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Rev 136 Rev 159
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   // first reset the whole structure
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   // first reset the whole structure
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   memset (player, 0, sizeof (player_t));
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   memset (player, 0, sizeof (player_t));
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   // allocate space for send and receive buffers and reset them
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   // allocate space for send and receive buffers and reset them
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   player->sendbuffer_locked = false;
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   player->sendbuffer_locked = false;
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   player->sendbuffer_size = 1048576;
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   player->sendbuffer_size = 10 * 1024 * 1024; // 10 Mb should be enough, right ?
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   player->sendbuffer = (wchar_t *) SAFE_malloc (player->sendbuffer_size, sizeof (wchar_t), false);
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   player->sendbuffer = (wchar_t *) SAFE_malloc (player->sendbuffer_size, sizeof (wchar_t), false);
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   player->sendbuffer[0] = 0;
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   player->sendbuffer[0] = 0;
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   player->recvbuffer_size = 1048576;
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   player->recvbuffer_size = 10 * 1024 * 1024; // 10 Mb should be enough, right ?
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   player->ascii_recvbuffer = (char *) SAFE_malloc (player->recvbuffer_size, sizeof (char), false);
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   player->ascii_recvbuffer = (char *) SAFE_malloc (player->recvbuffer_size, sizeof (char), false);
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   player->ascii_recvbuffer[0] = 0;
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   player->ascii_recvbuffer[0] = 0;
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   player->recvbuffer = (wchar_t *) SAFE_malloc (player->recvbuffer_size, sizeof (wchar_t), false);
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   player->recvbuffer = (wchar_t *) SAFE_malloc (player->recvbuffer_size, sizeof (wchar_t), false);
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   player->recvbuffer[0] = 0;
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   player->recvbuffer[0] = 0;
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