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| Rev 96 | Rev 154 | ||
|---|---|---|---|
| Line 18... | Line 18... | ||
| 18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 19 | */ |
19 | */ |
| 20 | 20 | ||
| 21 | #include <algorithm> |
21 | #include <algorithm> |
| 22 | #include <cassert> |
22 | #include <cassert> |
| - | 23 | #include <cstddef> // For offsetof() |
|
| 23 | #include <cstring> |
24 | #include <cstring> // For std::memset, std::memcmp |
| 24 | #include <iomanip> |
25 | #include <iomanip> |
| 25 | #include <sstream> |
26 | #include <sstream> |
| 26 | 27 | ||
| 27 | #include " |
28 | #include "bitboard.h" |
| 28 | #include "misc.h" |
29 | #include "misc.h" |
| 29 | #include "movegen.h" |
30 | #include "movegen.h" |
| 30 | #include "position.h" |
31 | #include "position.h" |
| 31 | #include "thread.h" |
32 | #include "thread.h" |
| 32 | #include "tt.h" |
33 | #include "tt.h" |
| 33 | #include "uci.h" |
34 | #include "uci.h" |
| 34 | 35 | ||
| 35 | using std::string; |
36 | using std::string; |
| 36 | 37 | ||
| 37 |
|
38 | namespace PSQT { |
| 38 | { VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg }, |
- | |
| 39 |
|
39 | extern Score psq[PIECE_NB][SQUARE_NB]; |
| - | 40 | } |
|
| 40 | 41 | ||
| 41 | namespace Zobrist { |
42 | namespace Zobrist { |
| 42 | 43 | ||
| 43 | Key psq[ |
44 | Key psq[PIECE_NB][SQUARE_NB]; |
| 44 | Key enpassant[FILE_NB]; |
45 | Key enpassant[FILE_NB]; |
| 45 | Key castling[CASTLING_RIGHT_NB]; |
46 | Key castling[CASTLING_RIGHT_NB]; |
| 46 | Key side; |
47 | Key side; |
| 47 | Key exclusion; |
- | |
| 48 | } |
48 | } |
| 49 | - | ||
| 50 | Key Position::exclusion_key() const { return st->key ^ Zobrist::exclusion; } |
- | |
| 51 | 49 | ||
| 52 | namespace { |
50 | namespace { |
| 53 | 51 | ||
| 54 | const string PieceToChar(" PNBRQK pnbrqk"); |
52 | const string PieceToChar(" PNBRQK pnbrqk"); |
| 55 | 53 | ||
| Line 81... | Line 79... | ||
| 81 | PieceType min_attacker<KING>(const Bitboard*, Square, Bitboard, Bitboard&, Bitboard&) { |
79 | PieceType min_attacker<KING>(const Bitboard*, Square, Bitboard, Bitboard&, Bitboard&) { |
| 82 | return KING; // No need to update bitboards: it is the last cycle |
80 | return KING; // No need to update bitboards: it is the last cycle |
| 83 | } |
81 | } |
| 84 | 82 | ||
| 85 | } // namespace |
83 | } // namespace |
| 86 | - | ||
| 87 | - | ||
| 88 | /// CheckInfo constructor |
- | |
| 89 | - | ||
| 90 | CheckInfo::CheckInfo(const Position& pos) { |
- | |
| 91 | - | ||
| 92 | Color them = ~pos.side_to_move(); |
- | |
| 93 | ksq = pos.square<KING>(them); |
- | |
| 94 | - | ||
| 95 | pinned = pos.pinned_pieces(pos.side_to_move()); |
- | |
| 96 | dcCandidates = pos.discovered_check_candidates(); |
- | |
| 97 | - | ||
| 98 | checkSquares[PAWN] = pos.attacks_from<PAWN>(ksq, them); |
- | |
| 99 | checkSquares[KNIGHT] = pos.attacks_from<KNIGHT>(ksq); |
- | |
| 100 | checkSquares[BISHOP] = pos.attacks_from<BISHOP>(ksq); |
- | |
| 101 | checkSquares[ROOK] = pos.attacks_from<ROOK>(ksq); |
- | |
| 102 | checkSquares[QUEEN] = checkSquares[BISHOP] | checkSquares[ROOK]; |
- | |
| 103 | checkSquares[KING] = 0; |
- | |
| 104 | } |
- | |
| 105 | 84 | ||
| 106 | 85 | ||
| 107 | /// operator<<(Position) returns an ASCII representation of the position |
86 | /// operator<<(Position) returns an ASCII representation of the position |
| 108 | 87 | ||
| 109 | std::ostream& operator<<(std::ostream& os, const Position& pos) { |
88 | std::ostream& operator<<(std::ostream& os, const Position& pos) { |
| Line 133... | Line 112... | ||
| 133 | 112 | ||
| 134 | void Position::init() { |
113 | void Position::init() { |
| 135 | 114 | ||
| 136 | PRNG rng(1070372); |
115 | PRNG rng(1070372); |
| 137 | 116 | ||
| 138 | for ( |
117 | for (Piece pc : Pieces) |
| 139 | for (PieceType pt = PAWN; pt <= KING; ++pt) |
- | |
| 140 |
|
118 | for (Square s = SQ_A1; s <= SQ_H8; ++s) |
| 141 |
|
119 | Zobrist::psq[pc][s] = rng.rand<Key>(); |
| 142 | 120 | ||
| 143 | for (File f = FILE_A; f <= FILE_H; ++f) |
121 | for (File f = FILE_A; f <= FILE_H; ++f) |
| 144 | Zobrist::enpassant[f] = rng.rand<Key>(); |
122 | Zobrist::enpassant[f] = rng.rand<Key>(); |
| 145 | 123 | ||
| 146 | for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr) |
124 | for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr) |
| Line 153... | Line 131... | ||
| 153 | Zobrist::castling[cr] ^= k ? k : rng.rand<Key>(); |
131 | Zobrist::castling[cr] ^= k ? k : rng.rand<Key>(); |
| 154 | } |
132 | } |
| 155 | } |
133 | } |
| 156 | 134 | ||
| 157 | Zobrist::side = rng.rand<Key>(); |
135 | Zobrist::side = rng.rand<Key>(); |
| 158 | Zobrist::exclusion = rng.rand<Key>(); |
- | |
| 159 | } |
- | |
| 160 | - | ||
| 161 | - | ||
| 162 | /// Position::operator=() creates a copy of 'pos' but detaching the state pointer |
- | |
| 163 | /// from the source to be self-consistent and not depending on any external data. |
- | |
| 164 | - | ||
| 165 | Position& Position::operator=(const Position& pos) { |
- | |
| 166 | - | ||
| 167 | std::memcpy(this, &pos, sizeof(Position)); |
- | |
| 168 | std::memcpy(&startState, st, sizeof(StateInfo)); |
- | |
| 169 | st = &startState; |
- | |
| 170 | nodes = 0; |
- | |
| 171 | - | ||
| 172 | assert(pos_is_ok()); |
- | |
| 173 | - | ||
| 174 | return *this; |
- | |
| 175 | } |
- | |
| 176 | - | ||
| 177 | - | ||
| 178 | /// Position::clear() erases the position object to a pristine state, with an |
- | |
| 179 | /// empty board, white to move, and no castling rights. |
- | |
| 180 | - | ||
| 181 | void Position::clear() { |
- | |
| 182 | - | ||
