Rev 131 | Show entire file | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 131 | Rev 140 | ||
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Line 14... | Line 14... | ||
14 | 14 | ||
15 | void DialogBox_EndGame (void) |
15 | void DialogBox_EndGame (void) |
16 | { |
16 | { |
17 | // helper function to fire up the modeless dialog box |
17 | // helper function to fire up the modeless dialog box |
18 | 18 | ||
- | 19 | is_dialogbox_displayed = true; |
|
19 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one |
20 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one |
20 | 21 | ||
21 | return; // return as soon as the thread is fired up |
22 | return; // return as soon as the thread is fired up |
22 | } |
23 | } |
23 | 24 | ||
Line 43... | Line 44... | ||
43 | // int line; |
44 | // int line; |
44 | 45 | ||
45 | // display the dialog box |
46 | // display the dialog box |
46 | if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1) |
47 | if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1) |
47 | is_dialogbox_endgame_validated = true; |
48 | is_dialogbox_endgame_validated = true; |
- | 49 | is_dialogbox_displayed = false; |
|
48 | 50 | ||
49 | /* player = Player_GetCurrent (); |
51 | /* player = Player_GetCurrent (); |
50 | player->view_distance = CLOSEUP_VIEW_DISTANCE; // zoom on the tragedy |
52 | player->view_distance = CLOSEUP_VIEW_DISTANCE; // zoom on the tragedy |
51 | 53 | ||
52 | for (line = 0; line < 8; line++) |
54 | for (line = 0; line < 8; line++) |