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| Rev 11 | Rev 18 | ||
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| Line 36... | Line 36... | ||
| 36 | #include "spark.h" |
36 | #include "spark.h" |
| 37 | #include "trig.h" |
37 | #include "trig.h" |
| 38 | #include "utility.h" |
38 | #include "utility.h" |
| 39 | #include "world.h" |
39 | #include "world.h" |
| 40 | 40 | ||
| 41 | #include " |
41 | #include "brender.h" |
| 42 | 42 | ||
| 43 | int gGame_initialized; |
43 | int gGame_initialized; |
| 44 | int gBr_initialized; |
44 | int gBr_initialized; |
| 45 | int gBrZb_initialized; |
45 | int gBrZb_initialized; |
| 46 | int gInitialisation_finished; |
46 | int gInitialisation_finished; |
| Line 236... | Line 236... | ||
| 236 | NOT_IMPLEMENTED(); |
236 | NOT_IMPLEMENTED(); |
| 237 | } |
237 | } |
| 238 | 238 | ||
| 239 | // IDA: void __cdecl AllocateStandardLamp() |
239 | // IDA: void __cdecl AllocateStandardLamp() |
| 240 | void AllocateStandardLamp(void) { |
240 | void AllocateStandardLamp(void) { |
| - | 241 | br_actor* lamp; |
|
| - | 242 | int i; |
|
| - | 243 | ||
| - | 244 | for (i = 0; i < gNumber_of_lights; i++) { |
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| 241 |
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245 | BrActorAdd(gUniverse_actor, gLight_array[i]); |
| - | 246 | lamp = gLight_array[i]->children; |
|
| - | 247 | if (lamp) { |
|
| - | 248 | BrActorRemove(lamp); |
|
| 242 |
|
249 | gLight_array[i]->children = NULL; |
| - | 250 | BrActorFree(lamp); |
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| 243 |
|
251 | } |
| - | 252 | BrLightEnable(gLight_array[i]); |
|
| - | 253 | } |
|
| 244 | } |
254 | } |
| 245 | 255 | ||
| 246 | // IDA: void __cdecl InitializeBRenderEnvironment() |
256 | // IDA: void __cdecl InitializeBRenderEnvironment() |
| 247 | void InitializeBRenderEnvironment(void) { |
257 | void InitializeBRenderEnvironment(void) { |
| 248 | br_model* arrow_model; |
258 | br_model* arrow_model; |