| 183 | std::memset(this, 0, sizeof(Position)); |
- | |
| 184 | startState.epSquare = SQ_NONE; |
- | |
| 185 | st = &startState; |
- | |
| 186 | - | ||
| 187 | for (int i = 0; i < PIECE_TYPE_NB; ++i) |
- | |
| 188 | for (int j = 0; j < 16; ++j) |
- | |
| 189 | pieceList[WHITE][i][j] = pieceList[BLACK][i][j] = SQ_NONE; |
- | |
| 190 | } |
136 | } |
| 191 | 137 | ||
| 192 | 138 | ||
| 193 | /// Position::set() initializes the position object with the given FEN string. |
139 | /// Position::set() initializes the position object with the given FEN string. |
| 194 | /// This function is not very robust - make sure that input FENs are correct, |
140 | /// This function is not very robust - make sure that input FENs are correct, |
| 195 | /// this is assumed to be the responsibility of the GUI. |
141 | /// this is assumed to be the responsibility of the GUI. |
| 196 | 142 | ||
| 197 |
|
143 | Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Thread* th) { |
| 198 | /* |
144 | /* |
| 199 | A FEN string defines a particular position using only the ASCII character set. |
145 | A FEN string defines a particular position using only the ASCII character set. |
| 200 | 146 | ||
| 201 | A FEN string contains six fields separated by a space. The fields are: |
147 | A FEN string contains six fields separated by a space. The fields are: |
| 202 | 148 | ||
| Line 232... | Line 178... | ||
| 232 | unsigned char col, row, token; |
178 | unsigned char col, row, token; |
| 233 | size_t idx; |
179 | size_t idx; |
| 234 | Square sq = SQ_A8; |
180 | Square sq = SQ_A8; |
| 235 | std::istringstream ss(fenStr); |
181 | std::istringstream ss(fenStr); |
| 236 | 182 | ||
| - | 183 | std::memset(this, 0, sizeof(Position)); |
|
| - | 184 | std::memset(si, 0, sizeof(StateInfo)); |
|
| - | 185 | std::fill_n(&pieceList[0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE); |
|
| 237 |
|
186 | st = si; |
| - | 187 | ||
| 238 | ss >> std::noskipws; |
188 | ss >> std::noskipws; |
| 239 | 189 | ||
| 240 | // 1. Piece placement |
190 | // 1. Piece placement |
| 241 | while ((ss >> token) && !isspace(token)) |
191 | while ((ss >> token) && !isspace(token)) |
| 242 | { |
192 | { |
| Line 246... | Line 196... | ||
| 246 | else if (token == '/') |
196 | else if (token == '/') |
| 247 | sq -= Square(16); |
197 | sq -= Square(16); |
| 248 | 198 | ||
| 249 | else if ((idx = PieceToChar.find(token)) != string::npos) |
199 | else if ((idx = PieceToChar.find(token)) != string::npos) |
| 250 | { |
200 | { |
| 251 | put_piece |
201 | put_piece(Piece(idx), sq); |
| 252 | ++sq; |
202 | ++sq; |
| 253 | } |
203 | } |
| 254 | } |
204 | } |
| 255 | 205 | ||
| 256 | // 2. Active color |
206 | // 2. Active color |
| Line 293... | Line 243... | ||
| 293 | st->epSquare = make_square(File(col - 'a'), Rank(row - '1')); |
243 | st->epSquare = make_square(File(col - 'a'), Rank(row - '1')); |
| 294 | 244 | ||
| 295 | if (!(attackers_to(st->epSquare) & pieces(sideToMove, PAWN))) |
245 | if (!(attackers_to(st->epSquare) & pieces(sideToMove, PAWN))) |
| 296 | st->epSquare = SQ_NONE; |
246 | st->epSquare = SQ_NONE; |
| 297 | } |
247 | } |
| - | 248 | else |
|
| - | 249 | st->epSquare = SQ_NONE; |
|
| 298 | 250 | ||
| 299 | // 5-6. Halfmove clock and fullmove number |
251 | // 5-6. Halfmove clock and fullmove number |
| 300 | ss >> std::skipws >> st->rule50 >> gamePly; |
252 | ss >> std::skipws >> st->rule50 >> gamePly; |
| 301 | 253 | ||
| 302 | // Convert from fullmove starting from 1 to ply starting from 0, |
254 | // Convert from fullmove starting from 1 to ply starting from 0, |
| Line 306... | Line 258... | ||
| 306 | chess960 = isChess960; |
258 | chess960 = isChess960; |
| 307 | thisThread = th; |
259 | thisThread = th; |
| 308 | set_state(st); |
260 | set_state(st); |
| 309 | 261 | ||
| 310 | assert(pos_is_ok()); |
262 | assert(pos_is_ok()); |
| - | 263 | ||
| - | 264 | return *this; |
|
| 311 | } |
265 | } |
| 312 | 266 | ||
| 313 | 267 | ||
| 314 | /// Position::set_castling_right() is a helper function used to set castling |
268 | /// Position::set_castling_right() is a helper function used to set castling |
| 315 | /// rights given the corresponding color and the rook starting square. |
269 | /// rights given the corresponding color and the rook starting square. |
| Line 333... | Line 287... | ||
| 333 | castlingPath[cr] |= s; |
287 | castlingPath[cr] |= s; |
| 334 | 288 | ||
| 335 | for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); ++s) |
289 | for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); ++s) |
| 336 | if (s != kfrom && s != rfrom) |
290 | if (s != kfrom && s != rfrom) |
| 337 | castlingPath[cr] |= s; |
291 | castlingPath[cr] |= s; |
| - | 292 | } |
|
| - | 293 | ||
| - | 294 | ||
| - | 295 | /// Position::set_check_info() sets king attacks to detect if a move gives check |
|
| - | 296 | ||
| - | 297 | void Position::set_check_info(StateInfo* si) const { |
|
| - | 298 | ||
| - | 299 | si->blockersForKing[WHITE] = slider_blockers(pieces(BLACK), square<KING>(WHITE), si->pinnersForKing[WHITE]); |
|
| - | 300 | si->blockersForKing[BLACK] = slider_blockers(pieces(WHITE), square<KING>(BLACK), si->pinnersForKing[BLACK]); |
|
| - | 301 | ||
| - | 302 | Square ksq = square<KING>(~sideToMove); |
|
| - | 303 | ||
| - | 304 | si->checkSquares[PAWN] = attacks_from<PAWN>(ksq, ~sideToMove); |
|
| - | 305 | si->checkSquares[KNIGHT] = attacks_from<KNIGHT>(ksq); |
|
| - | 306 | si->checkSquares[BISHOP] = attacks_from<BISHOP>(ksq); |
|
| - | 307 | si->checkSquares[ROOK] = attacks_from<ROOK>(ksq); |
|
| - | 308 | si->checkSquares[QUEEN] = si->checkSquares[BISHOP] | si->checkSquares[ROOK]; |
