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Line 6... Line 6...
6
// global variables used in this module only
6
// global variables used in this module only
7
static wchar_t chessengine_path[MAX_PATH];
7
static wchar_t chessengine_path[MAX_PATH];
8
static wchar_t chessengine_shellcommand[MAX_PATH];
8
static wchar_t chessengine_shellcommand[MAX_PATH];
9
static wchar_t chessengineinitfile_pathname[MAX_PATH];
9
static wchar_t chessengineinitfile_pathname[MAX_PATH];
10
static int current_obstinacy;
10
static int current_obstinacy;
-
 
11
static int max_cores;
11
static bool is_hint_pending;
12
static bool is_hint_pending;
-
 
13
static bool should_initialize;
12
FILE *fpipe;
14
FILE *fpipe;
13
 
15
 
14
// prototypes of local functions
16
// prototypes of local functions
15
static void PlayerEngine_Recv (player_t *player);
17
static void PlayerEngine_Recv (player_t *player);
16
static void PlayerEngine_Send (player_t *player);
18
static void PlayerEngine_Send (player_t *player);
17
static wchar_t *Move_BuildString (boardmove_t *move);
19
static wchar_t *Move_BuildString (boardmove_t *move);
18
static bool SendEngineHistoryToAuthor (void);
-
 
19
 
20
 
20
 
21
 
21
bool PlayerEngine_Init (player_t *player)
22
bool PlayerEngine_Init (player_t *player)
22
{
23
{
23
   // this function starts a chess engine as a child process. This process's stdin and
24
   // this function starts a chess engine as a child process. This process's stdin and
Line 25... Line 26...
25
 
26
 
26
   engineprogram_t *program;
27
   engineprogram_t *program;
27
   wchar_t current_path[MAX_PATH];
28
   wchar_t current_path[MAX_PATH];
28
   wchar_t widechar_buffer[256];
29
   wchar_t widechar_buffer[256];
29
   SYSTEM_INFO sysinfo;
30
   SYSTEM_INFO sysinfo;
30
   int try_index;
-
 
31
   FILE *fp;
31
   FILE *fp;
32
 
32
 
33
   // reset stuff first
33
   // reset stuff first
34
   player->wants_hint = false;
34
   player->wants_hint = false;
35
 
35
 
Line 55... Line 55...
55
 
55
 
56
      PlayerEngine_Shutdown (player); // on error, shutdown the engine
56
      PlayerEngine_Shutdown (player); // on error, shutdown the engine
57
      return (false);
57
      return (false);
58
   }
58
   }
59
 
59
 
60
   // wait for the engine process to display something (which will mean it's ready). Try for 5 seconds.
60
   // SMP HACK -- save the max CPUs to use to core max - 1 (the computer will look like hung if all CPU is taken)
61
   for (try_index = 0; try_index < 50; try_index++)
-
 
62
   {
-
 
63
      // read from pipe (non-blocking)
-
 
64
      PlayerEngine_Recv (player);
-
 
65
      if (player->recvbuffer[0] != 0)
-
 
66
         break; // break as soon as we get something
-
 
67
      Sleep (100); // next try in 100 milliseconds
61
   GetSystemInfo (&sysinfo); // get the number of cores
68
   }
-
 
69
 
-
 
70
   // has the engine process not spoken yet ?
62
   max_cores = max (1, sysinfo.dwNumberOfProcessors - 1);
71
   if (player->recvbuffer[0] == 0)
-
 
72
   {
-
 
73
      messagebox.hWndParent = hMainWnd;
-
 
74
      wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage"));
-
 
75
      swprintf_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed"), program->folder);
-
 
