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      // make the server set it up correctly
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      // make the server set it up correctly
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      Move_SetupFromStyle12 (last_move, positions, move_color, pawnrush_column,
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      Move_SetupFromStyle12 (last_move, positions, move_color, pawnrush_column,
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                              (can_white_castle_short != 0), (can_white_castle_long != 0), (can_black_castle_short != 0), (can_black_castle_long != 0), pretty_movestring);
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                              (can_white_castle_short != 0), (can_white_castle_long != 0), (can_black_castle_short != 0), (can_black_castle_long != 0), pretty_movestring);
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   }
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   }
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   the_board.game_state = STATE_PLAYING; // remember that a game is currently playing
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   the_board.game_state = STATE_PLAYING; // remember that a game is currently playing (this may be overwritten later by EvaluateServerReply_GameResults)
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   the_board.reevaluate = true; // and reeevaluate the board
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   the_board.reevaluate = true; // and reeevaluate the board
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   return; // finished evaluating this style12 notification line
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   return; // finished evaluating this style12 notification line
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}
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}
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