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| 22 | #include <cassert> | 
            22 | #include <cassert> | 
          
| 23 | #include <cstring>   // For std::memset | 
            23 | #include <cstring>   // For std::memset | 
          
| 24 | #include <iomanip> | 
            24 | #include <iomanip> | 
          
| 25 | #include <sstream> | 
            25 | #include <sstream> | 
          
| 26 | 26 | ||
| 27 | #include " | 
            27 | #include "bitboard.h" | 
          
| 28 | #include "evaluate.h" | 
            28 | #include "evaluate.h" | 
          
| 29 | #include "material.h" | 
            29 | #include "material.h" | 
          
| 30 | #include "pawns.h" | 
            30 | #include "pawns.h" | 
          
| 31 | 31 | ||
| 32 | namespace {  | 
            32 | namespace {  | 
          
| Line 74... | Line 74... | ||
| 74 | struct EvalInfo {  | 
            74 | struct EvalInfo {  | 
          
| 75 | 75 | ||
| 76 |     // attackedBy[color][piece type] is a bitboard representing all squares | 
            76 |     // attackedBy[color][piece type] is a bitboard representing all squares | 
          
| 77 |     // attacked by a given color and piece type (can be also ALL_PIECES). | 
            77 |     // attacked by a given color and piece type (can be also ALL_PIECES). | 
          
| 78 | Bitboard attackedBy[COLOR_NB][PIECE_TYPE_NB];  | 
            78 | Bitboard attackedBy[COLOR_NB][PIECE_TYPE_NB];  | 
          
| - | 79 | ||
| - | 80 |     // attackedBy2[color] are the squares attacked by 2 pieces of a given color, | 
          |
| - | 81 |     // possibly via x-ray or by one pawn and one piece. Diagonal x-ray through | 
          |
| - | 82 |     // pawn or squares attacked by 2 pawns are not explicitly added. | 
          |
| - | 83 | Bitboard attackedBy2[COLOR_NB];  | 
          |
| 79 | 84 | ||
| 80 |     // kingRing[color] is the zone around the king which is considered | 
            85 |     // kingRing[color] is the zone around the king which is considered | 
          
| 81 |     // by the king safety evaluation. This consists of the squares directly | 
            86 |     // by the king safety evaluation. This consists of the squares directly | 
          
| 82 |     // adjacent to the king, and the three (or two, for a king on an edge file) | 
            87 |     // adjacent to the king, and the three (or two, for a king on an edge file) | 
          
| 83 |     // squares two ranks in front of the king. For instance, if black's king | 
            88 |     // squares two ranks in front of the king. For instance, if black's king | 
          
| Line 112... | Line 117... | ||
| 112 | 117 | ||
| 113 |   // MobilityBonus[PieceType][attacked] contains bonuses for middle and end | 
            118 |   // MobilityBonus[PieceType][attacked] contains bonuses for middle and end | 
          
| 114 |   // game, indexed by piece type and number of attacked squares in the MobilityArea. | 
            119 |   // game, indexed by piece type and number of attacked squares in the MobilityArea. | 
          
| 115 | const Score MobilityBonus[][32] = {  | 
            120 | const Score MobilityBonus[][32] = {  | 
          
| 116 | {}, {},  | 
            121 | {}, {},  | 
          
| 117 | { S(-75,-76), S(-56,-54), S(-  | 
            122 | { S(-75,-76), S(-56,-54), S( -9,-26), S( -2,-10), S( 6, 5), S( 15, 11), // Knights  | 
          
| 118 | S( 22, 26), S( 30, 28), S( 36, 29) },  | 
            123 | S( 22, 26), S( 30, 28), S( 36, 29) },  | 
          
| 119 | { S(-48,-58), S(-21,-19), S( 16, -2), S( 26, 12), S( 37, 22), S( 51, 42), // Bishops  | 
            124 | { S(-48,-58), S(-21,-19), S( 16, -2), S( 26, 12), S( 37, 22), S( 51, 42), // Bishops  | 
          
| 120 | S( 54, 54), S( 63, 58), S( 65, 63), S( 71, 70), S( 79, 74), S( 81, 86),  | 
            125 | S( 54, 54), S( 63, 58), S( 65, 63), S( 71, 70), S( 79, 74), S( 81, 86),  | 
          
| 121 | S( 92, 90), S( 97, 94) },  | 
            126 | S( 92, 90), S( 97, 94) },  | 
          
| 122 | { S(-56,-78), S(-25,-18), S(-11, 26), S( -5, 55), S( -4, 70), S( -1, 81), // Rooks  | 
            127 | { S(-56,-78), S(-25,-18), S(-11, 26), S( -5, 55), S( -4, 70), S( -1, 81), // Rooks  | 
          
| Line 130... | Line 135... | ||
| 130 | };  | 
            135 | };  | 
          
| 131 | 136 | ||
| 132 |   // Outpost[knight/bishop][supported by pawn] contains bonuses for knights and | 
            137 |   // Outpost[knight/bishop][supported by pawn] contains bonuses for knights and | 
          
| 133 |   // bishops outposts, bigger if outpost piece is supported by a pawn. | 
            138 |   // bishops outposts, bigger if outpost piece is supported by a pawn. | 
          
| 134 | const Score Outpost[][2] = {  | 
            139 | const Score Outpost[][2] = {  | 
          
| 135 | { S(  | 
            140 | { S(43,11), S(65,20) }, // Knights  | 
          
| 136 | { S(  | 
            141 | { S(20, 3), S(29, 8) } // Bishops  | 
          
| 137 | };  | 
            142 | };  | 
          
| 138 | 143 | ||
| 139 |   // ReachableOutpost[knight/bishop][supported by pawn] contains bonuses for | 
            144 |   // ReachableOutpost[knight/bishop][supported by pawn] contains bonuses for | 
          
| 140 |   // knights and bishops which can reach an outpost square in one move, bigger | 
            145 |   // knights and bishops which can reach an outpost square in one move, bigger | 
          
| 141 |   // if outpost square is supported by a pawn. | 
            146 |   // if outpost square is supported by a pawn. | 
          
| 142 | const Score ReachableOutpost[][2] = {  | 
            147 | const Score ReachableOutpost[][2] = {  | 
          
| 143 | { S(21, 5), S(  | 
            148 | { S(21, 5), S(35, 8) }, // Knights  | 
          
| 144 | { S( 8,  | 
            149 | { S( 8, 0), S(14, 4) } // Bishops  | 
          
| 145 | };  | 
            150 | };  | 
          
| 146 | 151 | ||
| 147 |   // RookOnFile[semiopen/open] contains bonuses for each rook when there is no | 
            152 |   // RookOnFile[semiopen/open] contains bonuses for each rook when there is no | 
          
| 148 |   // friendly pawn on the rook file. | 
            153 |   // friendly pawn on the rook file. | 
          
| 149 | const Score RookOnFile[2] = { S(  | 
            154 | const Score RookOnFile[2] = { S(20, 7), S(45, 20) };  | 
          
| 150 | 155 | ||
| 151 |   // ThreatBySafePawn[PieceType] contains bonuses according to which piece | 
            156 |   // ThreatBySafePawn[PieceType] contains bonuses according to which piece | 
          
| 152 |   // type is attacked by a pawn which is protected or is not attacked. | 
            157 |   // type is attacked by a pawn which is protected or is not attacked. | 
          
| 153 | const Score ThreatBySafePawn[PIECE_TYPE_NB] = {  | 
            158 | const Score ThreatBySafePawn[PIECE_TYPE_NB] = {  | 
          
| 154 | S(0, 0), S(0, 0), S(176, 139), S(131, 127), S(217, 218), S(203, 215)  | 
            159 | S(0, 0), S(0, 0), S(176, 139), S(131, 127), S(217, 218), S(203, 215)  | 
          
| - | 160 | };  | 
          |
| 155 | 161 | ||
| 156 |   // Threat[by minor/by rook][attacked PieceType] contains | 
            162 |   // Threat[by minor/by rook][attacked PieceType] contains | 
          
| 157 |   // bonuses according to which piece type attacks which one. | 
            163 |   // bonuses according to which piece type attacks which one. | 
          
| 158 |   // Attacks on lesser pieces which are pawn-defended are not considered. | 
            164 |   // Attacks on lesser pieces which are pawn-defended are not considered. | 
          
