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/*
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/*
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 * Load a sound.
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 * Load a sound.
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 */
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 */
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sound_t *syssnd_load (char *name)
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sound_t *syssnd_load (char *name)
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{
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{
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   char *soundfile_fullpathname;
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   sound_t *s;
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   sound_t *s;
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   SDL_RWops *context;
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   SDL_RWops *context;
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   SDL_AudioSpec audiospec;
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   SDL_AudioSpec audiospec;
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   /* alloc space for sound file's full pathname and build it */
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   soundfile_fullpathname = (char *) malloc (1024);
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   sprintf_s (soundfile_fullpathname, 1024, "%s/%s", sys_getbasepath (), name);
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   /* alloc context */
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   /* alloc context */
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   context = malloc (sizeof (SDL_RWops));
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   context = malloc (sizeof (SDL_RWops));
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   context->seek = sdlRWops_seek;
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   context->seek = sdlRWops_seek;
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   context->read = sdlRWops_read;
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   context->read = sdlRWops_read;
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   context->write = sdlRWops_write;
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   context->write = sdlRWops_write;
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   context->close = sdlRWops_close;
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   context->close = sdlRWops_close;
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   /* open */
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   /* open */
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   if (sdlRWops_open (context, name) == -1)
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   if (sdlRWops_open (context, soundfile_fullpathname) == -1)
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   {
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      free (soundfile_fullpathname);
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      return NULL;
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      return NULL;
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   }
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   free (soundfile_fullpathname);
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   /* alloc sound */
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   /* alloc sound */
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   s = malloc (sizeof (sound_t));
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   s = malloc (sizeof (sound_t));
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   /* read */
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   /* read */