|
| - | 309 | si->checkSquares[KING] = 0; |
|
| 338 | } |
310 | } |
| 339 | 311 | ||
| 340 | 312 | ||
| 341 | /// Position::set_state() computes the hash keys of the position, and other |
313 | /// Position::set_state() computes the hash keys of the position, and other |
| 342 | /// data that once computed is updated incrementally as moves are made. |
314 | /// data that once computed is updated incrementally as moves are made. |
| Line 346... | Line 318... | ||
| 346 | void Position::set_state(StateInfo* si) const { |
318 | void Position::set_state(StateInfo* si) const { |
| 347 | 319 | ||
| 348 | si->key = si->pawnKey = si->materialKey = 0; |
320 | si->key = si->pawnKey = si->materialKey = 0; |
| 349 | si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO; |
321 | si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO; |
| 350 | si->psq = SCORE_ZERO; |
322 | si->psq = SCORE_ZERO; |
| 351 | - | ||
| 352 | si->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove); |
323 | si->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove); |
| - | 324 | ||
| - | 325 | set_check_info(si); |
|
| 353 | 326 | ||
| 354 | for (Bitboard b = pieces(); b; ) |
327 | for (Bitboard b = pieces(); b; ) |
| 355 | { |
328 | { |
| 356 | Square s = pop_lsb(&b); |
329 | Square s = pop_lsb(&b); |
| 357 | Piece pc = piece_on(s); |
330 | Piece pc = piece_on(s); |
| 358 | si->key ^= Zobrist::psq[ |
331 | si->key ^= Zobrist::psq[pc][s]; |
| 359 | si->psq += PSQT::psq[ |
332 | si->psq += PSQT::psq[pc][s]; |
| 360 | } |
333 | } |
| 361 | 334 | ||
| 362 | if (si->epSquare != SQ_NONE) |
335 | if (si->epSquare != SQ_NONE) |
| 363 | si->key ^= Zobrist::enpassant[file_of(si->epSquare)]; |
336 | si->key ^= Zobrist::enpassant[file_of(si->epSquare)]; |
| 364 | 337 | ||
| Line 368... | Line 341... | ||
| 368 | si->key ^= Zobrist::castling[si->castlingRights]; |
341 | si->key ^= Zobrist::castling[si->castlingRights]; |
| 369 | 342 | ||
| 370 | for (Bitboard b = pieces(PAWN); b; ) |
343 | for (Bitboard b = pieces(PAWN); b; ) |
| 371 | { |
344 | { |
| 372 | Square s = pop_lsb(&b); |
345 | Square s = pop_lsb(&b); |
| 373 | si->pawnKey ^= Zobrist::psq[ |
346 | si->pawnKey ^= Zobrist::psq[piece_on(s)][s]; |
| 374 | } |
347 | } |
| 375 | 348 | ||
| 376 | for ( |
349 | for (Piece pc : Pieces) |
| - | 350 | { |
|
| 377 |
|
351 | if (type_of(pc) != PAWN && type_of(pc) != KING) |
| 378 |
|
352 | si->nonPawnMaterial[color_of(pc)] += pieceCount[pc] * PieceValue[MG][pc]; |
| 379 | si->materialKey ^= Zobrist::psq[c][pt][cnt]; |
- | |
| 380 | 353 | ||
| 381 | for (Color c = WHITE; c <= BLACK; ++c) |
- | |
| 382 | for ( |
354 | for (int cnt = 0; cnt < pieceCount[pc]; ++cnt) |
| 383 | si-> |
355 | si->materialKey ^= Zobrist::psq[pc][cnt]; |
| - | 356 | } |
|
| 384 | } |
357 | } |
| 385 | 358 | ||
| 386 | 359 | ||
| 387 | /// Position::fen() returns a FEN representation of the position. In case of |
360 | /// Position::fen() returns a FEN representation of the position. In case of |
| 388 | /// Chess960 the Shredder-FEN notation is used. This is mainly a debugging function. |
361 | /// Chess960 the Shredder-FEN notation is used. This is mainly a debugging function. |
| Line 445... | Line 418... | ||
| 445 | 418 | ||
| 446 | return Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); |
419 | return Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); |
| 447 | } |
420 | } |
| 448 | 421 | ||
| 449 | 422 | ||
| 450 | /// Position:: |
423 | /// Position::slider_blockers() returns a bitboard of all the pieces (both colors) |
| 451 | /// |
424 | /// that are blocking attacks on the square 's' from 'sliders'. A piece blocks a |
| 452 | /// |
425 | /// slider if removing that piece from the board would result in a position where |
| 453 | /// |
426 | /// square 's' is attacked. For example, a king-attack blocking piece can be either |
| 454 | /// pinned or a discovered check piece, according if its color |
427 | /// a pinned or a discovered check piece, according if its color is the opposite |
| 455 | /// or the |
428 | /// or the same of the color of the slider. |
| 456 | 429 | ||
| 457 | Bitboard Position:: |
430 | Bitboard Position::slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const { |
| 458 | 431 | ||
| 459 | Bitboard |
432 | Bitboard result = 0; |
| 460 |
|
433 | pinners = 0; |
| 461 | 434 | ||
| 462 | // |
435 | // Snipers are sliders that attack 's' when a piece is removed |
| 463 |
|
436 | Bitboard snipers = ( (PseudoAttacks[ROOK ][s] & pieces(QUEEN, ROOK)) |
| 464 | | ( |
437 | | (PseudoAttacks[BISHOP][s] & pieces(QUEEN, BISHOP))) & sliders; |
| 465 | 438 | ||
| 466 | while ( |
439 | while (snipers) |
| 467 | { |
440 | { |
| - | 441 | Square sniperSq = pop_lsb(&snipers); |
|
| 468 |
|
442 | Bitboard b = between_bb(s, sniperSq) & pieces(); |
| 469 | 443 | ||
| 470 |
|
444 | if (!more_than_one(b)) |
| - | 445 | { |
|
| 471 |
|
446 | result |= b; |
| - | 447 | if (b & pieces(color_of(piece_on(s)))) |
|
| - | 448 | pinners |= sniperSq; |
|
| - | 449 | } |
|
| 472 | } |
450 | } |
| 473 | return result; |
451 | return result; |
| 474 | } |
452 | } |
| 475 | 453 | ||
| 476 | 454 | ||
| Line 488... | Line 466... | ||
| 488 | } |
466 | } |
| 489 | 467 | ||
| 490 | 468 | ||
| 491 | /// Position::legal() tests whether a pseudo-legal move is legal |
469 | /// Position::legal() tests whether a pseudo-legal move is legal |
| 492 | 470 | ||
| 493 | bool Position::legal(Move |
471 | bool Position::legal(Move m) const { |
| 494 | 472 | ||
| 495 | assert(is_ok(m)); |
473 | assert(is_ok(m)); |
| 496 | assert(pinned == pinned_pieces(sideToMove)); |