76
      messagebox.flags = MB_ICONWARNING | MB_OK;
-
 
77
      DialogBox_Message (&messagebox); // display a modeless error message box
-
 
78
 
-
 
79
      PlayerEngine_Shutdown (player); // on error, shutdown the engine
-
 
80
      return (false);
-
 
81
   }
-
 
82
 
63
 
83
   // optionally initialize the debug log file
64
   // optionally initialize the debug log file
84
   Debug_Init (L"Chess engine output.txt");
65
   Debug_Init (L"Chess engine output.txt");
85
   Debug_Log (L"===Using engine: %s [%s]===\n", program->friendly_name, chessengine_shellcommand);
66
   Debug_Log (L"===Using engine: %s [%s]===\n", program->friendly_name, chessengine_shellcommand);
86
 
67
 
Line 90... Line 71...
90
 
71
 
91
   // could the init file be opened ?
72
   // could the init file be opened ?
92
   if (fp != NULL)
73
   if (fp != NULL)
93
   {
74
   {
94
      Debug_Log (L"===Found initialization file, parsing...===\n", chessengineinitfile_pathname);
75
      Debug_Log (L"===Found initialization file, parsing...===\n", chessengineinitfile_pathname);
95
 
-
 
96
      // SMP HACK -- assume our engine is CECP compatible and set the max CPUs to use to core max - 1
-
 
97
      // (the computer will look like hung if all CPU is taken)
-
 
98
      GetSystemInfo (&sysinfo); // get the number of cores and build the corresponding engine initialization order
-
 
99
      Player_SendBuffer_Add (player, 1000, L"mt %d\n", max (1, sysinfo.dwNumberOfProcessors - 1));
-
 
100
 
76
 
101
      // read line per line
77
      // read line per line
102
      while (fgetws (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), fp) != NULL)
78
      while (fgetws (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), fp) != NULL)
103
      {
79
      {
104
         if ((widechar_buffer[0] == L'#') || (widechar_buffer[0] == L'\n'))
80
         if ((widechar_buffer[0] == L'#') || (widechar_buffer[0] == L'\n'))
Line 112... Line 88...
112
   }
88
   }
113
 
89
 
114
   // everything's okay, set engine name as the player's name
90
   // everything's okay, set engine name as the player's name
115
   wcscpy_s (player->name, WCHAR_SIZEOF (player->name), program->friendly_name);
91
   wcscpy_s (player->name, WCHAR_SIZEOF (player->name), program->friendly_name);
116
 
92
 
-
 
93
   should_initialize = true; // remember the engine should be initialized
117
   return (true); // finished
94
   return (true); // finished
118
}
95
}
119
 
96
 
120
 
97
 
121
void PlayerEngine_Shutdown (player_t *player)
98
void PlayerEngine_Shutdown (player_t *player)
Line 179... Line 156...
179
      // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board
156
      // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board
180
      Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f);
157
      Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f);
181
 
158
 
182
      // display a crash notification dialog box
159
      // display a crash notification dialog box
183
      if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES)
160
      if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES)
184
         if (!SendEngineHistoryToAuthor ())
161
         if (Debug_SendLogToAuthor ())
-
 
162
            MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author
-
 
163
         else
185
            MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // send the game engine history to the author and display an error message if failed
164
            MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed
186
 
165
 
187
      // and display the game over dialog box
166
      // and display the game over dialog box
188
      the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT);
167
      the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT);
189
      DialogBox_EndGame ();
168
      DialogBox_EndGame ();
190
 
169
 
Line 290... Line 269...
290
      }
269
      }
291
 
270
 
292
      // has the game ended already ?
271
      // has the game ended already ?
293
      if (the_board.game_state > STATE_PLAYING)
272
      if (the_board.game_state > STATE_PLAYING)
294
         continue; // ignore all that the engine tells us. Game is over already.
273
         continue; // ignore all that the engine tells us. Game is over already.
295
 
-
 
296
      // else is it a normal move AND not a polyglot error ?
-
 
297
      else if (((move_string = wcsstr (line_buffer, program->replystring_move)) != NULL) && (wcsstr (line_buffer, L"illegal") == NULL))
-
 