| 159 | const Score Threat[][PIECE_TYPE_NB] = {  | 
            165 | const Score Threat[][PIECE_TYPE_NB] = {  | 
          
| Line 166... | Line 172... | ||
| 166 | const Score ThreatByKing[2] = { S(3, 62), S(9, 138) };  | 
            172 | const Score ThreatByKing[2] = { S(3, 62), S(9, 138) };  | 
          
| 167 | 173 | ||
| 168 |   // Passed[mg/eg][Rank] contains midgame and endgame bonuses for passed pawns. | 
            174 |   // Passed[mg/eg][Rank] contains midgame and endgame bonuses for passed pawns. | 
          
| 169 |   // We don't use a Score because we process the two components independently. | 
            175 |   // We don't use a Score because we process the two components independently. | 
          
| 170 | const Value Passed[][RANK_NB] = {  | 
            176 | const Value Passed[][RANK_NB] = {  | 
          
| 171 | { V(  | 
            177 | { V(5), V( 5), V(31), V(73), V(166), V(252) },  | 
          
| 172 | { V(7), V(14), V(38), V(  | 
            178 | { V(7), V(14), V(38), V(73), V(166), V(252) }  | 
          
| 173 | };  | 
            179 | };  | 
          
| 174 | 180 | ||
| 175 |   // PassedFile[File] contains a bonus according to the file of a passed pawn | 
            181 |   // PassedFile[File] contains a bonus according to the file of a passed pawn | 
          
| 176 | const Score PassedFile[FILE_NB] = {  | 
            182 | const Score PassedFile[FILE_NB] = {  | 
          
| 177 | S( 9, 10), S( 2, 10), S( 1, -8), S(-20,-12),  | 
            183 | S( 9, 10), S( 2, 10), S( 1, -8), S(-20,-12),  | 
          
| Line 179... | Line 185... | ||
| 179 | };  | 
            185 | };  | 
          
| 180 | 186 | ||
| 181 |   // Assorted bonuses and penalties used by evaluation | 
            187 |   // Assorted bonuses and penalties used by evaluation | 
          
| 182 | const Score MinorBehindPawn = S(16, 0);  | 
            188 | const Score MinorBehindPawn = S(16, 0);  | 
          
| 183 | const Score BishopPawns = S( 8, 12);  | 
            189 | const Score BishopPawns = S( 8, 12);  | 
          
| 184 | const Score RookOnPawn = S(  | 
            190 | const Score RookOnPawn = S( 8, 24);  | 
          
| 185 | const Score TrappedRook = S(92, 0);  | 
            191 | const Score TrappedRook = S(92, 0);  | 
          
| - | 192 | const Score CloseEnemies = S( 7, 0);  | 
          |
| 186 | const Score  | 
            193 | const Score SafeCheck = S(20, 20);  | 
          
| - | 194 | const Score OtherCheck = S(10, 10);  | 
          |
| 187 | const Score ThreatByHangingPawn = S(  | 
            195 | const Score ThreatByHangingPawn = S(71, 61);  | 
          
| - | 196 | const Score LooseEnemies = S( 0, 25);  | 
          |
| - | 197 | const Score WeakQueen = S(35, 0);  | 
          |
| 188 | const Score Hanging = S(48,  | 
            198 | const Score Hanging = S(48, 27);  | 
          
| 189 | const Score ThreatByPawnPush = S(  | 
            199 | const Score ThreatByPawnPush = S(38, 22);  | 
          
| 190 | const Score Unstoppable = S( 0, 20);  | 
            200 | const Score Unstoppable = S( 0, 20);  | 
          
| - | 201 | const Score PawnlessFlank = S(20, 80);  | 
          |
| - | 202 | const Score HinderPassedPawn = S( 7, 0);  | 
          |
| 191 | 203 | ||
| 192 |   // Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by | 
            204 |   // Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by | 
          
| 193 |   // a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only | 
            205 |   // a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only | 
          
| 194 |   // happen in Chess960 games. | 
            206 |   // happen in Chess960 games. | 
          
| 195 | const Score TrappedBishopA1H1 = S(50, 50);  | 
            207 | const Score TrappedBishopA1H1 = S(50, 50);  | 
          
| 196 | 208 | ||
| 197 |   #undef S | 
            209 |   #undef S | 
          
| 198 |   #undef V | 
            210 |   #undef V | 
          
| 199 | - | ||
| 200 |   // King danger constants and variables. The king danger scores are looked-up | 
            - | |
| 201 |   // in KingDanger[]. Various little "meta-bonuses" measuring the strength | 
            - | |
| 202 |   // of the enemy attack are added up into an integer, which is used as an | 
            - | |
| 203 |   // index to KingDanger[]. | 
            - | |
| 204 | Score KingDanger[512];  | 
            - | |
| 205 | 211 | ||
| 206 |   // KingAttackWeights[PieceType] contains king attack weights by piece type | 
            212 |   // KingAttackWeights[PieceType] contains king attack weights by piece type | 
          
| 207 | const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0,  | 
            213 | const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 78, 56, 45, 11 };  | 
          
| 208 | 214 | ||
| 209 |   // Penalties for enemy's safe checks | 
            215 |   // Penalties for enemy's safe checks | 
          
| 210 | const int QueenContactCheck =  | 
            216 | const int QueenContactCheck = 997;  | 
          
| 211 | const int QueenCheck =  | 
            217 | const int QueenCheck = 695;  | 
          
| 212 | const int RookCheck =  | 
            218 | const int RookCheck = 638;  | 
          
| 213 | const int BishopCheck =  | 
            219 | const int BishopCheck = 538;  | 
          
| 214 | const int KnightCheck =  | 
            220 | const int KnightCheck = 874;  | 
          
| 215 | 221 | ||
| 216 | 222 | ||
| 217 |   // eval_init() initializes king and attack bitboards for a given color | 
            223 |   // eval_init() initializes king and attack bitboards for a given color | 
          
| 218 |   // adding pawn attacks. To be done at the beginning of the evaluation. | 
            224 |   // adding pawn attacks. To be done at the beginning of the evaluation. | 
          
| 219 | 225 | ||
| 220 | template<Color Us>  | 
            226 | template<Color Us>  | 
          
| 221 | void eval_init(const Position& pos, EvalInfo& ei) {  | 
            227 | void eval_init(const Position& pos, EvalInfo& ei) {  | 
          
| 222 | 228 | ||
| 223 | const Color Them = (Us == WHITE ? BLACK  | 
            229 | const Color Them = (Us == WHITE ? BLACK : WHITE);  | 
          
| 224 | const Square Down = (Us == WHITE ?  | 
            230 | const Square Down = (Us == WHITE ? SOUTH : NORTH);  | 
          
| 225 | 231 | ||
| 226 | ei.pinnedPieces[Us] = pos.pinned_pieces(Us);  | 
            232 | ei.pinnedPieces[Us] = pos.pinned_pieces(Us);  | 
          
| 227 | Bitboard b = ei.attackedBy[Them][KING]  | 
            233 | Bitboard b = ei.attackedBy[Them][KING];  | 
          
| 228 | ei.attackedBy[Them][ALL_PIECES] |= b;  | 
            234 | ei.attackedBy[Them][ALL_PIECES] |= b;  | 
          
| 229 | ei.attackedBy[Us][ALL_PIECES] |= ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us);  | 
            235 | ei.attackedBy[Us][ALL_PIECES] |= ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us);  | 
          
| - | 236 | ei.attackedBy2[Us] = ei.attackedBy[Us][PAWN] & ei.attackedBy[Us][KING];  | 
          |
| 230 | 237 | ||
| 231 |     // Init king safety tables only if we are going to use them | 
            238 |     // Init king safety tables only if we are going to use them | 
          
| 232 | if (pos.non_pawn_material(Us) >= QueenValueMg)  | 
            239 | if (pos.non_pawn_material(Us) >= QueenValueMg)  | 
          
| 233 |     { | 
            240 |     { | 
          
| 234 | ei.kingRing[Them] = b |  | 
            241 | ei.kingRing[Them] = b | shift<Down>(b);  | 
          
| 235 | b &= ei.attackedBy[Us][PAWN];  | 
            242 | b &= ei.attackedBy[Us][PAWN];  | 
          
| 236 | ei.kingAttackersCount[Us] =  | 
            243 | ei.kingAttackersCount[Us] = popcount(b);  | 
          
