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| Rev 153 | Rev 154 | ||
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| 6 | // global variables used in this module only |
6 | // global variables used in this module only |
| 7 | static wchar_t chessengine_path[MAX_PATH]; |
7 | static wchar_t chessengine_path[MAX_PATH]; |
| 8 | static wchar_t chessengine_shellcommand[MAX_PATH]; |
8 | static wchar_t chessengine_shellcommand[MAX_PATH]; |
| 9 | static wchar_t chessengineinitfile_pathname[MAX_PATH]; |
9 | static wchar_t chessengineinitfile_pathname[MAX_PATH]; |
| 10 | static int current_obstinacy; |
10 | static int current_obstinacy; |
| - | 11 | static int max_cores; |
|
| 11 | static bool is_hint_pending; |
12 | static bool is_hint_pending; |
| - | 13 | static bool should_initialize; |
|
| 12 | FILE *fpipe; |
14 | FILE *fpipe; |
| 13 | 15 | ||
| 14 | // prototypes of local functions |
16 | // prototypes of local functions |
| 15 | static void PlayerEngine_Recv (player_t *player); |
17 | static void PlayerEngine_Recv (player_t *player); |
| 16 | static void PlayerEngine_Send (player_t *player); |
18 | static void PlayerEngine_Send (player_t *player); |
| 17 | static wchar_t *Move_BuildString (boardmove_t *move); |
19 | static wchar_t *Move_BuildString (boardmove_t *move); |
| 18 | static bool SendEngineHistoryToAuthor (void); |
- | |
| 19 | 20 | ||
| 20 | 21 | ||
| 21 | bool PlayerEngine_Init (player_t *player) |
22 | bool PlayerEngine_Init (player_t *player) |
| 22 | { |
23 | { |
| 23 | // this function starts a chess engine as a child process. This process's stdin and |
24 | // this function starts a chess engine as a child process. This process's stdin and |
| Line 25... | Line 26... | ||
| 25 | 26 | ||
| 26 | engineprogram_t *program; |
27 | engineprogram_t *program; |
| 27 | wchar_t current_path[MAX_PATH]; |
28 | wchar_t current_path[MAX_PATH]; |
| 28 | wchar_t widechar_buffer[256]; |
29 | wchar_t widechar_buffer[256]; |
| 29 | SYSTEM_INFO sysinfo; |
30 | SYSTEM_INFO sysinfo; |
| 30 | int try_index; |
- | |
| 31 | FILE *fp; |
31 | FILE *fp; |
| 32 | 32 | ||
| 33 | // reset stuff first |
33 | // reset stuff first |
| 34 | player->wants_hint = false; |
34 | player->wants_hint = false; |
| 35 | 35 | ||
| Line 55... | Line 55... | ||
| 55 | 55 | ||
| 56 | PlayerEngine_Shutdown (player); // on error, shutdown the engine |
56 | PlayerEngine_Shutdown (player); // on error, shutdown the engine |
| 57 | return (false); |
57 | return (false); |
| 58 | } |
58 | } |
| 59 | 59 | ||
| 60 | // |
60 | // SMP HACK -- save the max CPUs to use to core max - 1 (the computer will look like hung if all CPU is taken) |
| 61 | for (try_index = 0; try_index < 50; try_index++) |
- | |
| 62 | { |
- | |
| 63 | // read from pipe (non-blocking) |
- | |
| 64 | PlayerEngine_Recv (player); |
- | |
| 65 | if (player->recvbuffer[0] != 0) |
- | |
| 66 | break; // break as soon as we get something |
- | |
| 67 |
|
61 | GetSystemInfo (&sysinfo); // get the number of cores |
| 68 | } |
- | |
| 69 | - | ||
| 70 |
|
62 | max_cores = max (1, sysinfo.dwNumberOfProcessors - 1); |
| 71 | if (player->recvbuffer[0] == 0) |
- | |
| 72 | { |
- | |
| 73 | messagebox.hWndParent = hMainWnd; |
- | |
| 74 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
- | |
| 75 | swprintf_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed"), program->folder); |
- | |
| 76 | messagebox.flags = MB_ICONWARNING | MB_OK; |
- | |
| 77 | DialogBox_Message (&messagebox); // display a modeless error message box |
- | |
| 78 | - | ||
| 79 | PlayerEngine_Shutdown (player); // on error, shutdown the engine |
- | |
| 80 | return (false); |
- | |
| 81 | } |
- | |
| 82 | 63 | ||
| 83 | // optionally initialize the debug log file |
64 | // optionally initialize the debug log file |
| 84 | Debug_Init (L"Chess engine output.txt"); |
65 | Debug_Init (L"Chess engine output.txt"); |
| 85 | Debug_Log (L"===Using engine: %s [%s]===\n", program->friendly_name, chessengine_shellcommand); |
