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   wchar_t replystring_hint[64]; // chess engine reply string for a hint (positions come right after)
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   wchar_t replystring_hint[64]; // chess engine reply string for a hint (positions come right after)
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   int depth; // chess engine's currently allowed search depth
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   int depth; // chess engine's currently allowed search depth
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   int max_depth; // chess engine maximum search depth (used just for slider display)
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   int max_depth; // chess engine maximum search depth (used just for slider display)
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   int blunder_chances; // chess engine blunder chances, in percent
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   int blunder_chances; // chess engine blunder chances, in percent
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   int obstinacy_level; // chess engine obstinacy level, in number of moves
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   int obstinacy_level; // chess engine obstinacy level, in number of moves
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   bool is_expert_mode; // set to TRUE if this player claims to be an expert player (in the game settings)
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   wchar_t command_new[32]; // command to send the chess engine to tell him we are starting a new game
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   wchar_t command_new[32]; // command to send the chess engine to tell him we are starting a new game
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   wchar_t command_setboard[32]; // command to send the chess engine to tell him to set the table in a particular way (FEN notation)
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   wchar_t command_setboard[32]; // command to send the chess engine to tell him to set the table in a particular way (FEN notation)
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   wchar_t command_sd[32]; // command to send the chess engine to instruct it about its allowed depth (will be followed by numeric)
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   wchar_t command_sd[32]; // command to send the chess engine to instruct it about its allowed depth (will be followed by numeric)
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   wchar_t command_go[32]; // command to send the chess engine to make it play the current move
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   wchar_t command_go[32]; // command to send the chess engine to make it play the current move
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   wchar_t command_hint[32]; // command to send the chess engine to make it report a hint for the opponent
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   wchar_t command_hint[32]; // command to send the chess engine to make it report a hint for the opponent