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            // play the remote opponent's move
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            // play the remote opponent's move
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            Board_AppendMove (&the_board, move.source[0], move.source[1], move.target[0], move.target[1], move.promotion_type, NULL);
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            Board_AppendMove (&the_board, move.source[0], move.source[1], move.target[0], move.target[1], move.promotion_type, NULL);
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            the_board.has_playerchanged = true; // remember players changed
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            the_board.has_playerchanged = true; // remember players changed
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            animation_endtime = current_time + ANIMATION_DURATION; // play move animation now
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            animation_endtime = current_time + ANIMATION_DURATION; // play move animation now
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            sound_playtime = current_time + ANIMATION_DURATION - 0.1f; // play sound near the end of animation
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         }
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         }
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         // else the server is acknowledging the local player's move
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         // else the server is acknowledging the local player's move
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         else
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         else
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         {
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         {