298
         move_string += wcslen (program->replystring_move); // go to the parsable data
-
 
299
 
274
 
300
      // else is it an unrecoverable engine error ?
275
      // else is it an unrecoverable engine error ?
301
      else if (wcsstr (line_buffer, L"illegal") != NULL)
276
      else if ((wcsstr (line_buffer, L"illegal") != NULL) || (wcsstr (line_buffer, L"invalid") != NULL))
302
      {
277
      {
303
         Debug_Log (L"===Unrecoverable engine error: opponent wins!===\n");
278
         Debug_Log (L"===Unrecoverable engine error: opponent wins!===\n");
304
 
279
 
305
         // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board
280
         // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board
306
         Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f);
281
         Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f);
307
 
282
 
308
         // display a crash notification dialog box
283
         // display a crash notification dialog box
309
         if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES)
284
         if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES)
310
            if (!SendEngineHistoryToAuthor ())
285
            if (Debug_SendLogToAuthor ())
-
 
286
               MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author
-
 
287
            else
311
               MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // send the game engine history to the author and display an error message if failed
288
               MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed
312
 
289
 
313
         // and display the game over dialog box
290
         // and display the game over dialog box
314
         the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT);
291
         the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT);
315
         DialogBox_EndGame ();
292
         DialogBox_EndGame ();
316
 
293
 
317
         do_update = true; // remember to update the 3D scene
294
         do_update = true; // remember to update the 3D scene
318
      }
295
      }
-
 
296
 
-
 
297
      // else is it a normal move ?
-
 
298
      else if ((move_string = wcsstr (line_buffer, program->replystring_move)) != NULL)
-
 
299
         move_string += wcslen (program->replystring_move); // go to the parsable data
319
 
300
 
320
      // else it's any other sort of line
301
      // else it's any other sort of line
321
      else
302
      else
322
         continue; // skip lines that don't contain any valid move data
303
         continue; // skip lines that don't contain any valid move data
323
 
304
 
324
      // now we are sure it's either a hint or a move (or some pondering)
305
      // now we are sure it's either a hint or a move (or some pondering)
325
 
306
 
326
      length = wcslen (move_string);
307
      length = wcslen (move_string);
327
      if ((length < 2) || (length > 9))
308
      if (length < 2)
328
         continue; // if string is too long to be a move, skip it
309
         continue; // if string is too short to be a move, skip it
329
 
310
 
330
      // there must be valid move data on that line.
311
      // there must be valid move data on that line.
331
 
312
 
332
      // evaluate the engine move string
313
      // evaluate the engine move string
333
      memcpy (move.slots, the_board.moves[the_board.move_count - 1].slots, sizeof (move.slots));
314
      memcpy (move.slots, the_board.moves[the_board.move_count - 1].slots, sizeof (move.slots));
-
 
315
      char_index = 0;
-
 
316
      while ((move_string[char_index] != 0) && !iswspace (move_string[char_index]))
-
 
317
      {
334
      wcscpy_s (move.pgntext, WCHAR_SIZEOF (move.pgntext), move_string);
318
         move.pgntext[char_index] = move_string[char_index];
-
 
319
         char_index++;
-
 
320
      }
-
 
321
      move.pgntext[char_index] = 0;
335
      if (!Move_SetupFromSAN (&the_board.moves[the_board.move_count - 1], &move, Board_ColorToMove (&the_board)))
322
      if (!Move_SetupFromSAN (&the_board.moves[the_board.move_count - 1], &move, Board_ColorToMove (&the_board)))
336
      {
323
      {
337
         Debug_Log (L"===Skipping line (invalid move syntax)===\n%s", move_string);
324
         Debug_Log (L"===Skipping line (invalid move syntax)===\n%s", move_string);
338
         continue; // so now, if there are NOT two digits AND it's not a kind of castle, it can't be a move so skip that line
325
         continue; // so now, if there are NOT two digits AND it's not a kind of castle, it can't be a move so skip that line
339
      }
326
      }
340
 
