Rev 1 | Show entire file | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 1 | Rev 13 | ||
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Line 23... | Line 23... | ||
23 | - Picking up of entities when zombie fixed |
23 | - Picking up of entities when zombie fixed |
24 | - Bullets escaping crash bug fixed |
24 | - Bullets escaping crash bug fixed |
25 | - Bad guys escaping crash bug fixed |
25 | - Bad guys escaping crash bug fixed |
26 | - Map intro screen not running fast enough fixed |
26 | - Map intro screen not running fast enough fixed |
27 | - Map intro tunes never ending fixed |
27 | - Map intro tunes never ending fixed |
- | 28 | - Cheat codes restored + 2 cheats added |
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28 | - Miscellaneous fixes |
29 | - Miscellaneous fixes |
29 | - | ||
30 | Todo list: |
- | |
31 | - Bug: software filter leaves garbage on screen with moving entities (seldom) |
- | |
32 | - Switch to OpenGL rendering w/ true hardware filtering (will fix the above) |
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33 | - Get rid of SDL, way too slow |
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34 | 30 | ||
35 | THIS IS AN UNOFFICIAL VERSION OF XRICK. I AM NOT THE AUTHOR OF THIS PROGRAM. |
31 | THIS IS AN UNOFFICIAL VERSION OF XRICK. I AM NOT THE AUTHOR OF THIS PROGRAM. |
36 | THE ORIGINAL AUTHOR OF XRICK IS BigOrno (bigorno@bigorno.net). |
32 | THE ORIGINAL AUTHOR OF XRICK IS BigOrno (bigorno@bigorno.net). |
37 | -- Pierre-Marie Baty |
33 | -- Pierre-Marie Baty |
38 | ----------------------------------------------------------------------------- |
34 | ----------------------------------------------------------------------------- |