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bool Move_SetupFromFEN (boardmove_t *move, wchar_t *fen_string);
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bool Move_SetupFromFEN (boardmove_t *move, wchar_t *fen_string);
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bool Move_SetupFromStyle12 (boardmove_t *move, wchar_t *positions, int move_color, int pawnrush_column,
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bool Move_SetupFromStyle12 (boardmove_t *move, wchar_t *positions, int move_color, int pawnrush_column,
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                            bool can_white_castle_short, bool can_white_castle_long, bool can_black_castle_short, bool can_black_castle_long, wchar_t *pretty_movestring);
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                            bool can_white_castle_short, bool can_white_castle_long, bool can_black_castle_short, bool can_black_castle_long, wchar_t *pretty_movestring);
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// network.cpp function prototypes
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// network.cpp function prototypes
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bool Network_Init (void);
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bool PlayerNetwork_Init (player_t *player);
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bool PlayerNetwork_Init (player_t *player);
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void PlayerNetwork_Shutdown (player_t *player);
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void PlayerNetwork_Shutdown (player_t *player);
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bool PlayerNetwork_Think (player_t *player);
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bool PlayerNetwork_Think (player_t *player);
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// network-eval.cpp function prototypes
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// network-eval.cpp function prototypes