66 | Debug_Log (L"===Using engine: %s [%s]===\n", program->friendly_name, chessengine_shellcommand); |
| 86 | 67 | ||
| Line 90... | Line 71... | ||
| 90 | 71 | ||
| 91 | // could the init file be opened ? |
72 | // could the init file be opened ? |
| 92 | if (fp != NULL) |
73 | if (fp != NULL) |
| 93 | { |
74 | { |
| 94 | Debug_Log (L"===Found initialization file, parsing...===\n", chessengineinitfile_pathname); |
75 | Debug_Log (L"===Found initialization file, parsing...===\n", chessengineinitfile_pathname); |
| 95 | - | ||
| 96 | // SMP HACK -- assume our engine is CECP compatible and set the max CPUs to use to core max - 1 |
- | |
| 97 | // (the computer will look like hung if all CPU is taken) |
- | |
| 98 | GetSystemInfo (&sysinfo); // get the number of cores and build the corresponding engine initialization order |
- | |
| 99 | Player_SendBuffer_Add (player, 1000, L"mt %d\n", max (1, sysinfo.dwNumberOfProcessors - 1)); |
- | |
| 100 | 76 | ||
| 101 | // read line per line |
77 | // read line per line |
| 102 | while (fgetws (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), fp) != NULL) |
78 | while (fgetws (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), fp) != NULL) |
| 103 | { |
79 | { |
| 104 | if ((widechar_buffer[0] == L'#') || (widechar_buffer[0] == L'\n')) |
80 | if ((widechar_buffer[0] == L'#') || (widechar_buffer[0] == L'\n')) |
| Line 112... | Line 88... | ||
| 112 | } |
88 | } |
| 113 | 89 | ||
| 114 | // everything's okay, set engine name as the player's name |
90 | // everything's okay, set engine name as the player's name |
| 115 | wcscpy_s (player->name, WCHAR_SIZEOF (player->name), program->friendly_name); |
91 | wcscpy_s (player->name, WCHAR_SIZEOF (player->name), program->friendly_name); |
| 116 | 92 | ||
| - | 93 | should_initialize = true; // remember the engine should be initialized |
|
| 117 | return (true); // finished |
94 | return (true); // finished |
| 118 | } |
95 | } |
| 119 | 96 | ||
| 120 | 97 | ||
| 121 | void PlayerEngine_Shutdown (player_t *player) |
98 | void PlayerEngine_Shutdown (player_t *player) |
| Line 179... | Line 156... | ||
| 179 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
156 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
| 180 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f); |
157 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f); |
| 181 | 158 | ||
| 182 | // display a crash notification dialog box |
159 | // display a crash notification dialog box |
| 183 | if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES) |
160 | if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES) |
| 184 | if ( |
161 | if (Debug_SendLogToAuthor ()) |
| - | 162 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author |
|
| - | 163 | else |
|
| 185 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // |
164 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed |
| 186 | 165 | ||
| 187 | // and display the game over dialog box |
166 | // and display the game over dialog box |
| 188 | the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT); |
167 | the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT); |
| 189 | DialogBox_EndGame (); |
168 | DialogBox_EndGame (); |
| 190 | 169 | ||
| Line 290... | Line 269... | ||
| 290 | } |
269 | } |
| 291 | 270 | ||
| 292 | // has the game ended already ? |
271 | // has the game ended already ? |
| 293 | if (the_board.game_state > STATE_PLAYING) |
272 | if (the_board.game_state > STATE_PLAYING) |
| 294 | continue; // ignore all that the engine tells us. Game is over already. |
273 | continue; // ignore all that the engine tells us. Game is over already. |
| 295 | - | ||
| 296 | // else is it a normal move AND not a polyglot error ? |
- | |
| 297 | else if (((move_string = wcsstr (line_buffer, program->replystring_move)) != NULL) && (wcsstr (line_buffer, L"illegal") == NULL)) |
- | |
| 298 | move_string += wcslen (program->replystring_move); // go to the parsable data |
- | |
| 299 | 274 | ||
| 300 | // else is it an unrecoverable engine error ? |
275 | // else is it an unrecoverable engine error ? |
