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         map_init (); /* initialize the map */
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         map_init (); /* initialize the map */
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         isave (); /* save data in case of a restart */
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         isave (); /* save data in case of a restart */
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         ent_clprev (); /* cleanup entities */
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         ent_clprev (); /* cleanup entities */
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         draw_map (); /* draw the map onto the buffer */
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         draw_map (); /* draw the map onto the buffer */
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         draw_drawStatus (); /* draw the status bar onto the buffer */
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         draw_drawStatus (); /* draw the status bar onto the buffer */
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         game_rects = &draw_SCREENRECT; /* request full screen refresh */
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         draw_STATUSRECT.next = NULL;
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         game_state = PLAY3;
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         game_state = PLAY3;
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         frame (); // Pierre-Marie Baty -- patch by Jason Andersen: skip refreshing the screen for 2 pumps
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         frame (); // to allow the sprites to settle into the appropriate frame
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         game_rects = &draw_SCREENRECT;  /* request full screen refresh */
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         return;
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         return;
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      case SCROLL_UP:
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      case SCROLL_UP: