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44 | // else we're playing locally (either vs. another human or vs. computer) |
44 | // else we're playing locally (either vs. another human or vs. computer) |
45 | else |
45 | else |
46 | { |
46 | { |
47 | Scene_Shutdown (&the_scene); // release scene |
47 | Scene_Shutdown (&the_scene); // release scene |
48 | Board_Shutdown (&the_board); // release chess game |
48 | Board_Shutdown (&the_board); // release chess game |
49 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); // prepare a new human vs human game (by default) |
49 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, L"standard", FENSTARTUP_STANDARDCHESS); // prepare a new human vs human game (by default) |
50 | Scene_Init (&the_scene, &the_board); // initialize scene |
50 | Scene_Init (&the_scene, &the_board); // initialize scene |
51 | SetWindowText (hMainWnd, PROGRAM_NAME); // update window title |
51 | SetWindowText (hMainWnd, PROGRAM_NAME); // update window title |
52 | 52 | ||
53 | if (resign_type == RESIGNTYPE_NEWGAME) |
53 | if (resign_type == RESIGNTYPE_NEWGAME) |
54 | DialogBox_NewGame (); // show the new game dialog box |
54 | DialogBox_NewGame (); // show the new game dialog box |