2D1_SWEEP_DIRECTION_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_SWEEP_DIRECTION;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_FILL_MODE
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_FILL_MODE
 
{
 
        D2D1_FILL_MODE_ALTERNATE = 0,
 
        D2D1_FILL_MODE_WINDING = 1,
 
        D2D1_FILL_MODE_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_FILL_MODE;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_ARC_SEGMENT
 
//
 
//  Synopsis:
 
//      Describes an arc that is defined as part of a path.
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_ARC_SEGMENT
 
{
 
    D2D1_POINT_2F point;
 
    D2D1_SIZE_F size;
 
    FLOAT rotationAngle;
 
    D2D1_SWEEP_DIRECTION sweepDirection;
 
    D2D1_ARC_SIZE arcSize;
 
 
 
} D2D1_ARC_SEGMENT;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_QUADRATIC_BEZIER_SEGMENT
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_QUADRATIC_BEZIER_SEGMENT
 
{
 
    D2D1_POINT_2F point1;
 
    D2D1_POINT_2F point2;
 
 
 
} D2D1_QUADRATIC_BEZIER_SEGMENT;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_ELLIPSE
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_ELLIPSE
 
{
 
    D2D1_POINT_2F point;
 
    FLOAT radiusX;
 
    FLOAT radiusY;
 
 
 
} D2D1_ELLIPSE;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_ROUNDED_RECT
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_ROUNDED_RECT
 
{
 
    D2D1_RECT_F rect;
 
    FLOAT radiusX;
 
    FLOAT radiusY;
 
 
 
} D2D1_ROUNDED_RECT;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_STROKE_STYLE_PROPERTIES
 
//
 
//  Synopsis:
 
//      Properties, aside from the width, that allow geometric penning to be specified.
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_STROKE_STYLE_PROPERTIES
 
{
 
    D2D1_CAP_STYLE startCap;
 
    D2D1_CAP_STYLE endCap;
 
    D2D1_CAP_STYLE dashCap;
 
    D2D1_LINE_JOIN lineJoin;
 
    FLOAT miterLimit;
 
    D2D1_DASH_STYLE dashStyle;
 
    FLOAT dashOffset;
 
 
 
} D2D1_STROKE_STYLE_PROPERTIES;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Flag:
 
//      D2D1_LAYER_OPTIONS
 
//
 
//  Synopsis:
 
//      Specified options that can be applied when a layer resource is applied to create
 
//      a layer.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_LAYER_OPTIONS
 
{
 
        D2D1_LAYER_OPTIONS_NONE = 0x00000000,
 
        
 
        //
 
        // The layer will render correctly for ClearType text. If the render target was set
 
        // to ClearType previously, the layer will continue to render ClearType. If the
 
        // render target was set to ClearType and this option is not specified, the render
 
        // target will be set to render gray-scale until the layer is popped. The caller
 
        // can override this default by calling SetTextAntialiasMode while within the
 
        // layer. This flag is slightly slower than the default.
 
        //
 
        D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE = 0x00000001,
 
        D2D1_LAYER_OPTIONS_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_LAYER_OPTIONS;
 
 
 
DEFINE_ENUM_FLAG_OPERATORS(D2D1_LAYER_OPTIONS);
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_LAYER_PARAMETERS
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_LAYER_PARAMETERS
 
{
 
    
 
    //
 
    // The rectangular clip that will be applied to the layer. The clip is affected by
 
    // the world transform. Content outside of the content bounds will not render.
 
    //
 
    D2D1_RECT_F contentBounds;
 
    
 
    //
 
    // A general mask that can be optionally applied to the content. Content not inside
 
    // the fill of the mask will not be rendered.
 
    //
 
    __field_ecount_opt(1) ID2D1Geometry *geometricMask;
 
    
 
    //
 
    // Specifies whether the mask should be aliased or antialiased.
 
    //
 
    D2D1_ANTIALIAS_MODE maskAntialiasMode;
 
    
 
    //
 
    // An additional transform that may be applied to the mask in addition to the
 
    // current world transform.
 
    //
 
    D2D1_MATRIX_3X2_F maskTransform;
 
    
 
    //
 
    // The opacity with which all of the content in the layer will be blended back to
 
    // the target when the layer is popped.
 
    //
 
    FLOAT opacity;
 
    
 
    //
 
    // An additional brush that can be applied to the layer. Only the opacity channel
 
    // is sampled from this brush and multiplied both with the layer content and the
 
    // over-all layer opacity.
 
    //
 
    __field_ecount_opt(1) ID2D1Brush *opacityBrush;
 
    
 
    //
 
    // Specifies if ClearType will be rendered into the layer.
 
    //
 
    D2D1_LAYER_OPTIONS layerOptions;
 
 
 
} D2D1_LAYER_PARAMETERS;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Flag:
 
//      D2D1_WINDOW_STATE
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_WINDOW_STATE
 
{
 
        D2D1_WINDOW_STATE_NONE = 0x0000000,
 
        D2D1_WINDOW_STATE_OCCLUDED = 0x0000001,
 
        D2D1_WINDOW_STATE_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_WINDOW_STATE;
 
 
 
DEFINE_ENUM_FLAG_OPERATORS(D2D1_WINDOW_STATE);
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_RENDER_TARGET_TYPE
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_RENDER_TARGET_TYPE
 
{
 
        
 
        //
 
        // D2D is free to choose the render target type for the caller.
 
        //
 
        D2D1_RENDER_TARGET_TYPE_DEFAULT = 0,
 
        
 
        //
 
        // The render target will render using the CPU.
 
        //
 
        D2D1_RENDER_TARGET_TYPE_SOFTWARE = 1,
 
        
 
        //
 
        // The render target will render using the GPU.
 
        //
 
        D2D1_RENDER_TARGET_TYPE_HARDWARE = 2,
 
        D2D1_RENDER_TARGET_TYPE_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_RENDER_TARGET_TYPE;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_FEATURE_LEVEL
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_FEATURE_LEVEL
 
{
 
        
 
        //
 
        // The caller does not require a particular underlying D3D device level.
 
        //
 
        D2D1_FEATURE_LEVEL_DEFAULT = 0,
 
        
 
        //
 
        // The D3D device level is DX9 compatible.
 
        //
 
        D2D1_FEATURE_LEVEL_9 = D3D10_FEATURE_LEVEL_9_1,
 
        
 
        //
 
        // The D3D device level is DX10 compatible.
 
        //
 
        D2D1_FEATURE_LEVEL_10 = D3D10_FEATURE_LEVEL_10_0,
 
        D2D1_FEATURE_LEVEL_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_FEATURE_LEVEL;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Flag:
 
//      D2D1_RENDER_TARGET_USAGE
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_RENDER_TARGET_USAGE
 
{
 
        D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000,
 
        
 
        //
 
        // Rendering will occur locally, if a terminal-services session is established, the
 
        // bitmap updates will be sent to the terminal services client.
 
        //
 
        D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001,
 
        
 
        //
 
        // The render target will allow a call to GetDC on the IGdiInteropRenderTarget
 
        // interface. Rendering will also occur locally.
 
        //
 
        D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002,
 
        D2D1_RENDER_TARGET_USAGE_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_RENDER_TARGET_USAGE;
 
 
 
DEFINE_ENUM_FLAG_OPERATORS(D2D1_RENDER_TARGET_USAGE);
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Flag:
 
//      D2D1_PRESENT_OPTIONS
 
//
 
//  Synopsis:
 
//      Describes how present should behave.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_PRESENT_OPTIONS
 
{
 
        D2D1_PRESENT_OPTIONS_NONE = 0x00000000,
 
        
 
        //
 
        // Keep the target contents intact through present.
 
        //
 
        D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001,
 
        
 
        //
 
        // Do not wait for display refresh to commit changes to display.
 
        //
 
        D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002,
 
        D2D1_PRESENT_OPTIONS_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_PRESENT_OPTIONS;
 
 
 
DEFINE_ENUM_FLAG_OPERATORS(D2D1_PRESENT_OPTIONS);
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_RENDER_TARGET_PROPERTIES
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_RENDER_TARGET_PROPERTIES
 
{
 
    D2D1_RENDER_TARGET_TYPE type;
 
    D2D1_PIXEL_FORMAT pixelFormat;
 
    FLOAT dpiX;
 
    FLOAT dpiY;
 
    D2D1_RENDER_TARGET_USAGE usage;
 
    D2D1_FEATURE_LEVEL minLevel;
 
 
 
} D2D1_RENDER_TARGET_PROPERTIES;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_HWND_RENDER_TARGET_PROPERTIES
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_HWND_RENDER_TARGET_PROPERTIES
 
{
 
    HWND hwnd;
 
    D2D1_SIZE_U pixelSize;
 
    D2D1_PRESENT_OPTIONS presentOptions;
 
 
 
} D2D1_HWND_RENDER_TARGET_PROPERTIES;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Flag:
 
//      D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS
 
{
 
        D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE = 0x00000000,
 
        
 
        //
 
        // The compatible render target will allow a call to GetDC on the
 
        // IGdiInteropRenderTarget interface. This can be specified even if the parent
 
        // render target is not GDI compatible.
 
        //
 
        D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE = 0x00000001,
 
        D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS;
 
 
 
DEFINE_ENUM_FLAG_OPERATORS(D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS);
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_DRAWING_STATE_DESCRIPTION
 
//
 
//  Synopsis:
 
//      Allows the drawing state to be atomically created. This also specifies the
 
//      drawing state that is saved into an IDrawingStateBlock object.
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_DRAWING_STATE_DESCRIPTION
 
{
 
    D2D1_ANTIALIAS_MODE antialiasMode;
 
    D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode;
 
    D2D1_TAG tag1;
 
    D2D1_TAG tag2;
 
    D2D1_MATRIX_3X2_F transform;
 
 
 
} D2D1_DRAWING_STATE_DESCRIPTION;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_DC_INITIALIZE_MODE
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_DC_INITIALIZE_MODE
 
{
 
        
 
        //
 
        // The contents of the D2D render target will be copied to the DC.
 
        //
 
        D2D1_DC_INITIALIZE_MODE_COPY = 0,
 
        
 
        //
 
        // The contents of the DC will be cleared.
 
        //
 
        D2D1_DC_INITIALIZE_MODE_CLEAR = 1,
 
        D2D1_DC_INITIALIZE_MODE_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_DC_INITIALIZE_MODE;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_DEBUG_LEVEL
 
//
 
//  Synopsis:
 
//      Indicates the debug level to be outputed by the debug layer.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_DEBUG_LEVEL
 
{
 
        D2D1_DEBUG_LEVEL_NONE = 0,
 
        D2D1_DEBUG_LEVEL_ERROR = 1,
 
        D2D1_DEBUG_LEVEL_WARNING = 2,
 
        D2D1_DEBUG_LEVEL_INFORMATION = 3,
 
        D2D1_DEBUG_LEVEL_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_DEBUG_LEVEL;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Enum:
 
//      D2D1_FACTORY_TYPE
 
//
 
//  Synopsis:
 
//      Specifies the threading model of the created factory and all of its derived
 
//      resources.
 
//
 
//------------------------------------------------------------------------------
 
typedef enum D2D1_FACTORY_TYPE
 
{
 
        
 
        //
 
        // The resulting factory and derived resources may only be invoked serially.
 
        // Reference counts on resources are interlocked, however, resource and render
 
        // target state is not protected from multi-threaded access.
 
        //
 
        D2D1_FACTORY_TYPE_SINGLE_THREADED = 0,
 
        
 
        //
 
        // The resulting factory may be invoked from multiple threads. Returned resources
 
        // use interlocked reference counting and their state is protected.
 
        //
 
        D2D1_FACTORY_TYPE_MULTI_THREADED = 1,
 
        D2D1_FACTORY_TYPE_FORCE_DWORD = 0xffffffff
 
 
 
} D2D1_FACTORY_TYPE;
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Struct:
 
//      D2D1_FACTORY_OPTIONS
 
//
 
//  Synopsis:
 
//      Allows additional parameters for factory creation.
 
//
 
//------------------------------------------------------------------------------
 
typedef struct D2D1_FACTORY_OPTIONS
 
{
 
    
 
    //
 
    // Requests a certain level of debugging information from the debug layer. This
 
    // parameter is ignored if the debug layer DLL is not present.
 
    //
 
    D2D1_DEBUG_LEVEL debugLevel;
 
 
 
} D2D1_FACTORY_OPTIONS;
 
 
 
 
 
#ifndef D2D_USE_C_DEFINITIONS
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1Resource
 
//
 
//  Synopsis:
 
//      The root interface for all resources in D2D.
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd90691-12e2-11dc-9fed-001143a055f9") ID2D1Resource  : public IUnknown
 
{
 
    
 
    
 
    //
 
    // Retrieve the factory associated with this resource.
 
    //
 
    STDMETHOD_(void, GetFactory)(
 
        __deref_out ID2D1Factory **factory 
 
        ) CONST PURE;
 
}; // interface ID2D1Resource
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1Bitmap
 
//
 
//  Synopsis:
 
//      Root bitmap resource, linearly scaled on a draw call.
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("a2296057-ea42-4099-983b-539fb6505426") ID2D1Bitmap  : public ID2D1Resource
 
{
 
    
 
    
 
    //
 
    // Returns the size of the bitmap in resolution independent units.
 
    //
 
    STDMETHOD_(D2D1_SIZE_F, GetSize)(
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Returns the size of the bitmap in resolution dependent units, (pixels).
 
    //
 
    STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Retrieve the format of the bitmap.
 
    //
 
    STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Return the DPI of the bitmap.
 
    //
 
    STDMETHOD_(void, GetDpi)(
 
        __out FLOAT *dpiX,
 
        __out FLOAT *dpiY 
 
        ) CONST PURE;
 
    
 
    STDMETHOD(CopyFromBitmap)(
 
        __in_opt CONST D2D1_POINT_2U *destPoint,
 
        __in ID2D1Bitmap *bitmap,
 
        __in_opt CONST D2D1_RECT_U *srcRect 
 
        ) PURE;
 
    
 
    STDMETHOD(CopyFromRenderTarget)(
 
        __in_opt CONST D2D1_POINT_2U *destPoint,
 
        __in ID2D1RenderTarget *renderTarget,
 
        __in_opt CONST D2D1_RECT_U *srcRect 
 
        ) PURE;
 
    
 
    STDMETHOD(CopyFromMemory)(
 
        __in_opt CONST D2D1_RECT_U *dstRect,
 
        __in CONST void *srcData,
 
        UINT32 pitch 
 
        ) PURE;
 
}; // interface ID2D1Bitmap
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1GradientStopCollection
 
//
 
//  Synopsis:
 
//      Represents an collection of gradient stops that can then be the source resource
 
//      for either a linear or radial gradient brush.
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd906a7-12e2-11dc-9fed-001143a055f9") ID2D1GradientStopCollection  : public ID2D1Resource
 
{
 
    
 
    
 
    //
 
    // Returns the number of stops in the gradient.
 
    //
 
    STDMETHOD_(UINT32, GetGradientStopCount)(
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Copies the gradient stops from the collection into the caller's interface.
 
    //
 
    STDMETHOD_(void, GetGradientStops)(
 
        __out_ecount(gradientStopsCount) D2D1_GRADIENT_STOP *gradientStops,
 
        UINT gradientStopsCount 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Returns whether the interpolation occurs with 1.0 or 2.2 gamma.
 
    //
 
    STDMETHOD_(D2D1_GAMMA, GetColorInterpolationGamma)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(D2D1_EXTEND_MODE, GetExtendMode)(
 
        ) CONST PURE;
 
}; // interface ID2D1GradientStopCollection
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1Brush
 
//
 
//  Synopsis:
 
//      The root brush interface. All brushes can be used to fill or pen a geometry.
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd906a8-12e2-11dc-9fed-001143a055f9") ID2D1Brush  : public ID2D1Resource
 
{
 
    
 
    
 
    //
 
    // Sets the opacity for when the brush is drawn over the entire fill of the brush.
 
    //
 
    STDMETHOD_(void, SetOpacity)(
 
        FLOAT opacity 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Sets the transform that applies to everything drawn by the brush.
 
    //
 
    STDMETHOD_(void, SetTransform)(
 
        __in CONST D2D1_MATRIX_3X2_F *transform 
 
        ) PURE;
 
    
 
    STDMETHOD_(FLOAT, GetOpacity)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(void, GetTransform)(
 
        __out D2D1_MATRIX_3X2_F *transform 
 
        ) CONST PURE;
 
    
 
    void
 
    SetTransform(
 
        CONST D2D1_MATRIX_3X2_F &transform 
 
        ) 
 
    {
 
        SetTransform(&transform);
 
    }
 
}; // interface ID2D1Brush
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1BitmapBrush
 
//
 
//  Synopsis:
 
//      A bitmap brush allows a bitmap to be used to fill a geometry.
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd906aa-12e2-11dc-9fed-001143a055f9") ID2D1BitmapBrush  : public ID2D1Brush
 
{
 
    
 
    
 
    //
 
    // Sets how the bitmap is to be treated outside of its natural extent on the X
 
    // axis.
 
    //
 
    STDMETHOD_(void, SetExtendModeX)(
 
        D2D1_EXTEND_MODE extendModeX 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Sets how the bitmap is to be treated outside of its natural extent on the X
 
    // axis.
 
    //
 
    STDMETHOD_(void, SetExtendModeY)(
 
        D2D1_EXTEND_MODE extendModeY 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Sets the interpolation mode used when this brush is used.
 
    //
 
    STDMETHOD_(void, SetInterpolationMode)(
 
        D2D1_BITMAP_INTERPOLATION_MODE interpolationMode 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Sets the bitmap associated as the source of this brush.
 
    //
 
    STDMETHOD_(void, SetBitmap)(
 
        __in ID2D1Bitmap *bitmap 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(D2D1_BITMAP_INTERPOLATION_MODE, GetInterpolationMode)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(void, GetBitmap)(
 
        __deref_out ID2D1Bitmap **bitmap 
 
        ) CONST PURE;
 
}; // interface ID2D1BitmapBrush
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1SolidColorBrush
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd906a9-12e2-11dc-9fed-001143a055f9") ID2D1SolidColorBrush  : public ID2D1Brush
 
{
 
    
 
    STDMETHOD_(void, SetColor)(
 
        __in CONST D2D1_COLOR_F *color 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_COLOR_F, GetColor)(
 
        ) CONST PURE;
 
    
 
    void
 
    SetColor(
 
        CONST D2D1_COLOR_F &color 
 
        ) 
 
    {
 
        SetColor(&color);
 
    }
 
}; // interface ID2D1SolidColorBrush
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1LinearGradientBrush
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd906ab-12e2-11dc-9fed-001143a055f9") ID2D1LinearGradientBrush  : public ID2D1Brush
 
{
 
    
 
    STDMETHOD_(void, SetStartPoint)(
 
        D2D1_POINT_2F startPoint 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Sets the end point of the gradient in local coordinate space. This is not
 
    // influenced by the geometry being filled.
 
    //
 
    STDMETHOD_(void, SetEndPoint)(
 
        D2D1_POINT_2F endPoint 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_POINT_2F, GetStartPoint)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(D2D1_POINT_2F, GetEndPoint)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(void, GetGradientStopCollection)(
 
        __deref_out ID2D1GradientStopCollection **gradientStopCollection 
 
        ) CONST PURE;
 
}; // interface ID2D1LinearGradientBrush
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1RadialGradientBrush
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd906ac-12e2-11dc-9fed-001143a055f9") ID2D1RadialGradientBrush  : public ID2D1Brush
 
{
 
    
 
    
 
    //
 
    // Sets the center of the radial gradient. This will be in local coordinates and
 
    // will not depend on the geometry being filled.
 
    //
 
    STDMETHOD_(void, SetCenter)(
 
        D2D1_POINT_2F center 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Sets offset of the origin relative to the radial gradient center.
 
    //
 
    STDMETHOD_(void, SetGradientOriginOffset)(
 
        D2D1_POINT_2F gradientOriginOffset 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetRadiusX)(
 
        FLOAT radiusX 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetRadiusY)(
 
        FLOAT radiusY 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_POINT_2F, GetCenter)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(D2D1_POINT_2F, GetGradientOriginOffset)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(FLOAT, GetRadiusX)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(FLOAT, GetRadiusY)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(void, GetGradientStopCollection)(
 
        __deref_out ID2D1GradientStopCollection **gradientStopCollection 
 
        ) CONST PURE;
 
}; // interface ID2D1RadialGradientBrush
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1StrokeStyle
 
//
 
//  Synopsis:
 
//      Resource interface that holds pen style properties.
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd9069d-12e2-11dc-9fed-001143a055f9") ID2D1StrokeStyle  : public ID2D1Resource
 
{
 
    
 
    STDMETHOD_(D2D1_CAP_STYLE, GetStartCap)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(D2D1_CAP_STYLE, GetEndCap)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(D2D1_CAP_STYLE, GetDashCap)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(FLOAT, GetMiterLimit)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(D2D1_LINE_JOIN, GetLineJoin)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(FLOAT, GetDashOffset)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(D2D1_DASH_STYLE, GetDashStyle)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(UINT32, GetDashesCount)(
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Returns the dashes from the object into a user allocated array. The user must
 
    // call GetDashesCount to retrieve the required size.
 
    //
 
    STDMETHOD_(void, GetDashes)(
 
        __out_ecount(dashesCount) FLOAT *dashes,
 
        UINT dashesCount 
 
        ) CONST PURE;
 
}; // interface ID2D1StrokeStyle
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1Geometry
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd906a1-12e2-11dc-9fed-001143a055f9") ID2D1Geometry  : public ID2D1Resource
 
{
 
    
 
    
 
    //
 
    // Retrieve the bounds of the geometry, with an optional applied transform.
 
    //
 
    STDMETHOD(GetBounds)(
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        __out D2D1_RECT_F *bounds 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Get the bounds of the corresponding geometry after it has been widened or have
 
    // an optional pen style applied.
 
    //
 
    STDMETHOD(GetWidenedBounds)(
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out D2D1_RECT_F *bounds 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Checks to see whether the corresponding penned and widened geometry contains the
 
    // given point.
 
    //
 
    STDMETHOD(StrokeContainsPoint)(
 
        D2D1_POINT_2F point,
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out BOOL *contains 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Test whether the given fill of this geometry would contain this point.
 
    //
 
    STDMETHOD(FillContainsPoint)(
 
        D2D1_POINT_2F point,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out BOOL *contains 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Compare how one geometry intersects or contains another geometry.
 
    //
 
    STDMETHOD(CompareWithGeometry)(
 
        __in ID2D1Geometry *inputGeometry,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
 
        FLOAT flatteningTolerance,
 
        __out D2D1_GEOMETRY_RELATION *relation 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Converts a geometry to a simplified geometry that has arcs and quadratic beziers
 
    // removed.
 
    //
 
    STDMETHOD(Simplify)(
 
        D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Tessellates a geometry into triangles.
 
    //
 
    STDMETHOD(Tessellate)(
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __in ID2D1TessellationSink *tessellationSink 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Performs a combine operation between the two geometries to produce a resulting
 
    // geometry.
 
    //
 
    STDMETHOD(CombineWithGeometry)(
 
        __in ID2D1Geometry *inputGeometry,
 
        D2D1_COMBINE_MODE combineMode,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
 
        FLOAT flatteningTolerance,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Computes the outline of the geometry. The result is written back into a
 
    // simplified geometry sink.
 
    //
 
    STDMETHOD(Outline)(
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Computes the area of the geometry.
 
    //
 
    STDMETHOD(ComputeArea)(
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out FLOAT *area 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Computes the length of the geometry.
 
    //
 
    STDMETHOD(ComputeLength)(
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out FLOAT *length 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Computes the point and tangent a given distance along the path.
 
