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   SAFE_free ((void **) &playercard->fingertext); // free its text
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   SAFE_free ((void **) &playercard->fingertext); // free its text
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   playercard->fingertext_length = 0; // and reset its text length
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   playercard->fingertext_length = 0; // and reset its text length
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   SAFE_free ((void **) &playercard->gamestyleratings); // free its game style ratings
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   SAFE_free ((void **) &playercard->gamestyleratings); // free its game style ratings
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   playercard->gamestylerating_count = 0; // and reset its count
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   playercard->gamestylerating_count = 0; // and reset its count
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   the_board.reevaluate = true; // refresh the GUI buttons if needed
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   return; // _endthread() implied
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   return; // _endthread() implied
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}
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}
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static int CALLBACK DialogProc_PlayerCard (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
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static int CALLBACK DialogProc_PlayerCard (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)