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4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
5 | Copyright (C) 2015- |
5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
6 | 6 | ||
7 | Stockfish is free software: you can redistribute it and/or modify |
7 | Stockfish is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
8 | it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation, either version 3 of the License, or |
9 | the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
10 | (at your option) any later version. |
Line 26... | Line 26... | ||
26 | 26 | ||
27 | #include "bitboard.h" |
27 | #include "bitboard.h" |
28 | #include "evaluate.h" |
28 | #include "evaluate.h" |
29 | #include "material.h" |
29 | #include "material.h" |
30 | #include "pawns.h" |
30 | #include "pawns.h" |
- | 31 | #include "thread.h" |
|
31 | 32 | ||
32 | namespace { |
33 | namespace Trace { |
33 | 34 | ||
34 | const Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB); |
- | |
35 | const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB; |
- | |
36 | const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB; |
- | |
37 |
|
35 | enum Tracing { NO_TRACE, TRACE }; |
38 | 36 | ||
39 |
|
37 | enum Term { // The first 8 entries are reserved for PieceType |
40 |
|
38 | MATERIAL = 8, IMBALANCE, MOBILITY, THREAT, PASSED, SPACE, INITIATIVE, TOTAL, TERM_NB |
41 | }; |
39 | }; |
42 | 40 | ||
43 |
|
41 | Score scores[TERM_NB][COLOR_NB]; |
44 | 42 | ||
45 |
|
43 | double to_cp(Value v) { return double(v) / PawnValueEg; } |
46 | 44 | ||
47 |
|
45 | void add(int idx, Color c, Score s) { |
48 |
|
46 | scores[idx][c] = s; |
49 |
|
47 | } |
50 | 48 | ||
- | 49 | void add(int idx, Score w, Score b = SCORE_ZERO) { |
|
- | 50 | scores[idx][WHITE] = w; |
|
51 |
|
51 | scores[idx][BLACK] = b; |
- | 52 | } |
|
52 | 53 | ||
- | 54 | std::ostream& operator<<(std::ostream& os, Score s) { |
|
53 |
|
55 | os << std::setw(5) << to_cp(mg_value(s)) << " " |
- | 56 | << std::setw(5) << to_cp(eg_value(s)); |
|
- | 57 | return os; |
|
- | 58 | } |
|
54 | 59 | ||
55 |
|
60 | std::ostream& operator<<(std::ostream& os, Term t) { |
56 | scores[idx][c][MG] = to_cp(mg_value(s)); |
- | |
57 | scores[idx][c][EG] = to_cp(eg_value(s)); |
- | |
58 | } |
- | |
59 | 61 | ||
60 |
|
62 | if (t == MATERIAL || t == IMBALANCE || t == INITIATIVE || t == TOTAL) |
61 |
|
63 | os << " ---- ----" << " | " << " ---- ----"; |
62 |
|
64 | else |
- | 65 | os << scores[t][WHITE] << " | " << scores[t][BLACK]; |
|
63 | 66 | ||
64 | std::ostream& operator<<(std::ostream& os, Term t) { |
- | |
65 | - | ||
66 | if (t == MATERIAL || t == IMBALANCE || t == Term(PAWN) || t == INITIATIVE || t == TOTAL) |
- | |
67 | os << " --- --- | --- --- | "; |
- | |
68 | else |
- | |
69 | os << std::setw(5) << scores[t][WHITE][MG] << " " |
- | |
70 | << std::setw(5) << scores[t][WHITE][EG] << " | " |
- | |
71 | << std::setw(5) << scores[t][BLACK][MG] << " " |
- | |
72 | << std::setw(5) << scores[t][BLACK][EG] << " | "; |
- | |
73 | - | ||
74 | os << std::setw(5) << scores[t][WHITE][MG] - scores[t][BLACK][MG] << " " |
- | |
75 |
|
67 | os << " | " << scores[t][WHITE] - scores[t][BLACK] << "\n"; |
76 | - | ||
77 |
|
68 | return os; |
78 | } |
- | |
79 | } |
69 | } |
- | 70 | } |
|
80 | 71 | ||
81 |
|
72 | using namespace Trace; |
82 | 73 | ||
83 | // Evaluation class contains various information computed and collected |
- | |
84 | // by the evaluation functions. |
- | |
85 | template<Tracing T = NO_TRACE> |
- | |
86 |
|
74 | namespace { |
87 | 75 | ||
88 |
|
76 | constexpr Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB; |
89 |
|
77 | constexpr Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB; |
90 |
|
78 | constexpr Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB; |
91 |
|
79 | constexpr Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB); |
92 | 80 | ||
- | 81 | constexpr Bitboard KingFlank[FILE_NB] = { |
|
- | 82 | QueenSide ^ FileDBB, QueenSide, QueenSide, |
|
93 |
|
83 | CenterFiles, CenterFiles, |
- | 84 | KingSide, KingSide, KingSide ^ FileEBB |
|
- | 85 | }; |
|
94 | 86 | ||
95 | private: |
- | |
96 | // Evaluation helpers (used when calling value()) |
- | |
97 | template<Color Us> void initialize(); |
- | |
98 |
|
87 | // Threshold for lazy and space evaluation |
99 | template<Color Us> Score evaluate_threats(); |
- | |
100 | int king_distance(Color c, Square s); |
- | |
101 | template<Color Us> Score evaluate_passed_pawns(); |
- | |
102 | template<Color Us> Score evaluate_space(); |
- | |
103 | template<Color Us, PieceType Pt> Score evaluate_pieces(); |
- | |
104 |
|
88 | constexpr Value LazyThreshold = Value(1500); |
105 |
|
89 | constexpr Value SpaceThreshold = Value(12222); |
106 | 90 | ||
107 | // Data members |
- | |
108 | const Position& pos; |
- | |
109 | Material::Entry* me; |
- | |
110 | Pawns::Entry* pe; |
- | |
111 |
|
91 | // KingAttackWeights[PieceType] contains king attack weights by piece type |
112 |
|
92 | constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 77, 55, 44, 10 }; |
113 | 93 | ||
114 | // attackedBy[color][piece type] is a bitboard representing all squares |
- | |
115 | // attacked by a given color and piece type. Special "piece types" which are |
- | |
116 | // also calculated are QUEEN_DIAGONAL and ALL_PIECES. |
- | |
117 | Bitboard attackedBy[COLOR_NB][PIECE_TYPE_NB]; |
- | |
118 | - | ||
119 | // attackedBy2[color] are the squares attacked by 2 pieces of a given color, |
- | |
120 | // possibly via x-ray or by one pawn and one piece. Diagonal x-ray through |
- | |
121 | // pawn or squares attacked by 2 pawns are not explicitly added. |
- | |
122 | Bitboard attackedBy2[COLOR_NB]; |
- | |
123 | - | ||
124 | // kingRing[color] is the zone around the king which is considered |
- | |
125 | // by the king safety evaluation. This consists of the squares directly |
- | |
126 | // adjacent to the king, and (only for a king on its first rank) the |
- | |
127 | // squares two ranks in front of the king. For instance, if black's king |
- | |
128 | // is on g8, kingRing[BLACK] is a bitboard containing the squares f8, h8, |
- | |
129 |
|
94 | // Penalties for enemy's safe checks |
130 |
|
95 | constexpr int QueenSafeCheck = 780; |
131 | - | ||
132 | // kingAttackersCount[color] is the number of pieces of the given color |
- | |
133 | // which attack a square in the kingRing of the enemy king. |
- | |
134 |
|
96 | constexpr int RookSafeCheck = 880; |
135 | - | ||
136 | // kingAttackersWeight[color] is the sum of the "weights" of the pieces of the |
- | |
137 | // given color which attack a square in the kingRing of the enemy king. The |
- | |
138 | // weights of the individual piece types are given by the elements in the |
- | |
139 | // KingAttackWeights array. |
- | |
140 |
|
97 | constexpr int BishopSafeCheck = 435; |
141 | - | ||
142 | // kingAdjacentZoneAttacksCount[color] is the number of attacks by the given |
- | |
143 | // color to squares directly adjacent to the enemy king. Pieces which attack |
- | |
144 | // more than one square are counted multiple times. For instance, if there is |
- | |
145 | // a white knight on g5 and black's king is on g8, this white knight adds 2 |
- | |
146 | // to kingAdjacentZoneAttacksCount[WHITE]. |
- | |
147 |
|
98 | constexpr int KnightSafeCheck = 790; |
148 | }; |
- | |
149 | 99 | ||
150 | #define V(v) Value(v) |
- | |
151 |
|
100 | #define S(mg, eg) make_score(mg, eg) |
152 | 101 | ||
153 | // MobilityBonus[PieceType-2][attacked] contains bonuses for middle and end game, |
102 | // MobilityBonus[PieceType-2][attacked] contains bonuses for middle and end game, |
154 | // indexed by piece type and number of attacked squares in the mobility area. |
103 | // indexed by piece type and number of attacked squares in the mobility area. |
155 |
|
104 | constexpr Score MobilityBonus[][32] = { |
156 | { S(- |
105 | { S(-62,-81), S(-53,-56), S(-12,-30), S( -4,-14), S( 3, 8), S( 13, 15), // Knights |
157 | S( 22, |
106 | S( 22, 23), S( 28, 27), S( 33, 33) }, |
158 | { S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishops |
107 | { S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishops |
159 | S( 55, 54), S( 63, 57), S( 63, 65), S( 68, 73), S( 81, 78), S( 81, 86), |
108 | S( 55, 54), S( 63, 57), S( 63, 65), S( 68, 73), S( 81, 78), S( 81, 86), |
160 | S( 91, 88), S( 98, 97) }, |
109 | S( 91, 88), S( 98, 97) }, |
161 | { S(-58,-76), S(-27,-18), S(-15, 28), S(-10, 55), S( -5, 69), S( -2, 82), // Rooks |
110 | { S(-58,-76), S(-27,-18), S(-15, 28), S(-10, 55), S( -5, 69), S( -2, 82), // Rooks |
162 | S( 9,112), S( 16,118), S( 30,132), S( 29,142), S( 32,155), S( 38,165), |
111 | S( 9,112), S( 16,118), S( 30,132), S( 29,142), S( 32,155), S( 38,165), |
Line 167... | Line 116... | ||
167 | S( 79,140), S( 88,143), S( 88,148), S( 99,166), S(102,170), S(102,175), |
116 | S( 79,140), S( 88,143), S( 88,148), S( 99,166), S(102,170), S(102,175), |
168 | S(106,184), S(109,191), S(113,206), S(116,212) } |
117 | S(106,184), S(109,191), S(113,206), S(116,212) } |
169 | }; |
118 | }; |
170 | 119 | ||
171 | // Outpost[knight/bishop][supported by pawn] contains bonuses for minor |
120 | // Outpost[knight/bishop][supported by pawn] contains bonuses for minor |
172 | // pieces if they can reach an outpost square, bigger if that |
121 | // pieces if they occupy or can reach an outpost square, bigger if that |
173 | // supported by a pawn. If the minor piece occupies an outpost square |
- | |
174 | // |
122 | // square is supported by a pawn. |
175 |
|
123 | constexpr Score Outpost[][2] = { |
176 | { S(22, 6), S(36,12) }, // Knight |
124 | { S(22, 6), S(36,12) }, // Knight |
177 | { S( 9, 2), S(15, 5) } // Bishop |
125 | { S( 9, 2), S(15, 5) } // Bishop |
178 | }; |
126 | }; |
179 | 127 | ||
180 | // RookOnFile[semiopen/open] contains bonuses for each rook when there is |
128 | // RookOnFile[semiopen/open] contains bonuses for each rook when there is |
181 | // friendly pawn on the rook file. |
129 | // no (friendly) pawn on the rook file. |
182 |
|
130 | constexpr Score RookOnFile[] = { S(18, 7), S(44, 20) }; |
183 | 131 | ||
184 | // ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to |
132 | // ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to |
185 | // which piece type attacks which one. Attacks on lesser pieces which are |
133 | // which piece type attacks which one. Attacks on lesser pieces which are |
186 | // pawn-defended are not considered. |
134 | // pawn-defended are not considered. |
187 |
|
135 | constexpr Score ThreatByMinor[PIECE_TYPE_NB] = { |
188 | S(0, 0), S(0, |
136 | S(0, 0), S(0, 31), S(39, 42), S(57, 44), S(68, 112), S(62, 120) |
189 | }; |
137 | }; |
190 | 138 | ||
191 |
|
139 | constexpr Score ThreatByRook[PIECE_TYPE_NB] = { |
192 | S(0, 0), S(0, |
140 | S(0, 0), S(0, 24), S(38, 71), S(38, 61), S(0, 38), S(51, 38) |
193 | }; |
141 | }; |
194 | 142 | ||
195 | // ThreatByKing[on one/on many] contains bonuses for king attacks on |
- | |
196 | // pawns or pieces which are not pawn-defended. |
- | |
197 | const Score ThreatByKing[] = { S(3, 62), S(9, 138) }; |
- | |
198 | - | ||
199 | // |
143 | // PassedRank[Rank] contains a bonus according to the rank of a passed pawn |
200 | // We don't use a Score because we process the two components independently. |
- | |
201 |
|
144 | constexpr Score PassedRank[RANK_NB] = { |
202 |
|
145 | S(0, 0), S(5, 18), S(12, 23), S(10, 31), S(57, 62), S(163, 167), S(271, 250) |
203 | { V(0), V(7), V(14), V(38), V(73), V(166), V(252) } |
- | |
204 | }; |
146 | }; |
205 | 147 | ||
206 | // PassedFile[File] contains a bonus according to the file of a passed pawn |
148 | // PassedFile[File] contains a bonus according to the file of a passed pawn |
207 |
|
149 | constexpr Score PassedFile[FILE_NB] = { |
208 | S( |
150 | S( -1, 7), S( 0, 9), S(-9, -8), S(-30,-14), |
209 | S(- |
151 | S(-30,-14), S(-9, -8), S( 0, 9), S( -1, 7) |
210 | }; |
152 | }; |
211 | 153 | ||
- | 154 | // Assorted bonuses and penalties |
|
- | 155 | constexpr Score BishopPawns = S( 3, 8); |
|
- | 156 | constexpr Score CloseEnemies = S( 7, 0); |
|
- | 157 | constexpr Score CorneredBishop = S( 50, 50); |
|
- | 158 | constexpr Score Hanging = S( 62, 34); |
|
- | 159 | constexpr Score KingProtector = S( 6, 7); |
|
- | 160 | constexpr Score KnightOnQueen = S( 20, 12); |
|
- | 161 | constexpr Score LongDiagonalBishop = S( 44, 0); |
|
212 |
|
162 | constexpr Score MinorBehindPawn = S( 16, 0); |
- | 163 | constexpr Score Overload = S( 12, 6); |
|
- | 164 | constexpr Score PawnlessFlank = S( 18, 94); |
|
- | 165 | constexpr Score RestrictedPiece = S( 7, 6); |
|
- | 166 | constexpr Score RookOnPawn = S( 10, 28); |
|
- | 167 | constexpr Score SliderOnQueen = S( 49, 21); |
|
- | 168 | constexpr Score ThreatByKing = S( 21, 84); |
|
- | 169 | constexpr Score ThreatByPawnPush = S( 48, 42); |
|
- | 170 | constexpr Score ThreatByRank = S( 14, 3); |
|
- | 171 | constexpr Score ThreatBySafePawn = S(169, 99); |
|
- | 172 | constexpr Score TrappedRook = S( 98, 5); |
|
213 |
|
173 | constexpr Score WeakQueen = S( 51, 10); |
- | 174 | constexpr Score WeakUnopposedPawn = S( 14, 20); |
|
214 | 175 | ||
215 | // KingProtector[PieceType-2] contains a bonus according to distance from king |
- | |
216 | const Score KingProtector[] = { S(-3, -5), S(-4, -3), S(-3, 0), S(-1, 1) }; |
- | |
- | 176 | #undef S |
|
217 | 177 | ||
218 | // |
178 | // Evaluation class computes and stores attacks tables and other working data |
219 | const Score MinorBehindPawn = S( 16, 0); |
- | |
220 | const Score BishopPawns = S( 8, 12); |
- | |
221 | const Score LongRangedBishop = S( 22, 0); |
- | |
222 | const Score RookOnPawn = S( 8, 24); |
- | |
223 | const Score TrappedRook = S( 92, 0); |
- | |
224 | const Score WeakQueen = S( 50, 10); |
- | |
225 | const Score CloseEnemies = S( 7, 0); |
- | |
226 | const Score PawnlessFlank = S( 20, 80); |
- | |
227 | const Score ThreatBySafePawn = S(192,175); |
- | |
228 | const Score ThreatByRank = S( 16, 3); |
- | |
229 | const Score Hanging = S( 48, 27); |
- | |
230 | const Score WeakUnopposedPawn = S( 5, 25); |
- | |
231 | const Score ThreatByPawnPush = S( 38, 22); |
- | |
232 |
|
179 | template<Tracing T> |
233 | const Score HinderPassedPawn = S( 7, 0); |
- | |
234 |
|
180 | class Evaluation { |
235 | 181 | ||
236 |
|
182 | public: |
- | 183 | Evaluation() = delete; |
|
- | 184 | explicit Evaluation(const Position& p) : pos(p) {} |
|
- | 185 | Evaluation& operator=(const Evaluation&) = delete; |
|
237 |
|
186 | Value value(); |
238 | 187 | ||
- | 188 | private: |
|
- | 189 | template<Color Us> void initialize(); |
|
239 |
|
190 | template<Color Us, PieceType Pt> Score pieces(); |
- | 191 | template<Color Us> Score king() const; |
|
240 |
|
192 | template<Color Us> Score threats() const; |
- | 193 | template<Color Us> Score passed() const; |
|
- | 194 | template<Color Us> Score space() const; |
|
- | 195 | ScaleFactor scale_factor(Value eg) const; |
|
- | 196 | Score initiative(Value eg) const; |
|
241 | 197 | ||
242 |
|
198 | const Position& pos; |
243 |
|
199 | Material::Entry* me; |
244 |
|
200 | Pawns::Entry* pe; |
245 |
|
201 | Bitboard mobilityArea[COLOR_NB]; |
246 |
|
202 | Score mobility[COLOR_NB] = { SCORE_ZERO, SCORE_ZERO }; |
247 | 203 | ||
- | 204 | // attackedBy[color][piece type] is a bitboard representing all squares |
|
248 | // |
205 | // attacked by a given color and piece type. Special "piece types" which |
249 |
|
206 | // is also calculated is ALL_PIECES. |
250 |
|
207 | Bitboard attackedBy[COLOR_NB][PIECE_TYPE_NB]; |
251 | 208 | ||
- | 209 | // attackedBy2[color] are the squares attacked by 2 pieces of a given color, |
|
- | 210 | // possibly via x-ray or by one pawn and one piece. Diagonal x-ray through |
|
- | 211 | // pawn or squares attacked by 2 pawns are not explicitly added. |
|
