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| 23 | /* |
23 | /* |
| 24 | * Entity action |
24 | * Entity action |
| 25 | * |
25 | * |
| 26 | * ASM 242C |
26 | * ASM 242C |
| 27 | */ |
27 | */ |
| - | 28 | #define seq c1 |
|
| 28 | void e_bonus_action (U8 e) |
29 | void e_bonus_action (U8 e) |
| 29 | { |
30 | { |
| 30 | if (E_RICK_STTST (E_RICK_STZOMBIE)) |
31 | if (E_RICK_STTST (E_RICK_STZOMBIE)) |
| 31 | return; |
32 | return; // don't pick up stuff when we're dead |
| 32 | 33 | ||
| - | 34 | #define seq c1 |
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| - | 35 | ||
| 33 | if ( |
36 | if (ent_ents[e].seq == 0) |
| 34 | { |
37 | { |
| - | 38 | if (e_rick_boxtest (e)) |
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| - | 39 | { |
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| 35 | game_score += 500; |
40 | game_score += 500; |
| 36 | syssnd_play (WAV_BONUS, 1); |
41 | syssnd_play (WAV_BONUS, 1); |
| 37 | map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT; |
42 | map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT; |
| 38 | ent_ents[e]. |
43 | ent_ents[e].seq = 1; |
| - | 44 | ent_ents[e].sprite = 0xad; // flying number '500' |
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| - | 45 | ent_ents[e].front = TRUE; |
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| - | 46 | ent_ents[e].y -= 0x08; |
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| - | 47 | } |
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| 39 | } |
48 | } |
| - | 49 | else if ((ent_ents[e].seq > 0) && (ent_ents[e].seq < 10)) |
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| - | 50 | { |
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| - | 51 | ent_ents[e].seq++; |
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| - | 52 | ent_ents[e].y -= 2; // raise the floating number progressively during 10 frames |
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| - | 53 | } |
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| - | 54 | else |
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| - | 55 | ent_ents[e].n = 0; |
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| 40 | } |
56 | } |