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   bool want_maximized; // set to TRUE to run in maximized window mode
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   bool want_maximized; // set to TRUE to run in maximized window mode
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   int window_width; // window width when not in fullscreen mode
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   int window_width; // window width when not in fullscreen mode
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   int window_height; // window height when not in fullscreen mode
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   int window_height; // window height when not in fullscreen mode
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   bool want_sounds; // set to TRUE to enable sounds
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   bool want_sounds; // set to TRUE to enable sounds
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   bool want_animations; // set to TRUE to enable part animations
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   bool want_animations; // set to TRUE to enable part animations
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   bool want_slidinganimations; // set to TRUE to enable SLIDING part animations
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   bool want_possiblemoves; // set to TRUE to show possible moves
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   bool want_possiblemoves; // set to TRUE to show possible moves
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   bool want_lastmove; // set to TRUE to show the last move
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   bool want_lastmove; // set to TRUE to show the last move
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   bool want_threats; // set to TRUE to display king's threats
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   bool want_threats; // set to TRUE to display king's threats
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   bool want_autorotateon1vs1; // set to TRUE to enable board auto-rotation when playing human vs human locally
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   bool want_autorotateon1vs1; // set to TRUE to enable board auto-rotation when playing human vs human locally
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   bool want_takenparts; // set to TRUE to display the taken parts on the side of the board
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   bool want_takenparts; // set to TRUE to display the taken parts on the side of the board
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GLOBAL bool is_paused;
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GLOBAL bool is_paused;
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GLOBAL float current_time;
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GLOBAL float current_time;
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GLOBAL float stoppage_time;
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GLOBAL float stoppage_time;
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GLOBAL float animation_endtime;
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GLOBAL float animation_endtime;
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GLOBAL float command_ignoretime;
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GLOBAL float command_ignoretime;
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GLOBAL float sound_playtime;
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GLOBAL float highlight_endtime;
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GLOBAL float highlight_endtime;
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GLOBAL float current_pitch;
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GLOBAL float current_pitch;
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GLOBAL float current_yaw;
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GLOBAL float current_yaw;
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GLOBAL float current_distance;
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GLOBAL float current_distance;
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GLOBAL int current_viewer;
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GLOBAL int current_viewer;