    //
 
    STDMETHOD(ComputePointAtLength)(
 
        FLOAT length,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out_opt D2D1_POINT_2F *point,
 
        __out_opt D2D1_POINT_2F *unitTangentVector 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Get the geometry and widen it as well as apply an optional pen style.
 
    //
 
    STDMETHOD(Widen)(
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Retrieve the bounds of the geometry, with an optional applied transform.
 
    //
 
    HRESULT
 
    GetBounds(
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        __out D2D1_RECT_F *bounds 
 
        ) CONST 
 
    {
 
        return GetBounds(&worldTransform, bounds);
 
    }
 
    
 
    
 
    //
 
    // Get the bounds of the corresponding geometry after it has been widened or have
 
    // an optional pen style applied.
 
    //
 
    HRESULT
 
    GetWidenedBounds(
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle,
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out D2D1_RECT_F *bounds 
 
        ) CONST 
 
    {
 
        return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, bounds);
 
    }
 
    
 
    
 
    //
 
    // Get the bounds of the corresponding geometry after it has been widened or have
 
    // an optional pen style applied.
 
    //
 
    HRESULT
 
    GetWidenedBounds(
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        __out D2D1_RECT_F *bounds 
 
        ) CONST 
 
    {
 
        return GetWidenedBounds(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds);
 
    }
 
    
 
    
 
    //
 
    // Get the bounds of the corresponding geometry after it has been widened or have
 
    // an optional pen style applied.
 
    //
 
    HRESULT
 
    GetWidenedBounds(
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle,
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        __out D2D1_RECT_F *bounds 
 
        ) CONST 
 
    {
 
        return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds);
 
    }
 
    
 
    HRESULT
 
    StrokeContainsPoint(
 
        D2D1_POINT_2F point,
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle,
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out BOOL *contains 
 
        ) CONST 
 
    {
 
        return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, contains);
 
    }
 
    
 
    
 
    //
 
    // Checks to see whether the corresponding penned and widened geometry contains the
 
    // given point.
 
    //
 
    HRESULT
 
    StrokeContainsPoint(
 
        D2D1_POINT_2F point,
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        __out BOOL *contains 
 
        ) CONST 
 
    {
 
        return StrokeContainsPoint(point, strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
 
    }
 
    
 
    HRESULT
 
    StrokeContainsPoint(
 
        D2D1_POINT_2F point,
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle,
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        __out BOOL *contains 
 
        ) CONST 
 
    {
 
        return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
 
    }
 
    
 
    HRESULT
 
    FillContainsPoint(
 
        D2D1_POINT_2F point,
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out BOOL *contains 
 
        ) CONST 
 
    {
 
        return FillContainsPoint(point, &worldTransform, flatteningTolerance, contains);
 
    }
 
    
 
    
 
    //
 
    // Test whether the given fill of this geometry would contain this point.
 
    //
 
    HRESULT
 
    FillContainsPoint(
 
        D2D1_POINT_2F point,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        __out BOOL *contains 
 
        ) CONST 
 
    {
 
        return FillContainsPoint(point, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
 
    }
 
    
 
    HRESULT
 
    FillContainsPoint(
 
        D2D1_POINT_2F point,
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        __out BOOL *contains 
 
        ) CONST 
 
    {
 
        return FillContainsPoint(point, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
 
    }
 
    
 
    
 
    //
 
    // Compare how one geometry intersects or contains another geometry.
 
    //
 
    HRESULT
 
    CompareWithGeometry(
 
        __in ID2D1Geometry *inputGeometry,
 
        CONST D2D1_MATRIX_3X2_F &inputGeometryTransform,
 
        FLOAT flatteningTolerance,
 
        __out D2D1_GEOMETRY_RELATION *relation 
 
        ) CONST 
 
    {
 
        return CompareWithGeometry(inputGeometry, &inputGeometryTransform, flatteningTolerance, relation);
 
    }
 
    
 
    
 
    //
 
    // Compare how one geometry intersects or contains another geometry.
 
    //
 
    HRESULT
 
    CompareWithGeometry(
 
        __in ID2D1Geometry *inputGeometry,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
 
        __out D2D1_GEOMETRY_RELATION *relation 
 
        ) CONST 
 
    {
 
        return CompareWithGeometry(inputGeometry, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation);
 
    }
 
    
 
    
 
    //
 
    // Compare how one geometry intersects or contains another geometry.
 
    //
 
    HRESULT
 
    CompareWithGeometry(
 
        __in ID2D1Geometry *inputGeometry,
 
        CONST D2D1_MATRIX_3X2_F &inputGeometryTransform,
 
        __out D2D1_GEOMETRY_RELATION *relation 
 
        ) CONST 
 
    {
 
        return CompareWithGeometry(inputGeometry, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation);
 
    }
 
    
 
    
 
    //
 
    // Converts a geometry to a simplified geometry that has arcs and quadratic beziers
 
    // removed.
 
    //
 
    HRESULT
 
    Simplify(
 
        D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        FLOAT flatteningTolerance,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) CONST 
 
    {
 
        return Simplify(simplificationOption, &worldTransform, flatteningTolerance, geometrySink);
 
    }
 
    
 
    
 
    //
 
    // Converts a geometry to a simplified geometry that has arcs and quadratic beziers
 
    // removed.
 
    //
 
    HRESULT
 
    Simplify(
 
        D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) CONST 
 
    {
 
        return Simplify(simplificationOption, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
 
    }
 
    
 
    
 
    //
 
    // Converts a geometry to a simplified geometry that has arcs and quadratic beziers
 
    // removed.
 
    //
 
    HRESULT
 
    Simplify(
 
        D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) CONST 
 
    {
 
        return Simplify(simplificationOption, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
 
    }
 
    
 
    
 
    //
 
    // Tessellates a geometry into triangles.
 
    //
 
    HRESULT
 
    Tessellate(
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        FLOAT flatteningTolerance,
 
        __in ID2D1TessellationSink *tessellationSink 
 
        ) CONST 
 
    {
 
        return Tessellate(&worldTransform, flatteningTolerance, tessellationSink);
 
    }
 
    
 
    
 
    //
 
    // Tessellates a geometry into triangles.
 
    //
 
    HRESULT
 
    Tessellate(
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        __in ID2D1TessellationSink *tessellationSink 
 
        ) CONST 
 
    {
 
        return Tessellate(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink);
 
    }
 
    
 
    
 
    //
 
    // Tessellates a geometry into triangles.
 
    //
 
    HRESULT
 
    Tessellate(
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        __in ID2D1TessellationSink *tessellationSink 
 
        ) CONST 
 
    {
 
        return Tessellate(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink);
 
    }
 
    
 
    
 
    //
 
    // Performs a combine operation between the two geometries to produce a resulting
 
    // geometry.
 
    //
 
    HRESULT
 
    CombineWithGeometry(
 
        __in ID2D1Geometry *inputGeometry,
 
        D2D1_COMBINE_MODE combineMode,
 
        CONST D2D1_MATRIX_3X2_F &inputGeometryTransform,
 
        FLOAT flatteningTolerance,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) CONST 
 
    {
 
        return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, flatteningTolerance, geometrySink);
 
    }
 
    
 
    
 
    //
 
    // Performs a combine operation between the two geometries to produce a resulting
 
    // geometry.
 
    //
 
    HRESULT
 
    CombineWithGeometry(
 
        __in ID2D1Geometry *inputGeometry,
 
        D2D1_COMBINE_MODE combineMode,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) CONST 
 
    {
 
        return CombineWithGeometry(inputGeometry, combineMode, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
 
    }
 
    
 
    
 
    //
 
    // Performs a combine operation between the two geometries to produce a resulting
 
    // geometry.
 
    //
 
    HRESULT
 
    CombineWithGeometry(
 
        __in ID2D1Geometry *inputGeometry,
 
        D2D1_COMBINE_MODE combineMode,
 
        CONST D2D1_MATRIX_3X2_F &inputGeometryTransform,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) CONST 
 
    {
 
        return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
 
    }
 
    
 
    
 
    //
 
    // Computes the outline of the geometry. The result is written back into a
 
    // simplified geometry sink.
 
    //
 
    HRESULT
 
    Outline(
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        FLOAT flatteningTolerance,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) CONST 
 
    {
 
        return Outline(&worldTransform, flatteningTolerance, geometrySink);
 
    }
 
    
 
    
 
    //
 
    // Computes the outline of the geometry. The result is written back into a
 
    // simplified geometry sink.
 
    //
 
    HRESULT
 
    Outline(
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) CONST 
 
    {
 
        return Outline(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
 
    }
 
    
 
    
 
    //
 
    // Computes the outline of the geometry. The result is written back into a
 
    // simplified geometry sink.
 
    //
 
    HRESULT
 
    Outline(
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) CONST 
 
    {
 
        return Outline(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
 
    }
 
    
 
    
 
    //
 
    // Computes the area of the geometry.
 
    //
 
    HRESULT
 
    ComputeArea(
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out FLOAT *area 
 
        ) CONST 
 
    {
 
        return ComputeArea(&worldTransform, flatteningTolerance, area);
 
    }
 
    
 
    
 
    //
 
    // Computes the area of the geometry.
 
    //
 
    HRESULT
 
    ComputeArea(
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        __out FLOAT *area 
 
        ) CONST 
 
    {
 
        return ComputeArea(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area);
 
    }
 
    
 
    
 
    //
 
    // Computes the area of the geometry.
 
    //
 
    HRESULT
 
    ComputeArea(
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        __out FLOAT *area 
 
        ) CONST 
 
    {
 
        return ComputeArea(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area);
 
    }
 
    
 
    
 
    //
 
    // Computes the length of the geometry.
 
    //
 
    HRESULT
 
    ComputeLength(
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out FLOAT *length 
 
        ) CONST 
 
    {
 
        return ComputeLength(&worldTransform, flatteningTolerance, length);
 
    }
 
    
 
    
 
    //
 
    // Computes the length of the geometry.
 
    //
 
    HRESULT
 
    ComputeLength(
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        __out FLOAT *length 
 
        ) CONST 
 
    {
 
        return ComputeLength(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length);
 
    }
 
    
 
    
 
    //
 
    // Computes the length of the geometry.
 
    //
 
    HRESULT
 
    ComputeLength(
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        __out FLOAT *length 
 
        ) CONST 
 
    {
 
        return ComputeLength(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length);
 
    }
 
    
 
    
 
    //
 
    // Computes the point and tangent a given distance along the path.
 
    //
 
    HRESULT
 
    ComputePointAtLength(
 
        FLOAT length,
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out_opt D2D1_POINT_2F *point,
 
        __out_opt D2D1_POINT_2F *unitTangentVector 
 
        ) CONST 
 
    {
 
        return ComputePointAtLength(length, &worldTransform, flatteningTolerance, point, unitTangentVector);
 
    }
 
    
 
    
 
    //
 
    // Computes the point and tangent a given distance along the path.
 
    //
 
    HRESULT
 
    ComputePointAtLength(
 
        FLOAT length,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        __out_opt D2D1_POINT_2F *point,
 
        __out_opt D2D1_POINT_2F *unitTangentVector 
 
        ) CONST 
 
    {
 
        return ComputePointAtLength(length, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector);
 
    }
 
    
 
    
 
    //
 
    // Computes the point and tangent a given distance along the path.
 
    //
 
    HRESULT
 
    ComputePointAtLength(
 
        FLOAT length,
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        __out_opt D2D1_POINT_2F *point,
 
        __out_opt D2D1_POINT_2F *unitTangentVector 
 
        ) CONST 
 
    {
 
        return ComputePointAtLength(length, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector);
 
    }
 
    
 
    
 
    //
 
    // Get the geometry and widen it as well as apply an optional pen style.
 
    //
 
    HRESULT
 
    Widen(
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle,
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        FLOAT flatteningTolerance,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) CONST 
 
    {
 
        return Widen(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, geometrySink);
 
    }
 
    
 
    
 
    //
 
    // Get the geometry and widen it as well as apply an optional pen style.
 
    //
 
    HRESULT
 
    Widen(
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) CONST 
 
    {
 
        return Widen(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
 
    }
 
    
 
    
 
    //
 
    // Get the geometry and widen it as well as apply an optional pen style.
 
    //
 
    HRESULT
 
    Widen(
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle,
 
        CONST D2D1_MATRIX_3X2_F &worldTransform,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) CONST 
 
    {
 
        return Widen(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
 
    }
 
}; // interface ID2D1Geometry
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1RectangleGeometry
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd906a2-12e2-11dc-9fed-001143a055f9") ID2D1RectangleGeometry  : public ID2D1Geometry
 
{
 
    
 
    STDMETHOD_(void, GetRect)(
 
        __out D2D1_RECT_F *rect 
 
        ) CONST PURE;
 
}; // interface ID2D1RectangleGeometry
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1RoundedRectangleGeometry
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd906a3-12e2-11dc-9fed-001143a055f9") ID2D1RoundedRectangleGeometry  : public ID2D1Geometry
 
{
 
    
 
    STDMETHOD_(void, GetRoundedRect)(
 
        __out D2D1_ROUNDED_RECT *roundedRect 
 
        ) CONST PURE;
 
}; // interface ID2D1RoundedRectangleGeometry
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1EllipseGeometry
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd906a4-12e2-11dc-9fed-001143a055f9") ID2D1EllipseGeometry  : public ID2D1Geometry
 
{
 
    
 
    STDMETHOD_(void, GetEllipse)(
 
        __out D2D1_ELLIPSE *ellipse 
 
        ) CONST PURE;
 
}; // interface ID2D1EllipseGeometry
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1GeometryGroup
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd906a6-12e2-11dc-9fed-001143a055f9") ID2D1GeometryGroup  : public ID2D1Geometry
 
{
 
    
 
    STDMETHOD_(D2D1_FILL_MODE, GetFillMode)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(UINT32, GetSourceGeometryCount)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(void, GetSourceGeometries)(
 
        __out_ecount(geometriesCount) ID2D1Geometry **geometries,
 
        UINT geometriesCount 
 
        ) CONST PURE;
 
}; // interface ID2D1GeometryGroup
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1TransformedGeometry
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd906bb-12e2-11dc-9fed-001143a055f9") ID2D1TransformedGeometry  : public ID2D1Geometry
 
{
 
    
 
    STDMETHOD_(void, GetSourceGeometry)(
 
        __deref_out ID2D1Geometry **sourceGeometry 
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(void, GetTransform)(
 
        __out D2D1_MATRIX_3X2_F *transform 
 
        ) CONST PURE;
 
}; // interface ID2D1TransformedGeometry
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1SimplifiedGeometrySink
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd9069e-12e2-11dc-9fed-001143a055f9") ID2D1SimplifiedGeometrySink  : public IUnknown
 
{
 
    
 
    STDMETHOD_(void, SetFillMode)(
 
        D2D1_FILL_MODE fillMode 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetSegmentFlags)(
 
        D2D1_PATH_SEGMENT vertexFlags 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, BeginFigure)(
 
        D2D1_POINT_2F startPoint,
 
        D2D1_FIGURE_BEGIN figureBegin 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, AddLines)(
 
        __in_ecount(pointsCount) CONST D2D1_POINT_2F *points,
 
        UINT pointsCount 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, AddBeziers)(
 
        __in_ecount(beziersCount) CONST D2D1_BEZIER_SEGMENT *beziers,
 
        UINT beziersCount 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, EndFigure)(
 
        D2D1_FIGURE_END figureEnd 
 
        ) PURE;
 
    
 
    STDMETHOD(Close)(
 
        ) PURE;
 
}; // interface ID2D1SimplifiedGeometrySink
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1GeometrySink
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd9069f-12e2-11dc-9fed-001143a055f9") ID2D1GeometrySink  : public ID2D1SimplifiedGeometrySink
 
{
 
    
 
    STDMETHOD_(void, AddLine)(
 
        D2D1_POINT_2F point 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, AddBezier)(
 
        __in CONST D2D1_BEZIER_SEGMENT *bezier 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, AddQuadraticBezier)(
 
        __in CONST D2D1_QUADRATIC_BEZIER_SEGMENT *bezier 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, AddQuadraticBeziers)(
 
        __in_ecount(beziersCount) CONST D2D1_QUADRATIC_BEZIER_SEGMENT *beziers,
 
        UINT beziersCount 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, AddArc)(
 
        __in CONST D2D1_ARC_SEGMENT *arc 
 
        ) PURE;
 
    
 
    void
 
    AddBezier(
 
        CONST D2D1_BEZIER_SEGMENT &bezier 
 
        ) 
 
    {
 
        AddBezier(&bezier);
 
    }
 
    
 
    void
 
    AddQuadraticBezier(
 
        CONST D2D1_QUADRATIC_BEZIER_SEGMENT &bezier 
 
        ) 
 
    {
 
        AddQuadraticBezier(&bezier);
 
    }
 
    
 
    void
 
    AddArc(
 
        CONST D2D1_ARC_SEGMENT &arc 
 
        ) 
 
    {
 
        AddArc(&arc);
 
    }
 
}; // interface ID2D1GeometrySink
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1TessellationSink
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd906c1-12e2-11dc-9fed-001143a055f9") ID2D1TessellationSink  : public IUnknown
 
{
 
    
 
    STDMETHOD_(void, AddTriangles)(
 
        __in_ecount(trianglesCount) CONST D2D1_TRIANGLE *triangles,
 
        UINT trianglesCount 
 
        ) PURE;
 
    
 
    STDMETHOD(Close)(
 
        ) PURE;
 
}; // interface ID2D1TessellationSink
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1PathGeometry
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd906a5-12e2-11dc-9fed-001143a055f9") ID2D1PathGeometry  : public ID2D1Geometry
 
{
 
    
 
    
 
    //
 
    // Opens a geometry sink that will be used to create this path geometry.
 
    //
 
    STDMETHOD(Open)(
 
        __deref_out ID2D1GeometrySink **geometrySink 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Retrieve the contents of this geometry. The caller passes an implementation of a
 
    // ID2D1GeometrySink interface to receive the data.
 
    //
 
    STDMETHOD(Stream)(
 
        __in ID2D1GeometrySink *geometrySink 
 
        ) CONST PURE;
 
    
 
    STDMETHOD(GetSegmentCount)(
 
        __out UINT32 *count 
 
        ) CONST PURE;
 
    
 
    STDMETHOD(GetFigureCount)(
 
        __out UINT32 *count 
 
        ) CONST PURE;
 
}; // interface ID2D1PathGeometry
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1Mesh
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd906c2-12e2-11dc-9fed-001143a055f9") ID2D1Mesh  : public ID2D1Resource
 
{
 
    
 
    
 
    //
 
    // Opens the mesh for population.
 
    //
 
    STDMETHOD(Open)(
 
        __deref_out ID2D1TessellationSink **tessellationSink 
 
        ) PURE;
 
}; // interface ID2D1Mesh
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1Layer
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd9069b-12e2-11dc-9fed-001143a055f9") ID2D1Layer  : public ID2D1Resource
 
{
 
    
 
    STDMETHOD_(D2D1_SIZE_F, GetSize)(
 
        ) CONST PURE;
 
}; // interface ID2D1Layer
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1DrawingStateBlock
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("28506e39-ebf6-46a1-bb47-fd85565ab957") ID2D1DrawingStateBlock  : public ID2D1Resource
 
{
 
    
 
    
 
    //
 
    // Retrieves the state currently contained within this state block resource.
 
    //
 
    STDMETHOD_(void, GetDescription)(
 
        __out D2D1_DRAWING_STATE_DESCRIPTION *stateDescription 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Sets the state description of this state block resource.
 
    //
 
    STDMETHOD_(void, SetDescription)(
 
        __in CONST D2D1_DRAWING_STATE_DESCRIPTION *stateDescription 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Sets the text rendering parameters of this state block resource.
 
    //
 
    STDMETHOD_(void, SetTextRenderingParams)(
 
        __in_opt IDWriteRenderingParams *textRenderingParams = NULL 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Retrieves the text rendering parameters contained within this state block
 
    // resource. If a NULL text rendering parameter was specified, NULL will be
 
    // returned.
 
    //
 
    STDMETHOD_(void, GetTextRenderingParams)(
 
        __deref_out_opt IDWriteRenderingParams **textRenderingParams 
 
        ) CONST PURE;
 
    
 
    void
 
    SetDescription(
 
        CONST D2D1_DRAWING_STATE_DESCRIPTION &stateDescription 
 
        ) 
 
    {
 
        SetDescription(&stateDescription);
 
    }
 
}; // interface ID2D1DrawingStateBlock
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1RenderTarget
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd90694-12e2-11dc-9fed-001143a055f9") ID2D1RenderTarget  : public ID2D1Resource
 
{
 
    
 
    
 
    //
 
    // Create a D2D bitmap by copying from memory, or create uninitialized.
 
    //
 
    STDMETHOD(CreateBitmap)(
 
        D2D1_SIZE_U size,
 
        __in_opt CONST void *srcData,
 
        UINT32 pitch,
 
        __in CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
 
        __deref_out ID2D1Bitmap **bitmap 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Create a D2D bitmap by copying a WIC bitmap.
 
    //
 
    STDMETHOD(CreateBitmapFromWicBitmap)(
 
        __in IWICBitmapSource *wicBitmapSource,
 
        __in_opt CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
 
        __deref_out ID2D1Bitmap **bitmap 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Create a D2D bitmap by sharing bits from another resource. The bitmap must be
 
    // compatible with the render target for the call to succeed.
 
    // For example, an IWICBitmap can be shared with a software target, or a DXGI
 
    // surface can be shared with a DXGI render target.
 
    //
 
    STDMETHOD(CreateSharedBitmap)(
 
        __in REFIID riid,
 
        __inout void *data,
 
        __in_opt CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
 
        __deref_out ID2D1Bitmap **bitmap 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill
 
    // or pen a geometry.
 
    //
 
    STDMETHOD(CreateBitmapBrush)(
 
        __in ID2D1Bitmap *bitmap,
 
        __in_opt CONST D2D1_BITMAP_BRUSH_PROPERTIES *bitmapBrushProperties,
 
        __in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties,
 
        __deref_out ID2D1BitmapBrush **bitmapBrush 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateSolidColorBrush)(
 
        __in CONST D2D1_COLOR_F *color,
 
        __in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties,
 
        __deref_out ID2D1SolidColorBrush **solidColorBrush 
 
        ) PURE;
 
    
 
    
 
    //
 
    // A gradient stop collection represents a set of stops in an ideal unit length.
 
    // This is the source resource for a linear gradient and radial gradient brush.
 
    //
 
    STDMETHOD(CreateGradientStopCollection)(
 
        __in_ecount(gradientStopsCount) CONST D2D1_GRADIENT_STOP *gradientStops,
 
        __range(>=,1) UINT gradientStopsCount,
 
        
 
        //
 
        // Specifies which space the color interpolation occurs in.
 
        //
 
        D2D1_GAMMA colorInterpolationGamma,
 
        
 
        //
 
        // Specifies how the gradient will be extended outside of the unit length.
 
        //
 
        D2D1_EXTEND_MODE extendMode,
 
        __deref_out ID2D1GradientStopCollection **gradientStopCollection 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateLinearGradientBrush)(
 
        __in CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *linearGradientBrushProperties,
 
        __in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties,
 
        __in ID2D1GradientStopCollection *gradientStopCollection,
 
        __deref_out ID2D1LinearGradientBrush **linearGradientBrush 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateRadialGradientBrush)(
 
        __in CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *radialGradientBrushProperties,
 
        __in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties,
 
        __in ID2D1GradientStopCollection *gradientStopCollection,
 
        __deref_out ID2D1RadialGradientBrush **radialGradientBrush 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Creates a bitmap render target whose bitmap can be used as a source for
 
    // rendering in the API.
 