| 237 | ei.kingAdjacentZoneAttacksCount[Us] = ei.kingAttackersWeight[Us] = 0;  | 
            244 | ei.kingAdjacentZoneAttacksCount[Us] = ei.kingAttackersWeight[Us] = 0;  | 
          
| 238 |     } | 
            245 |     } | 
          
| 239 |     else | 
            246 |     else | 
          
| 240 | ei.kingRing[Them] = ei.kingAttackersCount[Us] = 0;  | 
            247 | ei.kingRing[Them] = ei.kingAttackersCount[Us] = 0;  | 
          
| 241 |   } | 
            248 |   } | 
          
| Line 267... | Line 274... | ||
| 267 | : pos.attacks_from<Pt>(s);  | 
            274 | : pos.attacks_from<Pt>(s);  | 
          
| 268 | 275 | ||
| 269 | if (ei.pinnedPieces[Us] & s)  | 
            276 | if (ei.pinnedPieces[Us] & s)  | 
          
| 270 | b &= LineBB[pos.square<KING>(Us)][s];  | 
            277 | b &= LineBB[pos.square<KING>(Us)][s];  | 
          
| 271 | 278 | ||
| - | 279 | ei.attackedBy2[Us] |= ei.attackedBy[Us][ALL_PIECES] & b;  | 
          |
| 272 | ei.attackedBy[Us][ALL_PIECES] |= ei.attackedBy[Us][Pt] |= b;  | 
            280 | ei.attackedBy[Us][ALL_PIECES] |= ei.attackedBy[Us][Pt] |= b;  | 
          
| 273 | 281 | ||
| 274 | if (b & ei.kingRing[Them])  | 
            282 | if (b & ei.kingRing[Them])  | 
          
| 275 |         { | 
            283 |         { | 
          
| 276 | ei.kingAttackersCount[Us]++;  | 
            284 | ei.kingAttackersCount[Us]++;  | 
          
| 277 | ei.kingAttackersWeight[Us] += KingAttackWeights[Pt];  | 
            285 | ei.kingAttackersWeight[Us] += KingAttackWeights[Pt];  | 
          
| 278 | bb = b & ei.attackedBy[Them][KING];  | 
            - | |
| 279 | if (bb)  | 
            - | |
| 280 | 
  | 
            286 | ei.kingAdjacentZoneAttacksCount[Us] += popcount(b & ei.attackedBy[Them][KING]);  | 
          
| 281 |         } | 
            287 |         } | 
          
| 282 | 288 | ||
| 283 | if (Pt == QUEEN)  | 
            289 | if (Pt == QUEEN)  | 
          
| 284 | b &= ~( ei.attackedBy[Them][KNIGHT]  | 
            290 | b &= ~( ei.attackedBy[Them][KNIGHT]  | 
          
| 285 | | ei.attackedBy[Them][BISHOP]  | 
            291 | | ei.attackedBy[Them][BISHOP]  | 
          
| 286 | | ei.attackedBy[Them][ROOK]);  | 
            292 | | ei.attackedBy[Them][ROOK]);  | 
          
| 287 | 293 | ||
| 288 | int mob = popcount  | 
            294 | int mob = popcount(b & mobilityArea[Us]);  | 
          
| 289 | 295 | ||
| 290 | mobility[Us] += MobilityBonus[Pt][mob];  | 
            296 | mobility[Us] += MobilityBonus[Pt][mob];  | 
          
| 291 | 297 | ||
| 292 | if (Pt == BISHOP || Pt == KNIGHT)  | 
            298 | if (Pt == BISHOP || Pt == KNIGHT)  | 
          
| 293 |         { | 
            299 |         { | 
          
| Line 316... | Line 322... | ||
| 316 |             // when that pawn is also blocked. | 
            322 |             // when that pawn is also blocked. | 
          
| 317 | if ( Pt == BISHOP  | 
            323 | if ( Pt == BISHOP  | 
          
| 318 | && pos.is_chess960()  | 
            324 | && pos.is_chess960()  | 
          
| 319 | && (s == relative_square(Us, SQ_A1) || s == relative_square(Us, SQ_H1)))  | 
            325 | && (s == relative_square(Us, SQ_A1) || s == relative_square(Us, SQ_H1)))  | 
          
| 320 |             { | 
            326 |             { | 
          
| 321 | Square d = pawn_push(Us) + (file_of(s) == FILE_A ?  | 
            327 | Square d = pawn_push(Us) + (file_of(s) == FILE_A ? EAST : WEST);  | 
          
| 322 | if (pos.piece_on(s + d) == make_piece(Us, PAWN))  | 
            328 | if (pos.piece_on(s + d) == make_piece(Us, PAWN))  | 
          
| 323 | score -= !pos.empty(s + d + pawn_push(Us)) ? TrappedBishopA1H1 * 4  | 
            329 | score -= !pos.empty(s + d + pawn_push(Us)) ? TrappedBishopA1H1 * 4  | 
          
| 324 | : pos.piece_on(s + d + d) == make_piece(Us, PAWN) ? TrappedBishopA1H1 * 2  | 
            330 | : pos.piece_on(s + d + d) == make_piece(Us, PAWN) ? TrappedBishopA1H1 * 2  | 
          
| 325 | : TrappedBishopA1H1;  | 
            331 | : TrappedBishopA1H1;  | 
          
| 326 |             } | 
            332 |             } | 
          
| Line 328... | Line 334... | ||
| 328 | 334 | ||
| 329 | if (Pt == ROOK)  | 
            335 | if (Pt == ROOK)  | 
          
| 330 |         { | 
            336 |         { | 
          
| 331 |             // Bonus for aligning with enemy pawns on the same rank/file | 
            337 |             // Bonus for aligning with enemy pawns on the same rank/file | 
          
| 332 | if (relative_rank(Us, s) >= RANK_5)  | 
            338 | if (relative_rank(Us, s) >= RANK_5)  | 
          
| 333 |             { | 
            - | |
| 334 | 
  | 
            339 | score += RookOnPawn * popcount(pos.pieces(Them, PAWN) & PseudoAttacks[ROOK][s]);  | 
          
| 335 | if (alignedPawns)  | 
            - | |
| 336 | score += RookOnPawn * popcount<Max15>(alignedPawns);  | 
            - | |
| 337 |             } | 
            - | |
| 338 | 340 | ||
| 339 |             // Bonus when on an open or semi-open file | 
            341 |             // Bonus when on an open or semi-open file | 
          
| 340 | if (ei.pi->semiopen_file(Us, file_of(s)))  | 
            342 | if (ei.pi->semiopen_file(Us, file_of(s)))  | 
          
| 341 | score += RookOnFile[!!ei.pi->semiopen_file(Them, file_of(s))];  | 
            343 | score += RookOnFile[!!ei.pi->semiopen_file(Them, file_of(s))];  | 
          
| 342 | 344 | ||
| Line 348... | Line 350... | ||
| 348 | if ( ((file_of(ksq) < FILE_E) == (file_of(s) < file_of(ksq)))  | 
            350 | if ( ((file_of(ksq) < FILE_E) == (file_of(s) < file_of(ksq)))  | 
          
| 349 | && (rank_of(ksq) == rank_of(s) || relative_rank(Us, ksq) == RANK_1)  | 
            351 | && (rank_of(ksq) == rank_of(s) || relative_rank(Us, ksq) == RANK_1)  | 
          
| 350 | && !ei.pi->semiopen_side(Us, file_of(ksq), file_of(s) < file_of(ksq)))  | 
            352 | && !ei.pi->semiopen_side(Us, file_of(ksq), file_of(s) < file_of(ksq)))  | 
          
| 351 | score -= (TrappedRook - make_score(mob * 22, 0)) * (1 + !pos.can_castle(Us));  | 
            353 | score -= (TrappedRook - make_score(mob * 22, 0)) * (1 + !pos.can_castle(Us));  | 
          
| 352 |             } | 
            354 |             } | 
          
| - | 355 |         } | 
          |
| - | 356 | ||
| - | 357 | if (Pt == QUEEN)  | 
          |
| - | 358 |         { | 
          |
| - | 359 |             // Penalty if any relative pin or discovered attack against the queen | 
          |
| - | 360 |             Bitboard pinners; | 
          |
| - | 361 | if (pos.slider_blockers(pos.pieces(Them, ROOK, BISHOP), s, pinners))  | 
          |
| - | 362 | score -= WeakQueen;  | 
          |
| 353 |         } | 
            363 |         } | 
          
