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   // helper function to fire up the modeless dialog box
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   // helper function to fire up the modeless dialog box
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   // HACK to prevent the player to click and block the view angles while the slide-in is not finished
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   // HACK to prevent the player to click and block the view angles while the slide-in is not finished
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   command_ignoretime = current_time + 2.0f; // allow 2 seconds
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   command_ignoretime = current_time + 2.0f; // allow 2 seconds
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   is_dialogbox_displayed = true;
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   _beginthread (StartThread_ThisDialog, 0, NULL); // so fire up a new one
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   _beginthread (StartThread_ThisDialog, 0, NULL); // so fire up a new one
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   the_scene.gui.want_spinwheel = true; // start spinning wheel
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   the_scene.gui.want_spinwheel = true; // start spinning wheel
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   return; // return as soon as the thread is fired up
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   return; // return as soon as the thread is fired up
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   // display the dialog box
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   // display the dialog box
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   newgame_type = DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog);
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   newgame_type = DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog);
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   if (newgame_type > 0)
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   if (newgame_type > 0)
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      is_dialogbox_newgame_validated = true;
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      is_dialogbox_newgame_validated = true;
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   is_dialogbox_displayed = false;
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   the_board.reevaluate = true; // refresh the GUI buttons if needed
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   the_board.reevaluate = true; // refresh the GUI buttons if needed
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   return; // _endthread() implied
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   return; // _endthread() implied
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}
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}
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