Subversion Repositories Games.Rick Dangerous

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    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
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    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
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  </ImportGroup>
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  </ImportGroup>
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  <PropertyGroup Label="UserMacros" />
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  <PropertyGroup Label="UserMacros" />
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  <PropertyGroup>
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  <PropertyGroup>
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    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir>
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    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LOCALAPPDATA)\Temp\MSVCBuildOutput\$(TargetName)\$(Configuration).$(PlatformTarget)\</OutDir>
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    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir>
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    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LOCALAPPDATA)\Temp\MSVCBuildOutput\$(TargetName)\$(Configuration).$(PlatformTarget)\</IntDir>
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    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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  </PropertyGroup>
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  </PropertyGroup>
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      </HeaderFileName>
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      </HeaderFileName>
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    </Midl>
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    </Midl>
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    <ClCompile>
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    <ClCompile>
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      <Optimization>MinSpace</Optimization>
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      <Optimization>MinSpace</Optimization>
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      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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      <AdditionalIncludeDirectories>sdl-win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <AdditionalIncludeDirectories>SDL2.framework/Headers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <PreprocessorDefinitions>WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <StringPooling>true</StringPooling>
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      <StringPooling>true</StringPooling>
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      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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      <FunctionLevelLinking>true</FunctionLevelLinking>
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      <FunctionLevelLinking>true</FunctionLevelLinking>
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      <PrecompiledHeaderOutputFile>.\Release/rick.pch</PrecompiledHeaderOutputFile>
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      <PrecompiledHeaderOutputFile>.\Release/rick.pch</PrecompiledHeaderOutputFile>
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    </ClCompile>
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    </ClCompile>
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    <ResourceCompile>
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    <ResourceCompile>
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      <Culture>0x040c</Culture>
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      <Culture>0x040c</Culture>
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    </ResourceCompile>
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    </ResourceCompile>
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    <Link>
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    <Link>
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      <AdditionalDependencies>odbc32.lib;odbccp32.lib;sdl-win32/sdl.lib;sdl-win32/sdlmain.lib;%(AdditionalDependencies)</AdditionalDependencies>
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      <AdditionalDependencies>sdl2.lib;sdl2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
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      <SuppressStartupBanner>true</SuppressStartupBanner>
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      <SuppressStartupBanner>true</SuppressStartupBanner>
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      <ProgramDatabaseFile>.\Release/RickSDL.pdb</ProgramDatabaseFile>
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      <ProgramDatabaseFile>.\Release/RickSDL.pdb</ProgramDatabaseFile>
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      <SubSystem>Windows</SubSystem>
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      <SubSystem>Windows</SubSystem>
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      <RandomizedBaseAddress>false</RandomizedBaseAddress>
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      <RandomizedBaseAddress>false</RandomizedBaseAddress>
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      <DataExecutionPrevention>
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      <DataExecutionPrevention>
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    <Bscmake>
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    <Bscmake>
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      <SuppressStartupBanner>true</SuppressStartupBanner>
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      <SuppressStartupBanner>true</SuppressStartupBanner>
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      <OutputFile>.\Release/rick.bsc</OutputFile>
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      <OutputFile>.\Release/rick.bsc</OutputFile>
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    </Bscmake>
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    </Bscmake>
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    <PostBuildEvent>
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    <PostBuildEvent>
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      <Command>signtool sign /a /t http://timestamp.verisign.com/scripts/timestamp.dll /fd SHA256 /d "$(TargetName) program" /du http://www.pmbaty.com/rick/ "$(OutDir)$(TargetName)$(TargetExt)" &amp; copy "$(OutDir)$(TargetName)$(TargetExt)" "..\Rick Dangerous.exe"</Command>
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      <Command>"Z:\pmbaty\Documents\Mes projets\Windows code signer\sign.bat" "$(OutDir)$(TargetName)$(TargetExt)" "Rick Dangerous" "Pierre-Marie Baty" pm@pmbaty.com FR "Rick Dangerous" https://www.pmbaty.com/rick/ &amp; copy "$(OutDir)$(TargetName)$(TargetExt)" "..\Rick Dangerous.exe"</Command>
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    </PostBuildEvent>
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    </PostBuildEvent>
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    <PostBuildEvent>
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    <PostBuildEvent>
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      <Message>Signing output and copying files...</Message>
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      <Message>Signing output and copying files...</Message>
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    </PostBuildEvent>
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    </PostBuildEvent>
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  </ItemDefinitionGroup>
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  </ItemDefinitionGroup>
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    </ClCompile>
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    </ClCompile>
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    <ClCompile Include="util.c">
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    <ClCompile Include="util.c">
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      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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    </ClCompile>
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    </ClCompile>
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    <ClCompile Include="xbrz.c" />
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  </ItemGroup>
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  </ItemGroup>
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  <ItemGroup>
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  <ItemGroup>
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    <ClInclude Include="config.h" />
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    <ClInclude Include="control.h" />
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    <ClInclude Include="control.h" />
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    <ClInclude Include="debug.h" />
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    <ClInclude Include="draw.h" />
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    <ClInclude Include="draw.h" />
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    <ClInclude Include="e_bomb.h" />
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    <ClInclude Include="e_bomb.h" />
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    <ClInclude Include="e_bonus.h" />
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    <ClInclude Include="e_bonus.h" />
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    <ClInclude Include="e_box.h" />
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    <ClInclude Include="e_box.h" />
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    <ClInclude Include="e_bullet.h" />
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    <ClInclude Include="e_bullet.h" />
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    <ClInclude Include="sysvid.h" />
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    <ClInclude Include="sysvid.h" />
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    <ClInclude Include="tiles.h" />
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    <ClInclude Include="tiles.h" />
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    <ClInclude Include="util.h" />
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    <ClInclude Include="util.h" />
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  </ItemGroup>
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  </ItemGroup>
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  <ItemGroup>
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  <ItemGroup>
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    <None Include="osx-sdlmain.m">
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      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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    </None>
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    <None Include="rick.ico" />
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    <None Include="rick.ico" />
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  </ItemGroup>
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  </ItemGroup>
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  <ItemGroup>
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  <ItemGroup>
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    <ResourceCompile Include="rick.rc" />
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    <ResourceCompile Include="rick.rc" />
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  </ItemGroup>
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  </ItemGroup>