| 354 |     } | 
            364 |     } | 
          
| 355 | 365 | ||
| 356 | if (DoTrace)  | 
            366 | if (DoTrace)  | 
          
| 357 | Trace::add(Pt, Us, score);  | 
            367 | Trace::add(Pt, Us, score);  | 
          
| Line 365... | Line 375... | ||
| 365 | template<>  | 
            375 | template<>  | 
          
| 366 | Score evaluate_pieces< true, WHITE, KING>(const Position&, EvalInfo&, Score*, const Bitboard*) { return SCORE_ZERO; }  | 
            376 | Score evaluate_pieces< true, WHITE, KING>(const Position&, EvalInfo&, Score*, const Bitboard*) { return SCORE_ZERO; }  | 
          
| 367 | 377 | ||
| 368 | 378 | ||
| 369 |   // evaluate_king() assigns bonuses and penalties to a king of a given color | 
            379 |   // evaluate_king() assigns bonuses and penalties to a king of a given color | 
          
| - | 380 | ||
| - | 381 | const Bitboard WhiteCamp = Rank1BB | Rank2BB | Rank3BB | Rank4BB | Rank5BB;  | 
          |
| - | 382 | const Bitboard BlackCamp = Rank8BB | Rank7BB | Rank6BB | Rank5BB | Rank4BB;  | 
          |
| - | 383 | const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;  | 
          |
| - | 384 | const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;  | 
          |
| - | 385 | const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;  | 
          |
| - | 386 | ||
| - | 387 | const Bitboard KingFlank[COLOR_NB][FILE_NB] = {  | 
          |
| - | 388 | { QueenSide & WhiteCamp, QueenSide & WhiteCamp, QueenSide & WhiteCamp, CenterFiles & WhiteCamp,  | 
          |
| - | 389 | CenterFiles & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp },  | 
          |
| - | 390 | { QueenSide & BlackCamp, QueenSide & BlackCamp, QueenSide & BlackCamp, CenterFiles & BlackCamp,  | 
          |
| - | 391 | CenterFiles & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp },  | 
          |
| - | 392 | };  | 
          |
| 370 | 393 | ||
| 371 | template<Color Us, bool DoTrace>  | 
            394 | template<Color Us, bool DoTrace>  | 
          
| 372 | Score evaluate_king(const Position& pos, const EvalInfo& ei) {  | 
            395 | Score evaluate_king(const Position& pos, const EvalInfo& ei) {  | 
          
| 373 | 396 | ||
| 374 | const Color Them = (Us == WHITE ? BLACK : WHITE);  | 
            397 | const Color Them = (Us == WHITE ? BLACK : WHITE);  | 
          
| - | 398 | const Square Up = (Us == WHITE ? NORTH : SOUTH);  | 
          |
| 375 | 399 | ||
| 376 | Bitboard undefended, b, b1, b2,  | 
            400 |     Bitboard undefended, b, b1, b2, safe, other; | 
          
| 377 | int  | 
            401 | int kingDanger;  | 
          
| 378 | const Square ksq = pos.square<KING>(Us);  | 
            402 | const Square ksq = pos.square<KING>(Us);  | 
          
| 379 | 403 | ||
| 380 |     // King shelter and enemy pawns storm | 
            404 |     // King shelter and enemy pawns storm | 
          
| 381 | Score score = ei.pi->king_safety<Us>(pos, ksq);  | 
            405 | Score score = ei.pi->king_safety<Us>(pos, ksq);  | 
          
| 382 | 406 | ||
| 383 |     // Main king safety evaluation | 
            407 |     // Main king safety evaluation | 
          
| 384 | if (ei.kingAttackersCount[Them])  | 
            408 | if (ei.kingAttackersCount[Them])  | 
          
| 385 |     { | 
            409 |     { | 
          
| 386 |         // Find the attacked squares  | 
            410 |         // Find the attacked squares which are defended only by the king... | 
          
| 387 |         // apart from the king itself. | 
            - | |
| 388 | undefended = ei.attackedBy[Them][ALL_PIECES]  | 
            411 | undefended = ei.attackedBy[Them][ALL_PIECES]  | 
          
| 389 | & ei.attackedBy[Us][KING]  | 
            412 | & ei.attackedBy[Us][KING]  | 
          
| 390 | & ~( ei.attackedBy[Us][PAWN] | ei.attackedBy[Us][KNIGHT]  | 
            - | |
| 391 | | ei.attackedBy[Us][BISHOP] | ei.attackedBy[Us][ROOK]  | 
            - | |
| 392 | 
  | 
            413 | & ~ei.attackedBy2[Us];  | 
          
| 393 | 414 | ||
| - | 415 |         // ... and those which are not defended at all in the larger king ring | 
          |
| - | 416 | b = ei.attackedBy[Them][ALL_PIECES] & ~ei.attackedBy[Us][ALL_PIECES]  | 
          |
| - | 417 | & ei.kingRing[Us] & ~pos.pieces(Them);  | 
          |
| - | 418 | ||
| 394 |         // Initialize the  | 
            419 |         // Initialize the 'kingDanger' variable, which will be transformed | 
          
| 395 |         //  | 
            420 |         // later into a king danger score. The initial value is based on the | 
          
| 396 |         // number and types of the enemy's attacking pieces, the number of | 
            421 |         // number and types of the enemy's attacking pieces, the number of | 
          
| 397 |         // attacked and undefended squares around our king and the quality of | 
            422 |         // attacked and undefended squares around our king and the quality of | 
          
| 398 |         // the pawn shelter (current 'score' value). | 
            423 |         // the pawn shelter (current 'score' value). | 
          
| 399 | 
  | 
            424 | kingDanger = std::min(807, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them])  | 
          
| 400 | 
  | 
            425 | + 101 * ei.kingAdjacentZoneAttacksCount[Them]  | 
          
| 401 | 
  | 
            426 | + 235 * popcount(undefended)  | 
          
| 402 | 
  | 
            427 | + 134 * (popcount(b) + !!ei.pinnedPieces[Us])  | 
          
| 403 | 
  | 
            428 | - 717 * !pos.count<QUEEN>(Them)  | 
          
| 404 | 
  | 
            429 | - 7 * mg_value(score) / 5 - 5;  | 
          
| 405 | 430 | ||
| 406 |         // Analyse the enemy's safe queen contact checks. Firstly, find the | 
            431 |         // Analyse the enemy's safe queen contact checks. Firstly, find the | 
          
| 407 |         // undefended squares around the king reachable by the enemy queen... | 
            432 |         // undefended squares around the king reachable by the enemy queen... | 
          
| 408 | b = undefended & ei.attackedBy[Them][QUEEN] & ~pos.pieces(Them);  | 
            433 | b = undefended & ei.attackedBy[Them][QUEEN] & ~pos.pieces(Them);  | 
          
| 409 | if (b)  | 
            - | |
| 410 |         { | 
            - | |
| 411 |             // ...and then remove squares not supported by another enemy piece | 
            - | |
| 412 | b &= ei.attackedBy[Them][PAWN] | ei.attackedBy[Them][KNIGHT]  | 
            - | |
| 413 | | ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][ROOK]  | 
            - | |
| 414 | | ei.attackedBy[Them][KING];  | 
            - | |
| 415 | 434 | ||
| 416 | 
  | 
            435 |         // ...and keep squares supported by another enemy piece | 
          
| 417 | 
  | 
            436 | kingDanger += QueenContactCheck * popcount(b & ei.attackedBy2[Them]);  | 
          
| 418 |         } | 
            - | |
| 419 | 437 | ||
| 420 |         // Analyse the enemy's  | 
            438 |         // Analyse the safe enemy's checks which are possible on next move... | 
          
| 421 | safe = ~(ei.attackedBy[Us][ALL_PIECES] | pos.pieces(Them));  | 
            439 | safe = ~(ei.attackedBy[Us][ALL_PIECES] | pos.pieces(Them));  | 
          
