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| Rev 131 | Rev 136 | ||
|---|---|---|---|
| Line 43... | Line 43... | ||
| 43 | scene->objects[2].mesh_index = theme->board_meshindex;  | 
            43 | scene->objects[2].mesh_index = theme->board_meshindex;  | 
          
| 44 | scene->objects[2].texture_index = theme->board_texture;  | 
            44 | scene->objects[2].texture_index = theme->board_texture;  | 
          
| 45 | scene->objects[2].scale = 1.0f;  | 
            45 | scene->objects[2].scale = 1.0f;  | 
          
| 46 | scene->object_count = 3;  | 
            46 | scene->object_count = 3;  | 
          
| 47 | 47 | ||
| 48 |    // reset the camera position for a cool slide-in  | 
            48 |    // reset the camera position for a cool slide-in effect | 
          
| 49 | if (options.want_autorotateon1vs1)  | 
            - | |
| 50 |    { | 
            - | |
| 51 | 
  | 
            49 | current_pitch = CLOSEUP_VIEW_PITCH; // autorotate is enabled, prepare for slide-in effect  | 
          
| 52 | 
  | 
            50 | current_yaw = (Board_ColorToMove (board) == COLOR_WHITE ? 90.0f : -90.0f);  | 
          
| 53 | 
  | 
            51 | current_distance = CLOSEUP_VIEW_DISTANCE;  | 
          
| 54 | 
  | 
            52 | if (current_distance >= MIN_VIEW_DISTANCE)  | 
          
| 55 | 
  | 
            53 | current_distance = MIN_VIEW_DISTANCE - 1.0f; // consistency check for stupid programmers  | 
          
| 56 |    } | 
            - | |
| 57 |    else | 
            - | |
| 58 |    { | 
            - | |
| 59 | current_pitch = 55.0f; // no autorotate, reset to standard view position directly  | 
            - | |
| 60 | current_yaw = (Board_ColorToMove (board) == COLOR_BLACK ? 90.0f : -90.0f);  | 
            - | |
| 61 | current_distance = 70.0f;  | 
            - | |
| 62 | if (current_distance < MIN_VIEW_DISTANCE)  | 
            - | |
| 63 | current_distance = MIN_VIEW_DISTANCE; // consistency check for stupid programmers  | 
            - | |
| 64 |    } | 
            - | |
| 65 | 54 | ||
| 66 |    // look at the center of the table immediately | 
            55 |    // look at the center of the table immediately | 
          
| 67 | lookatpoint_x = 0;  | 
            56 | lookatpoint_x = 0;  | 
          
| 68 | lookatpoint_y = 0;  | 
            57 | lookatpoint_y = 0;  | 
          
| 69 | 58 | ||
| Line 149... | Line 138... | ||
| 149 | int line;  | 
            138 | int line;  | 
          
| 150 | int column;  | 
            139 | int column;  | 
          
| 151 | int pos_index;  | 
            140 | int pos_index;  | 
          
| 152 | int part_index;  | 
            141 | int part_index;  | 
          
| 153 | int move_index;  | 
            142 | int move_index;  | 
          
| 154 | int start_index;  | 
            - | |
| 155 | int length;  | 
            143 | int length;  | 
          
| 156 | int threat_line;  | 
            144 | int threat_line;  | 
          
| 157 | int threat_column;  | 
            145 | int threat_column;  | 
          
| 158 | int minutes;  | 
            146 | int minutes;  | 
          
| 159 | int seconds;  | 
            147 | int seconds;  | 
          
| Line 991... | Line 979... | ||
| 991 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
            979 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
          
| 992 |    // now draw the move comment text | 
            980 |    // now draw the move comment text | 
          
| 993 | 981 | ||
| 994 |    // does the move we are viewing have a comment ? if so, copy it, else leave it clear. Also if we're online, display a help text | 
            982 |    // does the move we are viewing have a comment ? if so, copy it, else leave it clear. Also if we're online, display a help text | 
          
| 995 | if ((currentmove->comment != NULL) && (currentmove->comment[0] != 0))  | 
            983 | if ((currentmove->comment != NULL) && (currentmove->comment[0] != 0))  | 
          
