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U8 screen_gameover (void)
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U8 screen_gameover (void)
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{
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{
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   static U8 seq = 0;
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   static U8 seq = 0;
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   static U8 period = 0;
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   static U8 period = 0;
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   static U32 tm = 0;
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   static U32 tm = 0;
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   static sound_t *snd;
-
 
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   static U8 chan;
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   static U8 chan;
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   if (seq == 0)
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   if (seq == 0)
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   {
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   {
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      draw_tilesBank = 0;
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      draw_tilesBank = 0;