- | 212 | Bitboard attackedBy2[COLOR_NB]; |
|
- | 213 | ||
- | 214 | // kingRing[color] are the squares adjacent to the king, plus (only for a |
|
- | 215 | // king on its first rank) the squares two ranks in front. For instance, |
|
- | 216 | // if black's king is on g8, kingRing[BLACK] is f8, h8, f7, g7, h7, f6, g6 |
|
- | 217 | // and h6. It is set to 0 when king safety evaluation is skipped. |
|
- | 218 | Bitboard kingRing[COLOR_NB]; |
|
- | 219 | ||
- | 220 | // kingAttackersCount[color] is the number of pieces of the given color |
|
- | 221 | // which attack a square in the kingRing of the enemy king. |
|
- | 222 | int kingAttackersCount[COLOR_NB]; |
|
- | 223 | ||
- | 224 | // kingAttackersWeight[color] is the sum of the "weights" of the pieces of |
|
- | 225 | // the given color which attack a square in the kingRing of the enemy king. |
|
- | 226 | // The weights of the individual piece types are given by the elements in |
|
- | 227 | // the KingAttackWeights array. |
|
- | 228 | int kingAttackersWeight[COLOR_NB]; |
|
- | 229 | ||
- | 230 | // kingAttacksCount[color] is the number of attacks by the given color to |
|
- | 231 | // squares directly adjacent to the enemy king. Pieces which attack more |
|
- | 232 | // than one square are counted multiple times. For instance, if there is |
|
- | 233 | // a white knight on g5 and black's king is on g8, this white knight adds 2 |
|
- | 234 | // to kingAttacksCount[WHITE]. |
|
- | 235 | int kingAttacksCount[COLOR_NB]; |
|
- | 236 | }; |
|
252 | 237 | ||
253 | // initialize() computes king and pawn attacks, and the king ring bitboard |
- | |
254 | // for a given color. This is done at the beginning of the evaluation. |
- | |
255 | 238 | ||
- | 239 | // Evaluation::initialize() computes king and pawn attacks, and the king ring |
|
- | 240 | // bitboard for a given color. This is done at the beginning of the evaluation. |
|
256 | template<Tracing T> template<Color Us> |
241 | template<Tracing T> template<Color Us> |
257 | void Evaluation<T>::initialize() { |
242 | void Evaluation<T>::initialize() { |
258 | 243 | ||
259 |
|
244 | constexpr Color Them = (Us == WHITE ? BLACK : WHITE); |
260 |
|
245 | constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); |
261 |
|
246 | constexpr Direction Down = (Us == WHITE ? SOUTH : NORTH); |
262 |
|
247 | constexpr Bitboard LowRanks = (Us == WHITE ? Rank2BB | Rank3BB: Rank7BB | Rank6BB); |
263 | 248 | ||
264 | // Find our pawns |
249 | // Find our pawns that are blocked or on the first two ranks |
265 | Bitboard b = pos.pieces(Us, PAWN) & (shift<Down>(pos.pieces()) | LowRanks); |
250 | Bitboard b = pos.pieces(Us, PAWN) & (shift<Down>(pos.pieces()) | LowRanks); |
266 | 251 | ||
267 | // Squares occupied by those pawns, by our |
252 | // Squares occupied by those pawns, by our king or queen, or controlled by enemy pawns |
268 | // are excluded from the mobility area. |
253 | // are excluded from the mobility area. |
269 | mobilityArea[Us] = ~(b | pos. |
254 | mobilityArea[Us] = ~(b | pos.pieces(Us, KING, QUEEN) | pe->pawn_attacks(Them)); |
270 | 255 | ||
271 | // Initialise |
256 | // Initialise attackedBy bitboards for kings and pawns |
272 |
|
257 | attackedBy[Us][KING] = pos.attacks_from<KING>(pos.square<KING>(Us)); |
273 | attackedBy[Us][PAWN] = pe->pawn_attacks(Us); |
258 | attackedBy[Us][PAWN] = pe->pawn_attacks(Us); |
- | 259 | attackedBy[Us][ALL_PIECES] = attackedBy[Us][KING] | attackedBy[Us][PAWN]; |
|
- | 260 | attackedBy2[Us] = attackedBy[Us][KING] & attackedBy[Us][PAWN]; |
|
274 | 261 | ||
275 | attackedBy2[Us] = b & attackedBy[Us][PAWN]; |
- | |
276 |
|
262 | kingRing[Us] = kingAttackersCount[Them] = 0; |
277 | 263 | ||
278 | // Init our king safety tables only if we are going to use them |
264 | // Init our king safety tables only if we are going to use them |
279 | if (pos.non_pawn_material(Them) >= RookValueMg + KnightValueMg) |
265 | if (pos.non_pawn_material(Them) >= RookValueMg + KnightValueMg) |
280 | { |
266 | { |
281 | kingRing[Us] = |
267 | kingRing[Us] = attackedBy[Us][KING]; |
282 | if (relative_rank(Us, pos.square<KING>(Us)) == RANK_1) |
268 | if (relative_rank(Us, pos.square<KING>(Us)) == RANK_1) |
283 | kingRing[Us] |= shift<Up>( |
269 | kingRing[Us] |= shift<Up>(kingRing[Us]); |
284 | 270 | ||
- | 271 | if (file_of(pos.square<KING>(Us)) == FILE_H) |
|
- | 272 | kingRing[Us] |= shift<WEST>(kingRing[Us]); |
|
- | 273 | ||
- | 274 | else if (file_of(pos.square<KING>(Us)) == FILE_A) |
|
- | 275 | kingRing[Us] |= shift<EAST>(kingRing[Us]); |
|
- | 276 | ||
285 | kingAttackersCount[Them] = popcount( |
277 | kingAttackersCount[Them] = popcount(kingRing[Us] & pe->pawn_attacks(Them)); |
286 |
|
278 | kingAttacksCount[Them] = kingAttackersWeight[Them] = 0; |
287 | } |
279 | } |
288 | else |
- | |
289 | kingRing[Us] = kingAttackersCount[Them] = 0; |
- | |
290 | } |
280 | } |
291 | 281 | ||
292 | 282 | ||
293 | // |
283 | // Evaluation::pieces() scores pieces of a given color and type |
- | 284 | template<Tracing T> template<Color Us, PieceType Pt> |
|
294 |
|
285 | Score Evaluation<T>::pieces() { |
295 | 286 | ||
296 |
|
287 | constexpr Color Them = (Us == WHITE ? BLACK : WHITE); |
297 | Score Evaluation<T>::evaluate_pieces() { |
- | |
298 | - | ||
299 |
|
288 | constexpr Direction Down = (Us == WHITE ? SOUTH : NORTH); |
300 |
|
289 | constexpr Bitboard OutpostRanks = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB |
301 | : Rank5BB | Rank4BB | Rank3BB); |
290 | : Rank5BB | Rank4BB | Rank3BB); |
302 | const Square* pl = pos.squares<Pt>(Us); |
291 | const Square* pl = pos.squares<Pt>(Us); |
303 | 292 | ||
304 | Bitboard b, bb; |
293 | Bitboard b, bb; |
305 | Square s; |
294 | Square s; |
306 | Score score = SCORE_ZERO; |
295 | Score score = SCORE_ZERO; |
307 | 296 | ||
308 | attackedBy[Us][Pt] = 0; |
297 | attackedBy[Us][Pt] = 0; |
309 | - | ||
310 | if (Pt == QUEEN) |
- | |
311 | attackedBy[Us][QUEEN_DIAGONAL] = 0; |
- | |
312 | 298 | ||
313 | while ((s = *pl++) != SQ_NONE) |
299 | while ((s = *pl++) != SQ_NONE) |
314 | { |
300 | { |
315 | // Find attacked squares, including x-ray attacks for bishops and rooks |
301 | // Find attacked squares, including x-ray attacks for bishops and rooks |
316 | b = Pt == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(QUEEN)) |
302 | b = Pt == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(QUEEN)) |
317 | : Pt == ROOK ? attacks_bb< ROOK>(s, pos.pieces() ^ pos.pieces(QUEEN) ^ pos.pieces(Us, ROOK)) |
303 | : Pt == ROOK ? attacks_bb< ROOK>(s, pos.pieces() ^ pos.pieces(QUEEN) ^ pos.pieces(Us, ROOK)) |
318 | : pos.attacks_from<Pt>(s); |
304 | : pos.attacks_from<Pt>(s); |
319 | 305 | ||
320 | if (pos. |
306 | if (pos.blockers_for_king(Us) & s) |
321 | b &= LineBB[pos.square<KING>(Us)][s]; |
307 | b &= LineBB[pos.square<KING>(Us)][s]; |
322 | 308 | ||
323 | attackedBy2[Us] |= attackedBy[Us][ALL_PIECES] & b; |
309 | attackedBy2[Us] |= attackedBy[Us][ALL_PIECES] & b; |
324 |
|
310 | attackedBy[Us][Pt] |= b; |
325 | - | ||
326 | if (Pt == QUEEN) |
- | |
327 |
|
311 | attackedBy[Us][ALL_PIECES] |= b; |
328 | 312 | ||
329 | if (b & kingRing[Them]) |
313 | if (b & kingRing[Them]) |
330 | { |
314 | { |
331 | kingAttackersCount[Us]++; |
315 | kingAttackersCount[Us]++; |
332 | kingAttackersWeight[Us] += KingAttackWeights[Pt]; |
316 | kingAttackersWeight[Us] += KingAttackWeights[Pt]; |
333 |
|
317 | kingAttacksCount[Us] += popcount(b & attackedBy[Them][KING]); |
334 | } |
318 | } |
335 | 319 | ||
336 | int mob = popcount(b & mobilityArea[Us]); |
320 | int mob = popcount(b & mobilityArea[Us]); |
337 | 321 | ||
338 | mobility[Us] += MobilityBonus[Pt - 2][mob]; |
322 | mobility[Us] += MobilityBonus[Pt - 2][mob]; |
339 | - | ||
340 | // Bonus for this piece as a king protector |
- | |
341 | score += KingProtector[Pt - 2] * distance(s, pos.square<KING>(Us)); |
- | |
342 | 323 | ||
343 | if (Pt == BISHOP || Pt == KNIGHT) |
324 | if (Pt == BISHOP || Pt == KNIGHT) |