327
 
341
      // is it NOT a hint, are blunders allowed, should we do one now AND can we do one now ?
328
      // is it NOT a hint, are blunders allowed, should we do one now AND can we do one now ?
342
      if (!is_hint_pending && (options.engine.blunder_chances > 0) && (rand () % 100 < options.engine.blunder_chances)
329
      if (!is_hint_pending && (options.engine.blunder_chances > 0) && (rand () % 100 < options.engine.blunder_chances)
343
          && Move_FindRandomMove (&the_board.moves[the_board.move_count - 1], player->color, &move))
330
          && Move_FindRandomMove (&the_board.moves[the_board.move_count - 1], player->color, &move))
344
      {
331
      {
-
 
332
         if (program->command_force[0] != 0)
-
 
333
         {
345
         Player_SendBuffer_Add (player, 1000, program->command_force, Move_BuildString (&move)); // send the blunderous move to the engine
334
            Player_SendBuffer_Add (player, 1000, program->command_force, Move_BuildString (&move)); // send the blunderous move to the engine
346
         Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
335
            Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
347
         if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)
336
            if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)
348
            Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?
337
               Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?
-
 
338
         }
349
         Debug_Log (L"===Discarding engine move, forcing a blunderous move (%s) instead===\n", Move_BuildString (&move)); // blunder
339
         Debug_Log (L"===Discarding engine move, forcing a blunderous move (%s) instead===\n", Move_BuildString (&move)); // blunder
350
      }
340
      }
351
 
341
 
352
      // mark the engine's selected and hovered squares
342
      // mark the engine's selected and hovered squares
353
      Board_SetSelectedAndHovered (&the_board, move.source[0], move.source[1], move.target[0], move.target[1]);
343
      Board_SetSelectedAndHovered (&the_board, move.source[0], move.source[1], move.target[0], move.target[1]);
Line 377... Line 367...
377
 
367
 
378
         // we must now restore the board to its last state. Just set up the board again from its current Forsyth-Edwards notation
368
         // we must now restore the board to its last state. Just set up the board again from its current Forsyth-Edwards notation
379
         Debug_Log (L"===Hint received, rebuilding board and telling engine to backup 1 move===\n");
369
         Debug_Log (L"===Hint received, rebuilding board and telling engine to backup 1 move===\n");
380
         Debug_Log (L"===setting up board using FEN string===\n");
370
         Debug_Log (L"===setting up board using FEN string===\n");
381
 
371
 
382
         // instruct it about its allowed search depth BEFORE each table set (this ensures engine will be "ready" to handle the command)
-
 
383
         // then get the current game state in FEN format and feed it to the engine
372
         // get the current game state in FEN format and feed it to the engine
384
         Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth);
-
 
385
         Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
-
 
386
         Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);
373
         Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);
387
         Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
374
         Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
388
 
375
 
389
         if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)
376
         if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)
390
            Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?
377
            Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?
Line 420... Line 407...
420
      Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
407
      Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
421
 
408
 
422
      // just set up the board from its Forsyth-Edwards notation
409
      // just set up the board from its Forsyth-Edwards notation
423
      Debug_Log (L"===setting up board using FEN string===\n");
410
      Debug_Log (L"===setting up board using FEN string===\n");
424
 
411
 
425
      // instruct it about its allowed search depth BEFORE each table set (this ensures engine will be "ready" to handle the command)
-
 
426
      // then get the current game state in FEN format and feed it to the engine
412
      // get the current game state in FEN format and feed it to the engine
427
      Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth);
-
 
428
      Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
-
 
429
      Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);
413
      Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);
430
      Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
414
      Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
431
 