| 422 | 440 | ||
| - | 441 |         // ... and some other potential checks, only requiring the square to be | 
          |
| - | 442 |         // safe from pawn-attacks, and not being occupied by a blocked pawn. | 
          |
| - | 443 | other = ~( ei.attackedBy[Us][PAWN]  | 
          |
| - | 444 | | (pos.pieces(Them, PAWN) & shift<Up>(pos.pieces(PAWN))));  | 
          |
| - | 445 | ||
| 423 | b1 = pos.attacks_from<ROOK >(ksq)  | 
            446 | b1 = pos.attacks_from<ROOK >(ksq);  | 
          
| 424 | b2 = pos.attacks_from<BISHOP>(ksq)  | 
            447 | b2 = pos.attacks_from<BISHOP>(ksq);  | 
          
| 425 | 448 | ||
| 426 |         // Enemy queen safe checks | 
            449 |         // Enemy queen safe checks | 
          
| 427 | 
  | 
            450 | if ((b1 | b2) & ei.attackedBy[Them][QUEEN] & safe)  | 
          
| 428 | if (b)  | 
            - | |
| 429 |         { | 
            - | |
| 430 | 
  | 
            451 | kingDanger += QueenCheck, score -= SafeCheck;  | 
          
| 431 | score -= Checked;  | 
            - | |
| 432 |         } | 
            - | |
| 433 | 452 | ||
| - | 453 |         // For other pieces, also consider the square safe if attacked twice, | 
          |
| 434 |         //  | 
            454 |         // and only defended by a queen. | 
          
| 435 | 
  | 
            455 | safe |= ei.attackedBy2[Them]  | 
          
| 436 | if (b)  | 
            - | |
| 437 |         { | 
            - | |
| 438 | 
  | 
            456 | & ~(ei.attackedBy2[Us] | pos.pieces(Them))  | 
          
| 439 | 
  | 
            457 | & ei.attackedBy[Us][QUEEN];  | 
          
| 440 |         } | 
            - | |
| 441 | 458 | ||
| 442 |         // Enemy  | 
            459 |         // Enemy rooks safe and other checks | 
          
| 443 | 
  | 
            460 | if (b1 & ei.attackedBy[Them][ROOK] & safe)  | 
          
| 444 | if (b)  | 
            - | |
| 445 |         { | 
            - | |
| 446 | 
  | 
            461 | kingDanger += RookCheck, score -= SafeCheck;  | 
          
| 447 | score -= Checked;  | 
            - | |
| 448 |         } | 
            - | |
| 449 | 462 | ||
| 450 |         // Enemy knights safe checks | 
            - | |
| 451 | 
  | 
            463 | else if (b1 & ei.attackedBy[Them][ROOK] & other)  | 
          
| 452 | if (b)  | 
            - | |
| 453 |         { | 
            - | |
| 454 | attackUnits += KnightCheck * popcount<Max15>(b);  | 
            - | |
| 455 | score -=  | 
            464 | score -= OtherCheck;  | 
          
| 456 |         } | 
            - | |
| 457 | 465 | ||
| - | 466 |         // Enemy bishops safe and other checks | 
          |
| - | 467 | if (b2 & ei.attackedBy[Them][BISHOP] & safe)  | 
          |
| 458 | 
  | 
            468 | kingDanger += BishopCheck, score -= SafeCheck;  | 
          
| - | 469 | ||
| - | 470 | else if (b2 & ei.attackedBy[Them][BISHOP] & other)  | 
          |
| - | 471 | score -= OtherCheck;  | 
          |
| - | 472 | ||
| - | 473 |         // Enemy knights safe and other checks | 
          |
| - | 474 | b = pos.attacks_from<KNIGHT>(ksq) & ei.attackedBy[Them][KNIGHT];  | 
          |
| - | 475 | if (b & safe)  | 
          |
| - | 476 | kingDanger += KnightCheck, score -= SafeCheck;  | 
          |
| - | 477 | ||
| - | 478 | else if (b & other)  | 
          |
| - | 479 | score -= OtherCheck;  | 
          |
| - | 480 | ||
| 459 |         //  | 
            481 |         // Compute the king danger score and subtract it from the evaluation | 
          
| - | 482 | if (kingDanger > 0)  | 
          |
| 460 | score -=  | 
            483 | score -= make_score(std::min(kingDanger * kingDanger / 4096, 2 * int(BishopValueMg)), 0);  | 
          
| 461 |     } | 
            484 |     } | 
          
| - | 485 | ||
| - | 486 |     // King tropism: firstly, find squares that opponent attacks in our king flank | 
          |
| - | 487 | File kf = file_of(ksq);  | 
          |
| - | 488 | b = ei.attackedBy[Them][ALL_PIECES] & KingFlank[Us][kf];  | 
          |
| - | 489 | ||
| - | 490 | assert(((Us == WHITE ? b << 4 : b >> 4) & b) == 0);  | 
          |
| - | 491 | assert(popcount(Us == WHITE ? b << 4 : b >> 4) == popcount(b));  | 
          |
| - | 492 | ||
| - | 493 |     // Secondly, add the squares which are attacked twice in that flank and | 
          |
| - | 494 |     // which are not defended by our pawns. | 
          |
| - | 495 | b = (Us == WHITE ? b << 4 : b >> 4)  | 
          |
| - | 496 | | (b & ei.attackedBy2[Them] & ~ei.attackedBy[Us][PAWN]);  | 
          |
| - | 497 | ||
| - | 498 | score -= CloseEnemies * popcount(b);  | 
          |
| - | 499 | ||
| - | 500 |     // Penalty when our king is on a pawnless flank | 
          |
| - | 501 | if (!(pos.pieces(PAWN) & (KingFlank[WHITE][kf] | KingFlank[BLACK][kf])))  | 
          |
| - | 502 | score -= PawnlessFlank;  | 
          |
| 462 | 503 | ||
| 463 | if (DoTrace)  | 
            504 | if (DoTrace)  | 
          
| 464 | Trace::add(KING, Us, score);  | 
            505 | Trace::add(KING, Us, score);  | 
          
| 465 | 506 | ||
| 466 | return score;  | 
            507 | return score;  | 
          
| 467 |   } | 
            508 |   } | 
          
| 468 | 509 | ||
| 469 | 510 | ||
| 470 |   // evaluate_threats() assigns bonuses according to the types of the attacking | 
            511 |   // evaluate_threats() assigns bonuses according to the types of the attacking | 
          
| 471 |   // and the attacked pieces. | 
            512 |   // and the attacked pieces. | 
          
| 472 | 513 | ||
| 473 | template<Color Us, bool DoTrace>  | 
            514 | template<Color Us, bool DoTrace>  | 
          
| 474 | Score evaluate_threats(const Position& pos, const EvalInfo& ei) {  | 
            515 | Score evaluate_threats(const Position& pos, const EvalInfo& ei) {  | 
          
| 475 | 516 | ||
| 476 | const Color Them = (Us == WHITE ? BLACK : WHITE);  | 
            517 | const Color Them = (Us == WHITE ? BLACK : WHITE);  | 
          
| 477 | const Square Up = (Us == WHITE ?  | 
            518 | const Square Up = (Us == WHITE ? NORTH : SOUTH);  | 
          
| 478 | const Square Left = (Us == WHITE ?  | 
            519 | const Square Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);  | 
          
| 479 | const Square Right = (Us == WHITE ?  | 
            520 | const Square Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);  | 
          
| 480 | const Bitboard TRank2BB = (Us == WHITE ? Rank2BB : Rank7BB);  | 
            521 | const Bitboard TRank2BB = (Us == WHITE ? Rank2BB : Rank7BB);  | 
          
| 481 | const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);  | 
            522 | const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);  | 
          
| 482 | 523 | ||
| 483 | enum { Minor, Rook };  | 
            524 | enum { Minor, Rook };  | 
          
| 484 | 525 | ||
| 485 |     Bitboard b, weak, defended, safeThreats; | 
            526 |     Bitboard b, weak, defended, safeThreats; | 
          
| 486 | Score score = SCORE_ZERO;  | 
            527 | Score score = SCORE_ZERO;  | 
          
| - | 528 | ||
| - | 529 |     // Small bonus if the opponent has loose pawns or pieces | 
          |
| - | 530 | if ( (pos.pieces(Them) ^ pos.pieces(Them, QUEEN, KING))  | 
          |
| - | 531 | & ~(ei.attackedBy[Us][ALL_PIECES] | ei.attackedBy[Them][ALL_PIECES]))  | 
          |
| - | 532 | score += LooseEnemies;  | 
          |
| 487 | 533 | ||
| 488 |     // Non-pawn enemies attacked by a pawn | 
            534 |     // Non-pawn enemies attacked by a pawn | 
          