344 | { |
325 | { |
345 | // Bonus |
326 | // Bonus if piece is on an outpost square or can reach one |
346 | bb = OutpostRanks & ~pe->pawn_attacks_span(Them); |
327 | bb = OutpostRanks & ~pe->pawn_attacks_span(Them); |
347 | if (bb & s) |
328 | if (bb & s) |
348 | score += Outpost[Pt == BISHOP][bool(attackedBy[Us][PAWN] & s)] * 2; |
329 | score += Outpost[Pt == BISHOP][bool(attackedBy[Us][PAWN] & s)] * 2; |
349 | else |
- | |
350 | { |
- | |
351 | bb &= b & ~pos.pieces(Us); |
- | |
352 | if (bb) |
- | |
353 | score += Outpost[Pt == BISHOP][bool(attackedBy[Us][PAWN] & bb)]; |
- | |
354 | } |
- | |
355 | 330 | ||
356 |
|
331 | else if (bb &= b & ~pos.pieces(Us)) |
- | 332 | score += Outpost[Pt == BISHOP][bool(attackedBy[Us][PAWN] & bb)]; |
|
- | 333 | ||
357 |
|
334 | // Knight and Bishop bonus for being right behind a pawn |
358 |
|
335 | if (shift<Down>(pos.pieces(PAWN)) & s) |
359 | score += MinorBehindPawn; |
336 | score += MinorBehindPawn; |
- | 337 | ||
- | 338 | // Penalty if the piece is far from the king |
|
- | 339 | score -= KingProtector * distance(s, pos.square<KING>(Us)); |
|
360 | 340 | ||
361 | if (Pt == BISHOP) |
341 | if (Pt == BISHOP) |
362 | { |
342 | { |
363 | // Penalty |
343 | // Penalty according to number of pawns on the same color square as the |
- | 344 | // bishop, bigger when the center files are blocked with pawns. |
|
- | 345 | Bitboard blocked = pos.pieces(Us, PAWN) & shift<Down>(pos.pieces()); |
|
- | 346 | ||
364 | score -= BishopPawns * pe->pawns_on_same_color_squares(Us, s) |
347 | score -= BishopPawns * pe->pawns_on_same_color_squares(Us, s) |
- | 348 | * (1 + popcount(blocked & CenterFiles)); |
|
365 | 349 | ||
366 | // Bonus for bishop on a long diagonal which can "see" both center squares |
350 | // Bonus for bishop on a long diagonal which can "see" both center squares |
367 | if (more_than_one |
351 | if (more_than_one(attacks_bb<BISHOP>(s, pos.pieces(PAWN)) & Center)) |
368 | score += |
352 | score += LongDiagonalBishop; |
369 | } |
353 | } |
370 | 354 | ||
371 | // An important Chess960 pattern: A cornered bishop blocked by a friendly |
355 | // An important Chess960 pattern: A cornered bishop blocked by a friendly |
372 | // pawn diagonally in front of it is a very serious problem, especially |
356 | // pawn diagonally in front of it is a very serious problem, especially |
373 | // when that pawn is also blocked. |
357 | // when that pawn is also blocked. |
Line 375... | Line 359... | ||
375 | && pos.is_chess960() |
359 | && pos.is_chess960() |
376 | && (s == relative_square(Us, SQ_A1) || s == relative_square(Us, SQ_H1))) |
360 | && (s == relative_square(Us, SQ_A1) || s == relative_square(Us, SQ_H1))) |
377 | { |
361 | { |
378 | Direction d = pawn_push(Us) + (file_of(s) == FILE_A ? EAST : WEST); |
362 | Direction d = pawn_push(Us) + (file_of(s) == FILE_A ? EAST : WEST); |
379 | if (pos.piece_on(s + d) == make_piece(Us, PAWN)) |
363 | if (pos.piece_on(s + d) == make_piece(Us, PAWN)) |
380 | score -= !pos.empty(s + d + pawn_push(Us)) ? |
364 | score -= !pos.empty(s + d + pawn_push(Us)) ? CorneredBishop * 4 |
381 | : pos.piece_on(s + d + d) == make_piece(Us, PAWN) ? |
365 | : pos.piece_on(s + d + d) == make_piece(Us, PAWN) ? CorneredBishop * 2 |
382 | : |
366 | : CorneredBishop; |
383 | } |
367 | } |
384 | } |
368 | } |
385 | 369 | ||
386 | if (Pt == ROOK) |
370 | if (Pt == ROOK) |
387 | { |
371 | { |
388 | // Bonus for aligning with enemy pawns on the same rank/file |
372 | // Bonus for aligning rook with enemy pawns on the same rank/file |
389 | if (relative_rank(Us, s) >= RANK_5) |
373 | if (relative_rank(Us, s) >= RANK_5) |
390 | score += RookOnPawn * popcount(pos.pieces(Them, PAWN) & PseudoAttacks[ROOK][s]); |
374 | score += RookOnPawn * popcount(pos.pieces(Them, PAWN) & PseudoAttacks[ROOK][s]); |
391 | 375 | ||
392 | // Bonus |
376 | // Bonus for rook on an open or semi-open file |
393 | if (pe->semiopen_file(Us, file_of(s))) |
377 | if (pe->semiopen_file(Us, file_of(s))) |
394 | score += RookOnFile[bool(pe->semiopen_file(Them, file_of(s)))]; |
378 | score += RookOnFile[bool(pe->semiopen_file(Them, file_of(s)))]; |
395 | 379 | ||
396 | // Penalty when trapped by the king, even more if the king cannot castle |
380 | // Penalty when trapped by the king, even more if the king cannot castle |
397 | else if (mob <= 3) |
381 | else if (mob <= 3) |
398 | { |
382 | { |
399 |
|
383 | File kf = file_of(pos.square<KING>(Us)); |
400 | - | ||
401 | if ( |
384 | if ((kf < FILE_E) == (file_of(s) < kf)) |
402 | && !pe->semiopen_side(Us, file_of(ksq), file_of(s) < file_of(ksq))) |
- | |
403 | score -= (TrappedRook - make_score(mob * 22, 0)) * (1 + !pos.can_castle(Us)); |
385 | score -= (TrappedRook - make_score(mob * 22, 0)) * (1 + !pos.can_castle(Us)); |
404 | } |
386 | } |
405 | } |
387 | } |
406 | 388 | ||
407 | if (Pt == QUEEN) |
389 | if (Pt == QUEEN) |
408 | { |
390 | { |
409 | // Penalty if any relative pin or discovered attack against the queen |
391 | // Penalty if any relative pin or discovered attack against the queen |
410 | Bitboard |
392 | Bitboard queenPinners; |
411 | if (pos.slider_blockers(pos.pieces(Them, ROOK, BISHOP), s, |
393 | if (pos.slider_blockers(pos.pieces(Them, ROOK, BISHOP), s, queenPinners)) |
412 | score -= WeakQueen; |
394 | score -= WeakQueen; |
413 | } |
395 | } |
414 | } |
396 | } |
415 | - | ||
416 | if (T) |
397 | if (T) |
417 | Trace::add(Pt, Us, score); |
398 | Trace::add(Pt, Us, score); |
418 | 399 | ||
419 | return score; |
400 | return score; |
420 | } |
401 | } |
421 | 402 | ||
422 | 403 | ||
423 | // |
404 | // Evaluation::king() assigns bonuses and penalties to a king of a given color |
- | 405 | template<Tracing T> template<Color Us> |
|
- | 406 | Score Evaluation<T>::king() const { |
|
424 | 407 | ||
425 | template<Tracing T> template<Color Us> |
- | |
426 | Score Evaluation<T>::evaluate_king() { |
- | |
427 | - | ||
428 |
|
408 | constexpr Color Them = (Us == WHITE ? BLACK : WHITE); |
429 |
|
409 | constexpr Bitboard Camp = (Us == WHITE ? AllSquares ^ Rank6BB ^ Rank7BB ^ Rank8BB |
430 | : AllSquares ^ Rank1BB ^ Rank2BB ^ Rank3BB); |
410 | : AllSquares ^ Rank1BB ^ Rank2BB ^ Rank3BB); |
431 | 411 | ||
432 | const Square ksq = pos.square<KING>(Us); |
412 | const Square ksq = pos.square<KING>(Us); |
433 | Bitboard weak, b, b1, b2, safe, unsafeChecks; |
413 | Bitboard kingFlank, weak, b, b1, b2, safe, unsafeChecks; |
434 | 414 | ||
435 | // King shelter and enemy pawns storm |
415 | // King shelter and enemy pawns storm |
436 | Score score = pe->king_safety<Us>( |
416 | Score score = pe->king_safety<Us>(pos); |
- | 417 | ||
- | 418 | // Find the squares that opponent attacks in our king flank, and the squares |
|
- | 419 | // which are attacked twice in that flank. |
|
- | 420 | kingFlank = KingFlank[file_of(ksq)]; |
|
- | 421 | b1 = attackedBy[Them][ALL_PIECES] & kingFlank & Camp; |
|
- | 422 | b2 = b1 & attackedBy2[Them]; |
|
- | 423 | ||
- | 424 | int tropism = popcount(b1) + popcount(b2); |
|
437 | 425 | ||
438 | // Main king safety evaluation |
426 | // Main king safety evaluation |
439 | if (kingAttackersCount[Them] > |
427 | if (kingAttackersCount[Them] > 1 - pos.count<QUEEN>(Them)) |
440 | { |
428 | { |
- | 429 | int kingDanger = 0; |
|
- | 430 | unsafeChecks = 0; |
|
- | 431 | ||
441 | // Attacked squares defended at most once by our queen or king |
432 | // Attacked squares defended at most once by our queen or king |
442 | weak = attackedBy[Them][ALL_PIECES] |
433 | weak = attackedBy[Them][ALL_PIECES] |
443 | & ~attackedBy2[Us] |
434 | & ~attackedBy2[Us] |
444 | & ( |
435 | & (~attackedBy[Us][ALL_PIECES] | attackedBy[Us][KING] | attackedBy[Us][QUEEN]); |
445 | - | ||
446 | unsafeChecks = 0; // Pierre-Marie Baty -- fixed variable initialization |
- | |
447 | int kingDanger = 0; |
- | |
448 | 436 | ||
449 | // Analyse the safe enemy's checks which are possible on next move |
