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20 | 20 | ||
21 | #ifndef SEARCH_H_INCLUDED |
21 | #ifndef SEARCH_H_INCLUDED |
22 | #define SEARCH_H_INCLUDED |
22 | #define SEARCH_H_INCLUDED |
23 | 23 | ||
24 | #include <atomic> |
24 | #include <atomic> |
25 | #include <memory> // For std::unique_ptr |
- | |
26 | #include <stack> |
- | |
27 | #include <vector> |
25 | #include <vector> |
28 | 26 | ||
29 | #include "misc.h" |
27 | #include "misc.h" |
30 | #include " |
28 | #include "movepick.h" |
31 | #include "types.h" |
29 | #include "types.h" |
- | 30 | ||
- | 31 | class Position; |
|
32 | 32 | ||
33 | namespace Search { |
33 | namespace Search { |
34 | 34 | ||
35 | /// Stack struct keeps track of the information we need to remember from nodes |
35 | /// Stack struct keeps track of the information we need to remember from nodes |
36 | /// shallower and deeper in the tree during the search. Each search thread has |
36 | /// shallower and deeper in the tree during the search. Each search thread has |
Line 41... | Line 41... | ||
41 | int ply; |
41 | int ply; |
42 | Move currentMove; |
42 | Move currentMove; |
43 | Move excludedMove; |
43 | Move excludedMove; |
44 | Move killers[2]; |
44 | Move killers[2]; |
45 | Value staticEval; |
45 | Value staticEval; |
- | 46 | Value history; |
|
46 | bool skipEarlyPruning; |
47 | bool skipEarlyPruning; |
47 | int moveCount; |
48 | int moveCount; |
- | 49 | CounterMoveStats* counterMoves; |
|
48 | }; |
50 | }; |
- | 51 | ||
49 | 52 | ||
50 | /// RootMove struct is used for moves at the root of the tree. For each root move |
53 | /// RootMove struct is used for moves at the root of the tree. For each root move |
51 | /// we store a score and a PV (really a refutation in the case of moves which |
54 | /// we store a score and a PV (really a refutation in the case of moves which |
52 | /// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. |
55 | /// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. |
53 | 56 | ||
54 | struct RootMove { |
57 | struct RootMove { |
55 | 58 | ||
56 | explicit RootMove(Move m) : pv(1, m) {} |
59 | explicit RootMove(Move m) : pv(1, m) {} |
57 | 60 | ||
58 | bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort |
61 | bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort |
59 | bool operator==(const Move& m) const { return pv[0] == m; } |
62 | bool operator==(const Move& m) const { return pv[0] == m; } |
60 | void insert_pv_in_tt(Position& pos); |
- | |
61 | bool extract_ponder_from_tt(Position& pos); |
63 | bool extract_ponder_from_tt(Position& pos); |
62 | 64 | ||
63 | Value score = -VALUE_INFINITE; |
65 | Value score = -VALUE_INFINITE; |
64 | Value previousScore = -VALUE_INFINITE; |
66 | Value previousScore = -VALUE_INFINITE; |
65 | std::vector<Move> pv; |
67 | std::vector<Move> pv; |
66 | }; |
68 | }; |
67 | 69 | ||
68 | typedef std::vector<RootMove> |
70 | typedef std::vector<RootMove> RootMoves; |
- | 71 | ||
69 | 72 | ||
70 | /// LimitsType struct stores information sent by GUI about available time to |
73 | /// LimitsType struct stores information sent by GUI about available time to |
71 | /// search the current move, maximum depth/time, if we are in analysis mode or |
74 | /// search the current move, maximum depth/time, if we are in analysis mode or |
72 | /// if we have to ponder while it's our opponent's turn to move. |
75 | /// if we have to ponder while it's our opponent's turn to move. |
73 | 76 | ||
74 | struct LimitsType { |
77 | struct LimitsType { |
75 | 78 | ||
76 | LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC |
79 | LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC |
77 | nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] |
80 | nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = |
78 | depth = movetime = mate = infinite = ponder = 0; |
81 | npmsec = movestogo = depth = movetime = mate = infinite = ponder = 0; |
79 | } |
82 | } |
80 | 83 | ||
81 | bool use_time_management() const { |
84 | bool use_time_management() const { |
82 | return !(mate | movetime | depth | nodes | infinite); |
85 | return !(mate | movetime | depth | nodes | infinite); |
83 | } |
86 | } |
Line 86... | Line 89... | ||
86 | int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder; |
89 | int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder; |
87 | int64_t nodes; |
90 | int64_t nodes; |
88 | TimePoint startTime; |
91 | TimePoint startTime; |
89 | }; |
92 | }; |
90 | 93 | ||
- | 94 | ||
91 | /// |
95 | /// SignalsType struct stores atomic flags updated during the search, typically |
92 | /// |
96 | /// in an async fashion e.g. to stop the search by the GUI. |
93 | 97 | ||
94 | struct SignalsType { |
98 | struct SignalsType { |
95 | std::atomic_bool stop, stopOnPonderhit; |
99 | std::atomic_bool stop, stopOnPonderhit; |
96 | }; |
100 | }; |
97 | - | ||
98 | typedef std::unique_ptr<std::stack<StateInfo>> StateStackPtr; |
- | |
99 | 101 | ||
100 | extern SignalsType Signals; |
102 | extern SignalsType Signals; |
101 | extern LimitsType Limits; |
103 | extern LimitsType Limits; |
102 | extern StateStackPtr SetupStates; |
- | |
103 | 104 | ||
104 | void init(); |
105 | void init(); |
105 | void clear(); |
106 | void clear(); |
106 | template<bool Root = true> uint64_t perft(Position& pos, Depth depth); |
107 | template<bool Root = true> uint64_t perft(Position& pos, Depth depth); |
107 | 108 |