| 489 | weak = (pos.pieces(Them) ^ pos.pieces(Them, PAWN)) & ei.attackedBy[Us][PAWN];  | 
            535 | weak = (pos.pieces(Them) ^ pos.pieces(Them, PAWN)) & ei.attackedBy[Us][PAWN];  | 
          
| 490 | 536 | ||
| 491 | if (weak)  | 
            537 | if (weak)  | 
          
| 492 |     { | 
            538 |     { | 
          
| 493 | b = pos.pieces(Us, PAWN) & ( ~ei.attackedBy[Them][ALL_PIECES]  | 
            539 | b = pos.pieces(Us, PAWN) & ( ~ei.attackedBy[Them][ALL_PIECES]  | 
          
| 494 | | ei.attackedBy[Us][ALL_PIECES]);  | 
            540 | | ei.attackedBy[Us][ALL_PIECES]);  | 
          
| 495 | 541 | ||
| 496 | safeThreats = (  | 
            542 | safeThreats = (shift<Right>(b) | shift<Left>(b)) & weak;  | 
          
| 497 | 543 | ||
| 498 | if (weak ^ safeThreats)  | 
            544 | if (weak ^ safeThreats)  | 
          
| 499 | score += ThreatByHangingPawn;  | 
            545 | score += ThreatByHangingPawn;  | 
          
| 500 | 546 | ||
| 501 | while (safeThreats)  | 
            547 | while (safeThreats)  | 
          
| Line 519... | Line 565... | ||
| 519 | 565 | ||
| 520 | b = (pos.pieces(Them, QUEEN) | weak) & ei.attackedBy[Us][ROOK];  | 
            566 | b = (pos.pieces(Them, QUEEN) | weak) & ei.attackedBy[Us][ROOK];  | 
          
| 521 | while (b)  | 
            567 | while (b)  | 
          
| 522 | score += Threat[Rook ][type_of(pos.piece_on(pop_lsb(&b)))];  | 
            568 | score += Threat[Rook ][type_of(pos.piece_on(pop_lsb(&b)))];  | 
          
| 523 | 569 | ||
| 524 | 
  | 
            570 | score += Hanging * popcount(weak & ~ei.attackedBy[Them][ALL_PIECES]);  | 
          
| 525 | if (b)  | 
            - | |
| 526 | score += Hanging * popcount<Max15>(b);  | 
            - | |
| 527 | 571 | ||
| 528 | b = weak & ei.attackedBy[Us][KING];  | 
            572 | b = weak & ei.attackedBy[Us][KING];  | 
          
| 529 | if (b)  | 
            573 | if (b)  | 
          
| 530 | score += ThreatByKing[more_than_one(b)];  | 
            574 | score += ThreatByKing[more_than_one(b)];  | 
          
| 531 |     } | 
            575 |     } | 
          
| 532 | 576 | ||
| 533 |     // Bonus if some pawns can safely push and attack an enemy piece | 
            577 |     // Bonus if some pawns can safely push and attack an enemy piece | 
          
| 534 | b = pos.pieces(Us, PAWN) & ~TRank7BB;  | 
            578 | b = pos.pieces(Us, PAWN) & ~TRank7BB;  | 
          
| 535 | b =  | 
            579 | b = shift<Up>(b | (shift<Up>(b & TRank2BB) & ~pos.pieces()));  | 
          
| 536 | 580 | ||
| 537 | b &= ~pos.pieces()  | 
            581 | b &= ~pos.pieces()  | 
          
| 538 | & ~ei.attackedBy[Them][PAWN]  | 
            582 | & ~ei.attackedBy[Them][PAWN]  | 
          
| 539 | & (ei.attackedBy[Us][ALL_PIECES] | ~ei.attackedBy[Them][ALL_PIECES]);  | 
            583 | & (ei.attackedBy[Us][ALL_PIECES] | ~ei.attackedBy[Them][ALL_PIECES]);  | 
          
| 540 | 584 | ||
| 541 | b = (  | 
            585 | b = (shift<Left>(b) | shift<Right>(b))  | 
          
| 542 | & pos.pieces(Them)  | 
            586 | & pos.pieces(Them)  | 
          
| 543 | & ~ei.attackedBy[Us][PAWN];  | 
            587 | & ~ei.attackedBy[Us][PAWN];  | 
          
| 544 | 588 | ||
| 545 | if (b)  | 
            - | |
| 546 | 
  | 
            589 | score += ThreatByPawnPush * popcount(b);  | 
          
| 547 | 590 | ||
| 548 | if (DoTrace)  | 
            591 | if (DoTrace)  | 
          
| 549 | Trace::add(THREAT, Us, score);  | 
            592 | Trace::add(THREAT, Us, score);  | 
          
| 550 | 593 | ||
| 551 | return score;  | 
            594 | return score;  | 
          
| Line 557... | Line 600... | ||
| 557 | template<Color Us, bool DoTrace>  | 
            600 | template<Color Us, bool DoTrace>  | 
          
| 558 | Score evaluate_passed_pawns(const Position& pos, const EvalInfo& ei) {  | 
            601 | Score evaluate_passed_pawns(const Position& pos, const EvalInfo& ei) {  | 
          
| 559 | 602 | ||
| 560 | const Color Them = (Us == WHITE ? BLACK : WHITE);  | 
            603 | const Color Them = (Us == WHITE ? BLACK : WHITE);  | 
          
| 561 | 604 | ||
| 562 |     Bitboard b, squaresToQueen, defendedSquares, unsafeSquares; | 
            605 |     Bitboard b, bb, squaresToQueen, defendedSquares, unsafeSquares; | 
          
| 563 | Score score = SCORE_ZERO;  | 
            606 | Score score = SCORE_ZERO;  | 
          
| 564 | 607 | ||
| 565 | b = ei.pi->passed_pawns(Us);  | 
            608 | b = ei.pi->passed_pawns(Us);  | 
          
| 566 | 609 | ||
| 567 | while (b)  | 
            610 | while (b)  | 
          
| 568 |     { | 
            611 |     { | 
          
| 569 | Square s = pop_lsb(&b);  | 
            612 | Square s = pop_lsb(&b);  | 
          
| 570 | 613 | ||
| 571 | assert(pos.pawn_passed(Us, s));  | 
            614 | assert(pos.pawn_passed(Us, s));  | 
          
| - | 615 | assert(!(pos.pieces(PAWN) & forward_bb(Us, s)));  | 
          |
| - | 616 | ||
| - | 617 | bb = forward_bb(Us, s) & (ei.attackedBy[Them][ALL_PIECES] | pos.pieces(Them));  | 
          |
| - | 618 | score -= HinderPassedPawn * popcount(bb);  | 
          |
| 572 | 619 | ||
| 573 | int r = relative_rank(Us, s) - RANK_2;  | 
            620 | int r = relative_rank(Us, s) - RANK_2;  | 
          
| 574 | int rr = r * (r - 1);  | 
            621 | int rr = r * (r - 1);  | 
          
| 575 | 622 | ||
| 576 | Value mbonus = Passed[MG][r], ebonus = Passed[EG][r];  | 
            623 | Value mbonus = Passed[MG][r], ebonus = Passed[EG][r];  | 
          
| Line 593... | Line 640... | ||
| 593 |                 // If there is a rook or queen attacking/defending the pawn from behind, | 
            640 |                 // If there is a rook or queen attacking/defending the pawn from behind, | 
          
| 594 |                 // consider all the squaresToQueen. Otherwise consider only the squares | 
            641 |                 // consider all the squaresToQueen. Otherwise consider only the squares | 
          
| 595 |                 // in the pawn's path attacked or occupied by the enemy. | 
            642 |                 // in the pawn's path attacked or occupied by the enemy. | 
          
| 596 | defendedSquares = unsafeSquares = squaresToQueen = forward_bb(Us, s);  | 
            643 | defendedSquares = unsafeSquares = squaresToQueen = forward_bb(Us, s);  | 
          
| 597 | 644 | ||
| 598 | 
  | 
            645 | bb = forward_bb(Them, s) & pos.pieces(ROOK, QUEEN) & pos.attacks_from<ROOK>(s);  | 
          