437 | // Analyse the safe enemy's checks which are possible on next move |
450 | safe = ~pos.pieces(Them); |
438 | safe = ~pos.pieces(Them); |
451 | safe &= ~attackedBy[Us][ALL_PIECES] | (weak & attackedBy2[Them]); |
439 | safe &= ~attackedBy[Us][ALL_PIECES] | (weak & attackedBy2[Them]); |
452 | 440 | ||
Line 482... | Line 470... | ||
482 | // Unsafe or occupied checking squares will also be considered, as long as |
470 | // Unsafe or occupied checking squares will also be considered, as long as |
483 | // the square is in the attacker's mobility area. |
471 | // the square is in the attacker's mobility area. |
484 | unsafeChecks &= mobilityArea[Them]; |
472 | unsafeChecks &= mobilityArea[Them]; |
485 | 473 | ||
486 | kingDanger += kingAttackersCount[Them] * kingAttackersWeight[Them] |
474 | kingDanger += kingAttackersCount[Them] * kingAttackersWeight[Them] |
487 | + |
475 | + 69 * kingAttacksCount[Them] |
488 | + |
476 | + 185 * popcount(kingRing[Us] & weak) |
489 | + |
477 | + 150 * popcount(pos.blockers_for_king(Us) | unsafeChecks) |
- | 478 | + tropism * tropism / 4 |
|
490 | - |
479 | - 873 * !pos.count<QUEEN>(Them) |
491 | - |
480 | - 6 * mg_value(score) / 8 |
- | 481 | + mg_value(mobility[Them] - mobility[Us]) |
|
492 |
|
482 | - 30; |
493 | 483 | ||
494 | // Transform the kingDanger units into a Score, and subtract it from the evaluation |
484 | // Transform the kingDanger units into a Score, and subtract it from the evaluation |
495 | if (kingDanger > 0) |
485 | if (kingDanger > 0) |
496 | { |
- | |
497 | int mobilityDanger = mg_value(mobility[Them] - mobility[Us]); |
- | |
498 | kingDanger = std::max(0, kingDanger + mobilityDanger); |
- | |
499 | score -= make_score(kingDanger * kingDanger / 4096, kingDanger / 16); |
486 | score -= make_score(kingDanger * kingDanger / 4096, kingDanger / 16); |
500 | } |
- | |
501 | } |
487 | } |
502 | - | ||
503 | // King tropism: firstly, find squares that opponent attacks in our king flank |
- | |
504 | File kf = file_of(ksq); |
- | |
505 | b = attackedBy[Them][ALL_PIECES] & KingFlank[kf] & Camp; |
- | |
506 | - | ||
507 | assert(((Us == WHITE ? b << 4 : b >> 4) & b) == 0); |
- | |
508 | assert(popcount(Us == WHITE ? b << 4 : b >> 4) == popcount(b)); |
- | |
509 | - | ||
510 | // Secondly, add the squares which are attacked twice in that flank and |
- | |
511 | // which are not defended by our pawns. |
- | |
512 | b = (Us == WHITE ? b << 4 : b >> 4) |
- | |
513 | | (b & attackedBy2[Them] & ~attackedBy[Us][PAWN]); |
- | |
514 | - | ||
515 | score -= CloseEnemies * popcount(b); |
- | |
516 | 488 | ||
517 | // Penalty when our king is on a pawnless flank |
489 | // Penalty when our king is on a pawnless flank |
518 | if (!(pos.pieces(PAWN) & |
490 | if (!(pos.pieces(PAWN) & kingFlank)) |
519 | score -= PawnlessFlank; |
491 | score -= PawnlessFlank; |
- | 492 | ||
- | 493 | // King tropism bonus, to anticipate slow motion attacks on our king |
|
- | 494 | score -= CloseEnemies * tropism; |
|
520 | 495 | ||
521 | if (T) |
496 | if (T) |
522 | Trace::add(KING, Us, score); |
497 | Trace::add(KING, Us, score); |
523 | 498 | ||
524 | return score; |
499 | return score; |
525 | } |
500 | } |
526 | 501 | ||
527 | 502 | ||
528 | // |
503 | // Evaluation::threats() assigns bonuses according to the types of the |
529 | // and the attacked pieces. |
504 | // attacking and the attacked pieces. |
530 | - | ||
531 | template<Tracing T> |
505 | template<Tracing T> template<Color Us> |
532 | Score Evaluation<T>:: |
506 | Score Evaluation<T>::threats() const { |
533 | 507 | ||
534 |
|
508 | constexpr Color Them = (Us == WHITE ? BLACK : WHITE); |
535 |
|
509 | constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); |
536 | const Direction Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); |
- | |
537 | const Direction Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); |
- | |
538 |
|
510 | constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); |
539 | 511 | ||
540 | Bitboard b, weak, defended, stronglyProtected, |
512 | Bitboard b, weak, defended, nonPawnEnemies, stronglyProtected, safe, restricted; |
541 | Score score = SCORE_ZERO; |
513 | Score score = SCORE_ZERO; |
542 | 514 | ||
543 | // Non-pawn enemies |
515 | // Non-pawn enemies |
544 |
|
516 | nonPawnEnemies = pos.pieces(Them) ^ pos.pieces(Them, PAWN); |
545 | 517 | ||
546 | if (weak) |
- | |
547 | { |
- | |
548 | b = pos.pieces(Us, PAWN) & ( ~attackedBy[Them][ALL_PIECES] |
- | |
549 | | attackedBy[Us][ALL_PIECES]); |
- | |
550 | - | ||
551 | safeThreats = (shift<Right>(b) | shift<Left>(b)) & weak; |
- | |
552 | - | ||
553 | score += ThreatBySafePawn * popcount(safeThreats); |
- | |
554 | } |
- | |
555 | - | ||
556 | // Squares strongly protected by the |
518 | // Squares strongly protected by the enemy, either because they defend the |
557 | // square with a pawn, or because they |
519 | // square with a pawn, or because they defend the square twice and we don't. |
558 | stronglyProtected = attackedBy[Them][PAWN] |
520 | stronglyProtected = attackedBy[Them][PAWN] |
559 | | (attackedBy2[Them] & ~attackedBy2[Us]); |
521 | | (attackedBy2[Them] & ~attackedBy2[Us]); |
560 | 522 | ||
561 | // Non-pawn enemies, strongly protected |
523 | // Non-pawn enemies, strongly protected |
562 | defended = (pos.pieces(Them) ^ pos.pieces(Them, PAWN)) |
- | |
563 |
|
524 | defended = nonPawnEnemies & stronglyProtected; |
564 | 525 | ||
565 | // Enemies not strongly protected and under our attack |
526 | // Enemies not strongly protected and under our attack |
566 | weak = pos.pieces(Them) |
- | |
567 | & ~stronglyProtected |
- | |
568 |
|
527 | weak = pos.pieces(Them) & ~stronglyProtected & attackedBy[Us][ALL_PIECES]; |
569 | 528 | ||
- | 529 | // Safe or protected squares |
|
- | 530 | safe = ~attackedBy[Them][ALL_PIECES] | attackedBy[Us][ALL_PIECES]; |
|
- | 531 | ||
570 | // |
532 | // Bonus according to the kind of attacking pieces |
571 | if (defended | weak) |
533 | if (defended | weak) |
572 | { |
534 | { |
573 | b = (defended | weak) & (attackedBy[Us][KNIGHT] | attackedBy[Us][BISHOP]); |
535 | b = (defended | weak) & (attackedBy[Us][KNIGHT] | attackedBy[Us][BISHOP]); |
574 | while (b) |
536 | while (b) |
575 | { |
537 | { |
Line 577... | Line 539... | ||
577 | score += ThreatByMinor[type_of(pos.piece_on(s))]; |
539 | score += ThreatByMinor[type_of(pos.piece_on(s))]; |
578 | if (type_of(pos.piece_on(s)) != PAWN) |
540 | if (type_of(pos.piece_on(s)) != PAWN) |
579 | score += ThreatByRank * (int)relative_rank(Them, s); |
541 | score += ThreatByRank * (int)relative_rank(Them, s); |
580 | } |
542 | } |
581 | 543 | ||
582 | b = |
544 | b = weak & attackedBy[Us][ROOK]; |
583 | while (b) |
545 | while (b) |
584 | { |
546 | { |
585 | Square s = pop_lsb(&b); |
547 | Square s = pop_lsb(&b); |
586 | score += ThreatByRook[type_of(pos.piece_on(s))]; |
548 | score += ThreatByRook[type_of(pos.piece_on(s))]; |
587 | if (type_of(pos.piece_on(s)) != PAWN) |
549 | if (type_of(pos.piece_on(s)) != PAWN) |
588 | score += ThreatByRank * (int)relative_rank(Them, s); |
550 | score += ThreatByRank * (int)relative_rank(Them, s); |
589 | } |
551 | } |
- | 552 | ||
- | 553 | if (weak & attackedBy[Us][KING]) |
|
- | 554 | score += ThreatByKing; |
|
590 | 555 | ||
591 | score += Hanging * popcount(weak & ~attackedBy[Them][ALL_PIECES]); |
556 | score += Hanging * popcount(weak & ~attackedBy[Them][ALL_PIECES]); |
592 | 557 | ||
593 | b = weak & attackedBy[ |
558 | b = weak & nonPawnEnemies & attackedBy[Them][ALL_PIECES]; |
594 | if (b) |
- | |
595 |
|
559 | score += Overload * popcount(b); |
596 | } |
560 | } |
597 | 561 | ||
- | 562 | // Bonus for restricting their piece moves |
|
- | 563 | restricted = attackedBy[Them][ALL_PIECES] |
|
- | 564 | & ~attackedBy[Them][PAWN] |
|
- | 565 | & ~attackedBy2[Them] |
|
- | 566 | & attackedBy[Us][ALL_PIECES]; |
|
- | 567 | score += RestrictedPiece * popcount(restricted); |