| 301 | else if (wcsstr (line_buffer, L"illegal") != NULL) |
276 | else if ((wcsstr (line_buffer, L"illegal") != NULL) || (wcsstr (line_buffer, L"invalid") != NULL)) |
| 302 | { |
277 | { |
| 303 | Debug_Log (L"===Unrecoverable engine error: opponent wins!===\n"); |
278 | Debug_Log (L"===Unrecoverable engine error: opponent wins!===\n"); |
| 304 | 279 | ||
| 305 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
280 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
| 306 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f); |
281 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f); |
| 307 | 282 | ||
| 308 | // display a crash notification dialog box |
283 | // display a crash notification dialog box |
| 309 | if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES) |
284 | if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES) |
| 310 | if ( |
285 | if (Debug_SendLogToAuthor ()) |
| - | 286 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author |
|
| - | 287 | else |
|
| 311 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // |
288 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed |
| 312 | 289 | ||
| 313 | // and display the game over dialog box |
290 | // and display the game over dialog box |
| 314 | the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT); |
291 | the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT); |
| 315 | DialogBox_EndGame (); |
292 | DialogBox_EndGame (); |
| 316 | 293 | ||
| 317 | do_update = true; // remember to update the 3D scene |
294 | do_update = true; // remember to update the 3D scene |
| 318 | } |
295 | } |
| - | 296 | ||
| - | 297 | // else is it a normal move ? |
|
| - | 298 | else if ((move_string = wcsstr (line_buffer, program->replystring_move)) != NULL) |
|
| - | 299 | move_string += wcslen (program->replystring_move); // go to the parsable data |
|
| 319 | 300 | ||
| 320 | // else it's any other sort of line |
301 | // else it's any other sort of line |
| 321 | else |
302 | else |
| 322 | continue; // skip lines that don't contain any valid move data |
303 | continue; // skip lines that don't contain any valid move data |
| 323 | 304 | ||
| 324 | // now we are sure it's either a hint or a move (or some pondering) |
305 | // now we are sure it's either a hint or a move (or some pondering) |
| 325 | 306 | ||
| 326 | length = wcslen (move_string); |
307 | length = wcslen (move_string); |
| 327 | if |
308 | if (length < 2) |
| 328 | continue; // if string is too |
309 | continue; // if string is too short to be a move, skip it |
| 329 | 310 | ||
| 330 | // there must be valid move data on that line. |
311 | // there must be valid move data on that line. |
| 331 | 312 | ||
| 332 | // evaluate the engine move string |
313 | // evaluate the engine move string |
| 333 | memcpy (move.slots, the_board.moves[the_board.move_count - 1].slots, sizeof (move.slots)); |
314 | memcpy (move.slots, the_board.moves[the_board.move_count - 1].slots, sizeof (move.slots)); |
| - | 315 | char_index = 0; |
|
| - | 316 | while ((move_string[char_index] != 0) && !iswspace (move_string[char_index])) |
|
| - | 317 | { |
|
| 334 |
|
318 | move.pgntext[char_index] = move_string[char_index]; |
| - | 319 | char_index++; |
|
| - | 320 | } |
|
| - | 321 | move.pgntext[char_index] = 0; |
|
| 335 | if (!Move_SetupFromSAN (&the_board.moves[the_board.move_count - 1], &move, Board_ColorToMove (&the_board))) |
322 | if (!Move_SetupFromSAN (&the_board.moves[the_board.move_count - 1], &move, Board_ColorToMove (&the_board))) |
| 336 | { |
323 | { |
| 337 | Debug_Log (L"===Skipping line (invalid move syntax)===\n%s", move_string); |
324 | Debug_Log (L"===Skipping line (invalid move syntax)===\n%s", move_string); |
| 338 | continue; // so now, if there are NOT two digits AND it's not a kind of castle, it can't be a move so skip that line |
325 | continue; // so now, if there are NOT two digits AND it's not a kind of castle, it can't be a move so skip that line |
| 339 | } |
326 | } |
| 340 | 327 | ||