    //
 
    STDMETHOD(CreateCompatibleRenderTarget)(
 
        
 
        //
 
        // The requested size of the target in DIPs. If the pixel size is not specified,
 
        // the DPI is inherited from the parent target. However, the render target will
 
        // never contain a fractional number of pixels.
 
        //
 
        __in_opt CONST D2D1_SIZE_F *desiredSize,
 
        
 
        //
 
        // The requested size of the render target in pixels. If the DIP size is also
 
        // specified, the DPI is calculated from these two values. If the desired size is
 
        // not specified, the DPI is inherited from the parent render target. If neither
 
        // value is specified, the compatible render target will be the same size and have
 
        // the same DPI as the parent target.
 
        //
 
        __in_opt CONST D2D1_SIZE_U *desiredPixelSize,
 
        
 
        //
 
        // The desired pixel format. The format must be compatible with the parent render
 
        // target type. If the format is not specified, it will be inherited from the
 
        // parent render target.
 
        //
 
        __in_opt CONST D2D1_PIXEL_FORMAT *desiredFormat,
 
        
 
        //
 
        // Allows the caller to retrieve a GDI compatible render target.
 
        //
 
        D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options,
 
        
 
        //
 
        // The returned bitmap render target.
 
        //
 
        __deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Creates a layer resource that can be used on any target and which will resize
 
    // under the covers if necessary.
 
    //
 
    STDMETHOD(CreateLayer)(
 
        
 
        //
 
        // The resolution independent minimum size hint for the layer resource. Specify
 
        // this to prevent unwanted reallocation of the layer backing store. The size is in
 
        // DIPs, but, it is unaffected by the current world transform. If the size is
 
        // unspecified, the returned resource is a placeholder and the backing store will
 
        // be allocated to be the minimum size that can hold the content when the layer is
 
        // pushed.
 
        //
 
        __in_opt CONST D2D1_SIZE_F *size,
 
        __deref_out ID2D1Layer **layer 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Create a D2D mesh.
 
    //
 
    STDMETHOD(CreateMesh)(
 
        __deref_out ID2D1Mesh **mesh 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, DrawLine)(
 
        D2D1_POINT_2F point0,
 
        D2D1_POINT_2F point1,
 
        __in ID2D1Brush *brush,
 
        FLOAT strokeWidth = 1.0f,
 
        __in_opt ID2D1StrokeStyle *strokeStyle = NULL 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, DrawRectangle)(
 
        __in CONST D2D1_RECT_F *rect,
 
        __in ID2D1Brush *brush,
 
        FLOAT strokeWidth = 1.0f,
 
        __in_opt ID2D1StrokeStyle *strokeStyle = NULL 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, FillRectangle)(
 
        __in CONST D2D1_RECT_F *rect,
 
        __in ID2D1Brush *brush 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, DrawRoundedRectangle)(
 
        __in CONST D2D1_ROUNDED_RECT *roundedRect,
 
        __in ID2D1Brush *brush,
 
        FLOAT strokeWidth = 1.0f,
 
        __in_opt ID2D1StrokeStyle *strokeStyle = NULL 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, FillRoundedRectangle)(
 
        __in CONST D2D1_ROUNDED_RECT *roundedRect,
 
        __in ID2D1Brush *brush 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, DrawEllipse)(
 
        __in CONST D2D1_ELLIPSE *ellipse,
 
        __in ID2D1Brush *brush,
 
        FLOAT strokeWidth = 1.0f,
 
        __in_opt ID2D1StrokeStyle *strokeStyle = NULL 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, FillEllipse)(
 
        __in CONST D2D1_ELLIPSE *ellipse,
 
        __in ID2D1Brush *brush 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, DrawGeometry)(
 
        __in ID2D1Geometry *geometry,
 
        __in ID2D1Brush *brush,
 
        FLOAT strokeWidth = 1.0f,
 
        __in_opt ID2D1StrokeStyle *strokeStyle = NULL 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, FillGeometry)(
 
        __in ID2D1Geometry *geometry,
 
        __in ID2D1Brush *brush,
 
        
 
        //
 
        // An optionally specified opacity brush. Only the alpha channel of the
 
        // corresponding brush will be sampled and will be applied to the entire fill of
 
        // the geometry. If this brush is specified, the fill brush must be a bitmap brush
 
        // with an extend mode of D2D1_EXTEND_MODE_CLAMP.
 
        //
 
        __in_opt ID2D1Brush *opacityBrush = NULL 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Fill a mesh. Since meshes can only render aliased content, the render target
 
    // antialiasing mode must be set to aliased.
 
    //
 
    STDMETHOD_(void, FillMesh)(
 
        __in ID2D1Mesh *mesh,
 
        __in ID2D1Brush *brush 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Fill using the opacity channel of the supplied bitmap as a mask. The alpha
 
    // channel of the bitmap is used to represent the coverage of the geometry at each
 
    // pixel, and this is filled appropriately with the brush. The render target
 
    // antialiasing mode must be set to aliased.
 
    //
 
    STDMETHOD_(void, FillOpacityMask)(
 
        __in ID2D1Bitmap *opacityMask,
 
        __in ID2D1Brush *brush,
 
        D2D1_OPACITY_MASK_CONTENT content,
 
        __in_opt CONST D2D1_RECT_F *destinationRectangle = NULL,
 
        __in_opt CONST D2D1_RECT_F *sourceRectangle = NULL 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, DrawBitmap)(
 
        __in ID2D1Bitmap *bitmap,
 
        __in_opt CONST D2D1_RECT_F *destinationRectangle = NULL,
 
        FLOAT opacity = 1.0f,
 
        D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
 
        __in_opt CONST D2D1_RECT_F *sourceRectangle = NULL 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Draws the text within the given layout rectangle and by default also snaps and
 
    // clips it to the content bounds.
 
    //
 
    STDMETHOD_(void, DrawText)(
 
        __in_ecount(stringLength) CONST WCHAR *string,
 
        UINT stringLength,
 
        __in IDWriteTextFormat *textFormat,
 
        __in CONST D2D1_RECT_F *layoutRect,
 
        __in ID2D1Brush *defaultForegroundBrush,
 
        D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE,
 
        DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Draw a snapped text layout object. Since the layout is not subsequently changed,
 
    // this can be more effecient than DrawText when drawing the same layout
 
    // repeatedly.
 
    //
 
    STDMETHOD_(void, DrawTextLayout)(
 
        D2D1_POINT_2F origin,
 
        __in IDWriteTextLayout *textLayout,
 
        __in ID2D1Brush *defaultForegroundBrush,
 
        
 
        //
 
        // The specified text options. NOTE: By default the text is clipped to the layout
 
        // bounds. This is derived from the origin and the layout bounds of the
 
        // corresponding IDWriteTextLayout object.
 
        //
 
        D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, DrawGlyphRun)(
 
        D2D1_POINT_2F baselineOrigin,
 
        __in CONST DWRITE_GLYPH_RUN *glyphRun,
 
        __in ID2D1Brush *foregroundBrush,
 
        DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetTransform)(
 
        __in CONST D2D1_MATRIX_3X2_F *transform 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, GetTransform)(
 
        __out D2D1_MATRIX_3X2_F *transform 
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(void, SetAntialiasMode)(
 
        D2D1_ANTIALIAS_MODE antialiasMode 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_ANTIALIAS_MODE, GetAntialiasMode)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(void, SetTextAntialiasMode)(
 
        D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_TEXT_ANTIALIAS_MODE, GetTextAntialiasMode)(
 
        ) CONST PURE;
 
    
 
    STDMETHOD_(void, SetTextRenderingParams)(
 
        __in_opt IDWriteRenderingParams *textRenderingParams = NULL 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Retrieve the text render parameters. NOTE: If NULL is specified to
 
    // SetTextRenderingParameters, NULL will be returned.
 
    //
 
    STDMETHOD_(void, GetTextRenderingParams)(
 
        __deref_out_opt IDWriteRenderingParams **textRenderingParams 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Set a tag to correspond to the succeeding primitives. If an error occurs
 
    // rendering a primtive, the tags can be returned from the Flush or EndDraw call.
 
    //
 
    STDMETHOD_(void, SetTags)(
 
        D2D1_TAG tag1,
 
        D2D1_TAG tag2 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Retrieves the currently set tags. This does not retrieve the tags corresponding
 
    // to any primitive that is in error.
 
    //
 
    STDMETHOD_(void, GetTags)(
 
        __out_opt D2D1_TAG *tag1 = NULL,
 
        __out_opt D2D1_TAG *tag2 = NULL 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Start a layer of drawing calls. The way in which the layer must be resolved is
 
    // specified first as well as the logical resource that stores the layer
 
    // parameters. The supplied layer resource might grow if the specified content
 
    // cannot fit inside it. The layer will grow monitonically on each axis.
 
    //
 
    STDMETHOD_(void, PushLayer)(
 
        __in CONST D2D1_LAYER_PARAMETERS *layerParameters,
 
        __in ID2D1Layer *layer 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Ends a layer that was defined with particular layer resources.
 
    //
 
    STDMETHOD_(void, PopLayer)(
 
        ) PURE;
 
    
 
    STDMETHOD(Flush)(
 
        __out_opt D2D1_TAG *tag1 = NULL,
 
        __out_opt D2D1_TAG *tag2 = NULL 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Gets the current drawing state and saves it into the supplied
 
    // IDrawingStatckBlock.
 
    //
 
    STDMETHOD_(void, SaveDrawingState)(
 
        __inout ID2D1DrawingStateBlock *drawingStateBlock 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Copies the state stored in the block interface.
 
    //
 
    STDMETHOD_(void, RestoreDrawingState)(
 
        __in ID2D1DrawingStateBlock *drawingStateBlock 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Pushes a clip. The clip can be antialiased. The clip must be axis aligned. If
 
    // the current world transform is not axis preserving, then the bounding box of the
 
    // transformed clip rect will be used. The clip will remain in effect until a
 
    // PopAxisAligned clip call is made.
 
    //
 
    STDMETHOD_(void, PushAxisAlignedClip)(
 
        __in CONST D2D1_RECT_F *clipRect,
 
        D2D1_ANTIALIAS_MODE antialiasMode 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, PopAxisAlignedClip)(
 
        ) PURE;
 
    
 
    STDMETHOD_(void, Clear)(
 
        __in_opt CONST D2D1_COLOR_F *clearColor = NULL 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Start drawing on this render target. Draw calls can only be issued between a
 
    // BeginDraw and EndDraw call.
 
    //
 
    STDMETHOD_(void, BeginDraw)(
 
        ) PURE;
 
    
 
    
 
    //
 
    // Ends drawing on the render target, error results can be retrieved at this time,
 
    // or when calling flush.
 
    //
 
    STDMETHOD(EndDraw)(
 
        __out_opt D2D1_TAG *tag1 = NULL,
 
        __out_opt D2D1_TAG *tag2 = NULL 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Sets the DPI on the render target. This results in the render target being
 
    // interpretted to a different scale. Neither DPI can be negative. If zero is
 
    // specified for both, the system DPI is chosen. If one is zero and the other
 
    // unspecified, the DPI is not changed.
 
    //
 
    STDMETHOD_(void, SetDpi)(
 
        FLOAT dpiX,
 
        FLOAT dpiY 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Return the current DPI from the target.
 
    //
 
    STDMETHOD_(void, GetDpi)(
 
        __out FLOAT *dpiX,
 
        __out FLOAT *dpiY 
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Returns the size of the render target in DIPs.
 
    //
 
    STDMETHOD_(D2D1_SIZE_F, GetSize)(
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Returns the size of the render target in pixels.
 
    //
 
    STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Returns the maximum bitmap and render target size that is guaranteed to be
 
    // supported by the render target.
 
    //
 
    STDMETHOD_(UINT32, GetMaximumBitmapSize)(
 
        ) CONST PURE;
 
    
 
    
 
    //
 
    // Returns true if the given properties are supported by this render target. The
 
    // DPI is ignored. NOTE: If the render target type is software, then neither
 
    // D2D1_FEATURE_LEVEL_9 nor D2D1_FEATURE_LEVEL_10 will be considered to be
 
    // supported.
 
    //
 
    STDMETHOD_(BOOL, IsSupported)(
 
        __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties 
 
        ) CONST PURE;
 
    
 
    HRESULT
 
    CreateBitmap(
 
        D2D1_SIZE_U size,
 
        __in_opt CONST void *srcData,
 
        UINT32 pitch,
 
        CONST D2D1_BITMAP_PROPERTIES &bitmapProperties,
 
        __deref_out ID2D1Bitmap **bitmap 
 
        ) 
 
    {
 
        return CreateBitmap(size, srcData, pitch, &bitmapProperties, bitmap);
 
    }
 
    
 
    HRESULT
 
    CreateBitmap(
 
        D2D1_SIZE_U size,
 
        CONST D2D1_BITMAP_PROPERTIES &bitmapProperties,
 
        __deref_out ID2D1Bitmap **bitmap 
 
        ) 
 
    {
 
        return CreateBitmap(size, NULL, 0, &bitmapProperties, bitmap);
 
    }
 
    
 
    
 
    //
 
    // Create a D2D bitmap by copying a WIC bitmap.
 
    //
 
    HRESULT
 
    CreateBitmapFromWicBitmap(
 
        __in IWICBitmapSource *wicBitmapSource,
 
        CONST D2D1_BITMAP_PROPERTIES &bitmapProperties,
 
        __deref_out ID2D1Bitmap **bitmap 
 
        ) 
 
    {
 
        return CreateBitmapFromWicBitmap(wicBitmapSource, &bitmapProperties, bitmap);
 
    }
 
    
 
    
 
    //
 
    // Create a D2D bitmap by copying a WIC bitmap.
 
    //
 
    HRESULT
 
    CreateBitmapFromWicBitmap(
 
        __in IWICBitmapSource *wicBitmapSource,
 
        __deref_out ID2D1Bitmap **bitmap 
 
        ) 
 
    {
 
        return CreateBitmapFromWicBitmap(wicBitmapSource, NULL, bitmap);
 
    }
 
    
 
    
 
    //
 
    // Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill
 
    // or pen a geometry.
 
    //
 
    HRESULT
 
    CreateBitmapBrush(
 
        __in ID2D1Bitmap *bitmap,
 
        __deref_out ID2D1BitmapBrush **bitmapBrush 
 
        ) 
 
    {
 
        return CreateBitmapBrush(bitmap, NULL, NULL, bitmapBrush);
 
    }
 
    
 
    
 
    //
 
    // Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill
 
    // or pen a geometry.
 
    //
 
    HRESULT
 
    CreateBitmapBrush(
 
        __in ID2D1Bitmap *bitmap,
 
        CONST D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties,
 
        __deref_out ID2D1BitmapBrush **bitmapBrush 
 
        ) 
 
    {
 
        return CreateBitmapBrush(bitmap, &bitmapBrushProperties, NULL, bitmapBrush);
 
    }
 
    
 
    
 
    //
 
    // Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill
 
    // or pen a geometry.
 
    //
 
    HRESULT
 
    CreateBitmapBrush(
 
        __in ID2D1Bitmap *bitmap,
 
        CONST D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties,
 
        CONST D2D1_BRUSH_PROPERTIES &brushProperties,
 
        __deref_out ID2D1BitmapBrush **bitmapBrush 
 
        ) 
 
    {
 
        return CreateBitmapBrush(bitmap, &bitmapBrushProperties, &brushProperties, bitmapBrush);
 
    }
 
    
 
    HRESULT
 
    CreateSolidColorBrush(
 
        CONST D2D1_COLOR_F &color,
 
        __deref_out ID2D1SolidColorBrush **solidColorBrush 
 
        ) 
 
    {
 
        return CreateSolidColorBrush(&color, NULL, solidColorBrush);
 
    }
 
    
 
    HRESULT
 
    CreateSolidColorBrush(
 
        CONST D2D1_COLOR_F &color,
 
        CONST D2D1_BRUSH_PROPERTIES &brushProperties,
 
        __deref_out ID2D1SolidColorBrush **solidColorBrush 
 
        ) 
 
    {
 
        return CreateSolidColorBrush(&color, &brushProperties, solidColorBrush);
 
    }
 
    
 
    HRESULT
 
    CreateGradientStopCollection(
 
        __in_ecount(gradientStopsCount) CONST D2D1_GRADIENT_STOP *gradientStops,
 
        UINT gradientStopsCount,
 
        __deref_out ID2D1GradientStopCollection **gradientStopCollection 
 
        ) 
 
    {
 
        return CreateGradientStopCollection(gradientStops, gradientStopsCount, D2D1_GAMMA_2_2, D2D1_EXTEND_MODE_CLAMP, gradientStopCollection);
 
    }
 
    
 
    HRESULT
 
    CreateLinearGradientBrush(
 
        CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties,
 
        __in ID2D1GradientStopCollection *gradientStopCollection,
 
        __deref_out ID2D1LinearGradientBrush **linearGradientBrush 
 
        ) 
 
    {
 
        return CreateLinearGradientBrush(&linearGradientBrushProperties, NULL, gradientStopCollection, linearGradientBrush);
 
    }
 
    
 
    HRESULT
 
    CreateLinearGradientBrush(
 
        CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties,
 
        CONST D2D1_BRUSH_PROPERTIES &brushProperties,
 
        __in ID2D1GradientStopCollection *gradientStopCollection,
 
        __deref_out ID2D1LinearGradientBrush **linearGradientBrush 
 
        ) 
 
    {
 
        return CreateLinearGradientBrush(&linearGradientBrushProperties, &brushProperties, gradientStopCollection, linearGradientBrush);
 
    }
 
    
 
    HRESULT
 
    CreateRadialGradientBrush(
 
        CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties,
 
        __in ID2D1GradientStopCollection *gradientStopCollection,
 
        __deref_out ID2D1RadialGradientBrush **radialGradientBrush 
 
        ) 
 
    {
 
        return CreateRadialGradientBrush(&radialGradientBrushProperties, NULL, gradientStopCollection, radialGradientBrush);
 
    }
 
    
 
    HRESULT
 
    CreateRadialGradientBrush(
 
        CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties,
 
        CONST D2D1_BRUSH_PROPERTIES &brushProperties,
 
        __in ID2D1GradientStopCollection *gradientStopCollection,
 
        __deref_out ID2D1RadialGradientBrush **radialGradientBrush 
 
        ) 
 
    {
 
        return CreateRadialGradientBrush(&radialGradientBrushProperties, &brushProperties, gradientStopCollection, radialGradientBrush);
 
    }
 
    
 
    HRESULT
 
    CreateCompatibleRenderTarget(
 
        __deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget 
 
        ) 
 
    {
 
        return CreateCompatibleRenderTarget(NULL, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
 
    }
 
    
 
    HRESULT
 
    CreateCompatibleRenderTarget(
 
        D2D1_SIZE_F desiredSize,
 
        __deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget 
 
        ) 
 
    {
 
        return CreateCompatibleRenderTarget(&desiredSize, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
 
    }
 
    
 
    HRESULT
 
    CreateCompatibleRenderTarget(
 
        D2D1_SIZE_F desiredSize,
 
        D2D1_SIZE_U desiredPixelSize,
 
        __deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget 
 
        ) 
 
    {
 
        return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
 
    }
 
    
 
    HRESULT
 
    CreateCompatibleRenderTarget(
 
        D2D1_SIZE_F desiredSize,
 
        D2D1_SIZE_U desiredPixelSize,
 
        D2D1_PIXEL_FORMAT desiredFormat,
 
        __deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget 
 
        ) 
 
    {
 
        return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
 
    }
 
    
 
    HRESULT
 
    CreateCompatibleRenderTarget(
 
        D2D1_SIZE_F desiredSize,
 
        D2D1_SIZE_U desiredPixelSize,
 
        D2D1_PIXEL_FORMAT desiredFormat,
 
        D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options,
 
        __deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget 
 
        ) 
 
    {
 
        return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, options, bitmapRenderTarget);
 
    }
 
    
 
    HRESULT
 
    CreateLayer(
 
        D2D1_SIZE_F size,
 
        __deref_out ID2D1Layer **layer 
 
        ) 
 
    {
 
        return CreateLayer(&size, layer);
 
    }
 
    
 
    HRESULT
 
    CreateLayer(
 
        __deref_out ID2D1Layer **layer 
 
        ) 
 
    {
 
        return CreateLayer(NULL, layer);
 
    }
 
    
 
    void
 
    DrawRectangle(
 
        CONST D2D1_RECT_F &rect,
 
        __in ID2D1Brush *brush,
 
        FLOAT strokeWidth = 1.0f,
 
        __in_opt ID2D1StrokeStyle *strokeStyle = NULL 
 
        ) 
 
    {
 
        DrawRectangle(&rect, brush, strokeWidth, strokeStyle);
 
    }
 
    
 
    void
 
    FillRectangle(
 
        CONST D2D1_RECT_F &rect,
 
        __in ID2D1Brush *brush 
 
        ) 
 
    {
 
        FillRectangle(&rect, brush);
 
    }
 
    
 
    void
 
    DrawRoundedRectangle(
 
        CONST D2D1_ROUNDED_RECT &roundedRect,
 
        __in ID2D1Brush *brush,
 
        FLOAT strokeWidth = 1.0f,
 
        __in_opt ID2D1StrokeStyle *strokeStyle = NULL 
 
        ) 
 
    {
 
        DrawRoundedRectangle(&roundedRect, brush, strokeWidth, strokeStyle);
 
    }
 
    
 
    void
 
    FillRoundedRectangle(
 
        CONST D2D1_ROUNDED_RECT &roundedRect,
 
        __in ID2D1Brush *brush 
 
        ) 
 
    {
 
        FillRoundedRectangle(&roundedRect, brush);
 
    }
 
    
 
    void
 
    DrawEllipse(
 
        CONST D2D1_ELLIPSE &ellipse,
 
        __in ID2D1Brush *brush,
 
        FLOAT strokeWidth = 1.0f,
 
        __in_opt ID2D1StrokeStyle *strokeStyle = NULL 
 
        ) 
 
    {
 
        DrawEllipse(&ellipse, brush, strokeWidth, strokeStyle);
 
    }
 
    
 
    void
 
    FillEllipse(
 
        CONST D2D1_ELLIPSE &ellipse,
 
        __in ID2D1Brush *brush 
 
        ) 
 
    {
 
        FillEllipse(&ellipse, brush);
 
    }
 
    
 
    void
 
    FillOpacityMask(
 
        __in ID2D1Bitmap *opacityMask,
 
        __in ID2D1Brush *brush,
 
        D2D1_OPACITY_MASK_CONTENT content,
 
        CONST D2D1_RECT_F &destinationRectangle,
 
        CONST D2D1_RECT_F &sourceRectangle 
 
        ) 
 
    {
 
        FillOpacityMask(opacityMask, brush, content, &destinationRectangle, &sourceRectangle);
 
    }
 
    
 
    void
 
    DrawBitmap(
 
        __in ID2D1Bitmap *bitmap,
 
        CONST D2D1_RECT_F &destinationRectangle,
 
        FLOAT opacity = 1.0f,
 
        D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
 
        __in_opt CONST D2D1_RECT_F *sourceRectangle = NULL 
 
        ) 
 
    {
 
        DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, sourceRectangle);
 
    }
 
    
 
    void
 
    DrawBitmap(
 
        __in ID2D1Bitmap *bitmap,
 
        CONST D2D1_RECT_F &destinationRectangle,
 
        FLOAT opacity,
 
        D2D1_BITMAP_INTERPOLATION_MODE interpolationMode,
 
        CONST D2D1_RECT_F &sourceRectangle 
 
        ) 
 
    {
 
        DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, &sourceRectangle);
 
    }
 
    
 
    void
 
    SetTransform(
 
        CONST D2D1_MATRIX_3X2_F &transform 
 
        ) 
 
    {
 
        SetTransform(&transform);
 
    }
 
    
 
    void
 
    PushLayer(
 
        CONST D2D1_LAYER_PARAMETERS &layerParameters,
 
        __in ID2D1Layer *layer 
 
        ) 
 
    {
 
        PushLayer(&layerParameters, layer);
 
    }
 
    
 
    void
 
    PushAxisAlignedClip(
 
        CONST D2D1_RECT_F &clipRect,
 
        D2D1_ANTIALIAS_MODE antialiasMode 
 
        ) 
 
    {
 
        return PushAxisAlignedClip(&clipRect, antialiasMode);
 
    }
 
    
 
    void
 
    Clear(
 
        CONST D2D1_COLOR_F &clearColor 
 
        ) 
 
    {
 
        return Clear(&clearColor);
 
    }
 
    
 
    
 
    //
 
    // Draws the text within the given layout rectangle and by default also snaps and
 
    // clips it.
 
