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void *SAFE_realloc (void *allocation, int old_count, int new_count, size_t element_size, bool cleanup);
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void *SAFE_realloc (void *allocation, int old_count, int new_count, size_t element_size, bool cleanup);
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void SAFE_free (void **address_of_pointer_to_allocation);
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void SAFE_free (void **address_of_pointer_to_allocation);
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// san.cpp function prototypes
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// san.cpp function prototypes
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bool Move_SetupFromSAN (boardmove_t *move, boardmove_t *new_move, int move_color);
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bool Move_SetupFromSAN (boardmove_t *move, boardmove_t *new_move, int move_color);
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bool Move_DescribeInSAN (boardmove_t *move, boardmove_t *previousmove);
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bool Move_DescribeInSAN (boardmove_t *move, boardmove_t *previousmove, wchar_t *out_pgntext, size_t out_buflen, bool use_localized_abbreviations);
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// scene.cpp function prototypes
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// scene.cpp function prototypes
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void Scene_Init (scene_t *scene, board_t *board);
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void Scene_Init (scene_t *scene, board_t *board);
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void Scene_Shutdown (scene_t *scene);
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void Scene_Shutdown (scene_t *scene);
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void Scene_Update (scene_t *scene, board_t *board);
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void Scene_Update (scene_t *scene, board_t *board);