- | |
| 497 | 474 | ||
| 498 | Color us = sideToMove; |
475 | Color us = sideToMove; |
| 499 | Square from = from_sq(m); |
476 | Square from = from_sq(m); |
| 500 | 477 | ||
| 501 | assert(color_of(moved_piece(m)) == us); |
478 | assert(color_of(moved_piece(m)) == us); |
| Line 526... | Line 503... | ||
| 526 | if (type_of(piece_on(from)) == KING) |
503 | if (type_of(piece_on(from)) == KING) |
| 527 | return type_of(m) == CASTLING || !(attackers_to(to_sq(m)) & pieces(~us)); |
504 | return type_of(m) == CASTLING || !(attackers_to(to_sq(m)) & pieces(~us)); |
| 528 | 505 | ||
| 529 | // A non-king move is legal if and only if it is not pinned or it |
506 | // A non-king move is legal if and only if it is not pinned or it |
| 530 | // is moving along the ray towards or away from the king. |
507 | // is moving along the ray towards or away from the king. |
| 531 | return !pinned |
- | |
| 532 |
|
508 | return !(pinned_pieces(us) & from) |
| 533 | || aligned(from, to_sq(m), square<KING>(us)); |
509 | || aligned(from, to_sq(m), square<KING>(us)); |
| 534 | } |
510 | } |
| 535 | 511 | ||
| 536 | 512 | ||
| 537 | /// Position::pseudo_legal() takes a random move and tests whether the move is |
513 | /// Position::pseudo_legal() takes a random move and tests whether the move is |
| Line 606... | Line 582... | ||
| 606 | } |
582 | } |
| 607 | 583 | ||
| 608 | 584 | ||
| 609 | /// Position::gives_check() tests whether a pseudo-legal move gives a check |
585 | /// Position::gives_check() tests whether a pseudo-legal move gives a check |
| 610 | 586 | ||
| 611 | bool Position::gives_check(Move |
587 | bool Position::gives_check(Move m) const { |
| 612 | 588 | ||
| 613 | assert(is_ok(m)); |
589 | assert(is_ok(m)); |
| 614 | assert(ci.dcCandidates == discovered_check_candidates()); |
- | |
| 615 | assert(color_of(moved_piece(m)) == sideToMove); |
590 | assert(color_of(moved_piece(m)) == sideToMove); |
| 616 | 591 | ||
| 617 | Square from = from_sq(m); |
592 | Square from = from_sq(m); |
| 618 | Square to = to_sq(m); |
593 | Square to = to_sq(m); |
| 619 | 594 | ||
| 620 | // Is there a direct check? |
595 | // Is there a direct check? |
| 621 | if ( |
596 | if (st->checkSquares[type_of(piece_on(from))] & to) |
| 622 | return true; |
597 | return true; |
| 623 | 598 | ||
| 624 | // Is there a discovered check? |
599 | // Is there a discovered check? |
| 625 | if ( ci.dcCandidates |
- | |
| 626 |
|
600 | if ( (discovered_check_candidates() & from) |
| 627 | && !aligned(from, to, |
601 | && !aligned(from, to, square<KING>(~sideToMove))) |
| 628 | return true; |
602 | return true; |
| 629 | 603 | ||
| 630 | switch (type_of(m)) |
604 | switch (type_of(m)) |
| 631 | { |
605 | { |
| 632 | case NORMAL: |
606 | case NORMAL: |
| 633 | return false; |
607 | return false; |
| 634 | 608 | ||
| 635 | case PROMOTION: |
609 | case PROMOTION: |
| 636 | return attacks_bb(Piece(promotion_type(m)), to, pieces() ^ from) & |
610 | return attacks_bb(Piece(promotion_type(m)), to, pieces() ^ from) & square<KING>(~sideToMove); |
| 637 | 611 | ||
| 638 | // En passant capture with check? We have already handled the case |
612 | // En passant capture with check? We have already handled the case |
| 639 | // of direct checks and ordinary discovered check, so the only case we |
613 | // of direct checks and ordinary discovered check, so the only case we |
| 640 | // need to handle is the unusual case of a discovered check through |
614 | // need to handle is the unusual case of a discovered check through |
| 641 | // the captured pawn. |
615 | // the captured pawn. |
| 642 | case ENPASSANT: |
616 | case ENPASSANT: |
| 643 | { |
617 | { |
| 644 | Square capsq = make_square(file_of(to), rank_of(from)); |
618 | Square capsq = make_square(file_of(to), rank_of(from)); |
| 645 | Bitboard b = (pieces() ^ from ^ capsq) | to; |
619 | Bitboard b = (pieces() ^ from ^ capsq) | to; |
| 646 | 620 | ||
| 647 | return (attacks_bb< ROOK>( |
621 | return (attacks_bb< ROOK>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, ROOK)) |
| 648 | | (attacks_bb<BISHOP>( |
622 | | (attacks_bb<BISHOP>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, BISHOP)); |
| 649 | } |
623 | } |
| 650 | case CASTLING: |
624 | case CASTLING: |
| 651 | { |
625 | { |
| 652 | Square kfrom = from; |
626 | Square kfrom = from; |
| 653 | Square rfrom = to; // Castling is encoded as 'King captures the rook' |
627 | Square rfrom = to; // Castling is encoded as 'King captures the rook' |
| 654 | Square kto = relative_square(sideToMove, rfrom > kfrom ? SQ_G1 : SQ_C1); |
628 | Square kto = relative_square(sideToMove, rfrom > kfrom ? SQ_G1 : SQ_C1); |
| 655 | Square rto = relative_square(sideToMove, rfrom > kfrom ? SQ_F1 : SQ_D1); |
629 | Square rto = relative_square(sideToMove, rfrom > kfrom ? SQ_F1 : SQ_D1); |
| 656 | 630 | ||
| 657 | return (PseudoAttacks[ROOK][rto] & |
631 | return (PseudoAttacks[ROOK][rto] & square<KING>(~sideToMove)) |
| 658 | && (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & |
632 | && (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & square<KING>(~sideToMove)); |
| 659 | } |
633 | } |
| 660 | default: |
634 | default: |
| 661 | assert(false); |
635 | assert(false); |
| 662 | return false; |
636 | return false; |
| 663 | } |
637 | } |
| Line 691... | Line 665... | ||
| 691 | 665 | ||
| 692 | Color us = sideToMove; |
666 | Color us = sideToMove; |
| 693 | Color them = ~us; |
667 | Color them = ~us; |
| 694 | Square from = from_sq(m); |
668 | Square from = from_sq(m); |
| 695 | Square to = to_sq(m); |
669 | Square to = to_sq(m); |
| 696 |
|
670 | Piece pc = piece_on(from); |
