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Rev 140 | Rev 172 | ||
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Line 11... | Line 11... | ||
11 | #define TIMER_REFRESHDIALOG 1 |
11 | #define TIMER_REFRESHDIALOG 1 |
12 | 12 | ||
13 | 13 | ||
14 | // global variables used in this module only |
14 | // global variables used in this module only |
15 | static bool is_challengeaccepted = false; |
15 | static bool is_challengeaccepted = false; |
- | 16 | static wchar_t challenge_gametype[32]; |
|
16 | static wchar_t challenger_nickname[32]; |
17 | static wchar_t challenger_nickname[32]; |
17 | 18 | ||
18 | 19 | ||
19 | // prototypes of local functions |
20 | // prototypes of local functions |
20 | static void StartThread_ThisDialog (void *thread_parms); |
21 | static void StartThread_ThisDialog (void *thread_parms); |
Line 52... | Line 53... | ||
52 | Player_SendBuffer_Add (network_player, 1000, L"accept %s\n", challenger_nickname); |
53 | Player_SendBuffer_Add (network_player, 1000, L"accept %s\n", challenger_nickname); |
53 | interlocutor = Interlocutor_FindOrCreate (challenger_nickname); |
54 | interlocutor = Interlocutor_FindOrCreate (challenger_nickname); |
54 | Interlocutor_Notify (interlocutor, LOCALIZE (L"Chat_InvitationAcceptedByYou"), challenger_nickname); |
55 | Interlocutor_Notify (interlocutor, LOCALIZE (L"Chat_InvitationAcceptedByYou"), challenger_nickname); |
55 | if (IsWindow (interlocutor->hWnd)) |
56 | if (IsWindow (interlocutor->hWnd)) |
56 | ShowWindow (interlocutor->hWnd, SW_MINIMIZE); // minimize chat window immediately |
57 | ShowWindow (interlocutor->hWnd, SW_MINIMIZE); // minimize chat window immediately |
- | 58 | ||
- | 59 | // remember the game rules |
|
- | 60 | wcscpy_s (the_board.game_rules, WCHAR_SIZEOF (the_board.game_rules), challenge_gametype); |
|
57 | } |
61 | } |
58 | else |
62 | else |
59 | { |
63 | { |
60 | // send the decline notification and print a notification in this player's chat window |
64 | // send the decline notification and print a notification in this player's chat window |
61 | Player_SendBuffer_Add (network_player, 1000, L"decline %s\n", challenger_nickname); |
65 | Player_SendBuffer_Add (network_player, 1000, L"decline %s\n", challenger_nickname); |
Line 159... | Line 163... | ||
159 | // OR was it the "decline" button ? |
163 | // OR was it the "decline" button ? |
160 | if ((wParam_loword == IDCANCEL) || (wParam_loword == BUTTON_DECLINE)) |
164 | if ((wParam_loword == IDCANCEL) || (wParam_loword == BUTTON_DECLINE)) |
161 | { |
165 | { |
162 | challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge |
166 | challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge |
163 | wcscpy_s (challenger_nickname, WCHAR_SIZEOF (challenger_nickname), challenge->challenger); // have a copy of challenger's name |
167 | wcscpy_s (challenger_nickname, WCHAR_SIZEOF (challenger_nickname), challenge->challenger); // have a copy of challenger's name |
- | 168 | wcscpy_s (challenge_gametype, WCHAR_SIZEOF (challenge_gametype), challenge->game_type); // have a copy of the game type |
|
164 | KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text |
169 | KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text |
165 | EndDialog (hWnd, 0); // close the dialog box |
170 | EndDialog (hWnd, 0); // close the dialog box |
166 | } |
171 | } |
167 | 172 | ||
168 | // else was it the "accept" button ? |
173 | // else was it the "accept" button ? |
169 | else if (wParam_loword == BUTTON_ACCEPT) |
174 | else if (wParam_loword == BUTTON_ACCEPT) |
170 | { |
175 | { |
171 | challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge |
176 | challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge |
172 | wcscpy_s (challenger_nickname, WCHAR_SIZEOF (challenger_nickname), challenge->challenger); // have a copy of challenger's name |
177 | wcscpy_s (challenger_nickname, WCHAR_SIZEOF (challenger_nickname), challenge->challenger); // have a copy of challenger's name |
- | 178 | wcscpy_s (challenge_gametype, WCHAR_SIZEOF (challenge_gametype), challenge->game_type); // have a copy of the game type |
|
173 | KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text |
179 | KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text |
174 | EndDialog (hWnd, 1); // close the dialog box and return OK |
180 | EndDialog (hWnd, 1); // close the dialog box and return OK |
175 | } |
181 | } |
176 | 182 | ||
177 | // else did we click the challenger name ? |
183 | // else did we click the challenger name ? |