Rev 161 | Rev 172 | Go to most recent revision | Show entire file | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 161 | Rev 171 | ||
---|---|---|---|
Line 1344... | Line 1344... | ||
1344 | Debug_Log (L"===WARNING: unable to interpret server's table state while evaluating its notification of remote player move!===\n%s\n======\n", pretty_movestring); |
1344 | Debug_Log (L"===WARNING: unable to interpret server's table state while evaluating its notification of remote player move!===\n%s\n======\n", pretty_movestring); |
1345 | 1345 | ||
1346 | // play the remote opponent's move |
1346 | // play the remote opponent's move |
1347 | Board_AppendMove (&the_board, move.source[0], move.source[1], move.target[0], move.target[1], move.promotion_type, NULL); |
1347 | Board_AppendMove (&the_board, move.source[0], move.source[1], move.target[0], move.target[1], move.promotion_type, NULL); |
1348 | 1348 | ||
1349 | the_board. |
1349 | the_board.players[1 - player->color].should_wakeup = true; // tell the opposite player to wake up |
1350 | animation_endtime = current_time + ANIMATION_DURATION; // play move animation now |
1350 | animation_endtime = current_time + ANIMATION_DURATION; // play move animation now |
1351 | } |
1351 | } |
1352 | 1352 | ||
1353 | // else the server is acknowledging the local player's move |
1353 | // else the server is acknowledging the local player's move |
1354 | else |
1354 | else |