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Rev 186 | Rev 193 | ||
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Line 195... | Line 195... | ||
195 | void *SAFE_realloc (void *allocation, int old_count, int new_count, size_t element_size, bool cleanup); |
195 | void *SAFE_realloc (void *allocation, int old_count, int new_count, size_t element_size, bool cleanup); |
196 | void SAFE_free (void **address_of_pointer_to_allocation); |
196 | void SAFE_free (void **address_of_pointer_to_allocation); |
197 | 197 | ||
198 | // san.cpp function prototypes |
198 | // san.cpp function prototypes |
199 | bool Move_SetupFromSAN (boardmove_t *move, boardmove_t *new_move, int move_color); |
199 | bool Move_SetupFromSAN (boardmove_t *move, boardmove_t *new_move, int move_color); |
200 | bool Move_DescribeInSAN (boardmove_t *move, boardmove_t * |
200 | bool Move_DescribeInSAN (boardmove_t *move, boardmove_t *previousmove, wchar_t *out_pgntext, size_t out_buflen, bool use_localized_abbreviations); |
201 | 201 | ||
202 | // scene.cpp function prototypes |
202 | // scene.cpp function prototypes |
203 | void Scene_Init (scene_t *scene, board_t *board); |
203 | void Scene_Init (scene_t *scene, board_t *board); |
204 | void Scene_Shutdown (scene_t *scene); |
204 | void Scene_Shutdown (scene_t *scene); |
205 | void Scene_Update (scene_t *scene, board_t *board); |
205 | void Scene_Update (scene_t *scene, board_t *board); |