| 697 |
|
671 | Piece captured = type_of(m) == ENPASSANT ? make_piece(them, PAWN) : piece_on(to); |
| 698 | 672 | ||
| 699 | assert(color_of( |
673 | assert(color_of(pc) == us); |
| 700 | assert( |
674 | assert(captured == NO_PIECE || color_of(captured) == (type_of(m) != CASTLING ? them : us)); |
| 701 | assert(captured != KING); |
675 | assert(type_of(captured) != KING); |
| 702 | 676 | ||
| 703 | if (type_of(m) == CASTLING) |
677 | if (type_of(m) == CASTLING) |
| 704 | { |
678 | { |
| 705 | assert( |
679 | assert(pc == make_piece(us, KING)); |
| - | 680 | assert(captured == make_piece(us, ROOK)); |
|
| 706 | 681 | ||
| 707 | Square rfrom, rto; |
682 | Square rfrom, rto; |
| 708 | do_castling<true>(us, from, to, rfrom, rto); |
683 | do_castling<true>(us, from, to, rfrom, rto); |
| 709 | 684 | ||
| 710 | captured = NO_PIECE_TYPE; |
- | |
| 711 | st->psq += PSQT::psq[ |
685 | st->psq += PSQT::psq[captured][rto] - PSQT::psq[captured][rfrom]; |
| 712 | k ^= Zobrist::psq[ |
686 | k ^= Zobrist::psq[captured][rfrom] ^ Zobrist::psq[captured][rto]; |
| - | 687 | captured = NO_PIECE; |
|
| 713 | } |
688 | } |
| 714 | 689 | ||
| 715 | if (captured) |
690 | if (captured) |
| 716 | { |
691 | { |
| 717 | Square capsq = to; |
692 | Square capsq = to; |
| 718 | 693 | ||
| 719 | // If the captured piece is a pawn, update pawn hash key, otherwise |
694 | // If the captured piece is a pawn, update pawn hash key, otherwise |
| 720 | // update non-pawn material. |
695 | // update non-pawn material. |
| 721 | if (captured == PAWN) |
696 | if (type_of(captured) == PAWN) |
| 722 | { |
697 | { |
| 723 | if (type_of(m) == ENPASSANT) |
698 | if (type_of(m) == ENPASSANT) |
| 724 | { |
699 | { |
| 725 | capsq -= pawn_push(us); |
700 | capsq -= pawn_push(us); |
| 726 | 701 | ||
| 727 | assert( |
702 | assert(pc == make_piece(us, PAWN)); |
| 728 | assert(to == st->epSquare); |
703 | assert(to == st->epSquare); |
| 729 | assert(relative_rank(us, to) == RANK_6); |
704 | assert(relative_rank(us, to) == RANK_6); |
| 730 | assert(piece_on(to) == NO_PIECE); |
705 | assert(piece_on(to) == NO_PIECE); |
| 731 | assert(piece_on(capsq) == make_piece(them, PAWN)); |
706 | assert(piece_on(capsq) == make_piece(them, PAWN)); |
| 732 | 707 | ||
| 733 | board[capsq] = NO_PIECE; // Not done by remove_piece() |
708 | board[capsq] = NO_PIECE; // Not done by remove_piece() |
| 734 | } |
709 | } |
| 735 | 710 | ||
| 736 | st->pawnKey ^= Zobrist::psq[ |
711 | st->pawnKey ^= Zobrist::psq[captured][capsq]; |
| 737 | } |
712 | } |
| 738 | else |
713 | else |
| 739 | st->nonPawnMaterial[them] -= PieceValue[MG][captured]; |
714 | st->nonPawnMaterial[them] -= PieceValue[MG][captured]; |
| 740 | 715 | ||
| 741 | // Update board and piece lists |
716 | // Update board and piece lists |
| 742 | remove_piece( |
717 | remove_piece(captured, capsq); |
| 743 | 718 | ||
| 744 | // Update material hash key and prefetch access to materialTable |
719 | // Update material hash key and prefetch access to materialTable |
| 745 | k ^= Zobrist::psq |
720 | k ^= Zobrist::psq[captured][capsq]; |
| 746 | st->materialKey ^= Zobrist::psq |
721 | st->materialKey ^= Zobrist::psq[captured][pieceCount[captured]]; |
| 747 | prefetch(thisThread->materialTable[st->materialKey]); |
722 | prefetch(thisThread->materialTable[st->materialKey]); |
| 748 | 723 | ||
| 749 | // Update incremental scores |
724 | // Update incremental scores |
| 750 | st->psq -= PSQT::psq |
725 | st->psq -= PSQT::psq[captured][capsq]; |
| 751 | 726 | ||
| 752 | // Reset rule 50 counter |
727 | // Reset rule 50 counter |
| 753 | st->rule50 = 0; |
728 | st->rule50 = 0; |
| 754 | } |
729 | } |
| 755 | 730 | ||
| 756 | // Update hash key |
731 | // Update hash key |
| 757 | k ^= Zobrist::psq[ |
732 | k ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to]; |
| 758 | 733 | ||
| 759 | // Reset en passant square |
734 | // Reset en passant square |
| 760 | if (st->epSquare != SQ_NONE) |
735 | if (st->epSquare != SQ_NONE) |
| 761 | { |
736 | { |
| 762 | k ^= Zobrist::enpassant[file_of(st->epSquare)]; |
737 | k ^= Zobrist::enpassant[file_of(st->epSquare)]; |
| Line 771... | Line 746... | ||
| 771 | st->castlingRights &= ~cr; |
746 | st->castlingRights &= ~cr; |
| 772 | } |
747 | } |
| 773 | 748 | ||
| 774 | // Move the piece. The tricky Chess960 castling is handled earlier |
749 | // Move the piece. The tricky Chess960 castling is handled earlier |
| 775 | if (type_of(m) != CASTLING) |
750 | if (type_of(m) != CASTLING) |
| 776 | move_piece( |
751 | move_piece(pc, from, to); |
| 777 | 752 | ||
| 778 | // If the moving piece is a pawn do some special extra work |
753 | // If the moving piece is a pawn do some special extra work |
| 779 | if ( |
754 | if (type_of(pc) == PAWN) |
| 780 | { |
755 | { |
| 781 | // Set en-passant square if the moved pawn can be captured |
756 | // Set en-passant square if the moved pawn can be captured |
| 782 | if ( (int(to) ^ int(from)) == 16 |
757 | if ( (int(to) ^ int(from)) == 16 |
| 783 | && (attacks_from<PAWN>(to - pawn_push(us), us) & pieces(them, PAWN))) |
758 | && (attacks_from<PAWN>(to - pawn_push(us), us) & pieces(them, PAWN))) |
| 784 | { |
759 | { |
| Line 786... | Line 761... | ||
| 786 | k ^= Zobrist::enpassant[file_of(st->epSquare)]; |
761 | k ^= Zobrist::enpassant[file_of(st->epSquare)]; |
| 787 | } |
762 | } |
| 788 | 763 | ||
| 789 | else if (type_of(m) == PROMOTION) |
764 | else if (type_of(m) == PROMOTION) |
| 790 | { |
765 | { |
| 791 |
|
766 | Piece promotion = make_piece(us, promotion_type(m)); |
| 792 | 767 | ||
| 793 | assert(relative_rank(us, to) == RANK_8); |