415
 
432
      current_obstinacy = 0; // reset current obstinacy
416
      current_obstinacy = 0; // reset current obstinacy
433
      is_hint_pending = false; // no hint was requested so far
417
      is_hint_pending = false; // no hint was requested so far
Line 457... Line 441...
457
         {
441
         {
458
            Debug_Log (L"===Player just played, sending the chosen move to engine===\n");
442
            Debug_Log (L"===Player just played, sending the chosen move to engine===\n");
459
            if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)
443
            if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)
460
               Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?
444
               Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?
461
 
445
 
462
            // instruct it about its allowed search depth BEFORE each move (this ensures engine will be "ready" to handle the command)
-
 
463
            // then build the move string, and send the move string to the engine
446
            // build the move string, and send the move string to the engine
464
            Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth);
-
 
465
            Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
-
 
466
            Player_SendBuffer_Add (player, 1000, program->command_move, Move_BuildString (&the_board.moves[the_board.move_count - 1]));
447
            Player_SendBuffer_Add (player, 1000, program->command_move, Move_BuildString (&the_board.moves[the_board.move_count - 1]));
467
            Player_SendBuffer_Add (player, 1000, L"\n"); // end the send buffer with a carriage return
448
            Player_SendBuffer_Add (player, 1000, L"\n"); // end the send buffer with a carriage return
468
         }
449
         }
469
 
450
 
470
         // else game has not started yet, but it's our turn
451
         // else game has not started yet, but it's our turn
Line 510... Line 491...
510
         the_board.game_state = STATE_PLAYING; // remember the game is now playing (in case we wanted to cancel the closing move of a finished game, this opens the game again)
491
         the_board.game_state = STATE_PLAYING; // remember the game is now playing (in case we wanted to cancel the closing move of a finished game, this opens the game again)
511
 
492
 
512
         // just set up the board from its Forsyth-Edwards notation
493
         // just set up the board from its Forsyth-Edwards notation
513
         Debug_Log (L"===setting up board using FEN string===\n");
494
         Debug_Log (L"===setting up board using FEN string===\n");
514
 
495
 
515
         // instruct it about its allowed search depth BEFORE each table set (this ensures engine will be "ready" to handle the command)
-
 
516
         // then get the current game state in FEN format and feed it to the engine
496
         // get the current game state in FEN format and feed it to the engine
517
         Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth);
-
 
518
         Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
-
 
519
         Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);
497
         Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);
520
         Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
498
         Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
521
 
499
 
522
         if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)
500
         if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)
523
            Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?
501
            Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?
Line 565... Line 543...
565
   // write what we received (if we received anything)
543
   // write what we received (if we received anything)
566
   if (wcslen (player->recvbuffer) > initial_pos)
544
   if (wcslen (player->recvbuffer) > initial_pos)
567
      Debug_Log (L"===================================RECEIVED:===================================\n%s\n", &player->recvbuffer[initial_pos]);
545
      Debug_Log (L"===================================RECEIVED:===================================\n%s\n", &player->recvbuffer[initial_pos]);
568
 
546
 
569
   return; // finished
547
   return; // finished
-
 
548
}
-
 
549
 
-
 
550
 
-
 
551
int wcs_replace (wchar_t *haystack, wchar_t *needle, wchar_t *replacement)
-
 
552
{
-
 
553
   size_t replacement_length;
-
 
554
   size_t replacement_count;
-
 
555
   size_t pattern_length;
-
 
556
   wchar_t *line_pointer;
-
 
557
 
-
 
558
   replacement_count = 0;
-
 
559
   while ((line_pointer = wcsstr (haystack, needle)) != NULL)
-
 
560
   {
-
 
561
      pattern_length = wcslen (needle);
-
 
562
      replacement_length = wcslen (replacement);
-
 
563
      memmove (&line_pointer[replacement_length], &line_pointer[pattern_length], (wcslen (&line_pointer[pattern_length]) + 1) * sizeof (wchar_t));
-
 
564
      memcpy (line_pointer, replacement, replacement_length * sizeof (wchar_t));
-
 
