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1 | # Rick Dangerous |
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3 | Come on, a bit of nostalgia. |
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5 |
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5 |  |
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7 | http://www.bigorno.net/xrick/ |
7 | Long before Lara Croft, Rick Dangerous was the Indiana Jones of video games, climbing up the temples in South America, dodging the rocks, escaping the indians, picking up the treasures and of course saving the world. Rick Dangerous is a port of the game with the same name edited by Core Design and dated from 1989. This adaptation is based on the [XRick](http://www.bigorno.net/xrick/) one from [BigOrno](bigorno@bigorno.net), with a certain number of improvements, notably: |
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- | 9 | - The video mode has been pushed to 640x480 32 bits. |
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- | 10 | - A filter has been applied to texture rendering in game in order to soften the "big pixels" effect (which is nevertheless part of the charm for a game dated from 1989!) |
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- | 11 | - The screen layout and the game behaviour are now identical to the EGA version. |
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- | 12 | - Graphisms and sounds are those of the Amiga version for their quality. |
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- | 13 | - The path through submap 19 has been fixed. |
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- | 14 | - All the crashes and known bugs of XRick have been fixed. |
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9 | 15 | ||
- | 16 | ## Build |
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- | 17 | ||
- | 18 | * On Windows: use the supplied Visual Studio solution file |
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- | 19 | * On UNIX (macOS, Linux, *BSD): run `./posix-build.sh` |
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- | 20 | ||
- | 21 | ## How to play |
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- | 22 | ||
- | 23 | Lead Rick Dangerous with the direction arrows while avoiding traps, and make him perform actions like for example: |
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- | 24 | ||
- | 25 | - SPACE bar + UP arrow: fire the gun in the direction where Rick is headed to (watch out for your ammunition!) |
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- | 26 | - SPACE bar + DOWN arrow: drop a dynamite stick (... and run for your life!) |
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- | 27 | - SPACE bar + LEFT arrow: blunt your stick left (that's sometimes useful!) |
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10 | - |
28 | - SPACE bar + RIGHT arrow: blunt your stick right (that's sometimes useful!) |
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- | 30 | Other keys: |
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- | 31 | ||
- | 32 | - P, or the Pause key: pause the game (can help while dodging difficult obstacles!) |
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- | 33 | - ALT + ENTER: switch from window to fullscreen (and back). |
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- | 34 | - F4: shut off or turn back on the sound effects. |
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- | 35 | - F5: decrease the sound volume. |
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- | 36 | - F6: increase the sound volume. |
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- | 37 | - F7: enable or disable the texture filtering. |
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- | 38 | - ESC, ALT + F4 or F10: quit the game (a life-saver at the office...) |
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- | 39 | ||
- | 40 | Bonus: joysticks and gamepads are also supported! |
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- | 41 | ||
11 | Bugfixes and additions |
42 | ## Bugfixes and additions since XRick #041027 |
12 | 43 | ||
13 | - 32-bit video mode |
44 | - 32-bit video mode |
14 | - Texture filter (software filtering) |
45 | - Texture filter (software filtering) |
15 | - Fullscreen is now 640x480 instead of 320x200 |
46 | - Fullscreen is now 640x480 instead of 320x200 |
16 | - Much simplified video code |
47 | - Much simplified video code |
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25 | - Bad guys escaping crash bug fixed |
56 | - Bad guys escaping crash bug fixed |
26 | - Map intro screen not running fast enough fixed |
57 | - Map intro screen not running fast enough fixed |
27 | - Map intro tunes never ending fixed |
58 | - Map intro tunes never ending fixed |
28 | - Cheat codes restored + 2 cheats added |
59 | - Cheat codes restored + 2 cheats added |
29 | - Miscellaneous fixes |
60 | - Miscellaneous fixes |
30 | - | ||
31 | THIS IS AN UNOFFICIAL VERSION OF XRICK. I AM NOT THE AUTHOR OF THIS PROGRAM. |
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32 | THE ORIGINAL AUTHOR OF XRICK IS BigOrno (bigorno@bigorno.net). |
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33 | -- Pierre-Marie Baty |
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34 | ----------------------------------------------------------------------------- |
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35 | - | ||
36 | - | ||
37 | - | ||
38 | ** LICENSE AGREEMENT & LEGAL BABLE |
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39 | - | ||
40 | I have written the xrick code. However, graphics and maps and sounds |
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41 | are by the authors of the original Rick Dangerous game, and "Rick |
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42 | Dangerous" remains a trademark of its owner(s) -- maybe Core Design |
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43 | (who wrote the game) or FireBird (who published it). As of today, I |
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44 | have not been successful at contacting Core Design. |
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45 | - | ||
46 | This makes it a bit difficult to formally release the whole code, |
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47 | including data for graphics and maps and sounds, under the terms of |
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48 | licences such as the GNU General Public Licence. So the code is |
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49 | released "in the spirit" of the GNU GPL. Whatever that means. |
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50 | - | ||
51 | This program is distributed in the hope that it will be useful, but |
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52 | WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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53 | or FITNESS FOR A PARTICULAR PURPOSE. |
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54 | - | ||
55 | - | ||
56 | - | ||
57 | ** HOWTO |
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58 | - | ||
59 | Build: Needs Microsoft Visual C++ 6 |
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60 | - | ||
61 | Usage: 'xrick --help' will tell you all about command-line options. |
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62 | - | ||
63 | Controls: |
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64 | - | ||
65 | - left, right, up (jump) or down (crawl): arrow keys or Z, X, O and K. |
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66 | - fire: SPACE, end: E, pause: P, exit: ESC. |
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67 | - use left, right, up, down + fire to poke something with your stick, |
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68 | lay a stick of dynamite, or fire a bullet. |
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69 | - toggle fullscreen: Alt+ENTER. |
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70 | - mute: F4 ; volume up/down: F5, F6. |
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71 | - toggle texture filter on/off: F7. |
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72 | - | ||
73 | Enjoy! |
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74 | - | ||
75 | - | ||
76 | - | ||
77 | ** |
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