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1160 | 1160 | ||
1161 | float mousex_percent; |
1161 | float mousex_percent; |
1162 | float mousey_percent; |
1162 | float mousey_percent; |
1163 | 1163 | ||
1164 | // compute mouse coordinates in percents |
1164 | // compute mouse coordinates in percents |
1165 | mousex_percent = (float) |
1165 | mousex_percent = (float) mouse_x * 100.0f / current_width; |
1166 | mousey_percent = (float) |
1166 | mousey_percent = (float) mouse_y * 100.0f / current_height; |
1167 | 1167 | ||
1168 | return ((mousex_percent >= x_percent) && (mousex_percent <= x_percent + width_percent) |
1168 | return ((mousex_percent >= x_percent) && (mousex_percent <= x_percent + width_percent) |
1169 | && (mousey_percent >= y_percent) && (mousey_percent <= y_percent + height_percent)); |
1169 | && (mousey_percent >= y_percent) && (mousey_percent <= y_percent + height_percent)); |
1170 | } |
1170 | } |
1171 | 1171 |