565
      replacement_count++;
-
 
566
   }
-
 
567
 
-
 
568
   return (replacement_count);
570
}
569
}
571
 
570
 
572
 
571
 
573
static void PlayerEngine_Send (player_t *player)
572
static void PlayerEngine_Send (player_t *player)
574
{
573
{
575
   // helper function to send data through the pipe communicating with the game engine process
574
   // helper function to send data through the pipe communicating with the game engine process
576
 
575
 
-
 
576
   static wchar_t replacement_string[65536];
577
   wchar_t widechar_buffer[256];
577
   wchar_t widechar_buffer[256];
578
   wchar_t *line_pointer;
578
   wchar_t *line_pointer;
579
   char ascii_buffer[256];
579
   char ascii_buffer[256];
580
   unsigned long amount_written;
580
   unsigned long amount_written;
-
 
581
   int move_index;
-
 
582
   int try_index;
581
 
583
 
582
   player->sendbuffer_locked = true; // lock the buffer
584
   player->sendbuffer_locked = true; // lock the buffer
-
 
585
 
-
 
586
   // perform variable replacements on sendbuffer
-
 
587
   if (the_board.move_count > 0)
-
 
588
   {
-
 
589
      wcs_replace (player->sendbuffer, L"${CURRENT_POS}", (/*the_board.move_count == 2 ? L"startpos" : */the_board.moves[the_board.move_count - 1].fen_string));
-
 
590
      wcs_replace (player->sendbuffer, L"${LAST_MOVE}", Move_BuildString (&the_board.moves[the_board.move_count - 1]));
-
 
591
      while (wcsstr (player->sendbuffer, L"${MAX_CORES}") != NULL)
-
 
592
      {
-
 
593
         swprintf_s (replacement_string, WCHAR_SIZEOF (replacement_string), L"%d", max_cores);
-
 
594
         wcs_replace (player->sendbuffer, L"${MAX_CORES}", replacement_string);
-
 
595
      }
-
 
596
      while (wcsstr (player->sendbuffer, L"${SEARCH_DEPTH}") != NULL)
-
 
597
      {
-
 
598
         swprintf_s (replacement_string, WCHAR_SIZEOF (replacement_string), L"%d", options.engine.depth);
-
 
599
         wcs_replace (player->sendbuffer, L"${SEARCH_DEPTH}", replacement_string);
-
 
600
      }
-
 
601
      while (wcsstr (player->sendbuffer, L"${GAME_HISTORY}") != NULL)
-
 
602
      {
-
 
603
         replacement_string[0] = 0;
-
 
604
         for (move_index = 1; move_index < the_board.move_count; move_index++)
-
 
605
         {
-
 
606
            if (move_index > 1)
-
 
607
               wcscat_s (replacement_string, WCHAR_SIZEOF (replacement_string), L" ");
-
 
608
            wcscat_s (replacement_string, WCHAR_SIZEOF (replacement_string), Move_BuildString (&the_board.moves[move_index]));
-
 
609
         }
-
 
610
         wcs_replace (player->sendbuffer, L"${GAME_HISTORY}", replacement_string);
-
 
611
      }
-
 
612
   }
583
 
613
 
584
   // write what we're sending (if we're sending anything)
614
   // write what we're sending (if we're sending anything)
585
   if (player->sendbuffer[0] != 0)
615
   if (player->sendbuffer[0] != 0)
586
      Debug_Log (L"====================================SENDING:===================================\n%s\n", player->sendbuffer);
616
      Debug_Log (L"====================================SENDING:===================================\n%s\n", player->sendbuffer);
587
 
617
 
Line 594... Line 624...
594
      amount_written = pipe_write (fpipe, ascii_buffer, strlen (ascii_buffer)); // send data
624
      amount_written = pipe_write (fpipe, ascii_buffer, strlen (ascii_buffer)); // send data
595
   }
625
   }
596
 