| 996 | Scene_SetText (&scene->gui.comment_text,  | 
            984 | Scene_SetText (&scene->gui.comment_text, 50.0f, 0.5f, 80.0f, ALIGN_CENTER, ALIGN_TOP, ALIGN_LEFT, chat_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 191), 999999.0f, false, currentmove->comment);  | 
          
| 997 | else if ((network_player != NULL) && network_player->is_logged_in && !network_player->is_in_game)  | 
            985 | else if ((network_player != NULL) && network_player->is_logged_in && !network_player->is_in_game)  | 
          
| 998 | Scene_SetText (&scene->gui.comment_text,  | 
            986 | Scene_SetText (&scene->gui.comment_text, 50.0f, 0.5f, 80.0f, ALIGN_CENTER, ALIGN_TOP, ALIGN_LEFT, chat_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 191), 999999.0f, false, connected_comment);  | 
          
| 999 | else if (RGBACOLOR_ALPHA (scene->gui.comment_text.color) >= 128) // HACK: don't clear if a dimmed hint text is already here  | 
            987 | else if (RGBACOLOR_ALPHA (scene->gui.comment_text.color) >= 128) // HACK: don't clear if a dimmed hint text is already here  | 
          
| 1000 | scene->gui.comment_text.is_displayed = false; // else clear comment text  | 
            988 | scene->gui.comment_text.is_displayed = false; // else clear comment text  | 
          
| 1001 | 989 | ||
| 1002 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
            990 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
          
| 1003 |    // now draw the game clock | 
            991 |    // now draw the game clock | 
          
| Line 1045... | Line 1033... | ||
| 1045 |    // now draw the game history text | 
            1033 |    // now draw the game history text | 
          
| 1046 | 1034 | ||
| 1047 |    // do we want to display the game history ? if so, display the game history text in PGN | 
            1035 |    // do we want to display the game history ? if so, display the game history text in PGN | 
          
| 1048 | if (options.want_history && (board->move_count > 1))  | 
            1036 | if (options.want_history && (board->move_count > 1))  | 
          
| 1049 |    { | 
            1037 |    { | 
          
| 1050 |       // first off, see where we start (for long games, we don't want to display EVERYTHING... | 
            - | |
| 1051 | if (board->viewed_move > 30)  | 
            - | |
| 1052 | start_index = board->viewed_move - 30; // display 30 moves maximum  | 
            - | |
| 1053 |       else | 
            - | |
| 1054 | start_index = 1;  | 
            - | |
| 1055 | - | ||
| 1056 |       // allocate an arbitrary length history text string buffer (assume each move can't be longer than 15 characters) | 
            1038 |       // allocate an arbitrary length history text string buffer (assume each move can't be longer than 15 characters) | 
          
| 1057 | historytext_size = 15 * (1 +  | 
            1039 | historytext_size = 15 * (1 + board->viewed_move);  | 
          
| 1058 | history_text = (wchar_t *) SAFE_malloc (historytext_size, sizeof (wchar_t), false);  | 
            1040 | history_text = (wchar_t *) SAFE_malloc (historytext_size, sizeof (wchar_t), false);  | 
          
| 1059 | history_text[0] = 0; // and reset it  | 
            1041 | history_text[0] = 0; // and reset it  | 
          
| 1060 | 1042 | ||
| 1061 |       // now for each move we want to display... | 
            1043 |       // now for each move we want to display... | 
          
| 1062 | for (move_index =  | 
            1044 | for (move_index = 1; move_index <= board->viewed_move; move_index++)  | 
          
| 1063 |       { | 
            1045 |       { | 
          
| 1064 | length = wcslen (history_text); // get current text length  | 
            1046 | length = wcslen (history_text); // get current text length  | 
          
| 1065 | 1047 | ||
| 1066 |          // every move pair, append move pair number | 
            1048 |          // every move pair, append move pair number | 
          
| 1067 | if (move_index % 2 == 1)  | 
            1049 | if (move_index % 2 == 1)  |