| 599 | 646 | ||
| 600 | if (!(pos.pieces(Us) & bb))  | 
            647 | if (!(pos.pieces(Us) & bb))  | 
          
| 601 | defendedSquares &= ei.attackedBy[Us][ALL_PIECES];  | 
            648 | defendedSquares &= ei.attackedBy[Us][ALL_PIECES];  | 
          
| 602 | 649 | ||
| 603 | if (!(pos.pieces(Them) & bb))  | 
            650 | if (!(pos.pieces(Them) & bb))  | 
          
| Line 613... | Line 660... | ||
| 613 | k += 6;  | 
            660 | k += 6;  | 
          
| 614 | 661 | ||
| 615 | else if (defendedSquares & blockSq)  | 
            662 | else if (defendedSquares & blockSq)  | 
          
| 616 | k += 4;  | 
            663 | k += 4;  | 
          
| 617 | 664 | ||
| 618 | mbonus += k *  | 
            665 | mbonus += k * rr, ebonus += k * rr;  | 
          
| 619 |             } | 
            666 |             } | 
          
| 620 | else if (pos.pieces(Us) & blockSq)  | 
            667 | else if (pos.pieces(Us) & blockSq)  | 
          
| 621 | mbonus +=  | 
            668 | mbonus += rr + r * 2, ebonus += rr + r * 2;  | 
          
| 622 | } // rr != 0  | 
            669 | } // rr != 0  | 
          
| 623 | - | ||
| 624 | if (pos.count<PAWN>(Us) < pos.count<PAWN>(Them))  | 
            - | |
| 625 | ebonus += ebonus / 4;  | 
            - | |
| 626 | 670 | ||
| 627 | score += make_score(mbonus, ebonus) + PassedFile[file_of(s)];  | 
            671 | score += make_score(mbonus, ebonus) + PassedFile[file_of(s)];  | 
          
| 628 |     } | 
            672 |     } | 
          
| 629 | 673 | ||
| 630 | if (DoTrace)  | 
            674 | if (DoTrace)  | 
          
| Line 664... | Line 708... | ||
| 664 | 708 | ||
| 665 |     // Since SpaceMask[Us] is fully on our half of the board... | 
            709 |     // Since SpaceMask[Us] is fully on our half of the board... | 
          
| 666 | assert(unsigned(safe >> (Us == WHITE ? 32 : 0)) == 0);  | 
            710 | assert(unsigned(safe >> (Us == WHITE ? 32 : 0)) == 0);  | 
          
| 667 | 711 | ||
| 668 |     // ...count safe + (behind & safe) with a single popcount | 
            712 |     // ...count safe + (behind & safe) with a single popcount | 
          
| 669 | int bonus = popcount  | 
            713 | int bonus = popcount((Us == WHITE ? safe << 32 : safe >> 32) | (behind & safe));  | 
          
| 670 | 
  | 
            714 | bonus = std::min(16, bonus);  | 
          
| 671 | 
  | 
            715 | int weight = pos.count<ALL_PIECES>(Us) - 2 * ei.pi->open_files();  | 
          
| 672 | 716 | ||
| 673 | return make_score(bonus * weight * weight  | 
            717 | return make_score(bonus * weight * weight / 18, 0);  | 
          
| 674 |   } | 
            718 |   } | 
          
| 675 | 719 | ||
| 676 | 720 | ||
| 677 |   // evaluate_initiative() computes the initiative correction value for the | 
            721 |   // evaluate_initiative() computes the initiative correction value for the | 
          
| 678 |   // position, i.e., second order bonus/malus based on the known attacking/defending | 
            722 |   // position, i.e., second order bonus/malus based on the known attacking/defending | 
          
| 679 |   // status of the players. | 
            723 |   // status of the players. | 
          
| 680 | Score evaluate_initiative(const Position& pos, int asymmetry, Value eg) {  | 
            724 | Score evaluate_initiative(const Position& pos, int asymmetry, Value eg) {  | 
          
| 681 | 725 | ||
| 682 | int kingDistance = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK))  | 
            726 | int kingDistance = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK))  | 
          
| - | 727 | - distance<Rank>(pos.square<KING>(WHITE), pos.square<KING>(BLACK));  | 
          |
| 683 | int pawns = pos.count<PAWN>(WHITE) + pos.count<PAWN>(BLACK);  | 
            728 | int pawns = pos.count<PAWN>(WHITE) + pos.count<PAWN>(BLACK);  | 
          
| 684 | 729 | ||
| 685 |     // Compute the initiative bonus for the attacking side | 
            730 |     // Compute the initiative bonus for the attacking side | 
          
| 686 | int initiative = 8 * (  | 
            731 | int initiative = 8 * (asymmetry + kingDistance - 15) + 12 * pawns;  | 
          
| 687 | 732 | ||
| 688 |     // Now apply the bonus: note that we find the attacking side by extracting | 
            733 |     // Now apply the bonus: note that we find the attacking side by extracting | 
          
| 689 |     // the sign of the endgame value, and that we carefully cap the bonus so | 
            734 |     // the sign of the endgame value, and that we carefully cap the bonus so | 
          
| 690 |     // that the endgame score will never be divided by more than two. | 
            735 |     // that the endgame score will never be divided by more than two. | 
          
| 691 | int value = ((eg > 0) - (eg < 0)) * std::max(initiative, -abs(eg / 2));  | 
            736 | int value = ((eg > 0) - (eg < 0)) * std::max(initiative, -abs(eg / 2));  | 
          
| Line 693... | Line 738... | ||
| 693 | return make_score(0, value);  | 
            738 | return make_score(0, value);  | 
          
| 694 |   } | 
            739 |   } | 
          
| 695 | 740 | ||
| 696 | 741 | ||
| 697 |   // evaluate_scale_factor() computes the scale factor for the winning side | 
            742 |   // evaluate_scale_factor() computes the scale factor for the winning side | 
          
| 698 | ScaleFactor evaluate_scale_factor(const Position& pos, const EvalInfo& ei,  | 
            743 | ScaleFactor evaluate_scale_factor(const Position& pos, const EvalInfo& ei, Value eg) {  | 
          
| 699 | 744 | ||
| 700 | Color strongSide =  | 
            745 | Color strongSide = eg > VALUE_DRAW ? WHITE : BLACK;  | 
          
| 701 | ScaleFactor sf = ei.me->scale_factor(pos, strongSide);  | 
            746 | ScaleFactor sf = ei.me->scale_factor(pos, strongSide);  | 
          
| 702 | 747 | ||
| 703 |     // If we don't already have an unusual scale factor, check for certain | 
            748 |     // If we don't already have an unusual scale factor, check for certain | 
          
| 704 |     // types of endgames, and use a lower scale for those. | 
            749 |     // types of endgames, and use a lower scale for those. | 
          
| 705 | if ( ei.me->game_phase() < PHASE_MIDGAME  | 
            750 | if ( ei.me->game_phase() < PHASE_MIDGAME  | 
          
| Line 714... | Line 759... | ||
| 714 | sf = more_than_one(pos.pieces(PAWN)) ? ScaleFactor(31) : ScaleFactor(9);  | 
            759 | sf = more_than_one(pos.pieces(PAWN)) ? ScaleFactor(31) : ScaleFactor(9);  | 
          
| 715 | 760 | ||
| 716 |             // Endgame with opposite-colored bishops, but also other pieces. Still | 
            761 |             // Endgame with opposite-colored bishops, but also other pieces. Still | 
          
| 717 |             // a bit drawish, but not as drawish as with only the two bishops. | 
            762 |             // a bit drawish, but not as drawish as with only the two bishops. | 
          
| 718 |             else | 
            763 |             else | 
          
| 719 | sf = ScaleFactor(46  | 
            764 | sf = ScaleFactor(46);  | 
          
| 720 |         } | 
            765 |         } | 
          
| 721 |         // Endings where weaker side can place his king in front of the opponent's | 
            766 |         // Endings where weaker side can place his king in front of the opponent's | 
          
| 722 |         // pawns are drawish. | 
            767 |         // pawns are drawish. | 
          
| 723 | else if ( abs(  | 
            768 | else if ( abs(eg) <= BishopValueEg  | 
          
| 724 | &&  | 
            769 | && pos.count<PAWN>(strongSide) <= 2  | 
          
| 725 | && !pos.pawn_passed(~strongSide, pos.square<KING>(~strongSide)))  | 
            770 | && !pos.pawn_passed(~strongSide, pos.square<KING>(~strongSide)))  | 
          