    //
 
    void
 
    DrawText(
 
        __in_ecount(stringLength) CONST WCHAR *string,
 
        UINT stringLength,
 
        __in IDWriteTextFormat *textFormat,
 
        CONST D2D1_RECT_F &layoutRect,
 
        __in ID2D1Brush *defaultForegroundBrush,
 
        D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE,
 
        DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL 
 
        ) 
 
    {
 
        return DrawText(string, stringLength, textFormat, &layoutRect, defaultForegroundBrush, options, measuringMode);
 
    }
 
    
 
    BOOL
 
    IsSupported(
 
        CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties 
 
        ) CONST 
 
    {
 
        return IsSupported(&renderTargetProperties);
 
    }
 
}; // interface ID2D1RenderTarget
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1BitmapRenderTarget
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd90695-12e2-11dc-9fed-001143a055f9") ID2D1BitmapRenderTarget  : public ID2D1RenderTarget
 
{
 
    
 
    STDMETHOD(GetBitmap)(
 
        __deref_out ID2D1Bitmap **bitmap 
 
        ) PURE;
 
}; // interface ID2D1BitmapRenderTarget
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1HwndRenderTarget
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("2cd90698-12e2-11dc-9fed-001143a055f9") ID2D1HwndRenderTarget  : public ID2D1RenderTarget
 
{
 
    
 
    STDMETHOD_(D2D1_WINDOW_STATE, CheckWindowState)(
 
        ) PURE;
 
    
 
    
 
    //
 
    // Resize the buffer underlying the render target. This operation might fail if
 
    // there is insufficent video memory or system memory, or if the render target is
 
    // resized beyond the maximum bitmap size. If the method fails, the render target
 
    // will be placed in a zombie state and D2DERR_RECREATE_TARGET will be returned
 
    // from it when EndDraw is called. In addition an appropriate failure result will
 
    // be returned from Resize.
 
    //
 
    STDMETHOD(Resize)(
 
        __in CONST D2D1_SIZE_U *pixelSize 
 
        ) PURE;
 
    
 
    STDMETHOD_(HWND, GetHwnd)(
 
        ) CONST PURE;
 
    
 
    HRESULT
 
    Resize(
 
        CONST D2D1_SIZE_U &pixelSize 
 
        ) 
 
    {
 
        return Resize(&pixelSize);
 
    }
 
}; // interface ID2D1HwndRenderTarget
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1GdiInteropRenderTarget
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("e0db51c3-6f77-4bae-b3d5-e47509b35838") ID2D1GdiInteropRenderTarget  : public IUnknown
 
{
 
    
 
    STDMETHOD(GetDC)(
 
        D2D1_DC_INITIALIZE_MODE mode,
 
        __out HDC *hdc 
 
        ) PURE;
 
    
 
    STDMETHOD(ReleaseDC)(
 
        __in_opt CONST RECT *update 
 
        ) PURE;
 
}; // interface ID2D1GdiInteropRenderTarget
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1DCRenderTarget
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("1c51bc64-de61-46fd-9899-63a5d8f03950") ID2D1DCRenderTarget  : public ID2D1RenderTarget
 
{
 
    
 
    STDMETHOD(BindDC)(
 
        __in CONST HDC hDC,
 
        __in CONST RECT *pSubRect 
 
        ) PURE;
 
}; // interface ID2D1DCRenderTarget
 
 
 
 
 
 
 
//+-----------------------------------------------------------------------------
 
//
 
//  Interface:
 
//      ID2D1Factory
 
//
 
//  Synopsis:
 
//      The root factory interface for all of D2D's objects.
 
//
 
//------------------------------------------------------------------------------
 
interface D2D1_DECLARE_INTERFACE("06152247-6f50-465a-9245-118bfd3b6007") ID2D1Factory  : public IUnknown
 
{
 
    
 
    
 
    //
 
    // Cause the factory to refresh any system metrics that it might have been snapped
 
    // on factory creation.
 
    //
 
    STDMETHOD(ReloadSystemMetrics)(
 
        ) PURE;
 
    
 
    
 
    //
 
    // Retrieves the current desktop DPI. To refresh this, call ReloadSystemMetrics.
 
    //
 
    STDMETHOD_(void, GetDesktopDpi)(
 
        __out FLOAT *dpiX,
 
        __out FLOAT *dpiY 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateRectangleGeometry)(
 
        __in CONST D2D1_RECT_F *rectangle,
 
        __deref_out ID2D1RectangleGeometry **rectangleGeometry 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateRoundedRectangleGeometry)(
 
        __in CONST D2D1_ROUNDED_RECT *roundedRectangle,
 
        __deref_out ID2D1RoundedRectangleGeometry **roundedRectangleGeometry 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateEllipseGeometry)(
 
        __in CONST D2D1_ELLIPSE *ellipse,
 
        __deref_out ID2D1EllipseGeometry **ellipseGeometry 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Create a geometry which holds other geometries.
 
    //
 
    STDMETHOD(CreateGeometryGroup)(
 
        D2D1_FILL_MODE fillMode,
 
        __in_ecount(geometriesCount) ID2D1Geometry **geometries,
 
        UINT geometriesCount,
 
        __deref_out ID2D1GeometryGroup **geometryGroup 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateTransformedGeometry)(
 
        __in ID2D1Geometry *sourceGeometry,
 
        __in CONST D2D1_MATRIX_3X2_F *transform,
 
        __deref_out ID2D1TransformedGeometry **transformedGeometry 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Returns an initially empty path geometry interface. A geometry sink is created
 
    // off the interface to populate it.
 
    //
 
    STDMETHOD(CreatePathGeometry)(
 
        __deref_out ID2D1PathGeometry **pathGeometry 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Allows a non-default stroke style to be specified for a given geometry at draw
 
    // time.
 
    //
 
    STDMETHOD(CreateStrokeStyle)(
 
        __in CONST D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties,
 
        __in_ecount_opt(dashesCount) CONST FLOAT *dashes,
 
        UINT dashesCount,
 
        __deref_out ID2D1StrokeStyle **strokeStyle 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Creates a new drawing state block, this can be used in subsequent
 
    // SaveDrawingState and RestoreDrawingState operations on the render target.
 
    //
 
    STDMETHOD(CreateDrawingStateBlock)(
 
        __in_opt CONST D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription,
 
        __in_opt IDWriteRenderingParams *textRenderingParams,
 
        __deref_out ID2D1DrawingStateBlock **drawingStateBlock 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Creates a render target which is a source of bitmaps.
 
    //
 
    STDMETHOD(CreateWicBitmapRenderTarget)(
 
        __in IWICBitmap *target,
 
        __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
 
        __deref_out ID2D1RenderTarget **renderTarget 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Creates a render target that appears on the display.
 
    //
 
    STDMETHOD(CreateHwndRenderTarget)(
 
        __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
 
        __in CONST D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties,
 
        __deref_out ID2D1HwndRenderTarget **hwndRenderTarget 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Creates a render target that draws to a DXGI Surface. The device that owns the
 
    // surface is used for rendering.
 
    //
 
    STDMETHOD(CreateDxgiSurfaceRenderTarget)(
 
        __in IDXGISurface *dxgiSurface,
 
        __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
 
        __deref_out ID2D1RenderTarget **renderTarget 
 
        ) PURE;
 
    
 
    
 
    //
 
    // Creates a render target that draws to a GDI device context.
 
    //
 
    STDMETHOD(CreateDCRenderTarget)(
 
        __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
 
        __deref_out ID2D1DCRenderTarget **dcRenderTarget 
 
        ) PURE;
 
    
 
    HRESULT
 
    CreateRectangleGeometry(
 
        CONST D2D1_RECT_F &rectangle,
 
        __deref_out ID2D1RectangleGeometry **rectangleGeometry 
 
        ) 
 
    {
 
        return CreateRectangleGeometry(&rectangle, rectangleGeometry);
 
    }
 
    
 
    HRESULT
 
    CreateRoundedRectangleGeometry(
 
        CONST D2D1_ROUNDED_RECT &roundedRectangle,
 
        __deref_out ID2D1RoundedRectangleGeometry **roundedRectangleGeometry 
 
        ) 
 
    {
 
        return CreateRoundedRectangleGeometry(&roundedRectangle, roundedRectangleGeometry);
 
    }
 
    
 
    HRESULT
 
    CreateEllipseGeometry(
 
        CONST D2D1_ELLIPSE &ellipse,
 
        __deref_out ID2D1EllipseGeometry **ellipseGeometry 
 
        ) 
 
    {
 
        return CreateEllipseGeometry(&ellipse, ellipseGeometry);
 
    }
 
    
 
    HRESULT
 
    CreateTransformedGeometry(
 
        __in ID2D1Geometry *sourceGeometry,
 
        CONST D2D1_MATRIX_3X2_F &transform,
 
        __deref_out ID2D1TransformedGeometry **transformedGeometry 
 
        ) 
 
    {
 
        return CreateTransformedGeometry(sourceGeometry, &transform, transformedGeometry);
 
    }
 
    
 
    HRESULT
 
    CreateStrokeStyle(
 
        CONST D2D1_STROKE_STYLE_PROPERTIES &strokeStyleProperties,
 
        __in_ecount(dashesCount) CONST FLOAT *dashes,
 
        UINT dashesCount,
 
        __deref_out ID2D1StrokeStyle **strokeStyle 
 
        ) 
 
    {
 
        return CreateStrokeStyle(&strokeStyleProperties, dashes, dashesCount, strokeStyle);
 
    }
 
    
 
    HRESULT
 
    CreateDrawingStateBlock(
 
        CONST D2D1_DRAWING_STATE_DESCRIPTION &drawingStateDescription,
 
        __deref_out ID2D1DrawingStateBlock **drawingStateBlock 
 
        ) 
 
    {
 
        return CreateDrawingStateBlock(&drawingStateDescription, NULL, drawingStateBlock);
 
    }
 
    
 
    HRESULT
 
    CreateDrawingStateBlock(
 
        __deref_out ID2D1DrawingStateBlock **drawingStateBlock 
 
        ) 
 
    {
 
        return CreateDrawingStateBlock(NULL, NULL, drawingStateBlock);
 
    }
 
    
 
    HRESULT
 
    CreateWicBitmapRenderTarget(
 
        __in IWICBitmap *target,
 
        CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
 
        __deref_out ID2D1RenderTarget **renderTarget 
 
        ) 
 
    {
 
        return CreateWicBitmapRenderTarget(target, &renderTargetProperties, renderTarget);
 
    }
 
    
 
    HRESULT
 
    CreateHwndRenderTarget(
 
        CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
 
        CONST D2D1_HWND_RENDER_TARGET_PROPERTIES &hwndRenderTargetProperties,
 
        __deref_out ID2D1HwndRenderTarget **hwndRenderTarget 
 
        ) 
 
    {
 
        return CreateHwndRenderTarget(&renderTargetProperties, &hwndRenderTargetProperties, hwndRenderTarget);
 
    }
 
    
 
    HRESULT
 
    CreateDxgiSurfaceRenderTarget(
 
        __in IDXGISurface *dxgiSurface,
 
        CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
 
        __deref_out ID2D1RenderTarget **renderTarget 
 
        ) 
 
    {
 
        return CreateDxgiSurfaceRenderTarget(dxgiSurface, &renderTargetProperties, renderTarget);
 
    }
 
}; // interface ID2D1Factory
 
 
 
 
 
 
 
#endif
 
 
 
 
 
EXTERN_C CONST IID IID_ID2D1Resource;
 
EXTERN_C CONST IID IID_ID2D1Bitmap;
 
EXTERN_C CONST IID IID_ID2D1GradientStopCollection;
 
EXTERN_C CONST IID IID_ID2D1Brush;
 
EXTERN_C CONST IID IID_ID2D1BitmapBrush;
 
EXTERN_C CONST IID IID_ID2D1SolidColorBrush;
 
EXTERN_C CONST IID IID_ID2D1LinearGradientBrush;
 
EXTERN_C CONST IID IID_ID2D1RadialGradientBrush;
 
EXTERN_C CONST IID IID_ID2D1StrokeStyle;
 
EXTERN_C CONST IID IID_ID2D1Geometry;
 
EXTERN_C CONST IID IID_ID2D1RectangleGeometry;
 
EXTERN_C CONST IID IID_ID2D1RoundedRectangleGeometry;
 
EXTERN_C CONST IID IID_ID2D1EllipseGeometry;
 
EXTERN_C CONST IID IID_ID2D1GeometryGroup;
 
EXTERN_C CONST IID IID_ID2D1TransformedGeometry;
 
EXTERN_C CONST IID IID_ID2D1SimplifiedGeometrySink;
 
EXTERN_C CONST IID IID_ID2D1GeometrySink;
 
EXTERN_C CONST IID IID_ID2D1TessellationSink;
 
EXTERN_C CONST IID IID_ID2D1PathGeometry;
 
EXTERN_C CONST IID IID_ID2D1Mesh;
 
EXTERN_C CONST IID IID_ID2D1Layer;
 
EXTERN_C CONST IID IID_ID2D1DrawingStateBlock;
 
EXTERN_C CONST IID IID_ID2D1RenderTarget;
 
EXTERN_C CONST IID IID_ID2D1BitmapRenderTarget;
 
EXTERN_C CONST IID IID_ID2D1HwndRenderTarget;
 
EXTERN_C CONST IID IID_ID2D1GdiInteropRenderTarget;
 
EXTERN_C CONST IID IID_ID2D1DCRenderTarget;
 
EXTERN_C CONST IID IID_ID2D1Factory;
 
 
 
 
 
#ifdef D2D_USE_C_DEFINITIONS
 
 
 
 
 
typedef interface ID2D1Resource ID2D1Resource;
 
 
 
typedef struct ID2D1ResourceVtbl
 
{
 
    
 
    IUnknownVtbl Base;
 
    
 
    
 
    STDMETHOD_(void, GetFactory)(
 
        ID2D1Resource *This,
 
        __deref_out ID2D1Factory **factory 
 
        ) PURE;
 
} ID2D1ResourceVtbl;
 
 
 
interface ID2D1Resource
 
{
 
    CONST struct ID2D1ResourceVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1Resource_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1Resource_AddRef(This) \
 
    ((This)->lpVtbl->Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1Resource_Release(This) \
 
    ((This)->lpVtbl->Base.Release((IUnknown *)This))
 
 
 
#define ID2D1Resource_GetFactory(This, factory) \
 
    ((This)->lpVtbl->GetFactory(This, factory))
 
 
 
typedef interface ID2D1Bitmap ID2D1Bitmap;
 
 
 
typedef struct ID2D1BitmapVtbl
 
{
 
    
 
    ID2D1ResourceVtbl Base;
 
    
 
    
 
    STDMETHOD_(D2D1_SIZE_F, GetSize)(
 
        ID2D1Bitmap *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(
 
        ID2D1Bitmap *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(
 
        ID2D1Bitmap *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, GetDpi)(
 
        ID2D1Bitmap *This,
 
        __out FLOAT *dpiX,
 
        __out FLOAT *dpiY 
 
        ) PURE;
 
    
 
    STDMETHOD(CopyFromBitmap)(
 
        ID2D1Bitmap *This,
 
        __in_opt CONST D2D1_POINT_2U *destPoint,
 
        __in ID2D1Bitmap *bitmap,
 
        __in_opt CONST D2D1_RECT_U *srcRect 
 
        ) PURE;
 
    
 
    STDMETHOD(CopyFromRenderTarget)(
 
        ID2D1Bitmap *This,
 
        __in_opt CONST D2D1_POINT_2U *destPoint,
 
        __in ID2D1RenderTarget *renderTarget,
 
        __in_opt CONST D2D1_RECT_U *srcRect 
 
        ) PURE;
 
    
 
    STDMETHOD(CopyFromMemory)(
 
        ID2D1Bitmap *This,
 
        __in_opt CONST D2D1_RECT_U *dstRect,
 
        __in CONST void *srcData,
 
        UINT32 pitch 
 
        ) PURE;
 
} ID2D1BitmapVtbl;
 
 
 
interface ID2D1Bitmap
 
{
 
    CONST struct ID2D1BitmapVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1Bitmap_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1Bitmap_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1Bitmap_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1Bitmap_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1Bitmap_GetSize(This) \
 
    ((This)->lpVtbl->GetSize(This))
 
 
 
#define ID2D1Bitmap_GetPixelSize(This) \
 
    ((This)->lpVtbl->GetPixelSize(This))
 
 
 
#define ID2D1Bitmap_GetPixelFormat(This) \
 
    ((This)->lpVtbl->GetPixelFormat(This))
 
 
 
#define ID2D1Bitmap_GetDpi(This, dpiX, dpiY) \
 
    ((This)->lpVtbl->GetDpi(This, dpiX, dpiY))
 
 
 
#define ID2D1Bitmap_CopyFromBitmap(This, destPoint, bitmap, srcRect) \
 
    ((This)->lpVtbl->CopyFromBitmap(This, destPoint, bitmap, srcRect))
 
 
 
#define ID2D1Bitmap_CopyFromRenderTarget(This, destPoint, renderTarget, srcRect) \
 
    ((This)->lpVtbl->CopyFromRenderTarget(This, destPoint, renderTarget, srcRect))
 
 
 
#define ID2D1Bitmap_CopyFromMemory(This, dstRect, srcData, pitch) \
 
    ((This)->lpVtbl->CopyFromMemory(This, dstRect, srcData, pitch))
 
 
 
typedef interface ID2D1GradientStopCollection ID2D1GradientStopCollection;
 
 
 
typedef struct ID2D1GradientStopCollectionVtbl
 
{
 
    
 
    ID2D1ResourceVtbl Base;
 
    
 
    
 
    STDMETHOD_(UINT32, GetGradientStopCount)(
 
        ID2D1GradientStopCollection *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, GetGradientStops)(
 
        ID2D1GradientStopCollection *This,
 
        __out_ecount(gradientStopsCount) D2D1_GRADIENT_STOP *gradientStops,
 
        UINT gradientStopsCount 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_GAMMA, GetColorInterpolationGamma)(
 
        ID2D1GradientStopCollection *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_EXTEND_MODE, GetExtendMode)(
 
        ID2D1GradientStopCollection *This 
 
        ) PURE;
 
} ID2D1GradientStopCollectionVtbl;
 
 
 
interface ID2D1GradientStopCollection
 
{
 
    CONST struct ID2D1GradientStopCollectionVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1GradientStopCollection_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1GradientStopCollection_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1GradientStopCollection_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1GradientStopCollection_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1GradientStopCollection_GetGradientStopCount(This) \
 
    ((This)->lpVtbl->GetGradientStopCount(This))
 
 
 
#define ID2D1GradientStopCollection_GetGradientStops(This, gradientStops, gradientStopsCount) \
 
    ((This)->lpVtbl->GetGradientStops(This, gradientStops, gradientStopsCount))
 
 
 
#define ID2D1GradientStopCollection_GetColorInterpolationGamma(This) \
 
    ((This)->lpVtbl->GetColorInterpolationGamma(This))
 
 
 
#define ID2D1GradientStopCollection_GetExtendMode(This) \
 
    ((This)->lpVtbl->GetExtendMode(This))
 
 
 
typedef interface ID2D1Brush ID2D1Brush;
 
 
 
typedef struct ID2D1BrushVtbl
 
{
 
    
 
    ID2D1ResourceVtbl Base;
 
    
 
    
 
    STDMETHOD_(void, SetOpacity)(
 
        ID2D1Brush *This,
 
        FLOAT opacity 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetTransform)(
 
        ID2D1Brush *This,
 
        __in CONST D2D1_MATRIX_3X2_F *transform 
 
        ) PURE;
 
    
 
    STDMETHOD_(FLOAT, GetOpacity)(
 
        ID2D1Brush *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, GetTransform)(
 
        ID2D1Brush *This,
 
        __out D2D1_MATRIX_3X2_F *transform 
 
        ) PURE;
 
} ID2D1BrushVtbl;
 
 
 
interface ID2D1Brush
 
{
 
    CONST struct ID2D1BrushVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1Brush_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1Brush_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1Brush_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1Brush_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1Brush_SetOpacity(This, opacity) \
 
    ((This)->lpVtbl->SetOpacity(This, opacity))
 
 
 
#define ID2D1Brush_SetTransform(This, transform) \
 
    ((This)->lpVtbl->SetTransform(This, transform))
 
 
 
#define ID2D1Brush_GetOpacity(This) \
 
    ((This)->lpVtbl->GetOpacity(This))
 
 
 
#define ID2D1Brush_GetTransform(This, transform) \
 
    ((This)->lpVtbl->GetTransform(This, transform))
 
 
 
typedef interface ID2D1BitmapBrush ID2D1BitmapBrush;
 
 
 
typedef struct ID2D1BitmapBrushVtbl
 
{
 
    
 
    ID2D1BrushVtbl Base;
 
    
 
    
 
    STDMETHOD_(void, SetExtendModeX)(
 
        ID2D1BitmapBrush *This,
 
        D2D1_EXTEND_MODE extendModeX 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetExtendModeY)(
 
        ID2D1BitmapBrush *This,
 
        D2D1_EXTEND_MODE extendModeY 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetInterpolationMode)(
 
        ID2D1BitmapBrush *This,
 
        D2D1_BITMAP_INTERPOLATION_MODE interpolationMode 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetBitmap)(
 
        ID2D1BitmapBrush *This,
 
        __in ID2D1Bitmap *bitmap 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)(
 
        ID2D1BitmapBrush *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)(
 
        ID2D1BitmapBrush *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_BITMAP_INTERPOLATION_MODE, GetInterpolationMode)(
 
        ID2D1BitmapBrush *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, GetBitmap)(
 
        ID2D1BitmapBrush *This,
 
        __deref_out ID2D1Bitmap **bitmap 
 
        ) PURE;
 
} ID2D1BitmapBrushVtbl;
 
 
 
interface ID2D1BitmapBrush
 
{
 
    CONST struct ID2D1BitmapBrushVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1BitmapBrush_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1BitmapBrush_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1BitmapBrush_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1BitmapBrush_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1BitmapBrush_SetOpacity(This, opacity) \
 
    ((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity))
 
 
 
#define ID2D1BitmapBrush_SetTransform(This, transform) \
 
    ((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform))
 
 
 
#define ID2D1BitmapBrush_GetOpacity(This) \
 
    ((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This))
 
 
 
#define ID2D1BitmapBrush_GetTransform(This, transform) \
 
    ((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform))
 
 
 
#define ID2D1BitmapBrush_SetExtendModeX(This, extendModeX) \
 
    ((This)->lpVtbl->SetExtendModeX(This, extendModeX))
 