|
- | 568 | ||
598 | // Bonus for |
569 | // Bonus for enemy unopposed weak pawns |
599 | if (pos.pieces(Us, ROOK, QUEEN)) |
570 | if (pos.pieces(Us, ROOK, QUEEN)) |
600 | score += WeakUnopposedPawn * pe->weak_unopposed(Them); |
571 | score += WeakUnopposedPawn * pe->weak_unopposed(Them); |
601 | 572 | ||
602 | // Find squares where our pawns can push on the next move |
573 | // Find squares where our pawns can push on the next move |
603 | b = shift<Up>(pos.pieces(Us, PAWN)) & ~pos.pieces(); |
574 | b = shift<Up>(pos.pieces(Us, PAWN)) & ~pos.pieces(); |
604 | b |= shift<Up>(b & TRank3BB) & ~pos.pieces(); |
575 | b |= shift<Up>(b & TRank3BB) & ~pos.pieces(); |
605 | 576 | ||
606 | // Keep only the squares which are |
577 | // Keep only the squares which are relatively safe |
607 | b &= ~attackedBy[Them][PAWN] |
578 | b &= ~attackedBy[Them][PAWN] & safe; |
608 | & (attackedBy[Us][ALL_PIECES] | ~attackedBy[Them][ALL_PIECES]); |
- | |
609 | - | ||
610 | // Add a bonus for each new pawn threats from those squares |
- | |
611 | b = (shift<Left>(b) | shift<Right>(b)) |
- | |
612 | & pos.pieces(Them) |
- | |
613 | & ~attackedBy[Us][PAWN]; |
- | |
614 | 579 | ||
- | 580 | // Bonus for safe pawn threats on the next move |
|
- | 581 | b = pawn_attacks_bb<Us>(b) & pos.pieces(Them); |
|
615 | score += ThreatByPawnPush * popcount(b); |
582 | score += ThreatByPawnPush * popcount(b); |
616 | 583 | ||
617 | // |
584 | // Our safe or protected pawns |
618 |
|
585 | b = pos.pieces(Us, PAWN) & safe; |
619 | b = (attackedBy[Us][BISHOP] & attackedBy[Them][QUEEN_DIAGONAL]) |
- | |
620 | | (attackedBy[Us][ROOK ] & attackedBy[Them][QUEEN] & ~attackedBy[Them][QUEEN_DIAGONAL]); |
- | |
621 | 586 | ||
- | 587 | b = pawn_attacks_bb<Us>(b) & nonPawnEnemies; |
|
- | 588 | score += ThreatBySafePawn * popcount(b); |
|
- | 589 | ||
- | 590 | // Bonus for threats on the next moves against enemy queen |
|
- | 591 | if (pos.count<QUEEN>(Them) == 1) |
|
- | 592 | { |
|
- | 593 | Square s = pos.square<QUEEN>(Them); |
|
- | 594 | safe = mobilityArea[Us] & ~stronglyProtected; |
|
- | 595 | ||
- | 596 | b = attackedBy[Us][KNIGHT] & pos.attacks_from<KNIGHT>(s); |
|
- | 597 | ||
622 | score += |
598 | score += KnightOnQueen * popcount(b & safe); |
- | 599 | ||
- | 600 | b = (attackedBy[Us][BISHOP] & pos.attacks_from<BISHOP>(s)) |
|
- | 601 | | (attackedBy[Us][ROOK ] & pos.attacks_from<ROOK >(s)); |
|
- | 602 | ||
- | 603 | score += SliderOnQueen * popcount(b & safe & attackedBy2[Us]); |
|
- | 604 | } |
|
623 | 605 | ||
624 | if (T) |
606 | if (T) |
625 | Trace::add(THREAT, Us, score); |
607 | Trace::add(THREAT, Us, score); |
626 | 608 | ||
627 | return score; |
609 | return score; |
628 | } |
610 | } |
629 | 611 | ||
630 | // helper used by evaluate_passed_pawns to cap the distance |
- | |
631 | template<Tracing T> |
- | |
632 | int Evaluation<T>::king_distance(Color c, Square s) { |
- | |
633 | return std::min(distance(pos.square<KING>(c), s), 5); |
- | |
634 | } |
- | |
635 | - | ||
636 | // |
612 | // Evaluation::passed() evaluates the passed pawns and candidate passed |
637 | // pawns of the given color. |
613 | // pawns of the given color. |
638 | 614 | ||
639 | template<Tracing T> |
615 | template<Tracing T> template<Color Us> |
640 | Score Evaluation<T>:: |
616 | Score Evaluation<T>::passed() const { |
641 | 617 | ||
642 |
|
618 | constexpr Color Them = (Us == WHITE ? BLACK : WHITE); |
643 |
|
619 | constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); |
- | 620 | ||
- | 621 | auto king_proximity = [&](Color c, Square s) { |
|
- | 622 | return std::min(distance(pos.square<KING>(c), s), 5); |
|
- | 623 | }; |
|
644 | 624 | ||
645 | Bitboard b, bb, squaresToQueen, defendedSquares, unsafeSquares; |
625 | Bitboard b, bb, squaresToQueen, defendedSquares, unsafeSquares; |
646 | Score score = SCORE_ZERO; |
626 | Score score = SCORE_ZERO; |
647 | 627 | ||
648 | b = pe->passed_pawns(Us); |
628 | b = pe->passed_pawns(Us); |
Line 650... | Line 630... | ||
650 | while (b) |
630 | while (b) |
651 | { |
631 | { |
652 | Square s = pop_lsb(&b); |
632 | Square s = pop_lsb(&b); |
653 | 633 | ||
654 | assert(!(pos.pieces(Them, PAWN) & forward_file_bb(Us, s + Up))); |
634 | assert(!(pos.pieces(Them, PAWN) & forward_file_bb(Us, s + Up))); |
655 | - | ||
656 | bb = forward_file_bb(Us, s) & (attackedBy[Them][ALL_PIECES] | pos.pieces(Them)); |
- | |
657 | score -= HinderPassedPawn * popcount(bb); |
- | |
658 | 635 | ||
659 | int r = relative_rank(Us, s); |
636 | int r = relative_rank(Us, s); |
660 | int rr = RankFactor[r]; |
- | |
661 | 637 | ||
662 |
|
638 | Score bonus = PassedRank[r]; |
663 | 639 | ||
664 | if ( |
640 | if (r > RANK_3) |
665 | { |
641 | { |
- | 642 | int w = (r-2) * (r-2) + 2; |
|
666 | Square blockSq = s + Up; |
643 | Square blockSq = s + Up; |
667 | 644 | ||
668 | // Adjust bonus based on the king's proximity |
645 | // Adjust bonus based on the king's proximity |
- | 646 | bonus += make_score(0, ( king_proximity(Them, blockSq) * 5 |
|
669 |
|
647 | - king_proximity(Us, blockSq) * 2) * w); |
670 | 648 | ||
671 | // If blockSq is not the queening square then consider also a second push |
649 | // If blockSq is not the queening square then consider also a second push |
672 | if (r != RANK_7) |
650 | if (r != RANK_7) |
673 |
|
651 | bonus -= make_score(0, king_proximity(Us, blockSq + Up) * w); |
674 | 652 | ||
675 | // If the pawn is free to advance, then increase the bonus |
653 | // If the pawn is free to advance, then increase the bonus |
676 | if (pos.empty(blockSq)) |
654 | if (pos.empty(blockSq)) |
677 | { |
655 | { |
678 | // If there is a rook or queen attacking/defending the pawn from behind, |
656 | // If there is a rook or queen attacking/defending the pawn from behind, |
Line 688... | Line 666... | ||
688 | if (!(pos.pieces(Them) & bb)) |
666 | if (!(pos.pieces(Them) & bb)) |
689 | unsafeSquares &= attackedBy[Them][ALL_PIECES] | pos.pieces(Them); |
667 | unsafeSquares &= attackedBy[Them][ALL_PIECES] | pos.pieces(Them); |
690 | 668 | ||
691 | // If there aren't any enemy attacks, assign a big bonus. Otherwise |
669 | // If there aren't any enemy attacks, assign a big bonus. Otherwise |
692 | // assign a smaller bonus if the block square isn't attacked. |
670 | // assign a smaller bonus if the block square isn't attacked. |
693 | int k = !unsafeSquares ? |
671 | int k = !unsafeSquares ? 20 : !(unsafeSquares & blockSq) ? 9 : 0; |
694 | 672 | ||
695 | // If the path to the queen is fully defended, assign a big bonus. |
673 | // If the path to the queen is fully defended, assign a big bonus. |
696 | // Otherwise assign a smaller bonus if the block square is defended. |
674 | // Otherwise assign a smaller bonus if the block square is defended. |
697 | if (defendedSquares == squaresToQueen) |
675 | if (defendedSquares == squaresToQueen) |
698 | k += 6; |
676 | k += 6; |
699 | 677 | ||
700 | else if (defendedSquares & blockSq) |
678 | else if (defendedSquares & blockSq) |
701 | k += 4; |
679 | k += 4; |
702 | 680 | ||
703 |
|
681 | bonus += make_score(k * w, k * w); |
704 | } |
682 | } |
705 | else if (pos.pieces(Us) & blockSq) |
- | |
706 | mbonus += rr + r * 2, ebonus += rr + r * 2; |
- | |
707 | } // |
683 | } // rank > RANK_3 |
708 | 684 | ||
709 | // Scale down bonus for candidate passers which need more than one |
685 | // Scale down bonus for candidate passers which need more than one |
710 | // pawn push to become |
686 | // pawn push to become passed, or have a pawn in front of them. |
- | 687 | if ( !pos.pawn_passed(Us, s + Up) |
|
711 |
|
688 | || (pos.pieces(PAWN) & forward_file_bb(Us, s))) |
712 |
|
689 | bonus = bonus / 2; |
713 | 690 | ||
714 | score += |
691 | score += bonus + PassedFile[file_of(s)]; |
715 | } |
692 | } |
716 | 693 | ||
717 | if (T) |
694 | if (T) |
718 | Trace::add(PASSED, Us, score); |
695 | Trace::add(PASSED, Us, score); |
719 | 696 | ||
720 | return score; |
