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514 | Player_SendBuffer_Add (player, 1000, program->command_go); // tell the computer to analyze this position |
514 | Player_SendBuffer_Add (player, 1000, program->command_go); // tell the computer to analyze this position |
515 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
515 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
516 | is_hint_pending = true; // remember a hint is pending |
516 | is_hint_pending = true; // remember a hint is pending |
517 | 517 | ||
518 | // FIXME: move to scene.cpp |
518 | // FIXME: move to scene.cpp |
519 | Scene_SetText (&the_scene.gui.central_text, 50.0f, 40.0f, -1, ALIGN_CENTER, ALIGN_CENTER, ALIGN_CENTER, centermsg_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 191), |
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520 |
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519 | Scene_UpdateText (&the_scene.gui.central_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, true, LOCALIZE (L"Thinking")); // display the "thinking" phrase in the middle of the screen |
521 | the_scene.gui.want_spinwheel = true; // start spinning wheel |
520 | the_scene.gui.want_spinwheel = true; // start spinning wheel |
522 | do_update = true; // remember to update the 3D scene |
521 | do_update = true; // remember to update the 3D scene |
523 | } |
522 | } |
524 | 523 | ||
525 | // does our opponent want to cancel a move ? |
524 | // does our opponent want to cancel a move ? |