768 | assert(relative_rank(us, to) == RANK_8); |
| 794 | assert(promotion >= KNIGHT && promotion <= QUEEN); |
769 | assert(type_of(promotion) >= KNIGHT && type_of(promotion) <= QUEEN); |
| 795 | 770 | ||
| 796 | remove_piece( |
771 | remove_piece(pc, to); |
| 797 | put_piece( |
772 | put_piece(promotion, to); |
| 798 | 773 | ||
| 799 | // Update hash keys |
774 | // Update hash keys |
| 800 | k ^= Zobrist::psq[ |
775 | k ^= Zobrist::psq[pc][to] ^ Zobrist::psq[promotion][to]; |
| 801 | st->pawnKey ^= Zobrist::psq[ |
776 | st->pawnKey ^= Zobrist::psq[pc][to]; |
| 802 | st->materialKey ^= Zobrist::psq |
777 | st->materialKey ^= Zobrist::psq[promotion][pieceCount[promotion]-1] |
| 803 | ^ Zobrist::psq[ |
778 | ^ Zobrist::psq[pc][pieceCount[pc]]; |
| 804 | 779 | ||
| 805 | // Update incremental score |
780 | // Update incremental score |
| 806 | st->psq += PSQT::psq |
781 | st->psq += PSQT::psq[promotion][to] - PSQT::psq[pc][to]; |
| 807 | 782 | ||
| 808 | // Update material |
783 | // Update material |
| 809 | st->nonPawnMaterial[us] += PieceValue[MG][promotion]; |
784 | st->nonPawnMaterial[us] += PieceValue[MG][promotion]; |
| 810 | } |
785 | } |
| 811 | 786 | ||
| 812 | // Update pawn hash key and prefetch access to pawnsTable |
787 | // Update pawn hash key and prefetch access to pawnsTable |
| 813 | st->pawnKey ^= Zobrist::psq[ |
788 | st->pawnKey ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to]; |
| 814 | prefetch(thisThread->pawnsTable[st->pawnKey]); |
789 | prefetch(thisThread->pawnsTable[st->pawnKey]); |
| 815 | 790 | ||
| 816 | // Reset rule 50 draw counter |
791 | // Reset rule 50 draw counter |
| 817 | st->rule50 = 0; |
792 | st->rule50 = 0; |
| 818 | } |
793 | } |
| 819 | 794 | ||
| 820 | // Update incremental scores |
795 | // Update incremental scores |
| 821 | st->psq += PSQT::psq[ |
796 | st->psq += PSQT::psq[pc][to] - PSQT::psq[pc][from]; |
| 822 | 797 | ||
| 823 | // Set capture piece |
798 | // Set capture piece |
| 824 | st-> |
799 | st->capturedPiece = captured; |
| 825 | 800 | ||
| 826 | // Update the key with the final value |
801 | // Update the key with the final value |
| 827 | st->key = k; |
802 | st->key = k; |
| 828 | 803 | ||
| 829 | // Calculate checkers bitboard (if move gives check) |
804 | // Calculate checkers bitboard (if move gives check) |
| 830 | st->checkersBB = givesCheck ? attackers_to(square<KING>(them)) & pieces(us) : 0; |
805 | st->checkersBB = givesCheck ? attackers_to(square<KING>(them)) & pieces(us) : 0; |
| 831 | 806 | ||
| 832 | sideToMove = ~sideToMove; |
807 | sideToMove = ~sideToMove; |
| - | 808 | ||
| - | 809 | // Update king attacks used for fast check detection |
|
| - | 810 | set_check_info(st); |
|
| 833 | 811 | ||
| 834 | assert(pos_is_ok()); |
812 | assert(pos_is_ok()); |
| 835 | } |
813 | } |
| 836 | 814 | ||
| 837 | 815 | ||
| Line 845... | Line 823... | ||
| 845 | sideToMove = ~sideToMove; |
823 | sideToMove = ~sideToMove; |
| 846 | 824 | ||
| 847 | Color us = sideToMove; |
825 | Color us = sideToMove; |
| 848 | Square from = from_sq(m); |
826 | Square from = from_sq(m); |
| 849 | Square to = to_sq(m); |
827 | Square to = to_sq(m); |
| 850 |
|
828 | Piece pc = piece_on(to); |
| 851 | 829 | ||
| 852 | assert(empty(from) || type_of(m) == CASTLING); |
830 | assert(empty(from) || type_of(m) == CASTLING); |
| 853 | assert(st-> |
831 | assert(type_of(st->capturedPiece) != KING); |
| 854 | 832 | ||
| 855 | if (type_of(m) == PROMOTION) |
833 | if (type_of(m) == PROMOTION) |
| 856 | { |
834 | { |
| 857 | assert(relative_rank(us, to) == RANK_8); |
835 | assert(relative_rank(us, to) == RANK_8); |
| 858 | assert( |
836 | assert(type_of(pc) == promotion_type(m)); |
| 859 | assert( |
837 | assert(type_of(pc) >= KNIGHT && type_of(pc) <= QUEEN); |
| 860 | 838 | ||
| 861 | remove_piece( |
839 | remove_piece(pc, to); |
| 862 |
|
840 | pc = make_piece(us, PAWN); |
| 863 |
|
841 | put_piece(pc, to); |
| 864 | } |
842 | } |
| 865 | 843 | ||
| 866 | if (type_of(m) == CASTLING) |
844 | if (type_of(m) == CASTLING) |
| 867 | { |
845 | { |
| 868 | Square rfrom, rto; |
846 | Square rfrom, rto; |
| 869 | do_castling<false>(us, from, to, rfrom, rto); |
847 | do_castling<false>(us, from, to, rfrom, rto); |
| 870 | } |
848 | } |
| 871 | else |
849 | else |
| 872 | { |
850 | { |
| 873 | move_piece( |
851 | move_piece(pc, to, from); // Put the piece back at the source square |
| 874 | 852 | ||
| 875 | if (st-> |
853 | if (st->capturedPiece) |
| 876 | { |
854 | { |
| 877 | Square capsq = to; |
855 | Square capsq = to; |
| 878 | 856 | ||
| 879 | if (type_of(m) == ENPASSANT) |
857 | if (type_of(m) == ENPASSANT) |
| 880 | { |
858 | { |
| 881 | capsq -= pawn_push(us); |
859 | capsq -= pawn_push(us); |
| 882 | 860 | ||
| 883 | assert( |
861 | assert(type_of(pc) == PAWN); |
| 884 | assert(to == st->previous->epSquare); |
862 | assert(to == st->previous->epSquare); |
| 885 | assert(relative_rank(us, to) == RANK_6); |
863 | assert(relative_rank(us, to) == RANK_6); |
| 886 | assert(piece_on(capsq) == NO_PIECE); |
864 | assert(piece_on(capsq) == NO_PIECE); |
| 887 | assert(st-> |
865 | assert(st->capturedPiece == make_piece(~us, PAWN)); |
| 888 | } |
866 | } |
| 889 | 867 | ||
| 890 | put_piece( |
868 | put_piece(st->capturedPiece, capsq); // Restore the captured piece |
| 891 | } |
869 | } |
| 892 | } |
870 | } |
| 893 | 871 | ||
| 894 | // Finally point our state pointer back to the previous state |
872 | // Finally point our state pointer back to the previous state |
| 895 | st = st->previous; |
873 | st = st->previous; |
| Line 898... | Line 876... | ||
| 898 | assert(pos_is_ok()); |