| 341 | // is it NOT a hint, are blunders allowed, should we do one now AND can we do one now ? |
328 | // is it NOT a hint, are blunders allowed, should we do one now AND can we do one now ? |
| 342 | if (!is_hint_pending && (options.engine.blunder_chances > 0) && (rand () % 100 < options.engine.blunder_chances) |
329 | if (!is_hint_pending && (options.engine.blunder_chances > 0) && (rand () % 100 < options.engine.blunder_chances) |
| 343 | && Move_FindRandomMove (&the_board.moves[the_board.move_count - 1], player->color, &move)) |
330 | && Move_FindRandomMove (&the_board.moves[the_board.move_count - 1], player->color, &move)) |
| 344 | { |
331 | { |
| - | 332 | if (program->command_force[0] != 0) |
|
| - | 333 | { |
|
| 345 | Player_SendBuffer_Add (player, 1000, program->command_force, Move_BuildString (&move)); // send the blunderous move to the engine |
334 | Player_SendBuffer_Add (player, 1000, program->command_force, Move_BuildString (&move)); // send the blunderous move to the engine |
| 346 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
335 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 347 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0) |
336 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0) |
| 348 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we? |
337 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we? |
| - | 338 | } |
|
| 349 | Debug_Log (L"===Discarding engine move, forcing a blunderous move (%s) instead===\n", Move_BuildString (&move)); // blunder |
339 | Debug_Log (L"===Discarding engine move, forcing a blunderous move (%s) instead===\n", Move_BuildString (&move)); // blunder |
| 350 | } |
340 | } |
| 351 | 341 | ||
| 352 | // mark the engine's selected and hovered squares |
342 | // mark the engine's selected and hovered squares |
| 353 | Board_SetSelectedAndHovered (&the_board, move.source[0], move.source[1], move.target[0], move.target[1]); |
343 | Board_SetSelectedAndHovered (&the_board, move.source[0], move.source[1], move.target[0], move.target[1]); |
| Line 377... | Line 367... | ||
| 377 | 367 | ||
| 378 | // we must now restore the board to its last state. Just set up the board again from its current Forsyth-Edwards notation |
368 | // we must now restore the board to its last state. Just set up the board again from its current Forsyth-Edwards notation |
| 379 | Debug_Log (L"===Hint received, rebuilding board and telling engine to backup 1 move===\n"); |
369 | Debug_Log (L"===Hint received, rebuilding board and telling engine to backup 1 move===\n"); |
| 380 | Debug_Log (L"===setting up board using FEN string===\n"); |
370 | Debug_Log (L"===setting up board using FEN string===\n"); |
| 381 | 371 | ||
| 382 | // instruct it about its allowed search depth BEFORE each table set (this ensures engine will be "ready" to handle the command) |
- | |
| 383 | // |
372 | // get the current game state in FEN format and feed it to the engine |
| 384 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
- | |
| 385 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
- | |
| 386 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
373 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
| 387 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
374 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 388 | 375 | ||
| 389 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0) |
376 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0) |
| 390 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we? |
377 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we? |
| Line 420... | Line 407... | ||
| 420 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
407 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 421 | 408 | ||
| 422 | // just set up the board from its Forsyth-Edwards notation |
409 | // just set up the board from its Forsyth-Edwards notation |
| 423 | Debug_Log (L"===setting up board using FEN string===\n"); |
410 | Debug_Log (L"===setting up board using FEN string===\n"); |
| 424 | 411 | ||