| 726 | sf =  | 
            771 | sf = ScaleFactor(37 + 7 * pos.count<PAWN>(strongSide));  | 
          
| 727 |     } | 
            772 |     } | 
          
| 728 | 773 | ||
| 729 | return sf;  | 
            774 | return sf;  | 
          
| 730 |   } | 
            775 |   } | 
          
| 731 | 776 | ||
| Line 738... | Line 783... | ||
| 738 | template<bool DoTrace>  | 
            783 | template<bool DoTrace>  | 
          
| 739 | Value Eval::evaluate(const Position& pos) {  | 
            784 | Value Eval::evaluate(const Position& pos) {  | 
          
| 740 | 785 | ||
| 741 | assert(!pos.checkers());  | 
            786 | assert(!pos.checkers());  | 
          
| 742 | 787 | ||
| - | 788 | Score mobility[COLOR_NB] = { SCORE_ZERO, SCORE_ZERO };  | 
          |
| 743 |   EvalInfo ei; | 
            789 |   EvalInfo ei; | 
          
| 744 | Score score, mobility[COLOR_NB] = { SCORE_ZERO, SCORE_ZERO };  | 
            - | |
| 745 | - | ||
| 746 |   // Initialize score by reading the incrementally updated scores included in | 
            - | |
| 747 |   // the position object (material + piece square tables). Score is computed | 
            - | |
| 748 |   // internally from the white point of view. | 
            - | |
| 749 | score = pos.psq_score();  | 
            - | |
| 750 | 790 | ||
| 751 |   // Probe the material hash table | 
            791 |   // Probe the material hash table | 
          
| 752 | ei.me = Material::probe(pos);  | 
            792 | ei.me = Material::probe(pos);  | 
          
| 753 | score += ei.me->imbalance();  | 
            - | |
| 754 | 793 | ||
| 755 |   // If we have a specialized evaluation function for the current material | 
            794 |   // If we have a specialized evaluation function for the current material | 
          
| 756 |   // configuration, call it and return. | 
            795 |   // configuration, call it and return. | 
          
| 757 | if (ei.me->specialized_eval_exists())  | 
            796 | if (ei.me->specialized_eval_exists())  | 
          
| 758 | return ei.me->evaluate(pos);  | 
            797 | return ei.me->evaluate(pos);  | 
          
| - | 798 | ||
| - | 799 |   // Initialize score by reading the incrementally updated scores included in | 
          |
| - | 800 |   // the position object (material + piece square tables) and the material | 
          |
| - | 801 |   // imbalance. Score is computed internally from the white point of view. | 
          |
| - | 802 | Score score = pos.psq_score() + ei.me->imbalance();  | 
          |
| 759 | 803 | ||
| 760 |   // Probe the pawn hash table | 
            804 |   // Probe the pawn hash table | 
          
| 761 | ei.pi = Pawns::probe(pos);  | 
            805 | ei.pi = Pawns::probe(pos);  | 
          
| 762 | score += ei.pi->pawns_score();  | 
            806 | score += ei.pi->pawns_score();  | 
          
| 763 | 807 | ||
| 764 |   // Initialize attack and king safety bitboards | 
            808 |   // Initialize attack and king safety bitboards | 
          
| 765 | ei.attackedBy[WHITE][ALL_PIECES] = ei.attackedBy[BLACK][ALL_PIECES] = 0;  | 
            809 | ei.attackedBy[WHITE][ALL_PIECES] = ei.attackedBy[BLACK][ALL_PIECES] = 0;  | 
          
| - | 810 | ei.attackedBy[WHITE][KING] = pos.attacks_from<KING>(pos.square<KING>(WHITE));  | 
          |
| - | 811 | ei.attackedBy[BLACK][KING] = pos.attacks_from<KING>(pos.square<KING>(BLACK));  | 
          |
| 766 | eval_init<WHITE>(pos, ei);  | 
            812 | eval_init<WHITE>(pos, ei);  | 
          
| 767 | eval_init<BLACK>(pos, ei);  | 
            813 | eval_init<BLACK>(pos, ei);  | 
          
| 768 | 814 | ||
| 769 |   // Pawns blocked or on ranks 2 and 3 will be excluded from the mobility area | 
            815 |   // Pawns blocked or on ranks 2 and 3 will be excluded from the mobility area | 
          
| 770 | Bitboard blockedPawns[] = {  | 
            816 | Bitboard blockedPawns[] = {  | 
          
| 771 | pos.pieces(WHITE, PAWN) & (  | 
            817 | pos.pieces(WHITE, PAWN) & (shift<SOUTH>(pos.pieces()) | Rank2BB | Rank3BB),  | 
          
| 772 | pos.pieces(BLACK, PAWN) & (  | 
            818 | pos.pieces(BLACK, PAWN) & (shift<NORTH>(pos.pieces()) | Rank7BB | Rank6BB)  | 
          
| 773 | };  | 
            819 | };  | 
          
| 774 | 820 | ||
| 775 |   // Do not include in mobility area squares protected by enemy pawns, or occupied | 
            821 |   // Do not include in mobility area squares protected by enemy pawns, or occupied | 
          
| 776 |   // by our blocked pawns or king. | 
            822 |   // by our blocked pawns or king. | 
          
| 777 | Bitboard mobilityArea[] = {  | 
            823 | Bitboard mobilityArea[] = {  | 
          
| Line 814... | Line 860... | ||
| 814 | 860 | ||
| 815 |   // Evaluate position potential for the winning side | 
            861 |   // Evaluate position potential for the winning side | 
          
| 816 | score += evaluate_initiative(pos, ei.pi->pawn_asymmetry(), eg_value(score));  | 
            862 | score += evaluate_initiative(pos, ei.pi->pawn_asymmetry(), eg_value(score));  | 
          
| 817 | 863 | ||
| 818 |   // Evaluate scale factor for the winning side | 
            864 |   // Evaluate scale factor for the winning side | 
          
| 819 | ScaleFactor sf = evaluate_scale_factor(pos, ei, score);  | 
            865 | ScaleFactor sf = evaluate_scale_factor(pos, ei, eg_value(score));  | 
          
| 820 | 866 | ||
| 821 |   // Interpolate between a middlegame and a (scaled by 'sf') endgame score | 
            867 |   // Interpolate between a middlegame and a (scaled by 'sf') endgame score | 
          
| 822 | Value v = mg_value(score) * int(ei.me->game_phase())  | 
            868 | Value v = mg_value(score) * int(ei.me->game_phase())  | 
          
| 823 | + eg_value(score) * int(PHASE_MIDGAME - ei.me->game_phase()) * sf / SCALE_FACTOR_NORMAL;  | 
            869 | + eg_value(score) * int(PHASE_MIDGAME - ei.me->game_phase()) * sf / SCALE_FACTOR_NORMAL;  | 
          
| 824 | 870 | ||
| Line 876... | Line 922... | ||
| 876 | << " Total | " << Term(TOTAL);  | 
            922 | << " Total | " << Term(TOTAL);  | 
          
| 877 | 923 | ||
| 878 | ss << "\nTotal Evaluation: " << to_cp(v) << " (white side)\n";  | 
            924 | ss << "\nTotal Evaluation: " << to_cp(v) << " (white side)\n";  | 
          
| 879 | 925 | ||
| 880 | return ss.str();  | 
            926 | return ss.str();  | 
          
| 881 | } | 
            - | |
| 882 | - | ||
| 883 | - | ||
| 884 | /// init() computes evaluation weights, usually at startup | 
            - | |
| 885 | - | ||
| 886 | void Eval::init() {  | 
            - | |
| 887 | - | ||
| 888 | const int MaxSlope = 322;  | 
            - | |
| 889 | const int Peak = 47410;  | 
            - | |
| 890 | int t = 0;  | 
            - | |
| 891 | - | ||
| 892 | for (int i = 0; i < 400; ++i)  | 
            - | |
| 893 |   { | 
            - | |
| 894 | t = std::min(Peak, std::min(i * i - 16, t + MaxSlope));  | 
            - | |
| 895 | KingDanger[i] = make_score(t * 268 / 7700, 0);  | 
            - | |
| 896 |   } | 
            - | |
| 897 | } | 
            927 | } |