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Rev 159 | Rev 160 | ||
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Line 156... | Line 156... | ||
156 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
156 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
157 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f); |
157 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f); |
158 | 158 | ||
159 | // display a crash notification dialog box |
159 | // display a crash notification dialog box |
160 | if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES) |
160 | if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES) |
161 | if (Debug_SendLogToAuthor ()) |
161 | if (Debug_SendLogToAuthor (true)) |
162 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author |
162 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author |
163 | else |
163 | else |
164 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed |
164 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed |
165 | 165 | ||
166 | // and display the game over dialog box |
166 | // and display the game over dialog box |
Line 280... | Line 280... | ||
280 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
280 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
281 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f); |
281 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f); |
282 | 282 | ||
283 | // display a crash notification dialog box |
283 | // display a crash notification dialog box |
284 | if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES) |
284 | if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES) |
285 | if (Debug_SendLogToAuthor ()) |
285 | if (Debug_SendLogToAuthor (true)) |
286 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author |
286 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author |
287 | else |
287 | else |
288 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed |
288 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed |
289 | 289 | ||
290 | // and display the game over dialog box |
290 | // and display the game over dialog box |