 
 
#define ID2D1BitmapBrush_SetExtendModeY(This, extendModeY) \
 
    ((This)->lpVtbl->SetExtendModeY(This, extendModeY))
 
 
 
#define ID2D1BitmapBrush_SetInterpolationMode(This, interpolationMode) \
 
    ((This)->lpVtbl->SetInterpolationMode(This, interpolationMode))
 
 
 
#define ID2D1BitmapBrush_SetBitmap(This, bitmap) \
 
    ((This)->lpVtbl->SetBitmap(This, bitmap))
 
 
 
#define ID2D1BitmapBrush_GetExtendModeX(This) \
 
    ((This)->lpVtbl->GetExtendModeX(This))
 
 
 
#define ID2D1BitmapBrush_GetExtendModeY(This) \
 
    ((This)->lpVtbl->GetExtendModeY(This))
 
 
 
#define ID2D1BitmapBrush_GetInterpolationMode(This) \
 
    ((This)->lpVtbl->GetInterpolationMode(This))
 
 
 
#define ID2D1BitmapBrush_GetBitmap(This, bitmap) \
 
    ((This)->lpVtbl->GetBitmap(This, bitmap))
 
 
 
typedef interface ID2D1SolidColorBrush ID2D1SolidColorBrush;
 
 
 
typedef struct ID2D1SolidColorBrushVtbl
 
{
 
    
 
    ID2D1BrushVtbl Base;
 
    
 
    
 
    STDMETHOD_(void, SetColor)(
 
        ID2D1SolidColorBrush *This,
 
        __in CONST D2D1_COLOR_F *color 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_COLOR_F, GetColor)(
 
        ID2D1SolidColorBrush *This 
 
        ) PURE;
 
} ID2D1SolidColorBrushVtbl;
 
 
 
interface ID2D1SolidColorBrush
 
{
 
    CONST struct ID2D1SolidColorBrushVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1SolidColorBrush_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1SolidColorBrush_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1SolidColorBrush_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1SolidColorBrush_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1SolidColorBrush_SetOpacity(This, opacity) \
 
    ((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity))
 
 
 
#define ID2D1SolidColorBrush_SetTransform(This, transform) \
 
    ((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform))
 
 
 
#define ID2D1SolidColorBrush_GetOpacity(This) \
 
    ((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This))
 
 
 
#define ID2D1SolidColorBrush_GetTransform(This, transform) \
 
    ((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform))
 
 
 
#define ID2D1SolidColorBrush_SetColor(This, color) \
 
    ((This)->lpVtbl->SetColor(This, color))
 
 
 
#define ID2D1SolidColorBrush_GetColor(This) \
 
    ((This)->lpVtbl->GetColor(This))
 
 
 
typedef interface ID2D1LinearGradientBrush ID2D1LinearGradientBrush;
 
 
 
typedef struct ID2D1LinearGradientBrushVtbl
 
{
 
    
 
    ID2D1BrushVtbl Base;
 
    
 
    
 
    STDMETHOD_(void, SetStartPoint)(
 
        ID2D1LinearGradientBrush *This,
 
        D2D1_POINT_2F startPoint 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetEndPoint)(
 
        ID2D1LinearGradientBrush *This,
 
        D2D1_POINT_2F endPoint 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_POINT_2F, GetStartPoint)(
 
        ID2D1LinearGradientBrush *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_POINT_2F, GetEndPoint)(
 
        ID2D1LinearGradientBrush *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, GetGradientStopCollection)(
 
        ID2D1LinearGradientBrush *This,
 
        __deref_out ID2D1GradientStopCollection **gradientStopCollection 
 
        ) PURE;
 
} ID2D1LinearGradientBrushVtbl;
 
 
 
interface ID2D1LinearGradientBrush
 
{
 
    CONST struct ID2D1LinearGradientBrushVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1LinearGradientBrush_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1LinearGradientBrush_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1LinearGradientBrush_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1LinearGradientBrush_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1LinearGradientBrush_SetOpacity(This, opacity) \
 
    ((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity))
 
 
 
#define ID2D1LinearGradientBrush_SetTransform(This, transform) \
 
    ((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform))
 
 
 
#define ID2D1LinearGradientBrush_GetOpacity(This) \
 
    ((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This))
 
 
 
#define ID2D1LinearGradientBrush_GetTransform(This, transform) \
 
    ((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform))
 
 
 
#define ID2D1LinearGradientBrush_SetStartPoint(This, startPoint) \
 
    ((This)->lpVtbl->SetStartPoint(This, startPoint))
 
 
 
#define ID2D1LinearGradientBrush_SetEndPoint(This, endPoint) \
 
    ((This)->lpVtbl->SetEndPoint(This, endPoint))
 
 
 
#define ID2D1LinearGradientBrush_GetStartPoint(This) \
 
    ((This)->lpVtbl->GetStartPoint(This))
 
 
 
#define ID2D1LinearGradientBrush_GetEndPoint(This) \
 
    ((This)->lpVtbl->GetEndPoint(This))
 
 
 
#define ID2D1LinearGradientBrush_GetGradientStopCollection(This, gradientStopCollection) \
 
    ((This)->lpVtbl->GetGradientStopCollection(This, gradientStopCollection))
 
 
 
typedef interface ID2D1RadialGradientBrush ID2D1RadialGradientBrush;
 
 
 
typedef struct ID2D1RadialGradientBrushVtbl
 
{
 
    
 
    ID2D1BrushVtbl Base;
 
    
 
    
 
    STDMETHOD_(void, SetCenter)(
 
        ID2D1RadialGradientBrush *This,
 
        D2D1_POINT_2F center 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetGradientOriginOffset)(
 
        ID2D1RadialGradientBrush *This,
 
        D2D1_POINT_2F gradientOriginOffset 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetRadiusX)(
 
        ID2D1RadialGradientBrush *This,
 
        FLOAT radiusX 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetRadiusY)(
 
        ID2D1RadialGradientBrush *This,
 
        FLOAT radiusY 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_POINT_2F, GetCenter)(
 
        ID2D1RadialGradientBrush *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_POINT_2F, GetGradientOriginOffset)(
 
        ID2D1RadialGradientBrush *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(FLOAT, GetRadiusX)(
 
        ID2D1RadialGradientBrush *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(FLOAT, GetRadiusY)(
 
        ID2D1RadialGradientBrush *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, GetGradientStopCollection)(
 
        ID2D1RadialGradientBrush *This,
 
        __deref_out ID2D1GradientStopCollection **gradientStopCollection 
 
        ) PURE;
 
} ID2D1RadialGradientBrushVtbl;
 
 
 
interface ID2D1RadialGradientBrush
 
{
 
    CONST struct ID2D1RadialGradientBrushVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1RadialGradientBrush_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1RadialGradientBrush_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1RadialGradientBrush_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1RadialGradientBrush_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1RadialGradientBrush_SetOpacity(This, opacity) \
 
    ((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity))
 
 
 
#define ID2D1RadialGradientBrush_SetTransform(This, transform) \
 
    ((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform))
 
 
 
#define ID2D1RadialGradientBrush_GetOpacity(This) \
 
    ((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This))
 
 
 
#define ID2D1RadialGradientBrush_GetTransform(This, transform) \
 
    ((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform))
 
 
 
#define ID2D1RadialGradientBrush_SetCenter(This, center) \
 
    ((This)->lpVtbl->SetCenter(This, center))
 
 
 
#define ID2D1RadialGradientBrush_SetGradientOriginOffset(This, gradientOriginOffset) \
 
    ((This)->lpVtbl->SetGradientOriginOffset(This, gradientOriginOffset))
 
 
 
#define ID2D1RadialGradientBrush_SetRadiusX(This, radiusX) \
 
    ((This)->lpVtbl->SetRadiusX(This, radiusX))
 
 
 
#define ID2D1RadialGradientBrush_SetRadiusY(This, radiusY) \
 
    ((This)->lpVtbl->SetRadiusY(This, radiusY))
 
 
 
#define ID2D1RadialGradientBrush_GetCenter(This) \
 
    ((This)->lpVtbl->GetCenter(This))
 
 
 
#define ID2D1RadialGradientBrush_GetGradientOriginOffset(This) \
 
    ((This)->lpVtbl->GetGradientOriginOffset(This))
 
 
 
#define ID2D1RadialGradientBrush_GetRadiusX(This) \
 
    ((This)->lpVtbl->GetRadiusX(This))
 
 
 
#define ID2D1RadialGradientBrush_GetRadiusY(This) \
 
    ((This)->lpVtbl->GetRadiusY(This))
 
 
 
#define ID2D1RadialGradientBrush_GetGradientStopCollection(This, gradientStopCollection) \
 
    ((This)->lpVtbl->GetGradientStopCollection(This, gradientStopCollection))
 
 
 
typedef interface ID2D1StrokeStyle ID2D1StrokeStyle;
 
 
 
typedef struct ID2D1StrokeStyleVtbl
 
{
 
    
 
    ID2D1ResourceVtbl Base;
 
    
 
    
 
    STDMETHOD_(D2D1_CAP_STYLE, GetStartCap)(
 
        ID2D1StrokeStyle *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_CAP_STYLE, GetEndCap)(
 
        ID2D1StrokeStyle *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_CAP_STYLE, GetDashCap)(
 
        ID2D1StrokeStyle *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(FLOAT, GetMiterLimit)(
 
        ID2D1StrokeStyle *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_LINE_JOIN, GetLineJoin)(
 
        ID2D1StrokeStyle *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(FLOAT, GetDashOffset)(
 
        ID2D1StrokeStyle *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_DASH_STYLE, GetDashStyle)(
 
        ID2D1StrokeStyle *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(UINT32, GetDashesCount)(
 
        ID2D1StrokeStyle *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, GetDashes)(
 
        ID2D1StrokeStyle *This,
 
        __out_ecount(dashesCount) FLOAT *dashes,
 
        UINT dashesCount 
 
        ) PURE;
 
} ID2D1StrokeStyleVtbl;
 
 
 
interface ID2D1StrokeStyle
 
{
 
    CONST struct ID2D1StrokeStyleVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1StrokeStyle_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1StrokeStyle_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1StrokeStyle_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1StrokeStyle_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1StrokeStyle_GetStartCap(This) \
 
    ((This)->lpVtbl->GetStartCap(This))
 
 
 
#define ID2D1StrokeStyle_GetEndCap(This) \
 
    ((This)->lpVtbl->GetEndCap(This))
 
 
 
#define ID2D1StrokeStyle_GetDashCap(This) \
 
    ((This)->lpVtbl->GetDashCap(This))
 
 
 
#define ID2D1StrokeStyle_GetMiterLimit(This) \
 
    ((This)->lpVtbl->GetMiterLimit(This))
 
 
 
#define ID2D1StrokeStyle_GetLineJoin(This) \
 
    ((This)->lpVtbl->GetLineJoin(This))
 
 
 
#define ID2D1StrokeStyle_GetDashOffset(This) \
 
    ((This)->lpVtbl->GetDashOffset(This))
 
 
 
#define ID2D1StrokeStyle_GetDashStyle(This) \
 
    ((This)->lpVtbl->GetDashStyle(This))
 
 
 
#define ID2D1StrokeStyle_GetDashesCount(This) \
 
    ((This)->lpVtbl->GetDashesCount(This))
 
 
 
#define ID2D1StrokeStyle_GetDashes(This, dashes, dashesCount) \
 
    ((This)->lpVtbl->GetDashes(This, dashes, dashesCount))
 
 
 
typedef interface ID2D1Geometry ID2D1Geometry;
 
 
 
typedef struct ID2D1GeometryVtbl
 
{
 
    
 
    ID2D1ResourceVtbl Base;
 
    
 
    
 
    STDMETHOD(GetBounds)(
 
        ID2D1Geometry *This,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        __out D2D1_RECT_F *bounds 
 
        ) PURE;
 
    
 
    STDMETHOD(GetWidenedBounds)(
 
        ID2D1Geometry *This,
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out D2D1_RECT_F *bounds 
 
        ) PURE;
 
    
 
    STDMETHOD(StrokeContainsPoint)(
 
        ID2D1Geometry *This,
 
        D2D1_POINT_2F point,
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out BOOL *contains 
 
        ) PURE;
 
    
 
    STDMETHOD(FillContainsPoint)(
 
        ID2D1Geometry *This,
 
        D2D1_POINT_2F point,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out BOOL *contains 
 
        ) PURE;
 
    
 
    STDMETHOD(CompareWithGeometry)(
 
        ID2D1Geometry *This,
 
        __in ID2D1Geometry *inputGeometry,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
 
        FLOAT flatteningTolerance,
 
        __out D2D1_GEOMETRY_RELATION *relation 
 
        ) PURE;
 
    
 
    STDMETHOD(Simplify)(
 
        ID2D1Geometry *This,
 
        D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) PURE;
 
    
 
    STDMETHOD(Tessellate)(
 
        ID2D1Geometry *This,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __in ID2D1TessellationSink *tessellationSink 
 
        ) PURE;
 
    
 
    STDMETHOD(CombineWithGeometry)(
 
        ID2D1Geometry *This,
 
        __in ID2D1Geometry *inputGeometry,
 
        D2D1_COMBINE_MODE combineMode,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
 
        FLOAT flatteningTolerance,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) PURE;
 
    
 
    STDMETHOD(Outline)(
 
        ID2D1Geometry *This,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) PURE;
 
    
 
    STDMETHOD(ComputeArea)(
 
        ID2D1Geometry *This,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out FLOAT *area 
 
        ) PURE;
 
    
 
    STDMETHOD(ComputeLength)(
 
        ID2D1Geometry *This,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out FLOAT *length 
 
        ) PURE;
 
    
 
    STDMETHOD(ComputePointAtLength)(
 
        ID2D1Geometry *This,
 
        FLOAT length,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __out_opt D2D1_POINT_2F *point,
 
        __out_opt D2D1_POINT_2F *unitTangentVector 
 
        ) PURE;
 
    
 
    STDMETHOD(Widen)(
 
        ID2D1Geometry *This,
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle,
 
        __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform,
 
        FLOAT flatteningTolerance,
 
        __in ID2D1SimplifiedGeometrySink *geometrySink 
 
        ) PURE;
 
} ID2D1GeometryVtbl;
 
 
 
interface ID2D1Geometry
 
{
 
    CONST struct ID2D1GeometryVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1Geometry_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1Geometry_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1Geometry_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1Geometry_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1Geometry_GetBounds(This, worldTransform, bounds) \
 
    ((This)->lpVtbl->GetBounds(This, worldTransform, bounds))
 
 
 
#define ID2D1Geometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \
 
    ((This)->lpVtbl->GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds))
 
 
 
#define ID2D1Geometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \
 
    ((This)->lpVtbl->StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains))
 
 
 
#define ID2D1Geometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \
 
    ((This)->lpVtbl->FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains))
 
 
 
#define ID2D1Geometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \
 
    ((This)->lpVtbl->CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation))
 
 
 
#define ID2D1Geometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1Geometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \
 
    ((This)->lpVtbl->Tessellate(This, worldTransform, flatteningTolerance, tessellationSink))
 
 
 
#define ID2D1Geometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1Geometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Outline(This, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1Geometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \
 
    ((This)->lpVtbl->ComputeArea(This, worldTransform, flatteningTolerance, area))
 
 
 
#define ID2D1Geometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \
 
    ((This)->lpVtbl->ComputeLength(This, worldTransform, flatteningTolerance, length))
 
 
 
#define ID2D1Geometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \
 
    ((This)->lpVtbl->ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector))
 
 
 
#define ID2D1Geometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink))
 
 
 
typedef interface ID2D1RectangleGeometry ID2D1RectangleGeometry;
 
 
 
typedef struct ID2D1RectangleGeometryVtbl
 
{
 
    
 
    ID2D1GeometryVtbl Base;
 
    
 
    
 
    STDMETHOD_(void, GetRect)(
 
        ID2D1RectangleGeometry *This,
 
        __out D2D1_RECT_F *rect 
 
        ) PURE;
 
} ID2D1RectangleGeometryVtbl;
 
 
 
interface ID2D1RectangleGeometry
 
{
 
    CONST struct ID2D1RectangleGeometryVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1RectangleGeometry_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1RectangleGeometry_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1RectangleGeometry_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1RectangleGeometry_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1RectangleGeometry_GetBounds(This, worldTransform, bounds) \
 
    ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds))
 
 
 
#define ID2D1RectangleGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \
 
    ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds))
 
 
 
#define ID2D1RectangleGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \
 
    ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains))
 
 
 
#define ID2D1RectangleGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \
 
    ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains))
 
 
 
#define ID2D1RectangleGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \
 
    ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation))
 
 
 
#define ID2D1RectangleGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1RectangleGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \
 
    ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink))
 
 
 
#define ID2D1RectangleGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1RectangleGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1RectangleGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \
 
    ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area))
 
 
 
#define ID2D1RectangleGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \
 
    ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length))
 
 
 
#define ID2D1RectangleGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \
 
    ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector))
 
 
 
#define ID2D1RectangleGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1RectangleGeometry_GetRect(This, rect) \
 
    ((This)->lpVtbl->GetRect(This, rect))
 
 
 
typedef interface ID2D1RoundedRectangleGeometry ID2D1RoundedRectangleGeometry;
 
 
 
typedef struct ID2D1RoundedRectangleGeometryVtbl
 
{
 
    
 
    ID2D1GeometryVtbl Base;
 
    
 
    
 
    STDMETHOD_(void, GetRoundedRect)(
 
        ID2D1RoundedRectangleGeometry *This,
 
        __out D2D1_ROUNDED_RECT *roundedRect 
 
        ) PURE;
 
} ID2D1RoundedRectangleGeometryVtbl;
 
 
 
interface ID2D1RoundedRectangleGeometry
 
{
 
    CONST struct ID2D1RoundedRectangleGeometryVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1RoundedRectangleGeometry_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1RoundedRectangleGeometry_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1RoundedRectangleGeometry_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1RoundedRectangleGeometry_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1RoundedRectangleGeometry_GetBounds(This, worldTransform, bounds) \
 
    ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds))
 
 
 
#define ID2D1RoundedRectangleGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \
 
    ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds))
 
 
 
#define ID2D1RoundedRectangleGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \
 
    ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains))
 
 
 
#define ID2D1RoundedRectangleGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \
 
    ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains))
 
 
 
#define ID2D1RoundedRectangleGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \
 
    ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation))
 
 
 
#define ID2D1RoundedRectangleGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1RoundedRectangleGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \
 
    ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink))
 
 
 
#define ID2D1RoundedRectangleGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1RoundedRectangleGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1RoundedRectangleGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \
 
    ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area))
 
 
 
#define ID2D1RoundedRectangleGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \
 
    ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length))
 
 
 
#define ID2D1RoundedRectangleGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \
 
    ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector))
 
 
 
#define ID2D1RoundedRectangleGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1RoundedRectangleGeometry_GetRoundedRect(This, roundedRect) \
 
    ((This)->lpVtbl->GetRoundedRect(This, roundedRect))
 
 
 
typedef interface ID2D1EllipseGeometry ID2D1EllipseGeometry;
 
 
 
typedef struct ID2D1EllipseGeometryVtbl
 
{
 
    
 
    ID2D1GeometryVtbl Base;
 
    
 
    
 
    STDMETHOD_(void, GetEllipse)(
 
        ID2D1EllipseGeometry *This,
 
        __out D2D1_ELLIPSE *ellipse 
 
        ) PURE;
 
} ID2D1EllipseGeometryVtbl;
 
 
 
interface ID2D1EllipseGeometry
 
{
 
    CONST struct ID2D1EllipseGeometryVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1EllipseGeometry_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1EllipseGeometry_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1EllipseGeometry_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1EllipseGeometry_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1EllipseGeometry_GetBounds(This, worldTransform, bounds) \
 
    ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds))
 
 
 
#define ID2D1EllipseGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \
 
    ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds))
 
 
 
#define ID2D1EllipseGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \
 
    ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains))
 
 
 
#define ID2D1EllipseGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \
 
    ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains))
 
 
 
#define ID2D1EllipseGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \
 
    ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation))
 
 
 
#define ID2D1EllipseGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1EllipseGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \
 
    ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink))
 
 
 
#define ID2D1EllipseGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1EllipseGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1EllipseGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \
 
    ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area))
 
 
 
#define ID2D1EllipseGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \
 
    ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length))
 
 
 
#define ID2D1EllipseGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \
 
    ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector))
 
 
 
#define ID2D1EllipseGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1EllipseGeometry_GetEllipse(This, ellipse) \
 
    ((This)->lpVtbl->GetEllipse(This, ellipse))
 
 
 
typedef interface ID2D1GeometryGroup ID2D1GeometryGroup;
 
 
 
typedef struct ID2D1GeometryGroupVtbl
 
{
 
    
 
    ID2D1GeometryVtbl Base;
 
    
 
    
 
    STDMETHOD_(D2D1_FILL_MODE, GetFillMode)(
 
        ID2D1GeometryGroup *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(UINT32, GetSourceGeometryCount)(
 
        ID2D1GeometryGroup *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, GetSourceGeometries)(
 
        ID2D1GeometryGroup *This,
 
        __out_ecount(geometriesCount) ID2D1Geometry **geometries,
 
        UINT geometriesCount 
 
        ) PURE;
 
} ID2D1GeometryGroupVtbl;
 
 
 
interface ID2D1GeometryGroup
 
{
 
    CONST struct ID2D1GeometryGroupVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1GeometryGroup_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1GeometryGroup_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1GeometryGroup_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1GeometryGroup_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1GeometryGroup_GetBounds(This, worldTransform, bounds) \
 
    ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds))
 
 
 
#define ID2D1GeometryGroup_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \
 
    ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds))
 
 
 
#define ID2D1GeometryGroup_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \
 
    ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains))
 
 
 
#define ID2D1GeometryGroup_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \
 
    ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains))
 
 
 
#define ID2D1GeometryGroup_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \
 
    ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation))
 
 
 
#define ID2D1GeometryGroup_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1GeometryGroup_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \
 
    ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink))
 
 
 
#define ID2D1GeometryGroup_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1GeometryGroup_Outline(This, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1GeometryGroup_ComputeArea(This, worldTransform, flatteningTolerance, area) \
 
    ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area))
 
 
 
#define ID2D1GeometryGroup_ComputeLength(This, worldTransform, flatteningTolerance, length) \
 
    ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length))
 
 
 
#define ID2D1GeometryGroup_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \
 
    ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector))
 
 
 
#define ID2D1GeometryGroup_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1GeometryGroup_GetFillMode(This) \
 
    ((This)->lpVtbl->GetFillMode(This))
 
 
 
#define ID2D1GeometryGroup_GetSourceGeometryCount(This) \
 
    ((This)->lpVtbl->GetSourceGeometryCount(This))
 
 
 
#define ID2D1GeometryGroup_GetSourceGeometries(This, geometries, geometriesCount) \
 
    ((This)->lpVtbl->GetSourceGeometries(This, geometries, geometriesCount))
 
 
 
typedef interface ID2D1TransformedGeometry ID2D1TransformedGeometry;
 
 
 
typedef struct ID2D1TransformedGeometryVtbl
 
{
 
    
 
    ID2D1GeometryVtbl Base;
 
    
 
    
 
    STDMETHOD_(void, GetSourceGeometry)(
 
        ID2D1TransformedGeometry *This,
 
        __deref_out ID2D1Geometry **sourceGeometry 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, GetTransform)(
 
        ID2D1TransformedGeometry *This,
 
        __out D2D1_MATRIX_3X2_F *transform 
 
        ) PURE;
 
} ID2D1TransformedGeometryVtbl;
 