| 425 | // instruct it about its allowed search depth BEFORE each table set (this ensures engine will be "ready" to handle the command) |
- | |
| 426 | // |
412 | // get the current game state in FEN format and feed it to the engine |
| 427 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
- | |
| 428 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
- | |
| 429 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
413 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
| 430 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
414 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 431 | 415 | ||
| 432 | current_obstinacy = 0; // reset current obstinacy |
416 | current_obstinacy = 0; // reset current obstinacy |
| 433 | is_hint_pending = false; // no hint was requested so far |
417 | is_hint_pending = false; // no hint was requested so far |
| Line 457... | Line 441... | ||
| 457 | { |
441 | { |
| 458 | Debug_Log (L"===Player just played, sending the chosen move to engine===\n"); |
442 | Debug_Log (L"===Player just played, sending the chosen move to engine===\n"); |
| 459 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0) |
443 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0) |
| 460 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we? |
444 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we? |
| 461 | 445 | ||
| 462 | // instruct it about its allowed search depth BEFORE each move (this ensures engine will be "ready" to handle the command) |
- | |
| 463 | // |
446 | // build the move string, and send the move string to the engine |
| 464 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
- | |
| 465 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
- | |
| 466 | Player_SendBuffer_Add (player, 1000, program->command_move, Move_BuildString (&the_board.moves[the_board.move_count - 1])); |
447 | Player_SendBuffer_Add (player, 1000, program->command_move, Move_BuildString (&the_board.moves[the_board.move_count - 1])); |
| 467 | Player_SendBuffer_Add (player, 1000, L"\n"); // end the send buffer with a carriage return |
448 | Player_SendBuffer_Add (player, 1000, L"\n"); // end the send buffer with a carriage return |
| 468 | } |
449 | } |
| 469 | 450 | ||
| 470 | // else game has not started yet, but it's our turn |
451 | // else game has not started yet, but it's our turn |
| Line 510... | Line 491... | ||
| 510 | the_board.game_state = STATE_PLAYING; // remember the game is now playing (in case we wanted to cancel the closing move of a finished game, this opens the game again) |
491 | the_board.game_state = STATE_PLAYING; // remember the game is now playing (in case we wanted to cancel the closing move of a finished game, this opens the game again) |
| 511 | 492 | ||
| 512 | // just set up the board from its Forsyth-Edwards notation |
493 | // just set up the board from its Forsyth-Edwards notation |
| 513 | Debug_Log (L"===setting up board using FEN string===\n"); |
494 | Debug_Log (L"===setting up board using FEN string===\n"); |
| 514 | 495 | ||
| 515 | // instruct it about its allowed search depth BEFORE each table set (this ensures engine will be "ready" to handle the command) |
- | |
| 516 | // |
496 | // get the current game state in FEN format and feed it to the engine |
| 517 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
- | |
| 518 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
- | |
| 519 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
497 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
| 520 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
498 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 521 | 499 | ||
| 522 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0) |
500 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0) |
| 523 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we? |
501 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we? |
| Line 565... | Line 543... | ||
| 565 | // write what we received (if we received anything) |
543 | // write what we received (if we received anything) |
