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28 | U8 screen_gameover (void) |
28 | U8 screen_gameover (void) |
29 | { |
29 | { |
30 | static U8 seq = 0; |
30 | static U8 seq = 0; |
31 | static U8 period = 0; |
31 | static U8 period = 0; |
32 | static U32 tm = 0; |
32 | static U32 tm = 0; |
33 | static sound_t *snd; |
- | |
34 | static U8 chan; |
33 | static U8 chan; |
35 | 34 | ||
36 | if (seq == 0) |
35 | if (seq == 0) |
37 | { |
36 | { |
38 | draw_tilesBank = 0; |
37 | draw_tilesBank = 0; |