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| 6 | # read this configuration file to learn how to talk to the engine, and how to  | 
            6 | # read this configuration file to learn how to talk to the engine, and how to  | 
          
| 7 | # interpret the engine's replies. | 
            7 | # interpret the engine's replies. | 
          
| 8 | 8 | ||
| 9 | # IMPORTANT: UCI engines are "stateless" engines. These engines work in a very | 
            9 | # IMPORTANT: UCI engines are "stateless" engines. These engines work in a very | 
          
| 10 | # different way and therefore an adapter program such as Polyglot must be used. | 
            10 | # different way and therefore an adapter program such as Polyglot must be used. | 
          
| 11 | - | ||
| 12 | # Here is an example of how a UCI engine  | 
            11 | # Here is an example of how a UCI engine can be used with Chess Giants thanks | 
          
| 13 | # | 
            12 | # to the Polyglot protocol converter (see also the polyglot.ini file). | 
          
| 14 | # Giants, be aware that two game features may not work : user-requested hints, | 
            - | |
| 15 | # and engine obstinacy (UCI engines are stateless and don't support obstinacy).  | 
            - | |
| 16 | 13 | ||
| 17 | #############################  | 
            14 | ############################# | 
          
| 18 | # Basic program information #  | 
            15 | # Basic program information # | 
          
| 19 | #############################  | 
            16 | ############################# | 
          
| 20 | [program] | 
            17 | [program] | 
          
| Line 29... | Line 26... | ||
| 29 | #########################  | 
            26 | ######################### | 
          
| 30 | [reply strings] | 
            27 | [reply strings] | 
          
| 31 | 28 | ||
| 32 | ; the following pattern immediately precedes a SAN-encoded move reply | 
            29 | ; the following pattern immediately precedes a SAN-encoded move reply | 
          
| 33 | move = "move "  | 
            30 | move = "move " | 
          
| 34 | ; the following pattern immediately precedes a hint reply | 
            - | |
| 35 | hint = "Hint: "  | 
            - | |
| 36 | 31 | ||
| 37 | ###################  | 
            32 | ################### | 
          
| 38 | # Engine commands #  | 
            33 | # Engine commands # | 
          
| 39 | ###################  | 
            34 | ################### | 
          
| 40 | [commands] | 
            35 | [commands] | 
          
| Line 45... | Line 40... | ||
| 45 | setup table from fen = "setboard %s"  | 
            40 | setup table from fen = "setboard %s" | 
          
| 46 | ; command(s) to send to set the max search depth (%d replaced by an integer value) | 
            41 | ; command(s) to send to set the max search depth (%d replaced by an integer value) | 
          
| 47 | search depth set = "sd %d"  | 
            42 | search depth set = "sd %d" | 
          
| 48 | ; command(s) to send to order the engine to start playing (when switching sides) | 
            43 | ; command(s) to send to order the engine to start playing (when switching sides) | 
          
| 49 | play = "go"  | 
            44 | play = "go" | 
          
| 50 | ; command(s) to send to order the engine to analyze this position | 
            - | |
| 51 | hint = "hint"  | 
            - | |
| 52 | ; command(s) to send to instruct the engine that its opponent played a specific | 
            45 | ; command(s) to send to instruct the engine that its opponent played a specific | 
          
| 53 | ; move (followed by a 'b1c3'-style encoded move string) | 
            46 | ; move (followed by a 'b1c3'-style encoded move string)  | 
          
| 54 | move = "%s"  | 
            47 | move = "%s" | 
          
| 55 | ; command(s) to send to order the engine to discard its preferred move and play | 
            48 | ; command(s) to send to order the engine to discard its preferred move and play | 
          
| 56 | ; a specific move instead (%s replaced by a 'b1c3'-style encoded move string) | 
            49 | ; a specific move instead (%s replaced by a 'b1c3'-style encoded move string)  |