626
 
597
   player->sendbuffer[0] = 0; // what we had to send has been sent, reset the send buffer
627
   player->sendbuffer[0] = 0; // what we had to send has been sent, reset the send buffer
598
   player->sendbuffer_locked = false; // and unlock it
628
   player->sendbuffer_locked = false; // and unlock it
-
 
629
 
-
 
630
   // should the engine be initialized ?
-
 
631
   if (should_initialize)
-
 
632
   {
-
 
633
      // wait for the engine process to display something (which will mean it's ready). Try for 5 seconds.
-
 
634
      for (try_index = 0; try_index < 50; try_index++)
-
 
635
      {
-
 
636
         // read from pipe (non-blocking)
-
 
637
         PlayerEngine_Recv (player);
-
 
638
         if (player->recvbuffer[0] != 0)
-
 
639
            break; // break as soon as we get something
-
 
640
         Sleep (100); // next try in 100 milliseconds
-
 
641
      }
-
 
642
 
-
 
643
      // has the engine process not spoken yet ?
-
 
644
      if (player->recvbuffer[0] == 0)
-
 
645
      {
-
 
646
         messagebox.hWndParent = hMainWnd;
-
 
647
         wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage"));
-
 
648
         swprintf_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed"), options.engine.programs[options.engine.selected_program].folder);
-
 
649
         messagebox.flags = MB_ICONWARNING | MB_OK;
-
 
650
         DialogBox_Message (&messagebox); // display a modeless error message box
-
 
651
 
-
 
652
         PlayerEngine_Shutdown (player); // on error, shutdown the engine
-
 
653
      }
-
 
654
 
-
 
655
      should_initialize = false; // remember this is no longer to be done (until the next call to PlayerEngine_Init())
-
 
656
   }
599
 
657
 
600
   return; // finished
658
   return; // finished
601
}
659
}
602
 
660
 
603
 
661
 
Line 621... Line 679...
621
      wcscat_s  (output_string, WCHAR_SIZEOF (output_string), L"b");
679
      wcscat_s  (output_string, WCHAR_SIZEOF (output_string), L"b");
622
   else if (move->promotion_type == PART_QUEEN)
680
   else if (move->promotion_type == PART_QUEEN)
623
      wcscat_s  (output_string, WCHAR_SIZEOF (output_string), L"q");
681
      wcscat_s  (output_string, WCHAR_SIZEOF (output_string), L"q");
624
 
682
 
625
   return (output_string); // finished, return the move string
683
   return (output_string); // finished, return the move string
626
}
-
 
627
 
-
 
628
 
-
 
629
static bool SendEngineHistoryToAuthor (void)
-
 
630
{
-
 
631
   // this function upload the engine history to the remote server for debug purposes.
-
 
632
 
-
 
633
   static char history_buffer[512 * 1024];
-
 
634
   static char base64_buffer[1024 * 1024];
-
 
635
   static char http_buffer[1024 * 1024]; // used both for request and reply
-
 
636
 
-
 
637
   struct sockaddr_in service;
-
 
638
   struct hostent *hostinfo;
-
 
639
   int write_index;
-
 
640
   int read_index;
-
 
641
   int length;
-
 
642
   SOCKET s;
-
 
643
   FILE *fp;
-
 
644
 
-
 
645
   // get a hand on the log file and read its contents
-
 
646
   _wfopen_s (&fp, logfile_pathname, L"rb");
-
 
647
   if (fp == NULL)
-
 
648
      return (false); // couldn't open game history log file, return an error condition
-
 