 
 
interface ID2D1TransformedGeometry
 
{
 
    CONST struct ID2D1TransformedGeometryVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1TransformedGeometry_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1TransformedGeometry_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1TransformedGeometry_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1TransformedGeometry_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1TransformedGeometry_GetBounds(This, worldTransform, bounds) \
 
    ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds))
 
 
 
#define ID2D1TransformedGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \
 
    ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds))
 
 
 
#define ID2D1TransformedGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \
 
    ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains))
 
 
 
#define ID2D1TransformedGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \
 
    ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains))
 
 
 
#define ID2D1TransformedGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \
 
    ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation))
 
 
 
#define ID2D1TransformedGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1TransformedGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \
 
    ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink))
 
 
 
#define ID2D1TransformedGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1TransformedGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1TransformedGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \
 
    ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area))
 
 
 
#define ID2D1TransformedGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \
 
    ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length))
 
 
 
#define ID2D1TransformedGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \
 
    ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector))
 
 
 
#define ID2D1TransformedGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1TransformedGeometry_GetSourceGeometry(This, sourceGeometry) \
 
    ((This)->lpVtbl->GetSourceGeometry(This, sourceGeometry))
 
 
 
#define ID2D1TransformedGeometry_GetTransform(This, transform) \
 
    ((This)->lpVtbl->GetTransform(This, transform))
 
 
 
typedef interface ID2D1SimplifiedGeometrySink ID2D1SimplifiedGeometrySink;
 
 
 
typedef struct ID2D1SimplifiedGeometrySinkVtbl
 
{
 
    
 
    IUnknownVtbl Base;
 
    
 
    
 
    STDMETHOD_(void, SetFillMode)(
 
        ID2D1SimplifiedGeometrySink *This,
 
        D2D1_FILL_MODE fillMode 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetSegmentFlags)(
 
        ID2D1SimplifiedGeometrySink *This,
 
        D2D1_PATH_SEGMENT vertexFlags 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, BeginFigure)(
 
        ID2D1SimplifiedGeometrySink *This,
 
        D2D1_POINT_2F startPoint,
 
        D2D1_FIGURE_BEGIN figureBegin 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, AddLines)(
 
        ID2D1SimplifiedGeometrySink *This,
 
        __in_ecount(pointsCount) CONST D2D1_POINT_2F *points,
 
        UINT pointsCount 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, AddBeziers)(
 
        ID2D1SimplifiedGeometrySink *This,
 
        __in_ecount(beziersCount) CONST D2D1_BEZIER_SEGMENT *beziers,
 
        UINT beziersCount 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, EndFigure)(
 
        ID2D1SimplifiedGeometrySink *This,
 
        D2D1_FIGURE_END figureEnd 
 
        ) PURE;
 
    
 
    STDMETHOD(Close)(
 
        ID2D1SimplifiedGeometrySink *This 
 
        ) PURE;
 
} ID2D1SimplifiedGeometrySinkVtbl;
 
 
 
interface ID2D1SimplifiedGeometrySink
 
{
 
    CONST struct ID2D1SimplifiedGeometrySinkVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1SimplifiedGeometrySink_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1SimplifiedGeometrySink_AddRef(This) \
 
    ((This)->lpVtbl->Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1SimplifiedGeometrySink_Release(This) \
 
    ((This)->lpVtbl->Base.Release((IUnknown *)This))
 
 
 
#define ID2D1SimplifiedGeometrySink_SetFillMode(This, fillMode) \
 
    ((This)->lpVtbl->SetFillMode(This, fillMode))
 
 
 
#define ID2D1SimplifiedGeometrySink_SetSegmentFlags(This, vertexFlags) \
 
    ((This)->lpVtbl->SetSegmentFlags(This, vertexFlags))
 
 
 
#define ID2D1SimplifiedGeometrySink_BeginFigure(This, startPoint, figureBegin) \
 
    ((This)->lpVtbl->BeginFigure(This, startPoint, figureBegin))
 
 
 
#define ID2D1SimplifiedGeometrySink_AddLines(This, points, pointsCount) \
 
    ((This)->lpVtbl->AddLines(This, points, pointsCount))
 
 
 
#define ID2D1SimplifiedGeometrySink_AddBeziers(This, beziers, beziersCount) \
 
    ((This)->lpVtbl->AddBeziers(This, beziers, beziersCount))
 
 
 
#define ID2D1SimplifiedGeometrySink_EndFigure(This, figureEnd) \
 
    ((This)->lpVtbl->EndFigure(This, figureEnd))
 
 
 
#define ID2D1SimplifiedGeometrySink_Close(This) \
 
    ((This)->lpVtbl->Close(This))
 
 
 
typedef interface ID2D1GeometrySink ID2D1GeometrySink;
 
 
 
typedef struct ID2D1GeometrySinkVtbl
 
{
 
    
 
    ID2D1SimplifiedGeometrySinkVtbl Base;
 
    
 
    
 
    STDMETHOD_(void, AddLine)(
 
        ID2D1GeometrySink *This,
 
        D2D1_POINT_2F point 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, AddBezier)(
 
        ID2D1GeometrySink *This,
 
        __in CONST D2D1_BEZIER_SEGMENT *bezier 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, AddQuadraticBezier)(
 
        ID2D1GeometrySink *This,
 
        __in CONST D2D1_QUADRATIC_BEZIER_SEGMENT *bezier 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, AddQuadraticBeziers)(
 
        ID2D1GeometrySink *This,
 
        __in_ecount(beziersCount) CONST D2D1_QUADRATIC_BEZIER_SEGMENT *beziers,
 
        UINT beziersCount 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, AddArc)(
 
        ID2D1GeometrySink *This,
 
        __in CONST D2D1_ARC_SEGMENT *arc 
 
        ) PURE;
 
} ID2D1GeometrySinkVtbl;
 
 
 
interface ID2D1GeometrySink
 
{
 
    CONST struct ID2D1GeometrySinkVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1GeometrySink_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1GeometrySink_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1GeometrySink_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1GeometrySink_SetFillMode(This, fillMode) \
 
    ((This)->lpVtbl->Base.SetFillMode((ID2D1SimplifiedGeometrySink *)This, fillMode))
 
 
 
#define ID2D1GeometrySink_SetSegmentFlags(This, vertexFlags) \
 
    ((This)->lpVtbl->Base.SetSegmentFlags((ID2D1SimplifiedGeometrySink *)This, vertexFlags))
 
 
 
#define ID2D1GeometrySink_BeginFigure(This, startPoint, figureBegin) \
 
    ((This)->lpVtbl->Base.BeginFigure((ID2D1SimplifiedGeometrySink *)This, startPoint, figureBegin))
 
 
 
#define ID2D1GeometrySink_AddLines(This, points, pointsCount) \
 
    ((This)->lpVtbl->Base.AddLines((ID2D1SimplifiedGeometrySink *)This, points, pointsCount))
 
 
 
#define ID2D1GeometrySink_AddBeziers(This, beziers, beziersCount) \
 
    ((This)->lpVtbl->Base.AddBeziers((ID2D1SimplifiedGeometrySink *)This, beziers, beziersCount))
 
 
 
#define ID2D1GeometrySink_EndFigure(This, figureEnd) \
 
    ((This)->lpVtbl->Base.EndFigure((ID2D1SimplifiedGeometrySink *)This, figureEnd))
 
 
 
#define ID2D1GeometrySink_Close(This) \
 
    ((This)->lpVtbl->Base.Close((ID2D1SimplifiedGeometrySink *)This))
 
 
 
#define ID2D1GeometrySink_AddLine(This, point) \
 
    ((This)->lpVtbl->AddLine(This, point))
 
 
 
#define ID2D1GeometrySink_AddBezier(This, bezier) \
 
    ((This)->lpVtbl->AddBezier(This, bezier))
 
 
 
#define ID2D1GeometrySink_AddQuadraticBezier(This, bezier) \
 
    ((This)->lpVtbl->AddQuadraticBezier(This, bezier))
 
 
 
#define ID2D1GeometrySink_AddQuadraticBeziers(This, beziers, beziersCount) \
 
    ((This)->lpVtbl->AddQuadraticBeziers(This, beziers, beziersCount))
 
 
 
#define ID2D1GeometrySink_AddArc(This, arc) \
 
    ((This)->lpVtbl->AddArc(This, arc))
 
 
 
typedef interface ID2D1TessellationSink ID2D1TessellationSink;
 
 
 
typedef struct ID2D1TessellationSinkVtbl
 
{
 
    
 
    IUnknownVtbl Base;
 
    
 
    
 
    STDMETHOD_(void, AddTriangles)(
 
        ID2D1TessellationSink *This,
 
        __in_ecount(trianglesCount) CONST D2D1_TRIANGLE *triangles,
 
        UINT trianglesCount 
 
        ) PURE;
 
    
 
    STDMETHOD(Close)(
 
        ID2D1TessellationSink *This 
 
        ) PURE;
 
} ID2D1TessellationSinkVtbl;
 
 
 
interface ID2D1TessellationSink
 
{
 
    CONST struct ID2D1TessellationSinkVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1TessellationSink_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1TessellationSink_AddRef(This) \
 
    ((This)->lpVtbl->Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1TessellationSink_Release(This) \
 
    ((This)->lpVtbl->Base.Release((IUnknown *)This))
 
 
 
#define ID2D1TessellationSink_AddTriangles(This, triangles, trianglesCount) \
 
    ((This)->lpVtbl->AddTriangles(This, triangles, trianglesCount))
 
 
 
#define ID2D1TessellationSink_Close(This) \
 
    ((This)->lpVtbl->Close(This))
 
 
 
typedef interface ID2D1PathGeometry ID2D1PathGeometry;
 
 
 
typedef struct ID2D1PathGeometryVtbl
 
{
 
    
 
    ID2D1GeometryVtbl Base;
 
    
 
    
 
    STDMETHOD(Open)(
 
        ID2D1PathGeometry *This,
 
        __deref_out ID2D1GeometrySink **geometrySink 
 
        ) PURE;
 
    
 
    STDMETHOD(Stream)(
 
        ID2D1PathGeometry *This,
 
        __in ID2D1GeometrySink *geometrySink 
 
        ) PURE;
 
    
 
    STDMETHOD(GetSegmentCount)(
 
        ID2D1PathGeometry *This,
 
        __out UINT32 *count 
 
        ) PURE;
 
    
 
    STDMETHOD(GetFigureCount)(
 
        ID2D1PathGeometry *This,
 
        __out UINT32 *count 
 
        ) PURE;
 
} ID2D1PathGeometryVtbl;
 
 
 
interface ID2D1PathGeometry
 
{
 
    CONST struct ID2D1PathGeometryVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1PathGeometry_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1PathGeometry_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1PathGeometry_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1PathGeometry_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1PathGeometry_GetBounds(This, worldTransform, bounds) \
 
    ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds))
 
 
 
#define ID2D1PathGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \
 
    ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds))
 
 
 
#define ID2D1PathGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \
 
    ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains))
 
 
 
#define ID2D1PathGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \
 
    ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains))
 
 
 
#define ID2D1PathGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \
 
    ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation))
 
 
 
#define ID2D1PathGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1PathGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \
 
    ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink))
 
 
 
#define ID2D1PathGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1PathGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1PathGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \
 
    ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area))
 
 
 
#define ID2D1PathGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \
 
    ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length))
 
 
 
#define ID2D1PathGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \
 
    ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector))
 
 
 
#define ID2D1PathGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \
 
    ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink))
 
 
 
#define ID2D1PathGeometry_Open(This, geometrySink) \
 
    ((This)->lpVtbl->Open(This, geometrySink))
 
 
 
#define ID2D1PathGeometry_Stream(This, geometrySink) \
 
    ((This)->lpVtbl->Stream(This, geometrySink))
 
 
 
#define ID2D1PathGeometry_GetSegmentCount(This, count) \
 
    ((This)->lpVtbl->GetSegmentCount(This, count))
 
 
 
#define ID2D1PathGeometry_GetFigureCount(This, count) \
 
    ((This)->lpVtbl->GetFigureCount(This, count))
 
 
 
typedef interface ID2D1Mesh ID2D1Mesh;
 
 
 
typedef struct ID2D1MeshVtbl
 
{
 
    
 
    ID2D1ResourceVtbl Base;
 
    
 
    
 
    STDMETHOD(Open)(
 
        ID2D1Mesh *This,
 
        __deref_out ID2D1TessellationSink **tessellationSink 
 
        ) PURE;
 
} ID2D1MeshVtbl;
 
 
 
interface ID2D1Mesh
 
{
 
    CONST struct ID2D1MeshVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1Mesh_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1Mesh_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1Mesh_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1Mesh_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1Mesh_Open(This, tessellationSink) \
 
    ((This)->lpVtbl->Open(This, tessellationSink))
 
 
 
typedef interface ID2D1Layer ID2D1Layer;
 
 
 
typedef struct ID2D1LayerVtbl
 
{
 
    
 
    ID2D1ResourceVtbl Base;
 
    
 
    
 
    STDMETHOD_(D2D1_SIZE_F, GetSize)(
 
        ID2D1Layer *This 
 
        ) PURE;
 
} ID2D1LayerVtbl;
 
 
 
interface ID2D1Layer
 
{
 
    CONST struct ID2D1LayerVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1Layer_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1Layer_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1Layer_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1Layer_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1Layer_GetSize(This) \
 
    ((This)->lpVtbl->GetSize(This))
 
 
 
typedef interface ID2D1DrawingStateBlock ID2D1DrawingStateBlock;
 
 
 
typedef struct ID2D1DrawingStateBlockVtbl
 
{
 
    
 
    ID2D1ResourceVtbl Base;
 
    
 
    
 
    STDMETHOD_(void, GetDescription)(
 
        ID2D1DrawingStateBlock *This,
 
        __out D2D1_DRAWING_STATE_DESCRIPTION *stateDescription 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetDescription)(
 
        ID2D1DrawingStateBlock *This,
 
        __in CONST D2D1_DRAWING_STATE_DESCRIPTION *stateDescription 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetTextRenderingParams)(
 
        ID2D1DrawingStateBlock *This,
 
        __in_opt IDWriteRenderingParams *textRenderingParams 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, GetTextRenderingParams)(
 
        ID2D1DrawingStateBlock *This,
 
        __deref_out_opt IDWriteRenderingParams **textRenderingParams 
 
        ) PURE;
 
} ID2D1DrawingStateBlockVtbl;
 
 
 
interface ID2D1DrawingStateBlock
 
{
 
    CONST struct ID2D1DrawingStateBlockVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1DrawingStateBlock_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1DrawingStateBlock_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1DrawingStateBlock_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1DrawingStateBlock_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1DrawingStateBlock_GetDescription(This, stateDescription) \
 
    ((This)->lpVtbl->GetDescription(This, stateDescription))
 
 
 
#define ID2D1DrawingStateBlock_SetDescription(This, stateDescription) \
 
    ((This)->lpVtbl->SetDescription(This, stateDescription))
 
 
 
#define ID2D1DrawingStateBlock_SetTextRenderingParams(This, textRenderingParams) \
 
    ((This)->lpVtbl->SetTextRenderingParams(This, textRenderingParams))
 
 
 
#define ID2D1DrawingStateBlock_GetTextRenderingParams(This, textRenderingParams) \
 
    ((This)->lpVtbl->GetTextRenderingParams(This, textRenderingParams))
 
 
 
typedef interface ID2D1RenderTarget ID2D1RenderTarget;
 
 
 
typedef struct ID2D1RenderTargetVtbl
 
{
 
    
 
    ID2D1ResourceVtbl Base;
 
    
 
    
 
    STDMETHOD(CreateBitmap)(
 
        ID2D1RenderTarget *This,
 
        D2D1_SIZE_U size,
 
        __in_opt CONST void *srcData,
 
        UINT32 pitch,
 
        __in CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
 
        __deref_out ID2D1Bitmap **bitmap 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateBitmapFromWicBitmap)(
 
        ID2D1RenderTarget *This,
 
        __in IWICBitmapSource *wicBitmapSource,
 
        __in_opt CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
 
        __deref_out ID2D1Bitmap **bitmap 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateSharedBitmap)(
 
        ID2D1RenderTarget *This,
 
        __in REFIID riid,
 
        __inout void *data,
 
        __in_opt CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
 
        __deref_out ID2D1Bitmap **bitmap 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateBitmapBrush)(
 
        ID2D1RenderTarget *This,
 
        __in ID2D1Bitmap *bitmap,
 
        __in_opt CONST D2D1_BITMAP_BRUSH_PROPERTIES *bitmapBrushProperties,
 
        __in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties,
 
        __deref_out ID2D1BitmapBrush **bitmapBrush 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateSolidColorBrush)(
 
        ID2D1RenderTarget *This,
 
        __in CONST D2D1_COLOR_F *color,
 
        __in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties,
 
        __deref_out ID2D1SolidColorBrush **solidColorBrush 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateGradientStopCollection)(
 
        ID2D1RenderTarget *This,
 
        __in_ecount(gradientStopsCount) CONST D2D1_GRADIENT_STOP *gradientStops,
 
        __range(>=,1) UINT gradientStopsCount,
 
        D2D1_GAMMA colorInterpolationGamma,
 
        D2D1_EXTEND_MODE extendMode,
 
        __deref_out ID2D1GradientStopCollection **gradientStopCollection 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateLinearGradientBrush)(
 
        ID2D1RenderTarget *This,
 
        __in CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *linearGradientBrushProperties,
 
        __in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties,
 
        __in ID2D1GradientStopCollection *gradientStopCollection,
 
        __deref_out ID2D1LinearGradientBrush **linearGradientBrush 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateRadialGradientBrush)(
 
        ID2D1RenderTarget *This,
 
        __in CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *radialGradientBrushProperties,
 
        __in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties,
 
        __in ID2D1GradientStopCollection *gradientStopCollection,
 
        __deref_out ID2D1RadialGradientBrush **radialGradientBrush 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateCompatibleRenderTarget)(
 
        ID2D1RenderTarget *This,
 
        __in_opt CONST D2D1_SIZE_F *desiredSize,
 
        __in_opt CONST D2D1_SIZE_U *desiredPixelSize,
 
        __in_opt CONST D2D1_PIXEL_FORMAT *desiredFormat,
 
        D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options,
 
        __deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateLayer)(
 
        ID2D1RenderTarget *This,
 
        __in_opt CONST D2D1_SIZE_F *size,
 
        __deref_out ID2D1Layer **layer 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateMesh)(
 
        ID2D1RenderTarget *This,
 
        __deref_out ID2D1Mesh **mesh 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, DrawLine)(
 
        ID2D1RenderTarget *This,
 
        D2D1_POINT_2F point0,
 
        D2D1_POINT_2F point1,
 
        __in ID2D1Brush *brush,
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, DrawRectangle)(
 
        ID2D1RenderTarget *This,
 
        __in CONST D2D1_RECT_F *rect,
 
        __in ID2D1Brush *brush,
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, FillRectangle)(
 
        ID2D1RenderTarget *This,
 
        __in CONST D2D1_RECT_F *rect,
 
        __in ID2D1Brush *brush 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, DrawRoundedRectangle)(
 
        ID2D1RenderTarget *This,
 
        __in CONST D2D1_ROUNDED_RECT *roundedRect,
 
        __in ID2D1Brush *brush,
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, FillRoundedRectangle)(
 
        ID2D1RenderTarget *This,
 
        __in CONST D2D1_ROUNDED_RECT *roundedRect,
 
        __in ID2D1Brush *brush 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, DrawEllipse)(
 
        ID2D1RenderTarget *This,
 
        __in CONST D2D1_ELLIPSE *ellipse,
 
        __in ID2D1Brush *brush,
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, FillEllipse)(
 
        ID2D1RenderTarget *This,
 
        __in CONST D2D1_ELLIPSE *ellipse,
 
        __in ID2D1Brush *brush 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, DrawGeometry)(
 
        ID2D1RenderTarget *This,
 
        __in ID2D1Geometry *geometry,
 
        __in ID2D1Brush *brush,
 
        FLOAT strokeWidth,
 
        __in_opt ID2D1StrokeStyle *strokeStyle 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, FillGeometry)(
 
        ID2D1RenderTarget *This,
 
        __in ID2D1Geometry *geometry,
 
        __in ID2D1Brush *brush,
 
        __in_opt ID2D1Brush *opacityBrush 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, FillMesh)(
 
        ID2D1RenderTarget *This,
 
        __in ID2D1Mesh *mesh,
 
        __in ID2D1Brush *brush 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, FillOpacityMask)(
 
        ID2D1RenderTarget *This,
 
        __in ID2D1Bitmap *opacityMask,
 
        __in ID2D1Brush *brush,
 
        D2D1_OPACITY_MASK_CONTENT content,
 
        __in_opt CONST D2D1_RECT_F *destinationRectangle,
 
        __in_opt CONST D2D1_RECT_F *sourceRectangle 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, DrawBitmap)(
 
        ID2D1RenderTarget *This,
 
        __in ID2D1Bitmap *bitmap,
 
        __in_opt CONST D2D1_RECT_F *destinationRectangle,
 
        FLOAT opacity,
 
        D2D1_BITMAP_INTERPOLATION_MODE interpolationMode,
 
        __in_opt CONST D2D1_RECT_F *sourceRectangle 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, DrawText)(
 
        ID2D1RenderTarget *This,
 
        __in_ecount(stringLength) CONST WCHAR *string,
 
        UINT stringLength,
 
        __in IDWriteTextFormat *textFormat,
 
        __in CONST D2D1_RECT_F *layoutRect,
 
        __in ID2D1Brush *defaultForegroundBrush,
 
        D2D1_DRAW_TEXT_OPTIONS options,
 
        DWRITE_MEASURING_MODE measuringMode 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, DrawTextLayout)(
 
        ID2D1RenderTarget *This,
 
        D2D1_POINT_2F origin,
 
        __in IDWriteTextLayout *textLayout,
 
        __in ID2D1Brush *defaultForegroundBrush,
 
        D2D1_DRAW_TEXT_OPTIONS options 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, DrawGlyphRun)(
 
        ID2D1RenderTarget *This,
 
        D2D1_POINT_2F baselineOrigin,
 
        __in CONST DWRITE_GLYPH_RUN *glyphRun,
 
        __in ID2D1Brush *foregroundBrush,
 
        DWRITE_MEASURING_MODE measuringMode 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetTransform)(
 
        ID2D1RenderTarget *This,
 
        __in CONST D2D1_MATRIX_3X2_F *transform 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, GetTransform)(
 
        ID2D1RenderTarget *This,
 
        __out D2D1_MATRIX_3X2_F *transform 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetAntialiasMode)(
 
        ID2D1RenderTarget *This,
 
        D2D1_ANTIALIAS_MODE antialiasMode 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_ANTIALIAS_MODE, GetAntialiasMode)(
 
        ID2D1RenderTarget *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetTextAntialiasMode)(
 
        ID2D1RenderTarget *This,
 
        D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_TEXT_ANTIALIAS_MODE, GetTextAntialiasMode)(
 
        ID2D1RenderTarget *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetTextRenderingParams)(
 
        ID2D1RenderTarget *This,
 
        __in_opt IDWriteRenderingParams *textRenderingParams 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, GetTextRenderingParams)(
 
        ID2D1RenderTarget *This,
 
        __deref_out_opt IDWriteRenderingParams **textRenderingParams 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetTags)(
 
        ID2D1RenderTarget *This,
 
        D2D1_TAG tag1,
 
        D2D1_TAG tag2 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, GetTags)(
 
        ID2D1RenderTarget *This,
 
        __out_opt D2D1_TAG *tag1,
 
        __out_opt D2D1_TAG *tag2 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, PushLayer)(
 
        ID2D1RenderTarget *This,
 
        __in CONST D2D1_LAYER_PARAMETERS *layerParameters,
 
        __in ID2D1Layer *layer 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, PopLayer)(
 
        ID2D1RenderTarget *This 
 
        ) PURE;
 