876 | assert(pos_is_ok()); |
| 899 | } |
877 | } |
| 900 | 878 | ||
| 901 | 879 | ||
| 902 | /// Position::do_castling() is a helper used to do/undo a castling move. This |
880 | /// Position::do_castling() is a helper used to do/undo a castling move. This |
| 903 | /// is a bit |
881 | /// is a bit tricky in Chess960 where from/to squares can overlap. |
| 904 | template<bool Do> |
882 | template<bool Do> |
| 905 | void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto) { |
883 | void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto) { |
| 906 | 884 | ||
| 907 | bool kingSide = to > from; |
885 | bool kingSide = to > from; |
| 908 | rfrom = to; // Castling is encoded as "king captures friendly rook" |
886 | rfrom = to; // Castling is encoded as "king captures friendly rook" |
| 909 | rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1); |
887 | rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1); |
| 910 | to = relative_square(us, kingSide ? SQ_G1 : SQ_C1); |
888 | to = relative_square(us, kingSide ? SQ_G1 : SQ_C1); |
| 911 | 889 | ||
| 912 | // Remove both pieces first since squares could overlap in Chess960 |
890 | // Remove both pieces first since squares could overlap in Chess960 |
| 913 | remove_piece(us, |
891 | remove_piece(make_piece(us, KING), Do ? from : to); |
| 914 | remove_piece(us, |
892 | remove_piece(make_piece(us, ROOK), Do ? rfrom : rto); |
| 915 | board[Do ? from : to] = board[Do ? rfrom : rto] = NO_PIECE; // Since remove_piece doesn't do it for us |
893 | board[Do ? from : to] = board[Do ? rfrom : rto] = NO_PIECE; // Since remove_piece doesn't do it for us |
| 916 | put_piece(us, |
894 | put_piece(make_piece(us, KING), Do ? to : from); |
| 917 | put_piece(us, |
895 | put_piece(make_piece(us, ROOK), Do ? rto : rfrom); |
| 918 | } |
896 | } |
| 919 | 897 | ||
| 920 | 898 | ||
| 921 | /// Position::do(undo)_null_move() is used to do(undo) a "null move": It flips |
899 | /// Position::do(undo)_null_move() is used to do(undo) a "null move": It flips |
| 922 | /// the side to move without executing any move on the board. |
900 | /// the side to move without executing any move on the board. |
| Line 941... | Line 919... | ||
| 941 | 919 | ||
| 942 | ++st->rule50; |
920 | ++st->rule50; |
| 943 | st->pliesFromNull = 0; |
921 | st->pliesFromNull = 0; |
| 944 | 922 | ||
| 945 | sideToMove = ~sideToMove; |
923 | sideToMove = ~sideToMove; |
| - | 924 | ||
| - | 925 | set_check_info(st); |
|
| 946 | 926 | ||
| 947 | assert(pos_is_ok()); |
927 | assert(pos_is_ok()); |
| 948 | } |
928 | } |
| 949 | 929 | ||
| 950 | void Position::undo_null_move() { |
930 | void Position::undo_null_move() { |
| Line 960... | Line 940... | ||
| 960 | /// for speculative prefetch. It doesn't recognize special moves like castling, |
940 | /// for speculative prefetch. It doesn't recognize special moves like castling, |
| 961 | /// en-passant and promotions. |
941 | /// en-passant and promotions. |
| 962 | 942 | ||
| 963 | Key Position::key_after(Move m) const { |
943 | Key Position::key_after(Move m) const { |
| 964 | 944 | ||
| 965 | Color us = sideToMove; |
- | |
| 966 | Square from = from_sq(m); |
945 | Square from = from_sq(m); |
| 967 | Square to = to_sq(m); |
946 | Square to = to_sq(m); |
| 968 |
|
947 | Piece pc = piece_on(from); |
| 969 |
|
948 | Piece captured = piece_on(to); |
| 970 | Key k = st->key ^ Zobrist::side; |
949 | Key k = st->key ^ Zobrist::side; |
| 971 | 950 | ||
| 972 | if (captured) |
951 | if (captured) |
| 973 | k ^= Zobrist::psq |
952 | k ^= Zobrist::psq[captured][to]; |
| 974 | 953 | ||
| 975 | return k ^ Zobrist::psq[ |
954 | return k ^ Zobrist::psq[pc][to] ^ Zobrist::psq[pc][from]; |
| 976 | } |
955 | } |
| 977 | 956 | ||
| 978 | 957 | ||
| 979 | /// Position:: |
958 | /// Position::see_ge (Static Exchange Evaluation Greater or Equal) tests if the |
| - | 959 | /// SEE value of move is greater or equal to the given value. We'll use an |
|
| 980 | /// |
960 | /// algorithm similar to alpha-beta pruning with a null window. |
| 981 | 961 | ||
| 982 |
|
962 | bool Position::see_ge(Move m, Value v) const { |
| 983 | 963 | ||
| 984 | assert(is_ok(m)); |
964 | assert(is_ok(m)); |
| 985 | 965 | ||
| 986 | // |
966 | // Castling moves are implemented as king capturing the rook so cannot be |
| 987 | // |
967 | // handled correctly. Simply assume the SEE value is VALUE_ZERO that is always |
| 988 | // |
968 | // correct unless in the rare case the rook ends up under attack. |
| 989 | if ( |
969 | if (type_of(m) == CASTLING) |
| 990 | return |
970 | return VALUE_ZERO >= v; |
| 991 | 971 | ||
| - | 972 | Square from = from_sq(m), to = to_sq(m); |
|
| - | 973 | PieceType nextVictim = type_of(piece_on(from)); |
|
| - | 974 | Color stm = ~color_of(piece_on(from)); // First consider opponent's move |
|
| - | 975 | Value balance; // Values of the pieces taken by us minus opponent's ones |
|
| 992 |
|
976 | Bitboard occupied, stmAttackers; |
| 993 | } |
- | |
| 994 | 977 | ||
| - | 978 | if (type_of(m) == ENPASSANT) |
|
| - | 979 | { |
|
| - | 980 | occupied = SquareBB[to - pawn_push(~stm)]; // Remove the captured pawn |
|
| - | 981 | balance = PieceValue[MG][PAWN]; |
|
| - | 982 | } |
|
| - | 983 | else |
|
| - | 984 | { |
|
| 995 |
|
985 | balance = PieceValue[MG][piece_on(to)]; |
| - | 986 | occupied = 0; |
|
| - | 987 | } |
|
| 996 | 988 | ||
| 997 | Square from, to; |
- | |
| 998 | Bitboard occupied, attackers, stmAttackers; |
- | |
| 999 | Value swapList[32]; |
- | |
| 1000 |
|
989 | if (balance < v) |
| 1001 |
|
990 | return false; |
| 1002 | Color stm; |
- | |
| 1003 | 991 | ||