| 566 | if (wcslen (player->recvbuffer) > initial_pos) |
544 | if (wcslen (player->recvbuffer) > initial_pos) |
| 567 | Debug_Log (L"===================================RECEIVED:===================================\n%s\n", &player->recvbuffer[initial_pos]); |
545 | Debug_Log (L"===================================RECEIVED:===================================\n%s\n", &player->recvbuffer[initial_pos]); |
| 568 | 546 | ||
| 569 | return; // finished |
547 | return; // finished |
| - | 548 | } |
|
| - | 549 | ||
| - | 550 | ||
| - | 551 | int wcs_replace (wchar_t *haystack, wchar_t *needle, wchar_t *replacement) |
|
| - | 552 | { |
|
| - | 553 | size_t replacement_length; |
|
| - | 554 | size_t replacement_count; |
|
| - | 555 | size_t pattern_length; |
|
| - | 556 | wchar_t *line_pointer; |
|
| - | 557 | ||
| - | 558 | replacement_count = 0; |
|
| - | 559 | while ((line_pointer = wcsstr (haystack, needle)) != NULL) |
|
| - | 560 | { |
|
| - | 561 | pattern_length = wcslen (needle); |
|
| - | 562 | replacement_length = wcslen (replacement); |
|
| - | 563 | memmove (&line_pointer[replacement_length], &line_pointer[pattern_length], (wcslen (&line_pointer[pattern_length]) + 1) * sizeof (wchar_t)); |
|
| - | 564 | memcpy (line_pointer, replacement, replacement_length * sizeof (wchar_t)); |
|
| - | 565 | replacement_count++; |
|
| - | 566 | } |
|
| - | 567 | ||
| - | 568 | return (replacement_count); |
|
| 570 | } |
569 | } |
| 571 | 570 | ||
| 572 | 571 | ||
| 573 | static void PlayerEngine_Send (player_t *player) |
572 | static void PlayerEngine_Send (player_t *player) |
| 574 | { |
573 | { |
| 575 | // helper function to send data through the pipe communicating with the game engine process |
574 | // helper function to send data through the pipe communicating with the game engine process |
| 576 | 575 | ||
| - | 576 | static wchar_t replacement_string[65536]; |
|
| 577 | wchar_t widechar_buffer[256]; |
577 | wchar_t widechar_buffer[256]; |
| 578 | wchar_t *line_pointer; |
578 | wchar_t *line_pointer; |
| 579 | char ascii_buffer[256]; |
579 | char ascii_buffer[256]; |
| 580 | unsigned long amount_written; |
580 | unsigned long amount_written; |
| - | 581 | int move_index; |
|
| - | 582 | int try_index; |
|
| 581 | 583 | ||
| 582 | player->sendbuffer_locked = true; // lock the buffer |
584 | player->sendbuffer_locked = true; // lock the buffer |
| - | 585 | ||
| - | 586 | // perform variable replacements on sendbuffer |
|
| - | 587 | if (the_board.move_count > 0) |
|
| - | 588 | { |
|
| - | 589 | wcs_replace (player->sendbuffer, L"${CURRENT_POS}", (/*the_board.move_count == 2 ? L"startpos" : */the_board.moves[the_board.move_count - 1].fen_string)); |
|
| - | 590 | wcs_replace (player->sendbuffer, L"${LAST_MOVE}", Move_BuildString (&the_board.moves[the_board.move_count - 1])); |
|
| - | 591 | while (wcsstr (player->sendbuffer, L"${MAX_CORES}") != NULL) |
|
| - | 592 | { |
|
| - | 593 | swprintf_s (replacement_string, WCHAR_SIZEOF (replacement_string), L"%d", max_cores); |
|
| - | 594 | wcs_replace (player->sendbuffer, L"${MAX_CORES}", replacement_string); |
|
| - | 595 | } |
|
| - | 596 | while (wcsstr (player->sendbuffer, L"${SEARCH_DEPTH}") != NULL) |
|
| - | 597 | { |
|
| - | 598 | swprintf_s (replacement_string, WCHAR_SIZEOF (replacement_string), L"%d", options.engine.depth); |
|
| - | 599 | wcs_replace (player->sendbuffer, L"${SEARCH_DEPTH}", replacement_string); |
|
| - | 600 | } |
|
| - | 601 | while (wcsstr (player->sendbuffer, L"${GAME_HISTORY}") != NULL) |
|
| - | 602 | { |
|
| - | 603 | replacement_string[0] = 0; |
|
| - | 604 | for (move_index = 1; move_index < the_board.move_count; move_index++) |
|
| - | 605 | { |
|
| - | 606 | if (move_index > 1) |
|
| - | 607 | wcscat_s (replacement_string, WCHAR_SIZEOF (replacement_string), L" "); |
|
| - | 608 | wcscat_s (replacement_string, WCHAR_SIZEOF (replacement_string), Move_BuildString (&the_board.moves[move_index])); |
|
| - | 609 | } |
|
| - | 610 | wcs_replace (player->sendbuffer, L"${GAME_HISTORY}", replacement_string); |
