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395 | map_init (); /* initialize the map */ |
395 | map_init (); /* initialize the map */ |
396 | isave (); /* save data in case of a restart */ |
396 | isave (); /* save data in case of a restart */ |
397 | ent_clprev (); /* cleanup entities */ |
397 | ent_clprev (); /* cleanup entities */ |
398 | draw_map (); /* draw the map onto the buffer */ |
398 | draw_map (); /* draw the map onto the buffer */ |
399 | draw_drawStatus (); /* draw the status bar onto the buffer */ |
399 | draw_drawStatus (); /* draw the status bar onto the buffer */ |
400 |
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400 | draw_STATUSRECT.next = NULL; |
401 | game_state = PLAY3; |
401 | game_state = PLAY3; |
- | 402 | frame (); // Pierre-Marie Baty -- patch by Jason Andersen: skip refreshing the screen for 2 pumps |
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- | 403 | frame (); // to allow the sprites to settle into the appropriate frame |
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- | 404 | game_rects = &draw_SCREENRECT; /* request full screen refresh */ |
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402 | return; |
405 | return; |
403 | 406 | ||
404 | 407 | ||
405 | 408 | ||
406 | case SCROLL_UP: |
409 | case SCROLL_UP: |