    
 
    STDMETHOD(Flush)(
 
        ID2D1RenderTarget *This,
 
        __out_opt D2D1_TAG *tag1,
 
        __out_opt D2D1_TAG *tag2 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SaveDrawingState)(
 
        ID2D1RenderTarget *This,
 
        __inout ID2D1DrawingStateBlock *drawingStateBlock 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, RestoreDrawingState)(
 
        ID2D1RenderTarget *This,
 
        __in ID2D1DrawingStateBlock *drawingStateBlock 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, PushAxisAlignedClip)(
 
        ID2D1RenderTarget *This,
 
        __in CONST D2D1_RECT_F *clipRect,
 
        D2D1_ANTIALIAS_MODE antialiasMode 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, PopAxisAlignedClip)(
 
        ID2D1RenderTarget *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, Clear)(
 
        ID2D1RenderTarget *This,
 
        __in_opt CONST D2D1_COLOR_F *clearColor 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, BeginDraw)(
 
        ID2D1RenderTarget *This 
 
        ) PURE;
 
    
 
    STDMETHOD(EndDraw)(
 
        ID2D1RenderTarget *This,
 
        __out_opt D2D1_TAG *tag1,
 
        __out_opt D2D1_TAG *tag2 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(
 
        ID2D1RenderTarget *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, SetDpi)(
 
        ID2D1RenderTarget *This,
 
        FLOAT dpiX,
 
        FLOAT dpiY 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, GetDpi)(
 
        ID2D1RenderTarget *This,
 
        __out FLOAT *dpiX,
 
        __out FLOAT *dpiY 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_SIZE_F, GetSize)(
 
        ID2D1RenderTarget *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(
 
        ID2D1RenderTarget *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(UINT32, GetMaximumBitmapSize)(
 
        ID2D1RenderTarget *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(BOOL, IsSupported)(
 
        ID2D1RenderTarget *This,
 
        __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties 
 
        ) PURE;
 
} ID2D1RenderTargetVtbl;
 
 
 
interface ID2D1RenderTarget
 
{
 
    CONST struct ID2D1RenderTargetVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1RenderTarget_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1RenderTarget_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1RenderTarget_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1RenderTarget_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1RenderTarget_CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap) \
 
    ((This)->lpVtbl->CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap))
 
 
 
#define ID2D1RenderTarget_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \
 
    ((This)->lpVtbl->CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap))
 
 
 
#define ID2D1RenderTarget_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \
 
    ((This)->lpVtbl->CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap))
 
 
 
#define ID2D1RenderTarget_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \
 
    ((This)->lpVtbl->CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush))
 
 
 
#define ID2D1RenderTarget_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \
 
    ((This)->lpVtbl->CreateSolidColorBrush(This, color, brushProperties, solidColorBrush))
 
 
 
#define ID2D1RenderTarget_CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection) \
 
    ((This)->lpVtbl->CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection))
 
 
 
#define ID2D1RenderTarget_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \
 
    ((This)->lpVtbl->CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush))
 
 
 
#define ID2D1RenderTarget_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \
 
    ((This)->lpVtbl->CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush))
 
 
 
#define ID2D1RenderTarget_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \
 
    ((This)->lpVtbl->CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget))
 
 
 
#define ID2D1RenderTarget_CreateLayer(This, size, layer) \
 
    ((This)->lpVtbl->CreateLayer(This, size, layer))
 
 
 
#define ID2D1RenderTarget_CreateMesh(This, mesh) \
 
    ((This)->lpVtbl->CreateMesh(This, mesh))
 
 
 
#define ID2D1RenderTarget_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1RenderTarget_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->DrawRectangle(This, rect, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1RenderTarget_FillRectangle(This, rect, brush) \
 
    ((This)->lpVtbl->FillRectangle(This, rect, brush))
 
 
 
#define ID2D1RenderTarget_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1RenderTarget_FillRoundedRectangle(This, roundedRect, brush) \
 
    ((This)->lpVtbl->FillRoundedRectangle(This, roundedRect, brush))
 
 
 
#define ID2D1RenderTarget_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1RenderTarget_FillEllipse(This, ellipse, brush) \
 
    ((This)->lpVtbl->FillEllipse(This, ellipse, brush))
 
 
 
#define ID2D1RenderTarget_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1RenderTarget_FillGeometry(This, geometry, brush, opacityBrush) \
 
    ((This)->lpVtbl->FillGeometry(This, geometry, brush, opacityBrush))
 
 
 
#define ID2D1RenderTarget_FillMesh(This, mesh, brush) \
 
    ((This)->lpVtbl->FillMesh(This, mesh, brush))
 
 
 
#define ID2D1RenderTarget_FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle) \
 
    ((This)->lpVtbl->FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle))
 
 
 
#define ID2D1RenderTarget_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle) \
 
    ((This)->lpVtbl->DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle))
 
 
 
#define ID2D1RenderTarget_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \
 
    ((This)->lpVtbl->DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode))
 
 
 
#define ID2D1RenderTarget_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \
 
    ((This)->lpVtbl->DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options))
 
 
 
#define ID2D1RenderTarget_DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode) \
 
    ((This)->lpVtbl->DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode))
 
 
 
#define ID2D1RenderTarget_SetTransform(This, transform) \
 
    ((This)->lpVtbl->SetTransform(This, transform))
 
 
 
#define ID2D1RenderTarget_GetTransform(This, transform) \
 
    ((This)->lpVtbl->GetTransform(This, transform))
 
 
 
#define ID2D1RenderTarget_SetAntialiasMode(This, antialiasMode) \
 
    ((This)->lpVtbl->SetAntialiasMode(This, antialiasMode))
 
 
 
#define ID2D1RenderTarget_GetAntialiasMode(This) \
 
    ((This)->lpVtbl->GetAntialiasMode(This))
 
 
 
#define ID2D1RenderTarget_SetTextAntialiasMode(This, textAntialiasMode) \
 
    ((This)->lpVtbl->SetTextAntialiasMode(This, textAntialiasMode))
 
 
 
#define ID2D1RenderTarget_GetTextAntialiasMode(This) \
 
    ((This)->lpVtbl->GetTextAntialiasMode(This))
 
 
 
#define ID2D1RenderTarget_SetTextRenderingParams(This, textRenderingParams) \
 
    ((This)->lpVtbl->SetTextRenderingParams(This, textRenderingParams))
 
 
 
#define ID2D1RenderTarget_GetTextRenderingParams(This, textRenderingParams) \
 
    ((This)->lpVtbl->GetTextRenderingParams(This, textRenderingParams))
 
 
 
#define ID2D1RenderTarget_SetTags(This, tag1, tag2) \
 
    ((This)->lpVtbl->SetTags(This, tag1, tag2))
 
 
 
#define ID2D1RenderTarget_GetTags(This, tag1, tag2) \
 
    ((This)->lpVtbl->GetTags(This, tag1, tag2))
 
 
 
#define ID2D1RenderTarget_PushLayer(This, layerParameters, layer) \
 
    ((This)->lpVtbl->PushLayer(This, layerParameters, layer))
 
 
 
#define ID2D1RenderTarget_PopLayer(This) \
 
    ((This)->lpVtbl->PopLayer(This))
 
 
 
#define ID2D1RenderTarget_Flush(This, tag1, tag2) \
 
    ((This)->lpVtbl->Flush(This, tag1, tag2))
 
 
 
#define ID2D1RenderTarget_SaveDrawingState(This, drawingStateBlock) \
 
    ((This)->lpVtbl->SaveDrawingState(This, drawingStateBlock))
 
 
 
#define ID2D1RenderTarget_RestoreDrawingState(This, drawingStateBlock) \
 
    ((This)->lpVtbl->RestoreDrawingState(This, drawingStateBlock))
 
 
 
#define ID2D1RenderTarget_PushAxisAlignedClip(This, clipRect, antialiasMode) \
 
    ((This)->lpVtbl->PushAxisAlignedClip(This, clipRect, antialiasMode))
 
 
 
#define ID2D1RenderTarget_PopAxisAlignedClip(This) \
 
    ((This)->lpVtbl->PopAxisAlignedClip(This))
 
 
 
#define ID2D1RenderTarget_Clear(This, clearColor) \
 
    ((This)->lpVtbl->Clear(This, clearColor))
 
 
 
#define ID2D1RenderTarget_BeginDraw(This) \
 
    ((This)->lpVtbl->BeginDraw(This))
 
 
 
#define ID2D1RenderTarget_EndDraw(This, tag1, tag2) \
 
    ((This)->lpVtbl->EndDraw(This, tag1, tag2))
 
 
 
#define ID2D1RenderTarget_GetPixelFormat(This) \
 
    ((This)->lpVtbl->GetPixelFormat(This))
 
 
 
#define ID2D1RenderTarget_SetDpi(This, dpiX, dpiY) \
 
    ((This)->lpVtbl->SetDpi(This, dpiX, dpiY))
 
 
 
#define ID2D1RenderTarget_GetDpi(This, dpiX, dpiY) \
 
    ((This)->lpVtbl->GetDpi(This, dpiX, dpiY))
 
 
 
#define ID2D1RenderTarget_GetSize(This) \
 
    ((This)->lpVtbl->GetSize(This))
 
 
 
#define ID2D1RenderTarget_GetPixelSize(This) \
 
    ((This)->lpVtbl->GetPixelSize(This))
 
 
 
#define ID2D1RenderTarget_GetMaximumBitmapSize(This) \
 
    ((This)->lpVtbl->GetMaximumBitmapSize(This))
 
 
 
#define ID2D1RenderTarget_IsSupported(This, renderTargetProperties) \
 
    ((This)->lpVtbl->IsSupported(This, renderTargetProperties))
 
 
 
typedef interface ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget;
 
 
 
typedef struct ID2D1BitmapRenderTargetVtbl
 
{
 
    
 
    ID2D1RenderTargetVtbl Base;
 
    
 
    
 
    STDMETHOD(GetBitmap)(
 
        ID2D1BitmapRenderTarget *This,
 
        __deref_out ID2D1Bitmap **bitmap 
 
        ) PURE;
 
} ID2D1BitmapRenderTargetVtbl;
 
 
 
interface ID2D1BitmapRenderTarget
 
{
 
    CONST struct ID2D1BitmapRenderTargetVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1BitmapRenderTarget_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1BitmapRenderTarget_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1BitmapRenderTarget_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1BitmapRenderTarget_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1BitmapRenderTarget_CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap) \
 
    ((This)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget *)This, size, srcData, pitch, bitmapProperties, bitmap))
 
 
 
#define ID2D1BitmapRenderTarget_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \
 
    ((This)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget *)This, wicBitmapSource, bitmapProperties, bitmap))
 
 
 
#define ID2D1BitmapRenderTarget_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \
 
    ((This)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget *)This, riid, data, bitmapProperties, bitmap))
 
 
 
#define ID2D1BitmapRenderTarget_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \
 
    ((This)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget *)This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush))
 
 
 
#define ID2D1BitmapRenderTarget_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \
 
    ((This)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget *)This, color, brushProperties, solidColorBrush))
 
 
 
#define ID2D1BitmapRenderTarget_CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection) \
 
    ((This)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget *)This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection))
 
 
 
#define ID2D1BitmapRenderTarget_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \
 
    ((This)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget *)This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush))
 
 
 
#define ID2D1BitmapRenderTarget_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \
 
    ((This)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget *)This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush))
 
 
 
#define ID2D1BitmapRenderTarget_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \
 
    ((This)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget *)This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget))
 
 
 
#define ID2D1BitmapRenderTarget_CreateLayer(This, size, layer) \
 
    ((This)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget *)This, size, layer))
 
 
 
#define ID2D1BitmapRenderTarget_CreateMesh(This, mesh) \
 
    ((This)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget *)This, mesh))
 
 
 
#define ID2D1BitmapRenderTarget_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->Base.DrawLine((ID2D1RenderTarget *)This, point0, point1, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1BitmapRenderTarget_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget *)This, rect, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1BitmapRenderTarget_FillRectangle(This, rect, brush) \
 
    ((This)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget *)This, rect, brush))
 
 
 
#define ID2D1BitmapRenderTarget_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1BitmapRenderTarget_FillRoundedRectangle(This, roundedRect, brush) \
 
    ((This)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush))
 
 
 
#define ID2D1BitmapRenderTarget_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget *)This, ellipse, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1BitmapRenderTarget_FillEllipse(This, ellipse, brush) \
 
    ((This)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget *)This, ellipse, brush))
 
 
 
#define ID2D1BitmapRenderTarget_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget *)This, geometry, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1BitmapRenderTarget_FillGeometry(This, geometry, brush, opacityBrush) \
 
    ((This)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget *)This, geometry, brush, opacityBrush))
 
 
 
#define ID2D1BitmapRenderTarget_FillMesh(This, mesh, brush) \
 
    ((This)->lpVtbl->Base.FillMesh((ID2D1RenderTarget *)This, mesh, brush))
 
 
 
#define ID2D1BitmapRenderTarget_FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle) \
 
    ((This)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget *)This, opacityMask, brush, content, destinationRectangle, sourceRectangle))
 
 
 
#define ID2D1BitmapRenderTarget_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle) \
 
    ((This)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget *)This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle))
 
 
 
#define ID2D1BitmapRenderTarget_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \
 
    ((This)->lpVtbl->Base.DrawText((ID2D1RenderTarget *)This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode))
 
 
 
#define ID2D1BitmapRenderTarget_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \
 
    ((This)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget *)This, origin, textLayout, defaultForegroundBrush, options))
 
 
 
#define ID2D1BitmapRenderTarget_DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode) \
 
    ((This)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget *)This, baselineOrigin, glyphRun, foregroundBrush, measuringMode))
 
 
 
#define ID2D1BitmapRenderTarget_SetTransform(This, transform) \
 
    ((This)->lpVtbl->Base.SetTransform((ID2D1RenderTarget *)This, transform))
 
 
 
#define ID2D1BitmapRenderTarget_GetTransform(This, transform) \
 
    ((This)->lpVtbl->Base.GetTransform((ID2D1RenderTarget *)This, transform))
 
 
 
#define ID2D1BitmapRenderTarget_SetAntialiasMode(This, antialiasMode) \
 
    ((This)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget *)This, antialiasMode))
 
 
 
#define ID2D1BitmapRenderTarget_GetAntialiasMode(This) \
 
    ((This)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1BitmapRenderTarget_SetTextAntialiasMode(This, textAntialiasMode) \
 
    ((This)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget *)This, textAntialiasMode))
 
 
 
#define ID2D1BitmapRenderTarget_GetTextAntialiasMode(This) \
 
    ((This)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1BitmapRenderTarget_SetTextRenderingParams(This, textRenderingParams) \
 
    ((This)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
 
 
 
#define ID2D1BitmapRenderTarget_GetTextRenderingParams(This, textRenderingParams) \
 
    ((This)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
 
 
 
#define ID2D1BitmapRenderTarget_SetTags(This, tag1, tag2) \
 
    ((This)->lpVtbl->Base.SetTags((ID2D1RenderTarget *)This, tag1, tag2))
 
 
 
#define ID2D1BitmapRenderTarget_GetTags(This, tag1, tag2) \
 
    ((This)->lpVtbl->Base.GetTags((ID2D1RenderTarget *)This, tag1, tag2))
 
 
 
#define ID2D1BitmapRenderTarget_PushLayer(This, layerParameters, layer) \
 
    ((This)->lpVtbl->Base.PushLayer((ID2D1RenderTarget *)This, layerParameters, layer))
 
 
 
#define ID2D1BitmapRenderTarget_PopLayer(This) \
 
    ((This)->lpVtbl->Base.PopLayer((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1BitmapRenderTarget_Flush(This, tag1, tag2) \
 
    ((This)->lpVtbl->Base.Flush((ID2D1RenderTarget *)This, tag1, tag2))
 
 
 
#define ID2D1BitmapRenderTarget_SaveDrawingState(This, drawingStateBlock) \
 
    ((This)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
 
 
 
#define ID2D1BitmapRenderTarget_RestoreDrawingState(This, drawingStateBlock) \
 
    ((This)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
 
 
 
#define ID2D1BitmapRenderTarget_PushAxisAlignedClip(This, clipRect, antialiasMode) \
 
    ((This)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget *)This, clipRect, antialiasMode))
 
 
 
#define ID2D1BitmapRenderTarget_PopAxisAlignedClip(This) \
 
    ((This)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1BitmapRenderTarget_Clear(This, clearColor) \
 
    ((This)->lpVtbl->Base.Clear((ID2D1RenderTarget *)This, clearColor))
 
 
 
#define ID2D1BitmapRenderTarget_BeginDraw(This) \
 
    ((This)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1BitmapRenderTarget_EndDraw(This, tag1, tag2) \
 
    ((This)->lpVtbl->Base.EndDraw((ID2D1RenderTarget *)This, tag1, tag2))
 
 
 
#define ID2D1BitmapRenderTarget_GetPixelFormat(This) \
 
    ((This)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1BitmapRenderTarget_SetDpi(This, dpiX, dpiY) \
 
    ((This)->lpVtbl->Base.SetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
 
 
 
#define ID2D1BitmapRenderTarget_GetDpi(This, dpiX, dpiY) \
 
    ((This)->lpVtbl->Base.GetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
 
 
 
#define ID2D1BitmapRenderTarget_GetSize(This) \
 
    ((This)->lpVtbl->Base.GetSize((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1BitmapRenderTarget_GetPixelSize(This) \
 
    ((This)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1BitmapRenderTarget_GetMaximumBitmapSize(This) \
 
    ((This)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1BitmapRenderTarget_IsSupported(This, renderTargetProperties) \
 
    ((This)->lpVtbl->Base.IsSupported((ID2D1RenderTarget *)This, renderTargetProperties))
 
 
 
#define ID2D1BitmapRenderTarget_GetBitmap(This, bitmap) \
 
    ((This)->lpVtbl->GetBitmap(This, bitmap))
 
 
 
typedef interface ID2D1HwndRenderTarget ID2D1HwndRenderTarget;
 
 
 
typedef struct ID2D1HwndRenderTargetVtbl
 
{
 
    
 
    ID2D1RenderTargetVtbl Base;
 
    
 
    
 
    STDMETHOD_(D2D1_WINDOW_STATE, CheckWindowState)(
 
        ID2D1HwndRenderTarget *This 
 
        ) PURE;
 
    
 
    STDMETHOD(Resize)(
 
        ID2D1HwndRenderTarget *This,
 
        __in CONST D2D1_SIZE_U *pixelSize 
 
        ) PURE;
 
    
 
    STDMETHOD_(HWND, GetHwnd)(
 
        ID2D1HwndRenderTarget *This 
 
        ) PURE;
 
} ID2D1HwndRenderTargetVtbl;
 
 
 
interface ID2D1HwndRenderTarget
 
{
 
    CONST struct ID2D1HwndRenderTargetVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1HwndRenderTarget_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1HwndRenderTarget_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1HwndRenderTarget_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1HwndRenderTarget_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1HwndRenderTarget_CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap) \
 
    ((This)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget *)This, size, srcData, pitch, bitmapProperties, bitmap))
 
 
 
#define ID2D1HwndRenderTarget_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \
 
    ((This)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget *)This, wicBitmapSource, bitmapProperties, bitmap))
 
 
 
#define ID2D1HwndRenderTarget_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \
 
    ((This)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget *)This, riid, data, bitmapProperties, bitmap))
 
 
 
#define ID2D1HwndRenderTarget_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \
 
    ((This)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget *)This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush))
 
 
 
#define ID2D1HwndRenderTarget_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \
 
    ((This)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget *)This, color, brushProperties, solidColorBrush))
 
 
 
#define ID2D1HwndRenderTarget_CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection) \
 
    ((This)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget *)This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection))
 
 
 
#define ID2D1HwndRenderTarget_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \
 
    ((This)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget *)This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush))
 
 
 
#define ID2D1HwndRenderTarget_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \
 
    ((This)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget *)This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush))
 
 
 
#define ID2D1HwndRenderTarget_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \
 
    ((This)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget *)This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget))
 
 
 
#define ID2D1HwndRenderTarget_CreateLayer(This, size, layer) \
 
    ((This)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget *)This, size, layer))
 
 
 
#define ID2D1HwndRenderTarget_CreateMesh(This, mesh) \
 
    ((This)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget *)This, mesh))
 
 
 
#define ID2D1HwndRenderTarget_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->Base.DrawLine((ID2D1RenderTarget *)This, point0, point1, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1HwndRenderTarget_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget *)This, rect, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1HwndRenderTarget_FillRectangle(This, rect, brush) \
 
    ((This)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget *)This, rect, brush))
 
 
 
#define ID2D1HwndRenderTarget_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1HwndRenderTarget_FillRoundedRectangle(This, roundedRect, brush) \
 
    ((This)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush))
 
 
 
#define ID2D1HwndRenderTarget_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget *)This, ellipse, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1HwndRenderTarget_FillEllipse(This, ellipse, brush) \
 
    ((This)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget *)This, ellipse, brush))
 
 
 
#define ID2D1HwndRenderTarget_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget *)This, geometry, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1HwndRenderTarget_FillGeometry(This, geometry, brush, opacityBrush) \
 
    ((This)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget *)This, geometry, brush, opacityBrush))
 
 
 
#define ID2D1HwndRenderTarget_FillMesh(This, mesh, brush) \
 
    ((This)->lpVtbl->Base.FillMesh((ID2D1RenderTarget *)This, mesh, brush))
 
 
 
#define ID2D1HwndRenderTarget_FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle) \
 
    ((This)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget *)This, opacityMask, brush, content, destinationRectangle, sourceRectangle))
 
 
 
#define ID2D1HwndRenderTarget_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle) \
 
    ((This)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget *)This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle))
 
 
 
#define ID2D1HwndRenderTarget_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \
 
    ((This)->lpVtbl->Base.DrawText((ID2D1RenderTarget *)This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode))
 
 
 
#define ID2D1HwndRenderTarget_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \
 
    ((This)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget *)This, origin, textLayout, defaultForegroundBrush, options))
 
 
 
#define ID2D1HwndRenderTarget_DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode) \
 
    ((This)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget *)This, baselineOrigin, glyphRun, foregroundBrush, measuringMode))
 
 
 
#define ID2D1HwndRenderTarget_SetTransform(This, transform) \
 
    ((This)->lpVtbl->Base.SetTransform((ID2D1RenderTarget *)This, transform))
 
 
 
#define ID2D1HwndRenderTarget_GetTransform(This, transform) \
 
    ((This)->lpVtbl->Base.GetTransform((ID2D1RenderTarget *)This, transform))
 
 
 
#define ID2D1HwndRenderTarget_SetAntialiasMode(This, antialiasMode) \
 
    ((This)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget *)This, antialiasMode))
 
 
 
#define ID2D1HwndRenderTarget_GetAntialiasMode(This) \
 
    ((This)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1HwndRenderTarget_SetTextAntialiasMode(This, textAntialiasMode) \
 
    ((This)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget *)This, textAntialiasMode))
 
 
 
#define ID2D1HwndRenderTarget_GetTextAntialiasMode(This) \
 
    ((This)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1HwndRenderTarget_SetTextRenderingParams(This, textRenderingParams) \
 
    ((This)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
 
 
 
#define ID2D1HwndRenderTarget_GetTextRenderingParams(This, textRenderingParams) \
 
    ((This)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
 
 
 
