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60 | } |
60 | } |
61 | else |
61 | else |
62 | { |
62 | { |
63 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); // we want a human opponent |
63 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); // we want a human opponent |
64 | the_board.game_state = STATE_PLAYING; // game starts immediately |
64 | the_board.game_state = STATE_PLAYING; // game starts immediately |
- | 65 | DialogBox_RenameSides (); // pop up the opponents naming dialog box |
|
65 | } |
66 | } |
66 | Scene_Init (&the_scene, &the_board); // initialize scene |
67 | Scene_Init (&the_scene, &the_board); // initialize scene |
67 | 68 | ||
68 | SetWindowText (hMainWnd, PROGRAM_NAME); // update window title |
69 | SetWindowText (hMainWnd, PROGRAM_NAME); // update window title |
69 | the_board.reevaluate = true; // evaluate the new board |
70 | the_board.reevaluate = true; // evaluate the new board |