|
| - | 611 | } |
|
| - | 612 | } |
|
| 583 | 613 | ||
| 584 | // write what we're sending (if we're sending anything) |
614 | // write what we're sending (if we're sending anything) |
| 585 | if (player->sendbuffer[0] != 0) |
615 | if (player->sendbuffer[0] != 0) |
| 586 | Debug_Log (L"====================================SENDING:===================================\n%s\n", player->sendbuffer); |
616 | Debug_Log (L"====================================SENDING:===================================\n%s\n", player->sendbuffer); |
| 587 | 617 | ||
| Line 594... | Line 624... | ||
| 594 | amount_written = pipe_write (fpipe, ascii_buffer, strlen (ascii_buffer)); // send data |
624 | amount_written = pipe_write (fpipe, ascii_buffer, strlen (ascii_buffer)); // send data |
| 595 | } |
625 | } |
| 596 | 626 | ||
| 597 | player->sendbuffer[0] = 0; // what we had to send has been sent, reset the send buffer |
627 | player->sendbuffer[0] = 0; // what we had to send has been sent, reset the send buffer |
| 598 | player->sendbuffer_locked = false; // and unlock it |
628 | player->sendbuffer_locked = false; // and unlock it |
| - | 629 | ||
| - | 630 | // should the engine be initialized ? |
|
| - | 631 | if (should_initialize) |
|
| - | 632 | { |
|
| - | 633 | // wait for the engine process to display something (which will mean it's ready). Try for 5 seconds. |
|
| - | 634 | for (try_index = 0; try_index < 50; try_index++) |
|
| - | 635 | { |
|
| - | 636 | // read from pipe (non-blocking) |
|
| - | 637 | PlayerEngine_Recv (player); |
|
| - | 638 | if (player->recvbuffer[0] != 0) |
|
| - | 639 | break; // break as soon as we get something |
|
| - | 640 | Sleep (100); // next try in 100 milliseconds |
|
| - | 641 | } |
|
| - | 642 | ||
| - | 643 | // has the engine process not spoken yet ? |
|
| - | 644 | if (player->recvbuffer[0] == 0) |
|
| - | 645 | { |
|
| - | 646 | messagebox.hWndParent = hMainWnd; |
|
| - | 647 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
|
| - | 648 | swprintf_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed"), options.engine.programs[options.engine.selected_program].folder); |
|
| - | 649 | messagebox.flags = MB_ICONWARNING | MB_OK; |
|
| - | 650 | DialogBox_Message (&messagebox); // display a modeless error message box |
|
| - | 651 | ||
| - | 652 | PlayerEngine_Shutdown (player); // on error, shutdown the engine |
|
| - | 653 | } |
|
| - | 654 | ||
| - | 655 | should_initialize = false; // remember this is no longer to be done (until the next call to PlayerEngine_Init()) |
|
| - | 656 | } |
|
| 599 | 657 | ||
| 600 | return; // finished |
658 | return; // finished |
| 601 | } |
659 | } |
| 602 | 660 | ||
| 603 | 661 | ||
| Line 621... | Line 679... | ||
| 621 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"b"); |
679 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"b"); |
| 622 | else if (move->promotion_type == PART_QUEEN) |
680 | else if (move->promotion_type == PART_QUEEN) |
| 623 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"q"); |
681 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"q"); |
| 624 | 682 | ||
| 625 | return (output_string); // finished, return the move string |
683 | return (output_string); // finished, return the move string |
| 626 | } |
- | |
| 627 | - | ||
| 628 | - | ||
| 629 | static bool SendEngineHistoryToAuthor (void) |
- | |
| 630 | { |
- | |
| 631 | // this function upload the engine history to the remote server for debug purposes. |
- | |
| 632 | - | ||
| 633 | static char history_buffer[512 * 1024]; |
- | |
| 634 | static char base64_buffer[1024 * 1024]; |
- | |
| 635 | static char http_buffer[1024 * 1024]; // used both for request and reply |
- | |
| 636 | - | ||
| 637 | struct sockaddr_in service; |
- | |
| 638 | struct hostent *hostinfo; |
- | |
| 639 | int write_index; |
- | |
| 640 | int read_index; |
- | |
| 641 | int length; |
- | |
| 642 | SOCKET s; |
- | |
| 643 | FILE *fp; |
- | |
| 644 | - | ||
| 645 | // get a hand on the log file and read its contents |
- | |
