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253 | player_t players[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE) |
253 | player_t players[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE) |
254 | bool want_playerswap; // set to TRUE when a players swap is requested |
254 | bool want_playerswap; // set to TRUE when a players swap is requested |
255 | int game_state; // one of the STATE_XXX #defines that describe the game and victory state |
255 | int game_state; // one of the STATE_XXX #defines that describe the game and victory state |
256 | float lastmove_time; // date of last move |
256 | float lastmove_time; // date of last move |
257 | bool reevaluate; // set to TRUE if the game state should be reevaluated |
257 | bool reevaluate; // set to TRUE if the game state should be reevaluated |
- | 258 | wchar_t game_rules[32]; // current rules, e.g. "standard", "blitz", "lightning", "untimed", "losers", "atomic"... |
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258 | } board_t; |
259 | } board_t; |
259 | 260 | ||
260 | 261 | ||
261 | // scene object definition |
262 | // scene object definition |
262 | typedef struct sceneobject_s |
263 | typedef struct sceneobject_s |