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   // display the dialog box
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   // display the dialog box
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   if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
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   if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
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      is_dialogbox_sendseek_validated = true; // notify main game thread to fire up our callback
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      is_dialogbox_sendseek_validated = true; // notify main game thread to fire up our callback
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   the_board.reevaluate = true; // refresh the GUI buttons if needed
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   return; // _endthread() implied
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   return; // _endthread() implied
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}
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}
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static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
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static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)