697 | return score; |
721 | } |
698 | } |
722 | 699 | ||
723 | 700 | ||
724 | // |
701 | // Evaluation::space() computes the space evaluation for a given side. The |
725 | // space evaluation is a simple bonus based on the number of safe squares |
702 | // space evaluation is a simple bonus based on the number of safe squares |
726 | // available for minor pieces on the central four files on ranks 2--4. Safe |
703 | // available for minor pieces on the central four files on ranks 2--4. Safe |
727 | // squares one, two or three squares behind a friendly pawn are counted |
704 | // squares one, two or three squares behind a friendly pawn are counted |
728 | // twice. Finally, the space bonus is multiplied by a weight. The aim is to |
705 | // twice. Finally, the space bonus is multiplied by a weight. The aim is to |
729 | // improve play on game opening. |
706 | // improve play on game opening. |
730 | 707 | ||
731 | template<Tracing T> |
708 | template<Tracing T> template<Color Us> |
732 | Score Evaluation<T>:: |
709 | Score Evaluation<T>::space() const { |
- | 710 | ||
- | 711 | if (pos.non_pawn_material() < SpaceThreshold) |
|
- | 712 | return SCORE_ZERO; |
|
733 | 713 | ||
734 |
|
714 | constexpr Color Them = (Us == WHITE ? BLACK : WHITE); |
735 |
|
715 | constexpr Bitboard SpaceMask = |
736 | Us == WHITE ? CenterFiles & (Rank2BB | Rank3BB | Rank4BB) |
716 | Us == WHITE ? CenterFiles & (Rank2BB | Rank3BB | Rank4BB) |
737 | : CenterFiles & (Rank7BB | Rank6BB | Rank5BB); |
717 | : CenterFiles & (Rank7BB | Rank6BB | Rank5BB); |
738 | 718 | ||
739 | // Find the |
719 | // Find the available squares for our pieces inside the area defined by SpaceMask |
740 | // SpaceMask. A square is unsafe if it is attacked by an enemy |
- | |
741 | // pawn, or if it is undefended and attacked by an enemy piece. |
- | |
742 | Bitboard safe = SpaceMask |
720 | Bitboard safe = SpaceMask |
743 | & ~pos.pieces(Us, PAWN) |
721 | & ~pos.pieces(Us, PAWN) |
744 | & ~attackedBy[Them][PAWN] |
722 | & ~attackedBy[Them][PAWN]; |
745 | & (attackedBy[Us][ALL_PIECES] | ~attackedBy[Them][ALL_PIECES]); |
- | |
746 | 723 | ||
747 | // Find all squares which are at most three squares behind some friendly pawn |
724 | // Find all squares which are at most three squares behind some friendly pawn |
748 | Bitboard behind = pos.pieces(Us, PAWN); |
725 | Bitboard behind = pos.pieces(Us, PAWN); |
749 | behind |= (Us == WHITE ? behind >> 8 : behind << 8); |
726 | behind |= (Us == WHITE ? behind >> 8 : behind << 8); |
750 | behind |= (Us == WHITE ? behind >> 16 : behind << 16); |
727 | behind |= (Us == WHITE ? behind >> 16 : behind << 16); |
751 | 728 | ||
752 | // Since SpaceMask[Us] is fully on our half of the board... |
- | |
753 | assert(unsigned(safe >> (Us == WHITE ? 32 : 0)) == 0); |
- | |
754 | - | ||
755 | // ...count safe + (behind & safe) with a single popcount. |
- | |
756 | int bonus = popcount( |
729 | int bonus = popcount(safe) + popcount(behind & safe); |
757 | int weight = pos.count<ALL_PIECES>(Us) - 2 * pe->open_files(); |
730 | int weight = pos.count<ALL_PIECES>(Us) - 2 * pe->open_files(); |
758 | 731 | ||
759 |
|
732 | Score score = make_score(bonus * weight * weight / 16, 0); |
- | 733 | ||
- | 734 | if (T) |
|
- | 735 | Trace::add(SPACE, Us, score); |
|
- | 736 | ||
- | 737 | return score; |
|
760 | } |
738 | } |
761 | 739 | ||
762 | 740 | ||
763 | // |
741 | // Evaluation::initiative() computes the initiative correction value |
764 | // |
742 | // for the position. It is a second order bonus/malus based on the |
765 | // status of the players. |
743 | // known attacking/defending status of the players. |
766 | 744 | ||
767 | template<Tracing T> |
745 | template<Tracing T> |
768 | Score Evaluation<T>:: |
746 | Score Evaluation<T>::initiative(Value eg) const { |
769 | 747 | ||
770 | int |
748 | int outflanking = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK)) |
771 |
|
749 | - distance<Rank>(pos.square<KING>(WHITE), pos.square<KING>(BLACK)); |
- | 750 | ||
- | 751 | bool pawnsOnBothFlanks = (pos.pieces(PAWN) & QueenSide) |
|
772 |
|
752 | && (pos.pieces(PAWN) & KingSide); |
773 | 753 | ||
774 | // Compute the initiative bonus for the attacking side |
754 | // Compute the initiative bonus for the attacking side |
- | 755 | int complexity = 8 * pe->pawn_asymmetry() |
|
775 |
|
756 | + 12 * pos.count<PAWN>() |
- | 757 | + 12 * outflanking |
|
- | 758 | + 16 * pawnsOnBothFlanks |
|
- | 759 | + 48 * !pos.non_pawn_material() |
|
- | 760 | -118 ; |
|
776 | 761 | ||
777 | // Now apply the bonus: note that we find the attacking side by extracting |
762 | // Now apply the bonus: note that we find the attacking side by extracting |
778 | // the sign of the endgame value, and that we carefully cap the bonus so |
763 | // the sign of the endgame value, and that we carefully cap the bonus so |
779 | // that the endgame score will never change sign after the bonus. |
764 | // that the endgame score will never change sign after the bonus. |
780 | int v = ((eg > 0) - (eg < 0)) * std::max( |
765 | int v = ((eg > 0) - (eg < 0)) * std::max(complexity, -abs(eg)); |
781 | 766 | ||
782 | if (T) |
767 | if (T) |
783 | Trace::add(INITIATIVE, make_score(0, v)); |
768 | Trace::add(INITIATIVE, make_score(0, v)); |
784 | 769 | ||
785 | return make_score(0, v); |
770 | return make_score(0, v); |
786 | } |
771 | } |
787 | 772 | ||
788 | 773 | ||
789 | // |
774 | // Evaluation::scale_factor() computes the scale factor for the winning side |
790 | 775 | ||
791 | template<Tracing T> |
776 | template<Tracing T> |
792 | ScaleFactor Evaluation<T>:: |
777 | ScaleFactor Evaluation<T>::scale_factor(Value eg) const { |
793 | 778 | ||
794 | Color strongSide = eg > VALUE_DRAW ? WHITE : BLACK; |
779 | Color strongSide = eg > VALUE_DRAW ? WHITE : BLACK; |
795 |
|
780 | int sf = me->scale_factor(pos, strongSide); |
796 | 781 | ||
797 | // If |
782 | // If scale is not already specific, scale down the endgame via general heuristics |
798 | // types of endgames, and use a lower scale for those. |
- | |
799 | if (sf == SCALE_FACTOR_NORMAL |
783 | if (sf == SCALE_FACTOR_NORMAL) |
800 | { |
784 | { |
801 | if (pos.opposite_bishops( |
785 | if ( pos.opposite_bishops() |
802 | { |
- | |
803 | // Endgame with opposite-colored bishops and no other pieces (ignoring pawns) |
- | |
804 |
|
786 | && pos.non_pawn_material(WHITE) == BishopValueMg |
805 |
|
787 | && pos.non_pawn_material(BLACK) == BishopValueMg) |
806 |
|
788 | sf = 8 + 4 * pe->pawn_asymmetry(); |
- | 789 | else |
|
807 |
|
790 | sf = std::min(40 + (pos.opposite_bishops() ? 2 : 7) * pos.count<PAWN>(strongSide), sf); |
808 | 791 | ||
809 | // Endgame with opposite-colored bishops, but also other pieces. Still |
- | |
810 | // a bit drawish, but not as drawish as with only the two bishops. |
- | |
811 | return ScaleFactor(46); |
- | |
812 | } |
- | |
813 | // Endings where weaker side can place his king in front of the opponent's |
- | |
814 | // pawns are drawish. |
- | |
815 | else if ( abs(eg) <= BishopValueEg |
- | |
816 | && pos.count<PAWN>(strongSide) <= 2 |
- | |
817 | && !pos.pawn_passed(~strongSide, pos.square<KING>(~strongSide))) |
- | |
818 | return ScaleFactor(37 + 7 * pos.count<PAWN>(strongSide)); |
- | |
819 | } |
792 | } |
820 | 793 | ||
821 | return sf; |
794 | return ScaleFactor(sf); |
822 | } |
795 | } |
823 | 796 | ||
824 | 797 | ||
825 | // value() is the main function of the class. It computes the various |
798 | // Evaluation::value() is the main function of the class. It computes the various |
826 | // the evaluation and returns the value of the position from the point |
799 | // parts of the evaluation and returns the value of the position from the point |
827 | // of the side to move. |
800 | // of view of the side to move. |
828 | 801 | ||
829 | template<Tracing T> |
802 | template<Tracing T> |
830 | Value Evaluation<T>::value() { |
803 | Value Evaluation<T>::value() { |