| 646 | _wfopen_s (&fp, logfile_pathname, L"rb"); |
- | |
| 647 | if (fp == NULL) |
- | |
| 648 | return (false); // couldn't open game history log file, return an error condition |
- | |
| 649 | fseek (fp, 0, SEEK_END); |
- | |
| 650 | length = ftell (fp); // get file size |
- | |
| 651 | fseek (fp, 0, SEEK_SET); |
- | |
| 652 | if (length > sizeof (base64_buffer) - 1) |
- | |
| 653 | return (false); // history file too big, return an error condition |
- | |
| 654 | fread (base64_buffer, 1, length, fp); |
- | |
| 655 | base64_buffer[length] = 0; // terminate buffer ourselves |
- | |
| 656 | fclose (fp); |
- | |
| 657 | ConvertTo7BitASCII (history_buffer, sizeof (history_buffer), (wchar_t *) base64_buffer); |
- | |
| 658 | - | ||
| 659 | // initialize the network subsystem if required |
- | |
| 660 | if (!Network_Init ()) |
- | |
| 661 | return (false); // couldn't initialize WinSock, return an error condition |
- | |
| 662 | - | ||
| 663 | // get our distribution server's IP address from the host name |
- | |
| 664 | hostinfo = gethostbyname ("pmbaty.com"); |
- | |
| 665 | if (hostinfo == NULL) |
- | |
| 666 | return (false); // couldn't resolve hostname, return an error condition |
- | |
| 667 | - | ||
| 668 | // fill in the sockaddr server structure with the server hostinfo data |
- | |
| 669 | service.sin_family = AF_INET; |
- | |
| 670 | service.sin_addr.s_addr = inet_addr (inet_ntoa (*(struct in_addr *) hostinfo->h_addr_list[0])); |
- | |
| 671 | service.sin_port = htons (80); // connect to webserver there (port 80) |
- | |
| 672 | - | ||
| 673 | // create our socket |
- | |
| 674 | if ((s = socket (AF_INET, SOCK_STREAM, IPPROTO_TCP)) == INVALID_SOCKET) |
- | |
| 675 | return (false); // couldn't resolve hostname, return an error condition |
- | |
| 676 | - | ||
| 677 | // connect to the distributor's webserver using that socket |
- | |
| 678 | if (connect (s, (struct sockaddr *) &service, sizeof (service)) == -1) |
- | |
| 679 | { |
- | |
| 680 | closesocket (s); // finished communicating, close TCP socket |
- | |
| 681 | return (false); // couldn't resolve hostname, return an error condition |
- | |
| 682 | } |
- | |
| 683 | - | ||
| 684 | // build the HTTP POST query and send it |
- | |
| 685 | length = strlen ("data=") + base64_encode (base64_buffer, history_buffer, strlen (history_buffer)); |
- | |
| 686 | sprintf_s (http_buffer, sizeof (http_buffer), |
- | |
| 687 | "POST /chess/sendcrash.php HTTP/1.1\r\n" |
- | |
| 688 | "Host: pmbaty.com\r\n" |
- | |
| 689 | "Content-Type: application/x-www-form-urlencoded\r\n" |
- | |
| 690 | "Content-Length: %d\r\n" |
- | |
| 691 | "Connection: close\r\n" |
- | |
| 692 | "\r\n" |
- | |
| 693 | "data=", length); |
- | |
| 694 | strcat_s (http_buffer, sizeof (http_buffer), base64_buffer); |
- | |
| 695 | length = strlen (http_buffer); |
- | |
| 696 | write_index = send (s, http_buffer, length, 0); // send the HTTP query |
- | |
| 697 | if (write_index != length) |
- | |
| 698 | { |
- | |
| 699 | closesocket (s); // finished communicating, close TCP socket |
- | |
| 700 | return (false); // couldn't resolve hostname, return an error condition |
- | |
| 701 | } |
- | |
| 702 | - | ||
| 703 | // read the reply (10 seconds timeout) |
- | |
| 704 | http_buffer[0] = 0; |
- | |
| 705 | read_index = RecvWithTimeout (s, 10.0f, http_buffer, sizeof (http_buffer), 0); |
- | |
| 706 | if (read_index < 1) |
- | |
| 707 | { |
- | |
| 708 | closesocket (s); // finished communicating, close TCP socket |
- | |
| 709 | return (false); // couldn't resolve hostname, return an error condition |
- | |
| 710 | } |
- | |
| 711 | - | ||
| 712 | closesocket (s); // finished communicating, close TCP socket |
- | |
| 713 | - | ||
| 714 | // terminate recv buffer ourselves |
- | |
| 715 | http_buffer[read_index] = 0; |
- | |
| 716 | - | ||
| 717 | //MessageBoxA (NULL, http_buffer, "HTTP response", MB_OK); |
- | |
| 718 | return (strstr (http_buffer, "Success") != NULL); // and return whether the server accepted our post |
- | |
| 719 | } |
684 | } |