649
   fseek (fp, 0, SEEK_END);
-
 
650
   length = ftell (fp); // get file size
-
 
651
   fseek (fp, 0, SEEK_SET);
-
 
652
   if (length > sizeof (base64_buffer) - 1)
-
 
653
      return (false); // history file too big, return an error condition
-
 
654
   fread (base64_buffer, 1, length, fp);
-
 
655
   base64_buffer[length] = 0; // terminate buffer ourselves
-
 
656
   fclose (fp);
-
 
657
   ConvertTo7BitASCII (history_buffer, sizeof (history_buffer), (wchar_t *) base64_buffer);
-
 
658
 
-
 
659
   // initialize the network subsystem if required
-
 
660
   if (!Network_Init ())
-
 
661
      return (false); // couldn't initialize WinSock, return an error condition
-
 
662
 
-
 
663
   // get our distribution server's IP address from the host name
-
 
664
   hostinfo = gethostbyname ("pmbaty.com");
-
 
665
   if (hostinfo == NULL)
-
 
666
      return (false); // couldn't resolve hostname, return an error condition
-
 
667
 
-
 
668
   // fill in the sockaddr server structure with the server hostinfo data
-
 
669
   service.sin_family = AF_INET;
-
 
670
   service.sin_addr.s_addr = inet_addr (inet_ntoa (*(struct in_addr *) hostinfo->h_addr_list[0]));
-
 
671
   service.sin_port = htons (80); // connect to webserver there (port 80)
-
 
672
 
-
 
673
   // create our socket
-
 
674
   if ((s = socket (AF_INET, SOCK_STREAM, IPPROTO_TCP)) == INVALID_SOCKET)
-
 
675
      return (false); // couldn't resolve hostname, return an error condition
-
 
676
 
-
 
677
   // connect to the distributor's webserver using that socket
-
 
678
   if (connect (s, (struct sockaddr *) &service, sizeof (service)) == -1)
-
 
679
   {
-
 
680
      closesocket (s); // finished communicating, close TCP socket
-
 
681
      return (false); // couldn't resolve hostname, return an error condition
-
 
682
   }
-
 
683
 
-
 
684
   // build the HTTP POST query and send it
-
 
685
   length = strlen ("data=") + base64_encode (base64_buffer, history_buffer, strlen (history_buffer));
-
 
686
   sprintf_s (http_buffer, sizeof (http_buffer),
-
 
687
      "POST /chess/sendcrash.php HTTP/1.1\r\n"
-
 
688
      "Host: pmbaty.com\r\n"
-
 
689
      "Content-Type: application/x-www-form-urlencoded\r\n"
-
 
690
      "Content-Length: %d\r\n"
-
 
691
      "Connection: close\r\n"
-
 
692
      "\r\n"
-
 
693
      "data=", length);
-
 
694
   strcat_s (http_buffer, sizeof (http_buffer), base64_buffer);
-
 
695
   length = strlen (http_buffer);
-
 
696
   write_index = send (s, http_buffer, length, 0); // send the HTTP query
-
 
697
   if (write_index != length)
-
 
698
   {
-
 
699
      closesocket (s); // finished communicating, close TCP socket
-
 
700
      return (false); // couldn't resolve hostname, return an error condition
-
 
701
   }
-
 
702
 
-
 
703
   // read the reply (10 seconds timeout)
-
 
704
   http_buffer[0] = 0;
-
 
705
   read_index = RecvWithTimeout (s, 10.0f, http_buffer, sizeof (http_buffer), 0);
-
 
706
   if (read_index < 1)
-
 
707
   {
-
 
708
      closesocket (s); // finished communicating, close TCP socket
-
 
709
      return (false); // couldn't resolve hostname, return an error condition
-
 
710
   }
-
 
711
 
-
 
712
   closesocket (s); // finished communicating, close TCP socket
-
 
713
 
-
 
714
   // terminate recv buffer ourselves
-
 
715
   http_buffer[read_index] = 0;
-
 
716
 
-
 
717
   //MessageBoxA (NULL, http_buffer, "HTTP response", MB_OK);
-
 
718
   return (strstr (http_buffer, "Success") != NULL); // and return whether the server accepted our post
-
 
719
}
684
}