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Rev 136 Rev 140
Line 777... Line 777...
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   DRAW_BUTTON_IF_NEEDED (scene->gui.newgamebutton); // new game
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   DRAW_BUTTON_IF_NEEDED (scene->gui.newgamebutton); // new game
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   DRAW_BUTTON_IF_NEEDED (scene->gui.opengamebutton); // open game
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   DRAW_BUTTON_IF_NEEDED (scene->gui.opengamebutton); // open game
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   // draw the arrows
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   // draw the arrows
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   DRAW_BUTTON_IF_NEEDED (scene->gui.llarrow); // "jump to beginning" arrow
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   DRAW_BUTTON_IF_NEEDED (scene->gui.larrow); // "previous move" arrow
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   DRAW_BUTTON_IF_NEEDED (scene->gui.larrow); // left arrow
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   DRAW_BUTTON_IF_NEEDED (scene->gui.rarrow); // "next move" arrow
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   DRAW_BUTTON_IF_NEEDED (scene->gui.rarrow); // right arrow
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   DRAW_BUTTON_IF_NEEDED (scene->gui.rrarrow); // "jump to end" arrow
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   DRAW_TEXT_IF_NEEDED (scene->gui.arrow_text); // arrow text
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   DRAW_TEXT_IF_NEEDED (scene->gui.arrow_text); // arrow text
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   if (want_framerate)
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   if (want_framerate)
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      Render_wprintf (99.0f, 1.0f, 0.0f, ALIGN_RIGHT, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, D3DCOLOR_RGBA (255, 255, 255, 255), NULL,
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      Render_wprintf (99.0f, 1.0f, 0.0f, ALIGN_RIGHT, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex, D3DCOLOR_RGBA (255, 255, 255, 255), NULL,
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                      L"%d textures\n"
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                      L"%d textures\n"