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Rev 172 | Rev 177 | ||
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Line 1382... | Line 1382... | ||
1382 | } |
1382 | } |
1383 | 1383 | ||
1384 | // make the server set it up correctly |
1384 | // make the server set it up correctly |
1385 | Move_SetupFromStyle12 (last_move, positions, move_color, pawnrush_column, |
1385 | Move_SetupFromStyle12 (last_move, positions, move_color, pawnrush_column, |
1386 | (can_white_castle_short != 0), (can_white_castle_long != 0), (can_black_castle_short != 0), (can_black_castle_long != 0), pretty_movestring); |
1386 | (can_white_castle_short != 0), (can_white_castle_long != 0), (can_black_castle_short != 0), (can_black_castle_long != 0), pretty_movestring); |
- | 1387 | ||
- | 1388 | Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===Here is the updated board state as reported by the engine===\n"); |
|
1387 | } |
1389 | } |
1388 | 1390 | ||
1389 | the_board.game_state = STATE_PLAYING; // remember that a game is currently playing (this may be overwritten later by EvaluateServerReply_GameResults) |
1391 | the_board.game_state = STATE_PLAYING; // remember that a game is currently playing (this may be overwritten later by EvaluateServerReply_GameResults) |
1390 | the_board.reevaluate = true; // and reeevaluate the board |
1392 | the_board.reevaluate = true; // and reeevaluate the board |
1391 | return; // finished evaluating this style12 notification line |
1393 | return; // finished evaluating this style12 notification line |