#define ID2D1HwndRenderTarget_SetTags(This, tag1, tag2) \
 
    ((This)->lpVtbl->Base.SetTags((ID2D1RenderTarget *)This, tag1, tag2))
 
 
 
#define ID2D1HwndRenderTarget_GetTags(This, tag1, tag2) \
 
    ((This)->lpVtbl->Base.GetTags((ID2D1RenderTarget *)This, tag1, tag2))
 
 
 
#define ID2D1HwndRenderTarget_PushLayer(This, layerParameters, layer) \
 
    ((This)->lpVtbl->Base.PushLayer((ID2D1RenderTarget *)This, layerParameters, layer))
 
 
 
#define ID2D1HwndRenderTarget_PopLayer(This) \
 
    ((This)->lpVtbl->Base.PopLayer((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1HwndRenderTarget_Flush(This, tag1, tag2) \
 
    ((This)->lpVtbl->Base.Flush((ID2D1RenderTarget *)This, tag1, tag2))
 
 
 
#define ID2D1HwndRenderTarget_SaveDrawingState(This, drawingStateBlock) \
 
    ((This)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
 
 
 
#define ID2D1HwndRenderTarget_RestoreDrawingState(This, drawingStateBlock) \
 
    ((This)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
 
 
 
#define ID2D1HwndRenderTarget_PushAxisAlignedClip(This, clipRect, antialiasMode) \
 
    ((This)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget *)This, clipRect, antialiasMode))
 
 
 
#define ID2D1HwndRenderTarget_PopAxisAlignedClip(This) \
 
    ((This)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1HwndRenderTarget_Clear(This, clearColor) \
 
    ((This)->lpVtbl->Base.Clear((ID2D1RenderTarget *)This, clearColor))
 
 
 
#define ID2D1HwndRenderTarget_BeginDraw(This) \
 
    ((This)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1HwndRenderTarget_EndDraw(This, tag1, tag2) \
 
    ((This)->lpVtbl->Base.EndDraw((ID2D1RenderTarget *)This, tag1, tag2))
 
 
 
#define ID2D1HwndRenderTarget_GetPixelFormat(This) \
 
    ((This)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1HwndRenderTarget_SetDpi(This, dpiX, dpiY) \
 
    ((This)->lpVtbl->Base.SetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
 
 
 
#define ID2D1HwndRenderTarget_GetDpi(This, dpiX, dpiY) \
 
    ((This)->lpVtbl->Base.GetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
 
 
 
#define ID2D1HwndRenderTarget_GetSize(This) \
 
    ((This)->lpVtbl->Base.GetSize((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1HwndRenderTarget_GetPixelSize(This) \
 
    ((This)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1HwndRenderTarget_GetMaximumBitmapSize(This) \
 
    ((This)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1HwndRenderTarget_IsSupported(This, renderTargetProperties) \
 
    ((This)->lpVtbl->Base.IsSupported((ID2D1RenderTarget *)This, renderTargetProperties))
 
 
 
#define ID2D1HwndRenderTarget_CheckWindowState(This) \
 
    ((This)->lpVtbl->CheckWindowState(This))
 
 
 
#define ID2D1HwndRenderTarget_Resize(This, pixelSize) \
 
    ((This)->lpVtbl->Resize(This, pixelSize))
 
 
 
#define ID2D1HwndRenderTarget_GetHwnd(This) \
 
    ((This)->lpVtbl->GetHwnd(This))
 
 
 
typedef interface ID2D1GdiInteropRenderTarget ID2D1GdiInteropRenderTarget;
 
 
 
typedef struct ID2D1GdiInteropRenderTargetVtbl
 
{
 
    
 
    IUnknownVtbl Base;
 
    
 
    
 
    STDMETHOD(GetDC)(
 
        ID2D1GdiInteropRenderTarget *This,
 
        D2D1_DC_INITIALIZE_MODE mode,
 
        __out HDC *hdc 
 
        ) PURE;
 
    
 
    STDMETHOD(ReleaseDC)(
 
        ID2D1GdiInteropRenderTarget *This,
 
        __in_opt CONST RECT *update 
 
        ) PURE;
 
} ID2D1GdiInteropRenderTargetVtbl;
 
 
 
interface ID2D1GdiInteropRenderTarget
 
{
 
    CONST struct ID2D1GdiInteropRenderTargetVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1GdiInteropRenderTarget_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1GdiInteropRenderTarget_AddRef(This) \
 
    ((This)->lpVtbl->Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1GdiInteropRenderTarget_Release(This) \
 
    ((This)->lpVtbl->Base.Release((IUnknown *)This))
 
 
 
#define ID2D1GdiInteropRenderTarget_GetDC(This, mode, hdc) \
 
    ((This)->lpVtbl->GetDC(This, mode, hdc))
 
 
 
#define ID2D1GdiInteropRenderTarget_ReleaseDC(This, update) \
 
    ((This)->lpVtbl->ReleaseDC(This, update))
 
 
 
typedef interface ID2D1DCRenderTarget ID2D1DCRenderTarget;
 
 
 
typedef struct ID2D1DCRenderTargetVtbl
 
{
 
    
 
    ID2D1RenderTargetVtbl Base;
 
    
 
    
 
    STDMETHOD(BindDC)(
 
        ID2D1DCRenderTarget *This,
 
        __in CONST HDC hDC,
 
        __in CONST RECT *pSubRect 
 
        ) PURE;
 
} ID2D1DCRenderTargetVtbl;
 
 
 
interface ID2D1DCRenderTarget
 
{
 
    CONST struct ID2D1DCRenderTargetVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1DCRenderTarget_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1DCRenderTarget_AddRef(This) \
 
    ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1DCRenderTarget_Release(This) \
 
    ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
 
 
 
#define ID2D1DCRenderTarget_GetFactory(This, factory) \
 
    ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
 
 
 
#define ID2D1DCRenderTarget_CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap) \
 
    ((This)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget *)This, size, srcData, pitch, bitmapProperties, bitmap))
 
 
 
#define ID2D1DCRenderTarget_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \
 
    ((This)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget *)This, wicBitmapSource, bitmapProperties, bitmap))
 
 
 
#define ID2D1DCRenderTarget_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \
 
    ((This)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget *)This, riid, data, bitmapProperties, bitmap))
 
 
 
#define ID2D1DCRenderTarget_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \
 
    ((This)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget *)This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush))
 
 
 
#define ID2D1DCRenderTarget_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \
 
    ((This)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget *)This, color, brushProperties, solidColorBrush))
 
 
 
#define ID2D1DCRenderTarget_CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection) \
 
    ((This)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget *)This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection))
 
 
 
#define ID2D1DCRenderTarget_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \
 
    ((This)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget *)This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush))
 
 
 
#define ID2D1DCRenderTarget_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \
 
    ((This)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget *)This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush))
 
 
 
#define ID2D1DCRenderTarget_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \
 
    ((This)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget *)This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget))
 
 
 
#define ID2D1DCRenderTarget_CreateLayer(This, size, layer) \
 
    ((This)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget *)This, size, layer))
 
 
 
#define ID2D1DCRenderTarget_CreateMesh(This, mesh) \
 
    ((This)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget *)This, mesh))
 
 
 
#define ID2D1DCRenderTarget_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->Base.DrawLine((ID2D1RenderTarget *)This, point0, point1, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1DCRenderTarget_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget *)This, rect, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1DCRenderTarget_FillRectangle(This, rect, brush) \
 
    ((This)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget *)This, rect, brush))
 
 
 
#define ID2D1DCRenderTarget_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1DCRenderTarget_FillRoundedRectangle(This, roundedRect, brush) \
 
    ((This)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush))
 
 
 
#define ID2D1DCRenderTarget_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget *)This, ellipse, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1DCRenderTarget_FillEllipse(This, ellipse, brush) \
 
    ((This)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget *)This, ellipse, brush))
 
 
 
#define ID2D1DCRenderTarget_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \
 
    ((This)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget *)This, geometry, brush, strokeWidth, strokeStyle))
 
 
 
#define ID2D1DCRenderTarget_FillGeometry(This, geometry, brush, opacityBrush) \
 
    ((This)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget *)This, geometry, brush, opacityBrush))
 
 
 
#define ID2D1DCRenderTarget_FillMesh(This, mesh, brush) \
 
    ((This)->lpVtbl->Base.FillMesh((ID2D1RenderTarget *)This, mesh, brush))
 
 
 
#define ID2D1DCRenderTarget_FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle) \
 
    ((This)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget *)This, opacityMask, brush, content, destinationRectangle, sourceRectangle))
 
 
 
#define ID2D1DCRenderTarget_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle) \
 
    ((This)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget *)This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle))
 
 
 
#define ID2D1DCRenderTarget_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \
 
    ((This)->lpVtbl->Base.DrawText((ID2D1RenderTarget *)This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode))
 
 
 
#define ID2D1DCRenderTarget_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \
 
    ((This)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget *)This, origin, textLayout, defaultForegroundBrush, options))
 
 
 
#define ID2D1DCRenderTarget_DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode) \
 
    ((This)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget *)This, baselineOrigin, glyphRun, foregroundBrush, measuringMode))
 
 
 
#define ID2D1DCRenderTarget_SetTransform(This, transform) \
 
    ((This)->lpVtbl->Base.SetTransform((ID2D1RenderTarget *)This, transform))
 
 
 
#define ID2D1DCRenderTarget_GetTransform(This, transform) \
 
    ((This)->lpVtbl->Base.GetTransform((ID2D1RenderTarget *)This, transform))
 
 
 
#define ID2D1DCRenderTarget_SetAntialiasMode(This, antialiasMode) \
 
    ((This)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget *)This, antialiasMode))
 
 
 
#define ID2D1DCRenderTarget_GetAntialiasMode(This) \
 
    ((This)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1DCRenderTarget_SetTextAntialiasMode(This, textAntialiasMode) \
 
    ((This)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget *)This, textAntialiasMode))
 
 
 
#define ID2D1DCRenderTarget_GetTextAntialiasMode(This) \
 
    ((This)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1DCRenderTarget_SetTextRenderingParams(This, textRenderingParams) \
 
    ((This)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
 
 
 
#define ID2D1DCRenderTarget_GetTextRenderingParams(This, textRenderingParams) \
 
    ((This)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
 
 
 
#define ID2D1DCRenderTarget_SetTags(This, tag1, tag2) \
 
    ((This)->lpVtbl->Base.SetTags((ID2D1RenderTarget *)This, tag1, tag2))
 
 
 
#define ID2D1DCRenderTarget_GetTags(This, tag1, tag2) \
 
    ((This)->lpVtbl->Base.GetTags((ID2D1RenderTarget *)This, tag1, tag2))
 
 
 
#define ID2D1DCRenderTarget_PushLayer(This, layerParameters, layer) \
 
    ((This)->lpVtbl->Base.PushLayer((ID2D1RenderTarget *)This, layerParameters, layer))
 
 
 
#define ID2D1DCRenderTarget_PopLayer(This) \
 
    ((This)->lpVtbl->Base.PopLayer((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1DCRenderTarget_Flush(This, tag1, tag2) \
 
    ((This)->lpVtbl->Base.Flush((ID2D1RenderTarget *)This, tag1, tag2))
 
 
 
#define ID2D1DCRenderTarget_SaveDrawingState(This, drawingStateBlock) \
 
    ((This)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
 
 
 
#define ID2D1DCRenderTarget_RestoreDrawingState(This, drawingStateBlock) \
 
    ((This)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
 
 
 
#define ID2D1DCRenderTarget_PushAxisAlignedClip(This, clipRect, antialiasMode) \
 
    ((This)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget *)This, clipRect, antialiasMode))
 
 
 
#define ID2D1DCRenderTarget_PopAxisAlignedClip(This) \
 
    ((This)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1DCRenderTarget_Clear(This, clearColor) \
 
    ((This)->lpVtbl->Base.Clear((ID2D1RenderTarget *)This, clearColor))
 
 
 
#define ID2D1DCRenderTarget_BeginDraw(This) \
 
    ((This)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1DCRenderTarget_EndDraw(This, tag1, tag2) \
 
    ((This)->lpVtbl->Base.EndDraw((ID2D1RenderTarget *)This, tag1, tag2))
 
 
 
#define ID2D1DCRenderTarget_GetPixelFormat(This) \
 
    ((This)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1DCRenderTarget_SetDpi(This, dpiX, dpiY) \
 
    ((This)->lpVtbl->Base.SetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
 
 
 
#define ID2D1DCRenderTarget_GetDpi(This, dpiX, dpiY) \
 
    ((This)->lpVtbl->Base.GetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
 
 
 
#define ID2D1DCRenderTarget_GetSize(This) \
 
    ((This)->lpVtbl->Base.GetSize((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1DCRenderTarget_GetPixelSize(This) \
 
    ((This)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1DCRenderTarget_GetMaximumBitmapSize(This) \
 
    ((This)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget *)This))
 
 
 
#define ID2D1DCRenderTarget_IsSupported(This, renderTargetProperties) \
 
    ((This)->lpVtbl->Base.IsSupported((ID2D1RenderTarget *)This, renderTargetProperties))
 
 
 
#define ID2D1DCRenderTarget_BindDC(This, hDC, pSubRect) \
 
    ((This)->lpVtbl->BindDC(This, hDC, pSubRect))
 
 
 
typedef interface ID2D1Factory ID2D1Factory;
 
 
 
typedef struct ID2D1FactoryVtbl
 
{
 
    
 
    IUnknownVtbl Base;
 
    
 
    
 
    STDMETHOD(ReloadSystemMetrics)(
 
        ID2D1Factory *This 
 
        ) PURE;
 
    
 
    STDMETHOD_(void, GetDesktopDpi)(
 
        ID2D1Factory *This,
 
        __out FLOAT *dpiX,
 
        __out FLOAT *dpiY 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateRectangleGeometry)(
 
        ID2D1Factory *This,
 
        __in CONST D2D1_RECT_F *rectangle,
 
        __deref_out ID2D1RectangleGeometry **rectangleGeometry 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateRoundedRectangleGeometry)(
 
        ID2D1Factory *This,
 
        __in CONST D2D1_ROUNDED_RECT *roundedRectangle,
 
        __deref_out ID2D1RoundedRectangleGeometry **roundedRectangleGeometry 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateEllipseGeometry)(
 
        ID2D1Factory *This,
 
        __in CONST D2D1_ELLIPSE *ellipse,
 
        __deref_out ID2D1EllipseGeometry **ellipseGeometry 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateGeometryGroup)(
 
        ID2D1Factory *This,
 
        D2D1_FILL_MODE fillMode,
 
        __in_ecount(geometriesCount) ID2D1Geometry **geometries,
 
        UINT geometriesCount,
 
        __deref_out ID2D1GeometryGroup **geometryGroup 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateTransformedGeometry)(
 
        ID2D1Factory *This,
 
        __in ID2D1Geometry *sourceGeometry,
 
        __in CONST D2D1_MATRIX_3X2_F *transform,
 
        __deref_out ID2D1TransformedGeometry **transformedGeometry 
 
        ) PURE;
 
    
 
    STDMETHOD(CreatePathGeometry)(
 
        ID2D1Factory *This,
 
        __deref_out ID2D1PathGeometry **pathGeometry 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateStrokeStyle)(
 
        ID2D1Factory *This,
 
        __in CONST D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties,
 
        __in_ecount_opt(dashesCount) CONST FLOAT *dashes,
 
        UINT dashesCount,
 
        __deref_out ID2D1StrokeStyle **strokeStyle 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateDrawingStateBlock)(
 
        ID2D1Factory *This,
 
        __in_opt CONST D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription,
 
        __in_opt IDWriteRenderingParams *textRenderingParams,
 
        __deref_out ID2D1DrawingStateBlock **drawingStateBlock 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateWicBitmapRenderTarget)(
 
        ID2D1Factory *This,
 
        __in IWICBitmap *target,
 
        __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
 
        __deref_out ID2D1RenderTarget **renderTarget 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateHwndRenderTarget)(
 
        ID2D1Factory *This,
 
        __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
 
        __in CONST D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties,
 
        __deref_out ID2D1HwndRenderTarget **hwndRenderTarget 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateDxgiSurfaceRenderTarget)(
 
        ID2D1Factory *This,
 
        __in IDXGISurface *dxgiSurface,
 
        __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
 
        __deref_out ID2D1RenderTarget **renderTarget 
 
        ) PURE;
 
    
 
    STDMETHOD(CreateDCRenderTarget)(
 
        ID2D1Factory *This,
 
        __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
 
        __deref_out ID2D1DCRenderTarget **dcRenderTarget 
 
        ) PURE;
 
} ID2D1FactoryVtbl;
 
 
 
interface ID2D1Factory
 
{
 
    CONST struct ID2D1FactoryVtbl *lpVtbl;
 
};
 
 
 
 
 
#define ID2D1Factory_QueryInterface(This, riid, ppv) \
 
    ((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv))
 
 
 
#define ID2D1Factory_AddRef(This) \
 
    ((This)->lpVtbl->Base.AddRef((IUnknown *)This))
 
 
 
#define ID2D1Factory_Release(This) \
 
    ((This)->lpVtbl->Base.Release((IUnknown *)This))
 
 
 
#define ID2D1Factory_ReloadSystemMetrics(This) \
 
    ((This)->lpVtbl->ReloadSystemMetrics(This))
 
 
 
#define ID2D1Factory_GetDesktopDpi(This, dpiX, dpiY) \
 
    ((This)->lpVtbl->GetDesktopDpi(This, dpiX, dpiY))
 
 
 
#define ID2D1Factory_CreateRectangleGeometry(This, rectangle, rectangleGeometry) \
 
    ((This)->lpVtbl->CreateRectangleGeometry(This, rectangle, rectangleGeometry))
 
 
 
#define ID2D1Factory_CreateRoundedRectangleGeometry(This, roundedRectangle, roundedRectangleGeometry) \
 
    ((This)->lpVtbl->CreateRoundedRectangleGeometry(This, roundedRectangle, roundedRectangleGeometry))
 
 
 
#define ID2D1Factory_CreateEllipseGeometry(This, ellipse, ellipseGeometry) \
 
    ((This)->lpVtbl->CreateEllipseGeometry(This, ellipse, ellipseGeometry))
 
 
 
#define ID2D1Factory_CreateGeometryGroup(This, fillMode, geometries, geometriesCount, geometryGroup) \
 
    ((This)->lpVtbl->CreateGeometryGroup(This, fillMode, geometries, geometriesCount, geometryGroup))
 
 
 
#define ID2D1Factory_CreateTransformedGeometry(This, sourceGeometry, transform, transformedGeometry) \
 
    ((This)->lpVtbl->CreateTransformedGeometry(This, sourceGeometry, transform, transformedGeometry))
 
 
 
#define ID2D1Factory_CreatePathGeometry(This, pathGeometry) \
 
    ((This)->lpVtbl->CreatePathGeometry(This, pathGeometry))
 
 
 
#define ID2D1Factory_CreateStrokeStyle(This, strokeStyleProperties, dashes, dashesCount, strokeStyle) \
 
    ((This)->lpVtbl->CreateStrokeStyle(This, strokeStyleProperties, dashes, dashesCount, strokeStyle))
 
 
 
#define ID2D1Factory_CreateDrawingStateBlock(This, drawingStateDescription, textRenderingParams, drawingStateBlock) \
 
    ((This)->lpVtbl->CreateDrawingStateBlock(This, drawingStateDescription, textRenderingParams, drawingStateBlock))
 
 
 
#define ID2D1Factory_CreateWicBitmapRenderTarget(This, target, renderTargetProperties, renderTarget) \
 
    ((This)->lpVtbl->CreateWicBitmapRenderTarget(This, target, renderTargetProperties, renderTarget))
 
 
 
#define ID2D1Factory_CreateHwndRenderTarget(This, renderTargetProperties, hwndRenderTargetProperties, hwndRenderTarget) \
 
    ((This)->lpVtbl->CreateHwndRenderTarget(This, renderTargetProperties, hwndRenderTargetProperties, hwndRenderTarget))
 
 
 
#define ID2D1Factory_CreateDxgiSurfaceRenderTarget(This, dxgiSurface, renderTargetProperties, renderTarget) \
 
    ((This)->lpVtbl->CreateDxgiSurfaceRenderTarget(This, dxgiSurface, renderTargetProperties, renderTarget))
 
 
 
#define ID2D1Factory_CreateDCRenderTarget(This, renderTargetProperties, dcRenderTarget) \
 
    ((This)->lpVtbl->CreateDCRenderTarget(This, renderTargetProperties, dcRenderTarget))
 
 
 
 
 
#endif
 
 
 
 
 
#ifdef __cplusplus
 
extern "C"
 
{
 
#endif
 
 
 
    //
 
    // This export cannot be in a namespace because compiler name mangling isn't consistent
 
    // also, this must be 'C' callable.
 
    // 
 
    HRESULT WINAPI
 
    D2D1CreateFactory(
 
        __in D2D1_FACTORY_TYPE factoryType,
 
        __in REFIID riid,
 
        __in_opt CONST D2D1_FACTORY_OPTIONS *pFactoryOptions,
 
        __out void **ppIFactory
 
        );
 
 
 
        
 
    void WINAPI
 
    D2D1MakeRotateMatrix(
 
        __in FLOAT angle,
 
        __in D2D1_POINT_2F center,
 
        __out D2D1_MATRIX_3X2_F *matrix
 
        );
 
        
 
    void WINAPI
 
    D2D1MakeSkewMatrix(
 
        __in FLOAT angleX,
 
        __in FLOAT angleY,
 
        __in D2D1_POINT_2F center,
 
        __out D2D1_MATRIX_3X2_F *matrix
 
        );
 
 
 
    BOOL WINAPI
 
    D2D1IsMatrixInvertible(
 
        __in CONST D2D1_MATRIX_3X2_F *matrix
 
        );
 
 
 
    BOOL WINAPI
 
    D2D1InvertMatrix(
 
        __inout D2D1_MATRIX_3X2_F *matrix
 
        );
 
 
 
#ifdef __cplusplus
 
}
 
#endif
 
 
 
#ifndef D2D1FORCEINLINE
 
#define D2D1FORCEINLINE FORCEINLINE
 
#endif // #ifndef D2D1FORCEINLINE 
 
 
 
        
 
#include <d2d1helper.h>
 
 
 
 
 
#ifndef D2D_USE_C_DEFINITIONS
 
 
 
inline
 
HRESULT
 
D2D1CreateFactory(
 
    __in D2D1_FACTORY_TYPE factoryType,
 
    __in REFIID riid,
 
    __out void **factory
 
    )
 
{
 
    return 
 
        D2D1CreateFactory(
 
            factoryType,
 
            riid,
 
            NULL,
 
            factory);
 
}
 
 
 
 
 
template<class Factory>
 
HRESULT
 
D2D1CreateFactory(
 
    __in D2D1_FACTORY_TYPE factoryType,
 
    __out Factory **factory
 
    )
 
{
 
    return
 
        D2D1CreateFactory(
 
            factoryType,
 
            __uuidof(Factory),
 
            reinterpret_cast<void **>(factory));
 
}
 
 
 
template<class Factory>
 
HRESULT
 
D2D1CreateFactory(
 
    __in D2D1_FACTORY_TYPE factoryType,
 
    __in CONST D2D1_FACTORY_OPTIONS &factoryOptions,
 
    __out Factory **ppFactory
 
    )
 
{
 
    return
 
        D2D1CreateFactory(
 
            factoryType,            
 
            __uuidof(Factory),
 
            &factoryOptions,
 
            reinterpret_cast<void **>(ppFactory));
 
}
 
 
 
#endif // #ifndef D2D_USE_C_DEFINITIONS
 
#endif // #ifndef _D2D1_H_