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118 | bool Move_SetupFromFEN (boardmove_t *move, wchar_t *fen_string); |
118 | bool Move_SetupFromFEN (boardmove_t *move, wchar_t *fen_string); |
119 | bool Move_SetupFromStyle12 (boardmove_t *move, wchar_t *positions, int move_color, int pawnrush_column, |
119 | bool Move_SetupFromStyle12 (boardmove_t *move, wchar_t *positions, int move_color, int pawnrush_column, |
120 | bool can_white_castle_short, bool can_white_castle_long, bool can_black_castle_short, bool can_black_castle_long, wchar_t *pretty_movestring); |
120 | bool can_white_castle_short, bool can_white_castle_long, bool can_black_castle_short, bool can_black_castle_long, wchar_t *pretty_movestring); |
121 | 121 | ||
122 | // network.cpp function prototypes |
122 | // network.cpp function prototypes |
123 | bool Network_Init (void); |
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124 | bool PlayerNetwork_Init (player_t *player); |
123 | bool PlayerNetwork_Init (player_t *player); |
125 | void PlayerNetwork_Shutdown (player_t *player); |
124 | void PlayerNetwork_Shutdown (player_t *player); |
126 | bool PlayerNetwork_Think (player_t *player); |
125 | bool PlayerNetwork_Think (player_t *player); |
127 | 126 | ||
128 | // network-eval.cpp function prototypes |
127 | // network-eval.cpp function prototypes |