831 | 804 | ||
832 | assert(!pos.checkers()); |
805 | assert(!pos.checkers()); |
Line 840... | Line 813... | ||
840 | return me->evaluate(pos); |
813 | return me->evaluate(pos); |
841 | 814 | ||
842 | // Initialize score by reading the incrementally updated scores included in |
815 | // Initialize score by reading the incrementally updated scores included in |
843 | // the position object (material + piece square tables) and the material |
816 | // the position object (material + piece square tables) and the material |
844 | // imbalance. Score is computed internally from the white point of view. |
817 | // imbalance. Score is computed internally from the white point of view. |
845 | Score score = pos.psq_score() + me->imbalance() + |
818 | Score score = pos.psq_score() + me->imbalance() + pos.this_thread()->contempt; |
846 | 819 | ||
847 | // Probe the pawn hash table |
820 | // Probe the pawn hash table |
848 | pe = Pawns::probe(pos); |
821 | pe = Pawns::probe(pos); |
849 | score += pe-> |
822 | score += pe->pawn_score(WHITE) - pe->pawn_score(BLACK); |
850 | 823 | ||
851 | // Early exit if score is high |
824 | // Early exit if score is high |
852 | Value v = (mg_value(score) + eg_value(score)) / 2; |
825 | Value v = (mg_value(score) + eg_value(score)) / 2; |
853 | if (abs(v) > LazyThreshold) |
826 | if (abs(v) > LazyThreshold) |
854 | return pos.side_to_move() == WHITE ? v : -v; |
827 | return pos.side_to_move() == WHITE ? v : -v; |
Line 856... | Line 829... | ||
856 | // Main evaluation begins here |
829 | // Main evaluation begins here |
857 | 830 | ||
858 | initialize<WHITE>(); |
831 | initialize<WHITE>(); |
859 | initialize<BLACK>(); |
832 | initialize<BLACK>(); |
860 | 833 | ||
- | 834 | // Pieces should be evaluated first (populate attack tables) |
|
861 | score += |
835 | score += pieces<WHITE, KNIGHT>() - pieces<BLACK, KNIGHT>() |
862 |
|
836 | + pieces<WHITE, BISHOP>() - pieces<BLACK, BISHOP>() |
863 |
|
837 | + pieces<WHITE, ROOK >() - pieces<BLACK, ROOK >() |
864 |
|
838 | + pieces<WHITE, QUEEN >() - pieces<BLACK, QUEEN >(); |
865 | 839 | ||
866 | score += mobility[WHITE] - mobility[BLACK]; |
840 | score += mobility[WHITE] - mobility[BLACK]; |
867 | 841 | ||
868 | score += |
842 | score += king< WHITE>() - king< BLACK>() |
- | 843 | + threats<WHITE>() - threats<BLACK>() |
|
- | 844 | + passed< WHITE>() - passed< BLACK>() |
|
869 | - |
845 | + space< WHITE>() - space< BLACK>(); |
870 | 846 | ||
871 | score += evaluate_threats<WHITE>() |
- | |
872 | - evaluate_threats<BLACK>(); |
- | |
873 | - | ||
874 | score += evaluate_passed_pawns<WHITE>() |
- | |
875 | - evaluate_passed_pawns<BLACK>(); |
- | |
876 | - | ||
877 | if (pos.non_pawn_material() >= SpaceThreshold) |
- | |
878 | score += evaluate_space<WHITE>() |
- | |
879 | - evaluate_space<BLACK>(); |
- | |
880 | - | ||
881 | score += |
847 | score += initiative(eg_value(score)); |
882 | 848 | ||
883 | // Interpolate between a middlegame and a (scaled by 'sf') endgame score |
849 | // Interpolate between a middlegame and a (scaled by 'sf') endgame score |
884 | ScaleFactor sf = |
850 | ScaleFactor sf = scale_factor(eg_value(score)); |
885 | v = mg_value(score) * int(me->game_phase()) |
851 | v = mg_value(score) * int(me->game_phase()) |
886 | + eg_value(score) * int(PHASE_MIDGAME - me->game_phase()) * sf / SCALE_FACTOR_NORMAL; |
852 | + eg_value(score) * int(PHASE_MIDGAME - me->game_phase()) * sf / SCALE_FACTOR_NORMAL; |
887 | 853 | ||
888 | v /= int(PHASE_MIDGAME); |
854 | v /= int(PHASE_MIDGAME); |
889 | 855 | ||
890 | // In case of tracing add all remaining individual evaluation terms |
856 | // In case of tracing add all remaining individual evaluation terms |
891 | if (T) |
857 | if (T) |
892 | { |
858 | { |
893 | Trace::add(MATERIAL, pos.psq_score()); |
859 | Trace::add(MATERIAL, pos.psq_score()); |
894 | Trace::add(IMBALANCE, me->imbalance()); |
860 | Trace::add(IMBALANCE, me->imbalance()); |
895 | Trace::add(PAWN, pe-> |
861 | Trace::add(PAWN, pe->pawn_score(WHITE), pe->pawn_score(BLACK)); |
896 | Trace::add(MOBILITY, mobility[WHITE], mobility[BLACK]); |
862 | Trace::add(MOBILITY, mobility[WHITE], mobility[BLACK]); |
897 | if (pos.non_pawn_material() >= SpaceThreshold) |
- | |
898 | Trace::add(SPACE, evaluate_space<WHITE>() |
- | |
899 | , evaluate_space<BLACK>()); |
- | |
900 | Trace::add(TOTAL, score); |
863 | Trace::add(TOTAL, score); |
901 | } |
864 | } |
902 | 865 | ||
903 | return pos.side_to_move() == WHITE ? v : -v |
866 | return (pos.side_to_move() == WHITE ? v : -v) // Side to move point of view |
- | 867 | + Eval::Tempo; |
|
904 | } |
868 | } |
905 | 869 | ||
906 | } // namespace |
870 | } // namespace |
907 | 871 | ||
908 | Score Eval::Contempt = SCORE_ZERO; |
- | |
909 | 872 | ||
910 | /// evaluate() is the evaluator for the outer world. It returns a static |
873 | /// evaluate() is the evaluator for the outer world. It returns a static |
911 | /// of the position from the point of view of the side to move. |
874 | /// evaluation of the position from the point of view of the side to move. |
912 | 875 | ||
913 | Value Eval::evaluate(const Position& pos) |
876 | Value Eval::evaluate(const Position& pos) { |
914 | { |
- | |
915 |
|
877 | return Evaluation<NO_TRACE>(pos).value(); |
916 | } |
878 | } |
- | 879 | ||
917 | 880 | ||
918 | /// trace() is like evaluate(), but instead of returning a value, it returns |
881 | /// trace() is like evaluate(), but instead of returning a value, it returns |
919 | /// a string (suitable for outputting to stdout) that contains the detailed |
882 | /// a string (suitable for outputting to stdout) that contains the detailed |
920 | /// descriptions and values of each evaluation term. Useful for debugging. |
883 | /// descriptions and values of each evaluation term. Useful for debugging. |
921 | 884 | ||
922 | std::string Eval::trace(const Position& pos) { |
885 | std::string Eval::trace(const Position& pos) { |
923 | 886 | ||
924 | std::memset(scores, 0, sizeof(scores)); |
887 | std::memset(scores, 0, sizeof(scores)); |
925 | 888 | ||
- | 889 | pos.this_thread()->contempt = SCORE_ZERO; // Reset any dynamic contempt |
|
- | 890 | ||
926 | Value v = Evaluation<TRACE>(pos).value() |
891 | Value v = Evaluation<TRACE>(pos).value(); |
- | 892 | ||
927 | v = pos.side_to_move() == WHITE ? v : -v; // |
893 | v = pos.side_to_move() == WHITE ? v : -v; // Trace scores are from white's point of view |
928 | 894 | ||
929 | std::stringstream ss; |
895 | std::stringstream ss; |
930 | ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2) |
896 | ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2) |
931 | << " |
897 | << " Term | White | Black | Total \n" |
932 | << " |
898 | << " | MG EG | MG EG | MG EG \n" |
933 | << " |
899 | << " ------------+-------------+-------------+------------\n" |
934 | << " |
900 | << " Material | " << Term(MATERIAL) |
935 | << " |
901 | << " Imbalance | " << Term(IMBALANCE) |
- | 902 | << " Initiative | " << Term(INITIATIVE) |
|
936 | << " |
903 | << " Pawns | " << Term(PAWN) |
937 | << " |
904 | << " Knights | " << Term(KNIGHT) |
938 | << " |
905 | << " Bishops | " << Term(BISHOP) |
939 | << " |
906 | << " Rooks | " << Term(ROOK) |
940 | << " |
907 | << " Queens | " << Term(QUEEN) |
941 | << " |
908 | << " Mobility | " << Term(MOBILITY) |
942 | << " |
909 | << " King safety | " << Term(KING) |
943 | << " |
910 | << " Threats | " << Term(THREAT) |
944 | << " Passed |
911 | << " Passed | " << Term(PASSED) |
945 | << " |
912 | << " Space | " << Term(SPACE) |
946 | << " Initiative | " << Term(INITIATIVE) |
- | |
947 | << " |
913 | << " ------------+-------------+-------------+------------\n" |
948 | << " |
914 | << " Total | " << Term(TOTAL); |
949 | 915 | ||
950 | ss << "\nTotal |
916 | ss << "\nTotal evaluation: " << to_cp(v) << " (white side)\n"; |
951 | 917 | ||
952 | return ss.str(); |
918 | return ss.str(); |
953 | } |
919 | } |