| - | 992 | if (nextVictim == KING) |
|
| 1004 |
|
993 | return true; |
| 1005 | 994 | ||
| 1006 | from = from_sq(m); |
- | |
| 1007 | to = to_sq(m); |
- | |
| 1008 |
|
995 | balance -= PieceValue[MG][nextVictim]; |
| 1009 | stm = color_of(piece_on(from)); |
- | |
| 1010 | occupied = pieces() ^ from; |
- | |
| 1011 | 996 | ||
| 1012 | // Castling moves are implemented as king capturing the rook so cannot |
- | |
| 1013 | // be handled correctly. Simply return VALUE_ZERO that is always correct |
- | |
| 1014 | // unless in the rare case the rook ends up under attack. |
- | |
| 1015 | if ( |
997 | if (balance >= v) |
| 1016 | return |
998 | return true; |
| 1017 | 999 | ||
| 1018 | if (type_of(m) == ENPASSANT) |
- | |
| 1019 | { |
- | |
| 1020 |
|
1000 | bool relativeStm = true; // True if the opponent is to move |
| 1021 |
|
1001 | occupied ^= pieces() ^ from ^ to; |
| 1022 | } |
- | |
| 1023 | 1002 | ||
| 1024 | // Find all attackers to the destination square, with the moving piece |
1003 | // Find all attackers to the destination square, with the moving piece removed, |
| 1025 | // |
1004 | // but possibly an X-ray attacker added behind it. |
| 1026 | attackers = attackers_to(to, occupied) & occupied; |
1005 | Bitboard attackers = attackers_to(to, occupied) & occupied; |
| 1027 | 1006 | ||
| 1028 | // If the opponent has no attackers we are finished |
- | |
| 1029 |
|
1007 | while (true) |
| - | 1008 | { |
|
| 1030 | stmAttackers = attackers & pieces(stm); |
1009 | stmAttackers = attackers & pieces(stm); |
| 1031 | if (!stmAttackers) |
- | |
| 1032 | return swapList[0]; |
- | |
| 1033 | 1010 | ||
| 1034 | // |
1011 | // Don't allow pinned pieces to attack pieces except the king as long all |
| 1035 | // difficult to compute. We proceed by building up a "swap list" containing |
- | |
| 1036 | // the material gain or loss at each stop in a sequence of captures to the |
- | |
| 1037 |
|
1012 | // pinners are on their original square. |
| 1038 | // capture with the least valuable piece. After each capture, we look for |
- | |
| 1039 |
|
1013 | if (!(st->pinnersForKing[stm] & ~occupied)) |
| 1040 |
|
1014 | stmAttackers &= ~st->blockersForKing[stm]; |
| 1041 | 1015 | ||
| 1042 | do { |
- | |
| 1043 |
|
1016 | if (!stmAttackers) |
| 1044 | - | ||
| 1045 |
|
1017 | return relativeStm; |
| 1046 | swapList[slIndex] = -swapList[slIndex - 1] + PieceValue[MG][captured]; |
- | |
| 1047 | 1018 | ||
| 1048 | // Locate and remove the next least valuable attacker |
1019 | // Locate and remove the next least valuable attacker |
| 1049 |
|
1020 | nextVictim = min_attacker<PAWN>(byTypeBB, to, stmAttackers, occupied, attackers); |
| 1050 | stm = ~stm; |
- | |
| 1051 | stmAttackers = attackers & pieces(stm); |
- | |
| 1052 | ++slIndex; |
- | |
| 1053 | 1021 | ||
| - | 1022 | if (nextVictim == KING) |
|
| 1054 |
|
1023 | return relativeStm == bool(attackers & pieces(~stm)); |
| 1055 | 1024 | ||
| 1056 |
|
1025 | balance += relativeStm ? PieceValue[MG][nextVictim] |
| 1057 |
|
1026 | : -PieceValue[MG][nextVictim]; |
| 1058 | while (--slIndex) |
- | |
| 1059 | swapList[slIndex - 1] = std::min(-swapList[slIndex], swapList[slIndex - 1]); |
- | |
| 1060 | 1027 | ||
| - | 1028 | relativeStm = !relativeStm; |
|
| - | 1029 | ||
| - | 1030 | if (relativeStm == (balance >= v)) |
|
| 1061 | return |
1031 | return relativeStm; |
| - | 1032 | ||
| - | 1033 | stm = ~stm; |
|
| - | 1034 | } |
|
| 1062 | } |
1035 | } |
| 1063 | 1036 | ||
| 1064 | 1037 | ||
| 1065 | /// Position::is_draw() tests whether the position is drawn by 50-move rule |
1038 | /// Position::is_draw() tests whether the position is drawn by 50-move rule |
| 1066 | /// or by repetition. It does not detect stalemates. |
1039 | /// or by repetition. It does not detect stalemates. |
| Line 1110... | Line 1083... | ||
| 1110 | f += (token == "-" ? token : token.replace(1, 1, token[1] == '3' ? "6" : "3")); |
1083 | f += (token == "-" ? token : token.replace(1, 1, token[1] == '3' ? "6" : "3")); |
| 1111 | 1084 | ||
| 1112 | std::getline(ss, token); // Half and full moves |
1085 | std::getline(ss, token); // Half and full moves |
| 1113 | f += token; |
1086 | f += token; |
| 1114 | 1087 | ||
| 1115 | set(f, is_chess960(), this_thread()); |
1088 | set(f, is_chess960(), st, this_thread()); |
| 1116 | 1089 | ||
| 1117 | assert(pos_is_ok()); |
1090 | assert(pos_is_ok()); |
| 1118 | } |
1091 | } |
| 1119 | 1092 | ||
| 1120 | 1093 | ||
| Line 1165... | Line 1138... | ||
| 1165 | if (std::memcmp(&si, st, sizeof(StateInfo))) |
1138 | if (std::memcmp(&si, st, sizeof(StateInfo))) |
| 1166 | return false; |
1139 | return false; |
| 1167 | } |
1140 | } |
| 1168 | 1141 | ||
| 1169 | if (step == Lists) |
1142 | if (step == Lists) |
| 1170 | for ( |
1143 | for (Piece pc : Pieces) |
| 1171 | for (PieceType pt = PAWN; pt <= KING; ++pt) |
- | |
| 1172 |
|
1144 | { |
| 1173 |
|
1145 | if (pieceCount[pc] != popcount(pieces(color_of(pc), type_of(pc)))) |
| 1174 |
|
1146 | return false; |
| 1175 | 1147 | ||
| 1176 |
|
1148 | for (int i = 0; i < pieceCount[pc]; ++i) |
| 1177 |
|
1149 | if (board[pieceList[pc][i]] != pc || index[pieceList[pc][i]] != i) |
| 1178 | || index[pieceList[c][pt][i]] != i) |
- | |
| 1179 |
|
1150 | return false; |
| 1180 |
|
1151 | } |
| 1181 | 1152 | ||
| 1182 | if (step == Castling) |
1153 | if (step == Castling) |
| 1183 | for (Color c = WHITE; c <= BLACK; ++c) |
1154 | for (Color c = WHITE; c <= BLACK; ++c) |
| 1184 | for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s + 1)) |
1155 | for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s + 1)) |
| 1185 | { |
1156 | { |