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| 15 | GNU General Public License for more details. |
15 | GNU General Public License for more details. |
| 16 | 16 | ||
| 17 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
| 18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 19 | */ |
19 | */ |
| - | 20 | ||
| - | 21 | #include <algorithm> |
|
| 20 | 22 | ||
| 21 | #include "types.h" |
23 | #include "types.h" |
| - | 24 | ||
| - | 25 | Value PieceValue[PHASE_NB][PIECE_NB] = { |
|
| - | 26 | { VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg }, |
|
| - | 27 | { VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg } |
|
| - | 28 | }; |
|
| 22 | 29 | ||
| 23 | namespace PSQT { |
30 | namespace PSQT { |
| 24 | 31 | ||
| 25 | #define S(mg, eg) make_score(mg, eg) |
32 | #define S(mg, eg) make_score(mg, eg) |
| 26 | 33 | ||
| Line 30... | Line 37... | ||
| 30 | // second half of the files. |
37 | // second half of the files. |
| 31 | const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = { |
38 | const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = { |
| 32 | { }, |
39 | { }, |
| 33 | { // Pawn |
40 | { // Pawn |
| 34 | { S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) }, |
41 | { S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) }, |
| 35 | { S(- |
42 | { S(-16, 7), S( 1,-4), S( 7, 8), S( 3,-2) }, |
| 36 | { S(- |
43 | { S(-23,-4), S( -7,-5), S( 19, 5), S(24, 4) }, |
| 37 | { S(- |
44 | { S(-22, 3), S(-14, 3), S( 20,-8), S(35,-3) }, |
| 38 | { S(- |
45 | { S(-11, 8), S( 0, 9), S( 3, 7), S(21,-6) }, |
| 39 | { S(- |
46 | { S(-11, 8), S(-13,-5), S( -6, 2), S(-2, 4) }, |
| 40 | { S(- |
47 | { S( -9, 3), S( 15,-9), S( -8, 1), S(-4,18) } |
| 41 | { S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) } |
- | |
| 42 | }, |
48 | }, |
| 43 | { // Knight |
49 | { // Knight |
| 44 | { S(-143, -97), S(-96,-82), S(-80,-46), S(-73,-14) }, |
50 | { S(-143, -97), S(-96,-82), S(-80,-46), S(-73,-14) }, |
| 45 | { S( -83, -69), S(-43,-55), S(-21,-17), S(-10, 9) }, |
51 | { S( -83, -69), S(-43,-55), S(-21,-17), S(-10, 9) }, |
| 46 | { S( -71, -50), S(-22,-39), S( 0, -8), S( 9, 28) }, |
52 | { S( -71, -50), S(-22,-39), S( 0, -8), S( 9, 28) }, |
| Line 92... | Line 98... | ||
| 92 | } |
98 | } |
| 93 | }; |
99 | }; |
| 94 | 100 | ||
| 95 | #undef S |
101 | #undef S |
| 96 | 102 | ||
| 97 | Score psq[ |
103 | Score psq[PIECE_NB][SQUARE_NB]; |
| 98 | 104 | ||
| 99 | // init() initializes piece |
105 | // init() initializes piece-square tables: the white halves of the tables are |
| 100 | // copied from Bonus[] adding the piece value, then the black halves of the |
106 | // copied from Bonus[] adding the piece value, then the black halves of the |
| 101 | // tables are initialized by flipping and changing the sign of the white scores. |
107 | // tables are initialized by flipping and changing the sign of the white scores. |
| 102 | void init() { |
108 | void init() { |
| 103 | 109 | ||
| 104 | for ( |
110 | for (Piece pc = W_PAWN; pc <= W_KING; ++pc) |
| 105 | { |
111 | { |
| 106 | PieceValue[MG][ |
112 | PieceValue[MG][~pc] = PieceValue[MG][pc]; |
| 107 | PieceValue[EG][ |
113 | PieceValue[EG][~pc] = PieceValue[EG][pc]; |
| 108 | 114 | ||
| 109 | Score v = make_score(PieceValue[MG][ |
115 | Score v = make_score(PieceValue[MG][pc], PieceValue[EG][pc]); |
| 110 | 116 | ||
| 111 | for (Square s = SQ_A1; s <= SQ_H8; ++s) |
117 | for (Square s = SQ_A1; s <= SQ_H8; ++s) |
| 112 | { |
118 | { |
| 113 |
|
119 | File f = std::min(file_of(s), FILE_H - file_of(s)); |
| 114 | psq[ |
120 | psq[ pc][ s] = v + Bonus[pc][rank_of(s)][f]; |
| - | 121 | psq[~pc][~s] = -psq[pc][s]; |
|
| 115 | } |
122 | } |
| 116 | } |
123 | } |
| 117 | } |
124 | } |
| 118 | 125 | ||
| 119 | } // namespace PSQT |
126 | } // namespace PSQT |